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-rw-r--r--ext/wittle_generator/Generate.cpp57
1 files changed, 44 insertions, 13 deletions
diff --git a/ext/wittle_generator/Generate.cpp b/ext/wittle_generator/Generate.cpp index 22c211f..5776386 100644 --- a/ext/wittle_generator/Generate.cpp +++ b/ext/wittle_generator/Generate.cpp
@@ -55,6 +55,33 @@ void Generate::initPanel() {
55 init_treehouse_layout(); 55 init_treehouse_layout();
56 } 56 }
57 57
58 if (_custom_grid.size() >
59 0) { // If we want to start with a certain default grid when generating
60 if (_custom_grid.size() < _panel->width()) {
61 _custom_grid.resize(_panel->width());
62 }
63 if (_custom_grid[_custom_grid.size() - 1].size() < _panel->height()) {
64 for (auto& row : _custom_grid) {
65 row.resize(_panel->height());
66 }
67 }
68 for (int x = 0; x < _panel->width(); x++) {
69 for (int y = 0; y < _panel->height(); y++) {
70 set(x, y, _custom_grid[x][y]);
71 }
72 }
73 }
74 // Sync up start/exit points between panel and generator. If both are
75 // different, the generator's start/exit point list will be used
76 for (Point e : _starts) {
77 _panel->SetGridSymbol(e.first, e.second, Decoration::Start,
78 Decoration::Color::None);
79 }
80 for (Point e : _exits) {
81 _panel->SetGridSymbol(e.first, e.second, Decoration::Exit,
82 Decoration::Color::None);
83 }
84
58 // Fill gridpos with every available grid block 85 // Fill gridpos with every available grid block
59 _gridpos.clear(); 86 _gridpos.clear();
60 for (int x = 1; x < _panel->width(); x += 2) { 87 for (int x = 1; x < _panel->width(); x += 2) {
@@ -503,6 +530,9 @@ bool Generate::generateInternal(int width, int height, PuzzleSymbols symbols) {
503 std::cout << row << std::endl; 530 std::cout << row << std::endl;
504 } 531 }
505 532
533 erase_path();
534 std::cout << _panel->Write() << std::endl;
535
506 return true; 536 return true;
507} 537}
508 538
@@ -944,12 +974,14 @@ bool Generate::place_start(int amount) {
944 } 974 }
945 if (adjacent && Random::rand() % 10 > 0) continue; 975 if (adjacent && Random::rand() % 10 > 0) continue;
946 _starts.insert(pos); 976 _starts.insert(pos);
947 set(pos.first, pos.second, Decoration::Start | Decoration::Color::None); 977 _panel->SetGridSymbol(pos.first, pos.second, Decoration::Start,
978 Decoration::Color::None);
948 amount--; 979 amount--;
949 if (_panel->symmetry) { 980 if (_panel->symmetry) {
950 Point sp = get_sym_point(pos); 981 Point sp = get_sym_point(pos);
951 _starts.insert(sp); 982 _starts.insert(sp);
952 set(sp.first, sp.second, Decoration::Start | Decoration::Color::None); 983 _panel->SetGridSymbol(sp.first, sp.second, Decoration::Start,
984 Decoration::Color::None);
953 } 985 }
954 } 986 }
955 return true; 987 return true;
@@ -994,12 +1026,14 @@ bool Generate::place_exit(int amount) {
994 } 1026 }
995 if (adjacent) continue; 1027 if (adjacent) continue;
996 _exits.insert(pos); 1028 _exits.insert(pos);
997 set(pos.first, pos.second, Decoration::Exit | Decoration::Color::None); 1029 _panel->SetGridSymbol(pos.first, pos.second, Decoration::Exit,
1030 Decoration::Color::None);
998 amount--; 1031 amount--;
999 if (_panel->symmetry) { 1032 if (_panel->symmetry) {
1000 Point sp = get_sym_point(pos); 1033 Point sp = get_sym_point(pos);
1001 _exits.insert(sp); 1034 _exits.insert(sp);
1002 set(sp.first, sp.second, Decoration::Exit | Decoration::Color::None); 1035 _panel->SetGridSymbol(sp.first, sp.second, Decoration::Exit,
1036 Decoration::Color::None);
1003 } 1037 }
1004 } 1038 }
1005 return true; 1039 return true;
@@ -1123,8 +1157,7 @@ bool Generate::can_place_dot(Point pos, bool intersectionOnly) {
1123} 1157}
1124 1158
1125// Place the given amount of dots at random points on the path 1159// Place the given amount of dots at random points on the path
1126bool Generate::place_dots(int amount, Decoration::Color color, 1160bool Generate::place_dots(int amount, int color, bool intersectionOnly) {
1127 bool intersectionOnly) {
1128 if (_parity != -1) { // For full dot puzzles, don't put dots on the starts 1161 if (_parity != -1) { // For full dot puzzles, don't put dots on the starts
1129 // and exits unless there are multiple 1162 // and exits unless there are multiple
1130 for (int x = 0; x < _panel->width(); x += 2) { 1163 for (int x = 0; x < _panel->width(); x += 2) {
@@ -1141,19 +1174,17 @@ bool Generate::place_dots(int amount, Decoration::Color color,
1141 setFlagOnce(Config::DisableDotIntersection); 1174 setFlagOnce(Config::DisableDotIntersection);
1142 } 1175 }
1143 1176
1144 /*if (color == Decoration::Color::Blue || color == Decoration::Color::Cyan) 1177 if (color == Decoration::Color::Blue || color == Decoration::Color::Cyan)
1145 color = IntersectionFlags::DOT_IS_BLUE; 1178 color = IntersectionFlags::DOT_IS_BLUE;
1146 else if (color == Decoration::Color::Yellow || 1179 else if (color == Decoration::Color::Yellow ||
1147 color == Decoration::Color::Orange) 1180 color == Decoration::Color::Orange)
1148 color = IntersectionFlags::DOT_IS_ORANGE; 1181 color = IntersectionFlags::DOT_IS_ORANGE;
1149 else 1182 else
1150 color = 0;*/ 1183 color = 0;
1151 1184
1152 std::set<Point> open = 1185 std::set<Point> open = (color == 0 ? _path
1153 (color == 0 ? _path 1186 : (color == IntersectionFlags::DOT_IS_BLUE) ? _path1
1154 : (color == Decoration::Color::Blue || color == Decoration::Color::Cyan) 1187 : _path2);
1155 ? _path1
1156 : _path2);
1157 for (Point p : _starts) open.erase(p); 1188 for (Point p : _starts) open.erase(p);
1158 for (Point p : _exits) open.erase(p); 1189 for (Point p : _exits) open.erase(p);
1159 for (Point p : blockPos) open.erase(p); 1190 for (Point p : blockPos) open.erase(p);