diff options
Diffstat (limited to 'AnodyneArchipelago')
-rw-r--r-- | AnodyneArchipelago/AnodyneArchipelago.csproj | 3 | ||||
-rw-r--r-- | AnodyneArchipelago/Menu/MenuState.cs | 204 | ||||
-rw-r--r-- | AnodyneArchipelago/Patches/StatePatches.cs | 47 | ||||
-rw-r--r-- | AnodyneArchipelago/Plugin.cs | 8 |
4 files changed, 261 insertions, 1 deletions
diff --git a/AnodyneArchipelago/AnodyneArchipelago.csproj b/AnodyneArchipelago/AnodyneArchipelago.csproj index abe6c23..a5780a0 100644 --- a/AnodyneArchipelago/AnodyneArchipelago.csproj +++ b/AnodyneArchipelago/AnodyneArchipelago.csproj | |||
@@ -35,5 +35,8 @@ | |||
35 | <Reference Include="FNA"> | 35 | <Reference Include="FNA"> |
36 | <HintPath>..\..\..\SteamLibrary\steamapps\common\Anodyne\Remake\FNA.dll</HintPath> | 36 | <HintPath>..\..\..\SteamLibrary\steamapps\common\Anodyne\Remake\FNA.dll</HintPath> |
37 | </Reference> | 37 | </Reference> |
38 | <Reference Include="SemanticVersioning"> | ||
39 | <HintPath>..\..\BepInEx\bin\NET.Framework\net462\SemanticVersioning.dll</HintPath> | ||
40 | </Reference> | ||
38 | </ItemGroup> | 41 | </ItemGroup> |
39 | </Project> | 42 | </Project> |
diff --git a/AnodyneArchipelago/Menu/MenuState.cs b/AnodyneArchipelago/Menu/MenuState.cs new file mode 100644 index 0000000..08aa366 --- /dev/null +++ b/AnodyneArchipelago/Menu/MenuState.cs | |||
@@ -0,0 +1,204 @@ | |||
1 | using AnodyneSharp.Input; | ||
2 | using AnodyneSharp.Registry; | ||
3 | using AnodyneSharp.Sounds; | ||
4 | using AnodyneSharp.UI; | ||
5 | using AnodyneSharp.UI.PauseMenu; | ||
6 | using AnodyneSharp.UI.PauseMenu.Config; | ||
7 | using Microsoft.Xna.Framework; | ||
8 | |||
9 | namespace AnodyneArchipelago.Menu | ||
10 | { | ||
11 | internal class MenuState : AnodyneSharp.States.State | ||
12 | { | ||
13 | private MenuSelector _selector; | ||
14 | private UILabel _versionLabel1; | ||
15 | private UILabel _versionLabel2; | ||
16 | private UILabel _serverLabel; | ||
17 | private UILabel _serverValue; | ||
18 | private UILabel _slotLabel; | ||
19 | private UILabel _slotValue; | ||
20 | private UILabel _passwordLabel; | ||
21 | private UILabel _passwordValue; | ||
22 | private TextSelector _connectionSwitcher; | ||
23 | private UILabel _connectLabel; | ||
24 | private UILabel _settingsLabel; | ||
25 | private UILabel _quitLabel; | ||
26 | |||
27 | private string _apServer = ""; | ||
28 | private string _apSlot = ""; | ||
29 | private string _apPassword = ""; | ||
30 | |||
31 | private int _selectorIndex = 0; | ||
32 | |||
33 | public override void Create() | ||
34 | { | ||
35 | _selector = new(); | ||
36 | _selector.Play("enabledRight"); | ||
37 | |||
38 | _versionLabel1 = new(new Vector2(10f, 7f), false, "AnodyneArchipelago", new Color(116, 140, 144)); | ||
39 | _versionLabel2 = new(new Vector2(10f, 15f), false, $"v{Plugin.GetVersion()}", new Color(116, 140, 144)); | ||
40 | _serverLabel = new(new Vector2(10f, 31f), false, $"Server:", new Color(226, 226, 226)); | ||
41 | _serverValue = new(new Vector2(18f, 39f), false, "", new Color()); | ||
42 | _slotLabel = new(new Vector2(10f, 51f), false, $"Slot:", new Color(226, 226, 226)); | ||
43 | _slotValue = new(new Vector2(18f, 59f), false, "", new Color()); | ||
44 | _passwordLabel = new(new Vector2(10f, 71f), false, $"Password:", new Color(226, 226, 226)); | ||
45 | _passwordValue = new(new Vector2(18f, 79f), false, "", new Color()); | ||
46 | _connectLabel = new(new Vector2(60f, 115f), false, $"Connect", new Color(116, 140, 144)); | ||
47 | _settingsLabel = new(new Vector2(60f, 131f), false, $"Config", new Color(116, 140, 144)); | ||
48 | _quitLabel = new(new Vector2(60f, 147f), false, $"Quit", new Color(116, 140, 144)); | ||
49 | |||
50 | _connectionSwitcher = new(new Vector2(60f, 95f), 32f, 0, true, new string[1] { "1/1" }); | ||
51 | _connectionSwitcher.noConfirm = true; | ||
52 | _connectionSwitcher.noLoop = true; | ||
53 | _connectionSwitcher.ValueChangedEvent = PageValueChanged; | ||
54 | |||
55 | SetCursorPosition(0); | ||
56 | UpdateLabels(); | ||
57 | } | ||
58 | |||
59 | public override void Initialize() | ||
60 | { | ||
61 | } | ||
62 | |||
63 | public override void Update() | ||
64 | { | ||
65 | _selector.Update(); | ||
66 | _selector.PostUpdate(); | ||
67 | |||
68 | if (_selectorIndex == 3) | ||
69 | { | ||
70 | _connectionSwitcher.Update(); | ||
71 | } | ||
72 | |||
73 | BrowseInput(); | ||
74 | } | ||
75 | |||
76 | public override void Draw() | ||
77 | { | ||
78 | } | ||
79 | |||
80 | public override void DrawUI() | ||
81 | { | ||
82 | _selector.Draw(); | ||
83 | _versionLabel1.Draw(); | ||
84 | _versionLabel2.Draw(); | ||
85 | _serverLabel.Draw(); | ||
86 | _serverValue.Draw(); | ||
87 | _slotLabel.Draw(); | ||
88 | _slotValue.Draw(); | ||
89 | _passwordLabel.Draw(); | ||
90 | _passwordValue.Draw(); | ||
91 | _connectionSwitcher.Draw(); | ||
92 | _connectLabel.Draw(); | ||
93 | _settingsLabel.Draw(); | ||
94 | _quitLabel.Draw(); | ||
95 | } | ||
96 | |||
97 | private void SetCursorPosition(int i) | ||
98 | { | ||
99 | _selectorIndex = i; | ||
100 | |||
101 | if (_selectorIndex == 0) | ||
102 | { | ||
103 | _selector.Position = new(2f, 34f); | ||
104 | } | ||
105 | else if (_selectorIndex == 1) | ||
106 | { | ||
107 | _selector.Position = new(2f, 54f); | ||
108 | } | ||
109 | else if (_selectorIndex == 2) | ||
110 | { | ||
111 | _selector.Position = new(2f, 74f); | ||
112 | } | ||
113 | else if (_selectorIndex == 4) | ||
114 | { | ||
115 | _selector.Position = new(52f, 118f); | ||
116 | } | ||
117 | else if (_selectorIndex == 5) | ||
118 | { | ||
119 | _selector.Position = new(52f, 134f); | ||
120 | } | ||
121 | else if (_selectorIndex == 6) | ||
122 | { | ||
123 | _selector.Position = new(52f, 150f); | ||
124 | } | ||
125 | |||
126 | if (_selectorIndex == 3) | ||
127 | { | ||
128 | _selector.visible = false; | ||
129 | _connectionSwitcher.GetControl(); | ||
130 | } | ||
131 | else | ||
132 | { | ||
133 | _selector.visible = true; | ||
134 | _connectionSwitcher.LoseControl(); | ||
135 | } | ||
136 | } | ||
137 | |||
138 | private void UpdateLabels() | ||
139 | { | ||
140 | UpdateLabel(_serverValue, _apServer); | ||
141 | UpdateLabel(_slotValue, _apSlot); | ||
142 | UpdateLabel(_passwordValue, _apPassword); | ||
143 | } | ||
144 | |||
145 | private void UpdateLabel(UILabel label, string text) | ||
146 | { | ||
147 | if (text.Length == 0) | ||
148 | { | ||
149 | label.SetText("[empty]"); | ||
150 | label.Color = new Color(116, 140, 144); | ||
151 | } | ||
152 | else | ||
153 | { | ||
154 | if (text.Length > 20) | ||
155 | { | ||
156 | label.SetText(text.Substring(0, 17) + "..."); | ||
157 | } | ||
158 | else | ||
159 | { | ||
160 | label.SetText(text); | ||
161 | } | ||
162 | |||
163 | label.Color = new Color(184, 32, 0); | ||
164 | } | ||
165 | } | ||
166 | |||
167 | private void BrowseInput() | ||
168 | { | ||
169 | if (KeyInput.JustPressedRebindableKey(KeyFunctions.Up)) | ||
170 | { | ||
171 | SoundManager.PlaySoundEffect("menu_move"); | ||
172 | if (_selectorIndex > 0) | ||
173 | { | ||
174 | SetCursorPosition(_selectorIndex - 1); | ||
175 | } | ||
176 | } | ||
177 | else if (KeyInput.JustPressedRebindableKey(KeyFunctions.Down)) | ||
178 | { | ||
179 | SoundManager.PlaySoundEffect("menu_move"); | ||
180 | if (_selectorIndex < 6) | ||
181 | { | ||
182 | SetCursorPosition(_selectorIndex + 1); | ||
183 | } | ||
184 | } | ||
185 | else if (KeyInput.JustPressedRebindableKey(KeyFunctions.Accept)) | ||
186 | { | ||
187 | switch (_selectorIndex) | ||
188 | { | ||
189 | case 6: | ||
190 | GlobalState.ClosingGame = true; | ||
191 | break; | ||
192 | default: | ||
193 | // Hi | ||
194 | break; | ||
195 | } | ||
196 | } | ||
197 | } | ||
198 | |||
199 | private void PageValueChanged(string value, int index) | ||
200 | { | ||
201 | |||
202 | } | ||
203 | } | ||
204 | } | ||
diff --git a/AnodyneArchipelago/Patches/StatePatches.cs b/AnodyneArchipelago/Patches/StatePatches.cs index f6acc62..4b29295 100644 --- a/AnodyneArchipelago/Patches/StatePatches.cs +++ b/AnodyneArchipelago/Patches/StatePatches.cs | |||
@@ -4,6 +4,10 @@ using AnodyneSharp.States; | |||
4 | using AnodyneSharp; | 4 | using AnodyneSharp; |
5 | using HarmonyLib; | 5 | using HarmonyLib; |
6 | using System.Reflection; | 6 | using System.Reflection; |
7 | using AnodyneSharp.Drawing.Effects; | ||
8 | using AnodyneSharp.States.MainMenu; | ||
9 | using static AnodyneSharp.AnodyneGame; | ||
10 | using AnodyneSharp.Drawing; | ||
7 | 11 | ||
8 | namespace AnodyneArchipelago.Patches | 12 | namespace AnodyneArchipelago.Patches |
9 | { | 13 | { |
@@ -16,6 +20,49 @@ namespace AnodyneArchipelago.Patches | |||
16 | } | 20 | } |
17 | } | 21 | } |
18 | 22 | ||
23 | [HarmonyPatch(typeof(AnodyneGame), "SetState")] | ||
24 | class SetStatePatch | ||
25 | { | ||
26 | // Pretty much rewrite this whole method, so that we can swap out some states. | ||
27 | static bool Prefix(AnodyneGame __instance, GameState state) | ||
28 | { | ||
29 | foreach (IFullScreenEffect effect in GlobalState.AllEffects) | ||
30 | { | ||
31 | effect.Deactivate(); | ||
32 | } | ||
33 | |||
34 | State new_state = CreateState(__instance, state); | ||
35 | |||
36 | if (new_state != null) | ||
37 | { | ||
38 | new_state.Create(); | ||
39 | |||
40 | MethodInfo setStateMethod = typeof(AnodyneGame).GetMethod("SetState", BindingFlags.NonPublic | BindingFlags.Instance); | ||
41 | new_state.ChangeStateEvent = (ChangeState)setStateMethod.CreateDelegate(typeof(ChangeState), __instance); | ||
42 | } | ||
43 | |||
44 | FieldInfo stateField = typeof(AnodyneGame).GetField("_currentState", BindingFlags.NonPublic | BindingFlags.Instance); | ||
45 | stateField.SetValue(__instance, new_state); | ||
46 | |||
47 | return false; | ||
48 | } | ||
49 | |||
50 | static State CreateState(AnodyneGame __instance, GameState state) | ||
51 | { | ||
52 | switch (state) | ||
53 | { | ||
54 | case GameState.TitleScreen: return new TitleState(); | ||
55 | case GameState.MainMenu: return new Menu.MenuState(); | ||
56 | case GameState.Intro: return new IntroState(); | ||
57 | case GameState.Game: | ||
58 | FieldInfo cameraField = typeof(AnodyneGame).GetField("_camera", BindingFlags.NonPublic | BindingFlags.Instance); | ||
59 | return new PlayState((Camera)cameraField.GetValue(__instance)); | ||
60 | case GameState.Credits: return new CreditsState(); | ||
61 | default: return null; | ||
62 | } | ||
63 | } | ||
64 | } | ||
65 | |||
19 | [HarmonyPatch(typeof(PlayState), nameof(PlayState.Create))] | 66 | [HarmonyPatch(typeof(PlayState), nameof(PlayState.Create))] |
20 | class PlayStateCreatePatch | 67 | class PlayStateCreatePatch |
21 | { | 68 | { |
diff --git a/AnodyneArchipelago/Plugin.cs b/AnodyneArchipelago/Plugin.cs index 1f6e7ea..66f020d 100644 --- a/AnodyneArchipelago/Plugin.cs +++ b/AnodyneArchipelago/Plugin.cs | |||
@@ -3,16 +3,22 @@ using BepInEx; | |||
3 | using BepInEx.NET.Common; | 3 | using BepInEx.NET.Common; |
4 | using HarmonyLib; | 4 | using HarmonyLib; |
5 | using HarmonyLib.Tools; | 5 | using HarmonyLib.Tools; |
6 | using System; | ||
6 | using System.Reflection; | 7 | using System.Reflection; |
7 | 8 | ||
8 | namespace AnodyneArchipelago | 9 | namespace AnodyneArchipelago |
9 | { | 10 | { |
10 | [BepInPlugin("com.fourisland.plugins.anodyne.archipelago", "Anodyne Archipelago", "1.0.0.0")] | 11 | [BepInPlugin("com.fourisland.plugins.anodyne.archipelago", "Anodyne Archipelago", "0.1.0")] |
11 | public class Plugin : BasePlugin | 12 | public class Plugin : BasePlugin |
12 | { | 13 | { |
13 | public static Plugin Instance = null; | 14 | public static Plugin Instance = null; |
14 | public static Player Player = null; | 15 | public static Player Player = null; |
15 | 16 | ||
17 | public static string GetVersion() | ||
18 | { | ||
19 | return ((BepInPlugin)Attribute.GetCustomAttribute(typeof(Plugin), typeof(BepInPlugin))).Version.ToString(); | ||
20 | } | ||
21 | |||
16 | public override void Load() | 22 | public override void Load() |
17 | { | 23 | { |
18 | Instance = this; | 24 | Instance = this; |