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using AnodyneSharp.Registry;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.Json;
namespace AnodyneArchipelago.Menu
{
internal class ConnectionDetails : IEquatable<ConnectionDetails>
{
public string ApServer;
public string ApSlot;
public string ApPassword;
public override bool Equals(object obj)
{
return this.Equals(obj as ConnectionDetails);
}
public bool Equals(ConnectionDetails other)
{
return (ApServer == other.ApServer) && (ApSlot == other.ApSlot) && (ApPassword == other.ApPassword);
}
public override int GetHashCode()
{
return (ApServer, ApSlot, ApPassword).GetHashCode();
}
}
internal class ArchipelagoSettings
{
public static JsonSerializerOptions serializerOptions = new JsonSerializerOptions()
{
IncludeFields = true
};
public List<ConnectionDetails> ConnectionDetails = new();
public static string GetFilePath() => string.Format("{0}Saves/ap_settings.dat", GameConstants.SavePath);
public static ArchipelagoSettings Load()
{
try
{
string s = File.ReadAllText(GetFilePath());
return JsonSerializer.Deserialize<ArchipelagoSettings>(s, serializerOptions);
} catch (Exception)
{
return null;
}
}
public void Save()
{
File.WriteAllText(GetFilePath(), JsonSerializer.Serialize(this, serializerOptions));
}
public void AddConnection(ConnectionDetails connectionDetails)
{
if (ConnectionDetails.Contains(connectionDetails))
{
ConnectionDetails.Remove(connectionDetails);
}
ConnectionDetails.Insert(0, connectionDetails);
if (ConnectionDetails.Count > 9)
{
ConnectionDetails.RemoveAt(ConnectionDetails.Count - 1);
}
}
}
}
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