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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net462</TargetFramework>
<AssemblyName>AnodyneArchipelago</AssemblyName>
<Description>My first plugin</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Archipelago.MultiClient.Net" Version="5.0.6" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\BepInEx\bin\NET.Framework\net462\0Harmony.dll</HintPath>
</Reference>
<Reference Include="AnodyneSharp">
<HintPath>..\..\..\SteamLibrary\steamapps\common\Anodyne\Remake\AnodyneSharp.exe</HintPath>
</Reference>
<Reference Include="BepInEx.Core">
<HintPath>..\..\BepInEx\bin\NET.Framework\net462\BepInEx.Core.dll</HintPath>
</Reference>
<Reference Include="BepInEx.NET.Common">
<HintPath>..\..\BepInEx\bin\NET.Framework\net462\BepInEx.NET.Common.dll</HintPath>
</Reference>
<Reference Include="FNA">
<HintPath>..\..\..\SteamLibrary\steamapps\common\Anodyne\Remake\FNA.dll</HintPath>
</Reference>
<Reference Include="SemanticVersioning">
<HintPath>..\..\BepInEx\bin\NET.Framework\net462\SemanticVersioning.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>..\..\BepInEx\bin\NET.Framework\net462\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Text.Json">
<HintPath>..\..\BepInEx\bin\NET.Framework\net462\System.Text.Json.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>..\..\BepInEx\bin\NET.Framework\net462\System.ValueTuple.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
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