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-rw-r--r--AnodyneArchipelago/Menu/InputHandler.cs99
-rw-r--r--AnodyneArchipelago/Menu/MenuState.cs33
-rw-r--r--AnodyneArchipelago/Menu/TextEntry.cs101
3 files changed, 232 insertions, 1 deletions
diff --git a/AnodyneArchipelago/Menu/InputHandler.cs b/AnodyneArchipelago/Menu/InputHandler.cs new file mode 100644 index 0000000..65605a2 --- /dev/null +++ b/AnodyneArchipelago/Menu/InputHandler.cs
@@ -0,0 +1,99 @@
1using AnodyneSharp.Input;
2using Microsoft.Xna.Framework.Input;
3using System.Collections.Generic;
4
5namespace AnodyneArchipelago.Menu
6{
7 internal class InputCharacter
8 {
9 private readonly string _upper;
10 private readonly string _lower;
11 private readonly Keys _code;
12
13 public InputCharacter(string upper, string lower, Keys code)
14 {
15 _upper = upper;
16 _lower = lower;
17 _code = code;
18 }
19
20 public string ReturnCharacter(bool shiftDown)
21 {
22 return shiftDown ? _upper : _lower;
23 }
24
25 public Keys ReturnKey()
26 {
27 return _code;
28 }
29 }
30
31 internal class InputHandler
32 {
33 private static List<InputCharacter> _characters = new();
34
35 static InputHandler()
36 {
37 _characters.Add(new InputCharacter("A", "a", Keys.A));
38 _characters.Add(new InputCharacter("B", "b", Keys.B));
39 _characters.Add(new InputCharacter("C", "c", Keys.C));
40 _characters.Add(new InputCharacter("D", "d", Keys.D));
41 _characters.Add(new InputCharacter("E", "e", Keys.E));
42 _characters.Add(new InputCharacter("F", "f", Keys.F));
43 _characters.Add(new InputCharacter("G", "g", Keys.G));
44 _characters.Add(new InputCharacter("H", "h", Keys.H));
45 _characters.Add(new InputCharacter("I", "i", Keys.I));
46 _characters.Add(new InputCharacter("J", "j", Keys.J));
47 _characters.Add(new InputCharacter("K", "k", Keys.K));
48 _characters.Add(new InputCharacter("L", "l", Keys.L));
49 _characters.Add(new InputCharacter("M", "m", Keys.M));
50 _characters.Add(new InputCharacter("N", "n", Keys.N));
51 _characters.Add(new InputCharacter("O", "o", Keys.O));
52 _characters.Add(new InputCharacter("P", "p", Keys.P));
53 _characters.Add(new InputCharacter("Q", "q", Keys.Q));
54 _characters.Add(new InputCharacter("R", "r", Keys.R));
55 _characters.Add(new InputCharacter("S", "s", Keys.S));
56 _characters.Add(new InputCharacter("T", "t", Keys.T));
57 _characters.Add(new InputCharacter("U", "u", Keys.U));
58 _characters.Add(new InputCharacter("V", "v", Keys.V));
59 _characters.Add(new InputCharacter("W", "w", Keys.W));
60 _characters.Add(new InputCharacter("X", "x", Keys.X));
61 _characters.Add(new InputCharacter("Y", "y", Keys.Y));
62 _characters.Add(new InputCharacter("Z", "z", Keys.Z));
63
64 _characters.Add(new InputCharacter("!", "1", Keys.D1));
65 _characters.Add(new InputCharacter("@", "2", Keys.D2));
66 _characters.Add(new InputCharacter("#", "3", Keys.D3));
67 _characters.Add(new InputCharacter("$", "4", Keys.D4));
68 _characters.Add(new InputCharacter("%", "5", Keys.D5));
69 _characters.Add(new InputCharacter("^", "6", Keys.D6));
70 _characters.Add(new InputCharacter("&", "7", Keys.D7));
71 _characters.Add(new InputCharacter("*", "8", Keys.D8));
72 _characters.Add(new InputCharacter("(", "9", Keys.D9));
73 _characters.Add(new InputCharacter(")", "0", Keys.D0));
74
75 _characters.Add(new InputCharacter(" ", " ", Keys.Space));
76 _characters.Add(new InputCharacter("<", ",", Keys.OemComma));
77 _characters.Add(new InputCharacter("+", "=", Keys.OemPlus));
78 _characters.Add(new InputCharacter("?", "/", Keys.OemQuestion));
79 _characters.Add(new InputCharacter(">", ".", Keys.OemPeriod));
80 _characters.Add(new InputCharacter("_", "-", Keys.OemMinus));
81 _characters.Add(new InputCharacter("{", "[", Keys.OemOpenBrackets));
82 _characters.Add(new InputCharacter("|", "\"", Keys.OemBackslash));
83 _characters.Add(new InputCharacter(":", ";", Keys.OemSemicolon));
84 }
85
86 public static string ReturnCharacter()
87 {
88 foreach (InputCharacter inputCharacter in _characters)
89 {
90 if (KeyInput.JustPressedKey(inputCharacter.ReturnKey()))
91 {
92 return inputCharacter.ReturnCharacter(KeyInput.IsKeyPressed(Keys.LeftShift) || KeyInput.IsKeyPressed(Keys.RightShift));
93 }
94 }
95
96 return "";
97 }
98 }
99}
diff --git a/AnodyneArchipelago/Menu/MenuState.cs b/AnodyneArchipelago/Menu/MenuState.cs index 08aa366..b9ee0dd 100644 --- a/AnodyneArchipelago/Menu/MenuState.cs +++ b/AnodyneArchipelago/Menu/MenuState.cs
@@ -1,6 +1,7 @@
1using AnodyneSharp.Input; 1using AnodyneSharp.Input;
2using AnodyneSharp.Registry; 2using AnodyneSharp.Registry;
3using AnodyneSharp.Sounds; 3using AnodyneSharp.Sounds;
4using AnodyneSharp.States;
4using AnodyneSharp.UI; 5using AnodyneSharp.UI;
5using AnodyneSharp.UI.PauseMenu; 6using AnodyneSharp.UI.PauseMenu;
6using AnodyneSharp.UI.PauseMenu.Config; 7using AnodyneSharp.UI.PauseMenu.Config;
@@ -24,6 +25,8 @@ namespace AnodyneArchipelago.Menu
24 private UILabel _settingsLabel; 25 private UILabel _settingsLabel;
25 private UILabel _quitLabel; 26 private UILabel _quitLabel;
26 27
28 private State _substate = null;
29
27 private string _apServer = ""; 30 private string _apServer = "";
28 private string _apSlot = ""; 31 private string _apSlot = "";
29 private string _apPassword = ""; 32 private string _apPassword = "";
@@ -62,6 +65,18 @@ namespace AnodyneArchipelago.Menu
62 65
63 public override void Update() 66 public override void Update()
64 { 67 {
68 if (_substate != null)
69 {
70 _substate.Update();
71
72 if (_substate.Exit)
73 {
74 _substate = null;
75 }
76
77 return;
78 }
79
65 _selector.Update(); 80 _selector.Update();
66 _selector.PostUpdate(); 81 _selector.PostUpdate();
67 82
@@ -92,6 +107,11 @@ namespace AnodyneArchipelago.Menu
92 _connectLabel.Draw(); 107 _connectLabel.Draw();
93 _settingsLabel.Draw(); 108 _settingsLabel.Draw();
94 _quitLabel.Draw(); 109 _quitLabel.Draw();
110
111 if (_substate != null)
112 {
113 _substate.DrawUI();
114 }
95 } 115 }
96 116
97 private void SetCursorPosition(int i) 117 private void SetCursorPosition(int i)
@@ -159,7 +179,7 @@ namespace AnodyneArchipelago.Menu
159 { 179 {
160 label.SetText(text); 180 label.SetText(text);
161 } 181 }
162 182
163 label.Color = new Color(184, 32, 0); 183 label.Color = new Color(184, 32, 0);
164 } 184 }
165 } 185 }
@@ -184,8 +204,19 @@ namespace AnodyneArchipelago.Menu
184 } 204 }
185 else if (KeyInput.JustPressedRebindableKey(KeyFunctions.Accept)) 205 else if (KeyInput.JustPressedRebindableKey(KeyFunctions.Accept))
186 { 206 {
207 SoundManager.PlaySoundEffect("menu_select");
208
187 switch (_selectorIndex) 209 switch (_selectorIndex)
188 { 210 {
211 case 0:
212 _substate = new TextEntry("Server:", _apServer, (string value) => { _apServer = value; UpdateLabels(); });
213 break;
214 case 1:
215 _substate = new TextEntry("Slot:", _apSlot, (string value) => { _apSlot = value; UpdateLabels(); });
216 break;
217 case 2:
218 _substate = new TextEntry("Password:", _apPassword, (string value) => { _apPassword = value; UpdateLabels(); });
219 break;
189 case 6: 220 case 6:
190 GlobalState.ClosingGame = true; 221 GlobalState.ClosingGame = true;
191 break; 222 break;
diff --git a/AnodyneArchipelago/Menu/TextEntry.cs b/AnodyneArchipelago/Menu/TextEntry.cs new file mode 100644 index 0000000..8be54f5 --- /dev/null +++ b/AnodyneArchipelago/Menu/TextEntry.cs
@@ -0,0 +1,101 @@
1using AnodyneSharp.Input;
2using AnodyneSharp.Sounds;
3using AnodyneSharp.States;
4using AnodyneSharp.UI;
5using Microsoft.Xna.Framework;
6
7namespace AnodyneArchipelago.Menu
8{
9 internal class TextEntry : State
10 {
11 public delegate void CommitChange(string value);
12
13 private readonly string _header;
14 private readonly CommitChange _commitFunc;
15
16 private string _value;
17
18 private UILabel _headerLabel;
19 private UILabel _valueLabel;
20 private UIEntity _bgBox;
21
22 public TextEntry(string header, string value, CommitChange commitFunc)
23 {
24 _header = header;
25 _value = value;
26 _commitFunc = commitFunc;
27
28 _headerLabel = new(new Vector2(20f, 44f), false, _header, new Color(226, 226, 226), AnodyneSharp.Drawing.DrawOrder.TEXT);
29 _valueLabel = new(new Vector2(20f, 52f), false, "", new Color(), AnodyneSharp.Drawing.DrawOrder.TEXT);
30 _bgBox = new UIEntity(new Vector2(16f, 40f), "pop_menu", 16, 16, AnodyneSharp.Drawing.DrawOrder.TEXTBOX);
31
32 UpdateDisplay();
33 }
34
35 public override void Update()
36 {
37 string inputtedCharacter = InputHandler.ReturnCharacter();
38 if (inputtedCharacter.Length > 0)
39 {
40 _value += inputtedCharacter;
41 UpdateDisplay();
42 }
43 else if (KeyInput.JustPressedKey(Microsoft.Xna.Framework.Input.Keys.Back))
44 {
45 if (_value.Length > 0)
46 {
47 _value = _value.Substring(0, _value.Length - 1);
48 UpdateDisplay();
49 }
50 }
51 else if (KeyInput.JustPressedKey(Microsoft.Xna.Framework.Input.Keys.Escape) || (KeyInput.ControllerMode && KeyInput.JustPressedRebindableKey(KeyFunctions.Cancel)))
52 {
53 SoundManager.PlaySoundEffect("menu_select");
54 this.Exit = true;
55 }
56 else if (KeyInput.JustPressedKey(Microsoft.Xna.Framework.Input.Keys.Enter) || (KeyInput.ControllerMode && KeyInput.JustPressedRebindableKey(KeyFunctions.Accept)))
57 {
58 SoundManager.PlaySoundEffect("menu_select");
59 _commitFunc(_value);
60 this.Exit = true;
61 }
62 }
63
64 public override void DrawUI()
65 {
66 _bgBox.Draw();
67 _headerLabel.Draw();
68 _valueLabel.Draw();
69 }
70
71 private void UpdateDisplay()
72 {
73 if (_value.Length == 0)
74 {
75 _valueLabel.SetText("[empty]");
76 _valueLabel.Color = new Color(116, 140, 144);
77 }
78 else
79 {
80 string finalText = "";
81 string tempText = _value;
82
83 while (tempText.Length > 18)
84 {
85 finalText += tempText.Substring(0, 18);
86 finalText += "\n";
87 tempText = tempText.Substring(18);
88 }
89
90 finalText += tempText;
91
92 _valueLabel.SetText(finalText);
93 _valueLabel.Color = new Color(184, 32, 0);
94 }
95
96 float innerHeight = 8f + _valueLabel.Writer.TotalTextHeight();
97
98 _bgBox = new UIEntity(new Vector2(16f, 40f), "pop_menu", 136, (int)innerHeight + 8, AnodyneSharp.Drawing.DrawOrder.TEXTBOX);
99 }
100 }
101}