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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2023-07-16 15:01:27 -0400 | 
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2023-07-16 15:01:27 -0400 | 
| commit | 25b93dfcb95e2af308663c883b49c8c5ff814fe7 (patch) | |
| tree | f1852acc27a6fb2d827e62302cffc03ae6dfbd18 | |
| parent | 88186a2a439adbad751276089d386a3979f05a63 (diff) | |
| download | autosplitters-25b93dfcb95e2af308663c883b49c8c5ff814fe7.tar.gz autosplitters-25b93dfcb95e2af308663c883b49c8c5ff814fe7.tar.bz2 autosplitters-25b93dfcb95e2af308663c883b49c8c5ff814fe7.zip | |
[ToS] Created autosplitter
Manual starting is currently required.
| -rw-r--r-- | Temple of Starlight.asl | 93 | 
1 files changed, 93 insertions, 0 deletions
| diff --git a/Temple of Starlight.asl b/Temple of Starlight.asl new file mode 100644 index 0000000..eb06656 --- /dev/null +++ b/Temple of Starlight.asl | |||
| @@ -0,0 +1,93 @@ | |||
| 1 | // AutoSplit script for Temple of Starlight, by hatkirby | ||
| 2 | |||
| 3 | state("Temple of Starlight") {} | ||
| 4 | |||
| 5 | startup { | ||
| 6 | // Relative to Livesplit.exe | ||
| 7 | vars.logFilePath = Directory.GetCurrentDirectory() + "\\autosplitter_starlight.log"; | ||
| 8 | vars.log = (Action<string>)((string logLine) => { | ||
| 9 | print("[Temple of Starlight ASL] " + logLine); | ||
| 10 | string time = System.DateTime.Now.ToString("dd/MM/yy hh:mm:ss.fff"); | ||
| 11 | // AppendAllText will create the file if it doesn't exist. | ||
| 12 | System.IO.File.AppendAllText(vars.logFilePath, time + ": " + logLine + "\r\n"); | ||
| 13 | }); | ||
| 14 | |||
| 15 | var bytes = File.ReadAllBytes(@"Components\LiveSplit.ASLHelper.bin"); | ||
| 16 | var type = Assembly.Load(bytes).GetType("ASLHelper.Unity"); | ||
| 17 | vars.Helper = Activator.CreateInstance(type, timer, this); | ||
| 18 | vars.Helper.LoadSceneManager = true; | ||
| 19 | |||
| 20 | vars.prevLevel = 0; | ||
| 21 | vars.prev = new List<int>(); | ||
| 22 | vars.firstRoom = false; | ||
| 23 | |||
| 24 | vars.noSplitScenes = new List<String>{ | ||
| 25 | "StartScene", | ||
| 26 | "LevelSelect" | ||
| 27 | }; | ||
| 28 | |||
| 29 | vars.log("Autosplitter loaded"); | ||
| 30 | } | ||
| 31 | |||
| 32 | init { | ||
| 33 | vars.Helper.TryOnLoad = (Func<dynamic, bool>)(mono => | ||
| 34 | { | ||
| 35 | return true; | ||
| 36 | }); | ||
| 37 | |||
| 38 | vars.Helper.Load(); | ||
| 39 | } | ||
| 40 | |||
| 41 | update { | ||
| 42 | if (!vars.Helper.Update()) | ||
| 43 | return false; | ||
| 44 | |||
| 45 | current.level = vars.Helper.Scenes.Active.Index; | ||
| 46 | } | ||
| 47 | |||
| 48 | onStart { | ||
| 49 | vars.prevLevel = current.level; | ||
| 50 | vars.prev.Clear(); | ||
| 51 | vars.firstRoom = false; | ||
| 52 | } | ||
| 53 | |||
| 54 | split { | ||
| 55 | // Split when level index changes. We don't split for the first room change | ||
| 56 | // in a run, because that is always going to be changing to the first room, | ||
| 57 | // and it happens a couple of seconds after the timer starts. | ||
| 58 | if (vars.firstRoom | ||
| 59 | && current.level != vars.prevLevel | ||
| 60 | && current.level > 0 | ||
| 61 | && !vars.noSplitScenes.Contains(vars.Helper.Scenes.Active.Name)) { | ||
| 62 | vars.log(String.Format("{0}: '{1}'", current.level, vars.Helper.Scenes.Active.Name)); | ||
| 63 | |||
| 64 | string action = "NO SPLIT"; | ||
| 65 | |||
| 66 | if (vars.prevLevel != 0) { | ||
| 67 | action = "SPLIT"; | ||
| 68 | |||
| 69 | if (vars.prev.Contains(current.level)) { | ||
| 70 | action = "NO SPLIT"; | ||
| 71 | } | ||
| 72 | vars.prev.Add(current.level); | ||
| 73 | vars.log(String.Format("Level changed from {0} to {1}: {2}", vars.prevLevel, current.level, action)); | ||
| 74 | } | ||
| 75 | |||
| 76 | vars.prevLevel = current.level; | ||
| 77 | return action.StartsWith("SPLIT"); | ||
| 78 | } else if (!vars.firstRoom && vars.Helper.Scenes.Active.Name == "Level01") { | ||
| 79 | vars.firstRoom = true; | ||
| 80 | vars.prevLevel = current.level; | ||
| 81 | vars.prev.Add(current.level); | ||
| 82 | } | ||
| 83 | } | ||
| 84 | |||
| 85 | exit | ||
| 86 | { | ||
| 87 | vars.Helper.Dispose(); | ||
| 88 | } | ||
| 89 | |||
| 90 | shutdown | ||
| 91 | { | ||
| 92 | vars.Helper.Dispose(); | ||
| 93 | } | ||
