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* [Taiji] Split on completing a worldStar Rauchenberger2022-09-121-1/+19
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* [Manifold Garden] Split on planting god cubeStar Rauchenberger2022-09-111-0/+14
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* [Taiji] Split when solving a puzzle for the first timeStar Rauchenberger2022-09-111-0/+28
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* [Manifold Garden] Added load removalStar Rauchenberger2022-09-051-0/+4
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* [Manifold Garden] Ignore gravity changes during Mandala scenesStar Rauchenberger2022-09-041-1/+5
| | | | Gravity changes a couple of times during Purple and Orange mandalas (maybe others as well), and those don't count for MGC so we will ignore them.
* [Manifold Garden] Gravity change tracking for Minimum Gravity ChangesStar Rauchenberger2022-08-281-0/+36
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* [Manifold Garden] Added logging to fileStar Rauchenberger2022-08-221-26/+36
| | | | I had to move stuff back into "start" because it was breaking in "onStart" for some reason.
* [Manifold Garden] Add config file featureStar Rauchenberger2022-08-211-21/+79
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* [The Looker] Load removalStar Rauchenberger2022-08-211-1/+35
| | | | It also now doesn't start the timer during the loading screen.
* [The Looker] More stable pointer path for player locationStar Rauchenberger2022-08-211-3/+3
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* [The Looker] Time starts on player movementStar Rauchenberger2022-08-211-1/+4
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* [The Looker] It can now start on entering solve modeStar Rauchenberger2022-08-201-1/+7
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* [The Looker] You can now customise which achievements it splits onStar Rauchenberger2022-08-201-2/+11
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* [The Looker] Create autosplitterStar Rauchenberger2022-08-191-0/+203
| | | | | | It uses code injection to get the game to report the most recently obtained achievement. By default it will only split on The Obelisk (the Any% ending), but there is a setting to have it split on all achievements. It does not auto-start yet.
* [Manifold Garden] Rewrote using ASLHelperStar Rauchenberger2022-08-181-51/+155
| | | | This version no longer relies on pointer paths, and should thus be pretty version independent. I tested it on both 14704 and 15769. The priority is still 14704, but version independence is nice.
* [Manifold Garden] Update level pointer pathStar Rauchenberger2022-08-161-1/+1
| | | | This pointer path is based on the LevelLoader::currentLevelSystem pointer to a LevelSystems instance with a m_levelIndex member variable. It should hopefully be more stable than the other path, because I technically do not know what that was pointing at, and on rare occasion it seemed to not work.
* [Manifold Garden] Fix typoStar Rauchenberger2022-08-151-1/+1
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* [Manifold Garden] Fixed extra split for first roomStar Rauchenberger2022-08-151-0/+1
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* [Manifold Garden] Fixed waypoint splittingStar Rauchenberger2022-08-151-7/+0
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* [Manifold Garden] Reset on quit to start screenStar Rauchenberger2022-08-151-0/+5
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* [Manifold Garden] Added some more settingsStar Rauchenberger2022-08-151-17/+20
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* [Manifold Garden] Timer starts on new game instead of first scene changeStar Rauchenberger2022-08-141-30/+26
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* Create Manifold Garden.aslStar Rauchenberger2022-08-141-0/+143