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-rw-r--r--AnodyneArchipelago/ArchipelagoManager.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/AnodyneArchipelago/ArchipelagoManager.cs b/AnodyneArchipelago/ArchipelagoManager.cs index c10d6ee..83e2d8d 100644 --- a/AnodyneArchipelago/ArchipelagoManager.cs +++ b/AnodyneArchipelago/ArchipelagoManager.cs
@@ -1,4 +1,5 @@
1using AnodyneSharp.Entities; 1using AnodyneSharp.Entities;
2using AnodyneSharp.Entities.Enemy.Redcave;
2using AnodyneSharp.Registry; 3using AnodyneSharp.Registry;
3using Archipelago.MultiClient.Net; 4using Archipelago.MultiClient.Net;
4using Archipelago.MultiClient.Net.Enums; 5using Archipelago.MultiClient.Net.Enums;
@@ -157,6 +158,19 @@ namespace AnodyneArchipelago
157 { 158 {
158 GlobalState.inventory.HasTransformer = true; 159 GlobalState.inventory.HasTransformer = true;
159 } 160 }
161 else if (itemName == "Temple of the Seeing One Statue")
162 {
163 // TODO: This and the other two: move while on the same map.
164 GlobalState.events.SetEvent("StatueMoved_Temple", 1);
165 }
166 else if (itemName == "Mountain Cavern Statue")
167 {
168 GlobalState.events.SetEvent("StatueMoved_Mountain", 1);
169 }
170 else if (itemName == "Red Grotto Statue")
171 {
172 GlobalState.events.SetEvent("StatueMoved_Grotto", 1);
173 }
160 } 174 }
161 } 175 }
162} 176}