summary refs log tree commit diff stats
path: root/WitnessRandomizer/Panels.h
blob: 2995170115fc7b52ef2f37f2f01f213a7726b223 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
#pragma once
#include <vector>

// Some of these (the puzzle ones) are duplicated elsewhere
const std::vector<int> lasers = {
	0x0360D, // Symmetry
	0x03615, // Swamp
	0x09DE0, // Bunker
	0x17CA4, // Monastery
	0x032F5, // Town
	0x03613, // Treehouse
	0x0360E, // Keep Front Laser
//	0x03317, // Keep Back Laser
//	0x03608, // Desert
	0x03612, // Quarry
	0x03616, // Jungle
	0x19650, // Shadows
};

// Note: Some of these (non-desert) are duplicated elsewhere
const std::vector<int> burnablePanels = {
	0x17D9C, // Treehouse Yellow 7
	0x17DC2, // Treehouse Yellow 8
	0x17DC4, // Treehouse Yellow 9
	0x00999, // Swamp Discontinuous 1
	0x0099D, // Swamp Discontinuous 2
	0x009A0, // Swamp Discontinuous 3
	0x009A1, // Swamp Discontinuous 4
	0x00007, // Swamp Rotation Tutorial 1
	0x00008, // Swamp Rotation Tutorial 2
	0x00009, // Swamp Rotation Tutorial 3
	0x0000A, // Swamp Rotation Tutorial 4
	0x28AC7, // Town Blue 1
	0x28AC8, // Town Blue 2
	0x28ACA, // Town Blue 3
	0x28ACB, // Town Blue 4
	0x28ACC, // Town Blue 5
	0x17CF0, // Mill Discard

	0x00698, // Desert Surface 1
	0x0048F, // Desert Surface 2
	0x09F92, // Desert Surface 3
	0x0A036, // Desert Surface 4
	0x09DA6, // Desert Surface 5
	0x0A049, // Desert Surface 6
	0x0A053, // Desert Surface 7
	0x09F94, // Desert Surface 8
	0x00422, // Desert Light 1
	0x006E3, // Desert Light 2
	0x0A02D, // Desert Light 3
	0x00C72, // Desert Pond 1
	0x0129D, // Desert Pond 2
	0x008BB, // Desert Pond 3
	0x0078D, // Desert Pond 4
	0x18313, // Desert Pond 5
	0x04D18, // Desert Flood 1
	0x01205, // Desert Flood 2
	0x181AB, // Desert Flood 3
	0x0117A, // Desert Flood 4
	0x17ECA, // Desert Flood 5
	0x012D7, // Desert Final Far
};

// Note: Some of these (non-controls) are duplicated elsewhere
// TODO: Gave up
const std::vector<int> leftRightPanels = {
	0x01A54, // Glass Factory Entry
	0x00086, // Glass Factory Vertical Symmetry 1
	0x00087, // Glass Factory Vertical Symmetry 2
	0x00059, // Glass Factory Vertical Symmetry 3
	0x00062, // Glass Factory Vertical Symmetry 4
	0x00025, // Symmetry Island Black Dots 4
	0x00026, // Symmetry Island Black Dots 5
	0x00072, // Symmetry Island Fading Lines 3

	0x17D02, // Town Windmill Control
};

// Note: Some of these (non-controls) are duplicated elsewhere
const std::vector<int> upDownPanels = {
	0x0008D, // Glass Factory Rotational Symmetry 1
	0x00081, // Glass Factory Rotational Symmetry 2
	0x00083, // Glass Factory Rotational Symmetry 3
	0x00084, // Glass Factory Melting 1
	0x00070, // Symmetry Island Fading Lines 5
	0x01E5A, // Mill Entry Door Left
	0x28AC7, // Town Blue 1
	0x28AC8, // Town Blue 2
	0x28ACA, // Town Blue 3
	0x28ACB, // Town Blue 4
	0x28ACC, // Town Blue 5
	0x00029, // UTM Invisible Dots Symmetry 3

	0x0A3B5, // Tutorial Back Left
	0x17CC4, // Mill Elevator Control
	0x335AB, // UTM In Elevator Control
	0x3369D, // UTM Lower Elevator Control
	0x335AC, // UTM Upper Elevator Control
	0x09EEB, // Mountain 2 Elevator
};

// Note: Some of these (non-controls) are duplicated elsewhere
const std::vector<int> leftForwardRightPanels = {
//	0x00075, // Symmetry Island Colored Dots 3
//	0x288EA, // UTM Perspective 1
//	0x288FC, // UTM Perspective 2
//	0x289E7, // UTM Perspective 3

	0x17DD1, // Treehouse Left Orange 9
	0x17CE3, // Treehouse Right Orange 4
	0x17DB7, // Treehouse Right Orange 10
	0x17E52, // Treehouse Green 4
};

const std::vector<int> pillars = {
	0x0383D, // Mountain 3 Left Pillar 1
	0x0383F, // Mountain 3 Left Pillar 2
	0x03859, // Mountain 3 Left Pillar 3
	0x339BB, // Mountain 3 Left Pillar 4
	0x0383A, // Mountain 3 Right Pillar 1
	0x09E56, // Mountain 3 Right Pillar 2
	0x09E5A, // Mountain 3 Right Pillar 3
	0x33961, // Mountain 3 Right Pillar 4
	0x09DD5, // UTM Challenge Pillar
//	0x1C31A, // Challenge Left Pillar
//	0x1C319, // Challenge Right Pillar
};

const std::vector<int> mountainMultipanel = {
	0x09FCC, // Mountain 2 Multipanel 1
	0x09FCE, // Mountain 2 Multipanel 2
	0x09FCF, // Mountain 2 Multipanel 3
	0x09FD0, // Mountain 2 Multipanel 4
	0x09FD1, // Mountain 2 Multipanel 5
	0x09FD2, // Mountain 2 Multipanel 6
};

const std::vector<int> squarePanels = {
	0x00064, // Tutorial Straight
	0x00182, // Tutorial Bend
	0x0A3B2, // Tutorial Back Right
	0x00295, // Tutorial Center Left
	0x00293, // Tutorial Front Center
	0x002C2, // Tutorial Front Left
	0x0005D, // Outside Tutorial Dots Tutorial 1
	0x0005E, // Outside Tutorial Dots Tutorial 2
	0x0005F, // Outside Tutorial Dots Tutorial 3
	0x00060, // Outside Tutorial Dots Tutorial 4
	0x00061, // Outside Tutorial Dots Tutorial 5
	0x018AF, // Outside Tutorial Stones Tutorial 1
	0x0001B, // Outside Tutorial Stones Tutorial 2
	0x012C9, // Outside Tutorial Stones Tutorial 3
	0x0001C, // Outside Tutorial Stones Tutorial 4
	0x0001D, // Outside Tutorial Stones Tutorial 5
	0x0001E, // Outside Tutorial Stones Tutorial 6
	0x0001F, // Outside Tutorial Stones Tutorial 7
	0x00020, // Outside Tutorial Stones Tutorial 8
	0x00021, // Outside Tutorial Stones Tutorial 9
	0x033D4, // Outside Tutorial Vault
	0x0A171, // Tutorial Optional Door 1
	0x04CA4, // Tutorial Optional Door 2
	0x17CFB, // Outside Tutorial Discard
	0x3C12B, // Glass Factory Discard
	0x01A54, // Glass Factory Entry
	0x00086, // Glass Factory Vertical Symmetry 1
	0x00087, // Glass Factory Vertical Symmetry 2
	0x00059, // Glass Factory Vertical Symmetry 3
	0x00062, // Glass Factory Vertical Symmetry 4
	0x0008D, // Glass Factory Rotational Symmetry 1
	0x00081, // Glass Factory Rotational Symmetry 2
	0x00083, // Glass Factory Rotational Symmetry 3
	0x00084, // Glass Factory Melting 1
	0x00082, // Glass Factory Melting 2
	0x0343A, // Glass Factory Melting 3
	0x000B0, // Symmetry Island Door 1
	0x00022, // Symmetry Island Black Dots 1
	0x00023, // Symmetry Island Black Dots 2
	0x00024, // Symmetry Island Black Dots 3
	0x00025, // Symmetry Island Black Dots 4
	0x00026, // Symmetry Island Black Dots 5
	0x0007C, // Symmetry Island Colored Dots 1
	0x0007E, // Symmetry Island Colored Dots 2
	0x00075, // Symmetry Island Colored Dots 3
	0x00073, // Symmetry Island Colored Dots 4
	0x00077, // Symmetry Island Colored Dots 5
	0x00079, // Symmetry Island Colored Dots 6
	0x00065, // Symmetry Island Fading Lines 1
	0x0006D, // Symmetry Island Fading Lines 2
	0x00072, // Symmetry Island Fading Lines 3
	0x0006F, // Symmetry Island Fading Lines 4
	0x00070, // Symmetry Island Fading Lines 5
	0x00071, // Symmetry Island Fading Lines 6
	0x00076, // Symmetry Island Fading Lines 7
	0x00A52, // Symmetry Island Laser Yellow 1
	0x00A57, // Symmetry Island Laser Yellow 2
	0x00A5B, // Symmetry Island Laser Yellow 3
	0x00A61, // Symmetry Island Laser Blue 1
	0x00A64, // Symmetry Island Laser Blue 2
	0x00A68, // Symmetry Island Laser Blue 3
	0x17CE7, // Desert Discard
	0x0CC7B, // Desert Vault
	0x01E5A, // Mill Entry Door Left
	0x01E59, // Mill Entry Door Right
	0x00E0C, // Mill Lower Row 1
	0x01489, // Mill Lower Row 2
	0x0148A, // Mill Lower Row 3
	0x014D9, // Mill Lower Row 4
	0x014E7, // Mill Lower Row 5
	0x014E8, // Mill Lower Row 6
	0x00557, // Mill Upper Row 1
	0x005F1, // Mill Upper Row 2
	0x00620, // Mill Upper Row 3
	0x009F5, // Mill Upper Row 4
	0x0146C, // Mill Upper Row 5
	0x3C12D, // Mill Upper Row 6
	0x03686, // Mill Upper Row 7
	0x014E9, // Mill Upper Row 8
	0x0367C, // Mill Control Room 1
	0x3C125, // Mill Control Room 2
	0x03677, // Mill Stairs Control
	0x17CF0, // Mill Discard
	0x03612, // Quarry Laser
	0x021D5, // Boathouse Ramp Activation Shapers
	0x034D4, // Boathouse Ramp Activation Stars
	0x021B3, // Boathouse Erasers and Shapers 1
	0x021B4, // Boathouse Erasers and Shapers 2
	0x021B0, // Boathouse Erasers and Shapers 3
	0x021AF, // Boathouse Erasers and Shapers 4
	0x021AE, // Boathouse Erasers and Shapers 5
	0x021B5, // Boathouse Erasers and Stars 1
	0x021B6, // Boathouse Erasers and Stars 2
	0x021B7, // Boathouse Erasers and Stars 3
	0x021BB, // Boathouse Erasers and Stars 4
	0x09DB5, // Boathouse Erasers and Stars 5
	0x09DB1, // Boathouse Erasers and Stars 6
	0x3C124, // Boathouse Erasers and Stars 7
	0x09DB3, // Boathouse Erasers Shapers and Stars 1
	0x09DB4, // Boathouse Erasers Shapers and Stars 2
	0x0A3CB, // Boathouse Erasers Shapers and Stars 3
	0x0A3CC, // Boathouse Erasers Shapers and Stars 4
	0x0A3D0, // Boathouse Erasers Shapers and Stars 5
	0x09E57, // Quarry Entry Gate 1
	0x17C09, // Quarry Entry Gate 2
	0x0288C, // Treehouse Door 1
	0x02886, // Treehouse Door 2
	0x17D72, // Treehouse Yellow 1
	0x17D8F, // Treehouse Yellow 2
	0x17D74, // Treehouse Yellow 3
	0x17DAC, // Treehouse Yellow 4
	0x17D9E, // Treehouse Yellow 5
	0x17DB9, // Treehouse Yellow 6
	0x17D9C, // Treehouse Yellow 7
	0x17DC2, // Treehouse Yellow 8
	0x17DC4, // Treehouse Yellow 9
	0x0A182, // Treehouse Door 3
	0x17DC8, // Treehouse First Purple 1
	0x17DC7, // Treehouse First Purple 2
	0x17CE4, // Treehouse First Purple 3
	0x17D2D, // Treehouse First Purple 4
	0x17D6C, // Treehouse First Purple 5
	0x17D9B, // Treehouse Second Purple 1
	0x17D99, // Treehouse Second Purple 2
	0x17DAA, // Treehouse Second Purple 3
	0x17D97, // Treehouse Second Purple 4
	0x17BDF, // Treehouse Second Purple 5
	0x17D91, // Treehouse Second Purple 6
	0x17DC6, // Treehouse Second Purple 7
	0x17DB3, // Treehouse Left Orange 1
	0x17DB5, // Treehouse Left Orange 2
	0x17DB6, // Treehouse Left Orange 3
	0x17DC0, // Treehouse Left Orange 4
	0x17DD7, // Treehouse Left Orange 5
	0x17DD9, // Treehouse Left Orange 6
	0x17DB8, // Treehouse Left Orange 7
	0x17DDC, // Treehouse Left Orange 8
	0x17DDE, // Treehouse Left Orange 10
	0x17DE3, // Treehouse Left Orange 11
	0x17DEC, // Treehouse Left Orange 12
	0x17DAE, // Treehouse Left Orange 13
	0x17DB0, // Treehouse Left Orange 14
	0x17DDB, // Treehouse Left Orange 15
	0x17D88, // Treehouse Right Orange 1
	0x17DB4, // Treehouse Right Orange 2
	0x17D8C, // Treehouse Right Orange 3
	0x17DCD, // Treehouse Right Orange 5
	0x17DB2, // Treehouse Right Orange 6
	0x17DCC, // Treehouse Right Orange 7
	0x17DCA, // Treehouse Right Orange 8
	0x17D8E, // Treehouse Right Orange 9
	0x17DB1, // Treehouse Right Orange 11
	0x17DA2, // Treehouse Right Orange 12
	0x17E3C, // Treehouse Green 1
	0x17E4D, // Treehouse Green 2
	0x17E4F, // Treehouse Green 3
	0x17E5B, // Treehouse Green 5
	0x17E5F, // Treehouse Green 6
	0x17E61, // Treehouse Green 7
	0x17FA9, // Treehouse Green Bridge Discard
	0x17FA0, // Treehouse Laser Discard
	0x00139, // Keep Hedges 1
	0x019DC, // Keep Hedges 2
	0x019E7, // Keep Hedges 3
	0x01A0F, // Keep Hedges 4
	0x0360E, // Keep Front Laser
	0x03317, // Keep Back Laser
	0x17D27, // Keep Discard
	0x17D28, // Shipwreck Discard
	0x00AFB, // Shipwreck Vault
	0x2899C, // Town 25 Dots 1
	0x28A33, // Town 25 Dots 2
	0x28ABF, // Town 25 Dots 3
	0x28AC0, // Town 25 Dots 4
	0x28AC1, // Town 25 Dots 5
	0x28938, // Town Apple Tree
	0x28AC7, // Town Blue 1
	0x28AC8, // Town Blue 2
	0x28ACA, // Town Blue 3
	0x28ACB, // Town Blue 4
	0x28ACC, // Town Blue 5
	0x28A0D, // Town Church Stars
	0x28AD9, // Town Eraser
	0x28998, // Town Green Door
	0x0A0C8, // Town Orange Crate
	0x17D01, // Town Orange Crate Discard
	0x03C08, // Town RGB Stars
	0x03C0C, // Town RGB Stones
	0x17C71, // Town Rooftop Discard
	0x17F5F, // Town Windmill Door
	0x17F89, // Theater Entrance
	0x17CF7, // Theater Discard
	0x33AB2, // Theater Corona Exit
	0x0A168, // Theater Sun Exit
	0x00B10, // Monastery Left Door
	0x00C92, // Monastery Right Door
	0x17C2E, // Bunker Entry Door
	0x0056E, // Swamp Entry
	0x00469, // Swamp Tutorial 1
	0x00472, // Swamp Tutorial 2
	0x00262, // Swamp Tutorial 3
	0x00474, // Swamp Tutorial 4
	0x00553, // Swamp Tutorial 5
	0x0056F, // Swamp Tutorial 6
	0x00390, // Swamp Tutorial 7
	0x010CA, // Swamp Tutorial 8
	0x00983, // Swamp Tutorial 9
	0x00984, // Swamp Tutorial 10
	0x00986, // Swamp Tutorial 11
	0x00985, // Swamp Tutorial 12
	0x00987, // Swamp Tutorial 13
	0x181A9, // Swamp Tutorial 14
	0x00982, // Swamp Red 1
	0x0097F, // Swamp Red 2
	0x0098F, // Swamp Red 3
	0x00990, // Swamp Red 4
	0x17C0D, // Swamp Red Shortcut 1
	0x17C0E, // Swamp Red Shortcut 2
	0x00999, // Swamp Discontinuous 1
	0x0099D, // Swamp Discontinuous 2
	0x009A0, // Swamp Discontinuous 3
	0x009A1, // Swamp Discontinuous 4
	0x00007, // Swamp Rotation Tutorial 1
	0x00008, // Swamp Rotation Tutorial 2
	0x00009, // Swamp Rotation Tutorial 3
	0x0000A, // Swamp Rotation Tutorial 4
	0x009AB, // Swamp Blue Underwater 1
	0x009AD, // Swamp Blue Underwater 2
	0x009AE, // Swamp Blue Underwater 3
	0x009AF, // Swamp Blue Underwater 4
	0x00006, // Swamp Blue Underwater 5
	0x003B2, // Swamp Rotation Advanced 1
	0x00A1E, // Swamp Rotation Advanced 2
	0x00C2E, // Swamp Rotation Advanced 3
	0x00E3A, // Swamp Rotation Advanced 4
	0x009A6, // Swamp Purple Tetris
	0x00002, // Swamp Teal Underwater 1
	0x00004, // Swamp Teal Underwater 2
	0x00005, // Swamp Teal Underwater 3
	0x013E6, // Swamp Teal Underwater 4
	0x00596, // Swamp Teal Underwater 5
	0x00001, // Swamp Red Underwater 1
	0x014D2, // Swamp Red Underwater 2
	0x014D4, // Swamp Red Underwater 3
	0x014D1, // Swamp Red Underwater 4
	0x17C05, // Swamp Laser Shortcut 1
	0x17C02, // Swamp Laser Shortcut 2
	0x17F9B, // Jungle Discard
	0x09E73, // Mountain 1 Orange 1
	0x09E75, // Mountain 1 Orange 2
	0x09E78, // Mountain 1 Orange 3
	0x09E79, // Mountain 1 Orange 4
	0x09E6C, // Mountain 1 Orange 5
	0x09E6F, // Mountain 1 Orange 6
	0x09E6B, // Mountain 1 Orange 7
	0x09EAD, // Mountain 1 Purple 1
	0x09EAF, // Mountain 1 Purple 2
	0x09E7A, // Mountain 1 Green 1
	0x09E71, // Mountain 1 Green 2
	0x09E72, // Mountain 1 Green 3
	0x09E69, // Mountain 1 Green 4
	0x09E7B, // Mountain 1 Green 5
	0x09FD3, // Mountain 2 Rainbow 1
	0x09FD4, // Mountain 2 Rainbow 2
	0x09FD6, // Mountain 2 Rainbow 3
	0x09FD7, // Mountain 2 Rainbow 4
	0x17F93, // Mountain 2 Discard
	0x17FA2, // Mountain 3 Secret Door
	0x17C42, // Mountainside Discard
	0x002A6, // Mountainside Vault
	0x0042D, // Mountaintop River
	0x00FF8, // UTM Entrance Door
	0x0A16B, // UTM Green Dots 1
	0x0A2CE, // UTM Green Dots 2
	0x0A2D7, // UTM Green Dots 3
	0x0A2DD, // UTM Green Dots 4
	0x0A2EA, // UTM Green Dots 5
	0x17FB9, // UTM Green Dots 6
	0x0008F, // UTM Invisible Dots 1
	0x0006B, // UTM Invisible Dots 2
	0x0008B, // UTM Invisible Dots 3
	0x0008C, // UTM Invisible Dots 4
	0x0008A, // UTM Invisible Dots 5
	0x00089, // UTM Invisible Dots 6
	0x0006A, // UTM Invisible Dots 7
	0x0006C, // UTM Invisible Dots 8
	0x00027, // UTM Invisible Dots Symmetry 1
	0x00028, // UTM Invisible Dots Symmetry 2
	0x00029, // UTM Invisible Dots Symmetry 3
	0x021D7, // UTM Mountainside Shortcut
	0x00B71, // UTM Quarry
	0x01A31, // UTM Rainbow
	0x32962, // UTM Swamp
	0x32966, // UTM Treehouse
	0x17CF2, // UTM Waterfall Shortcut
	0x00A72, // UTM Blue Cave In
	0x009A4, // UTM Blue Discontinuous
	0x018A0, // UTM Blue Easy Symmetry
	0x01A0D, // UTM Blue Hard Symmetry
	0x008B8, // UTM Blue Left 1
	0x00973, // UTM Blue Left 2
	0x0097B, // UTM Blue Left 3
	0x0097D, // UTM Blue Left 4
	0x0097E, // UTM Blue Left 5
	0x00994, // UTM Blue Right Far 1
	0x334D5, // UTM Blue Right Far 2
	0x00995, // UTM Blue Right Far 3
	0x00996, // UTM Blue Right Far 4
	0x00998, // UTM Blue Right Far 5
	0x00190, // UTM Blue Right Near 1
	0x00558, // UTM Blue Right Near 2
	0x00567, // UTM Blue Right Near 3
	0x006FE, // UTM Blue Right Near 4
	0x039B4, // Tunnels Theater Catwalk
	0x09E85, // Tunnels Town Shortcut
};

const std::vector<int> shadowsPanels = {
	0x198B5, // Shadows Tutorial 1
	0x198BD, // Shadows Tutorial 2
	0x198BF, // Shadows Tutorial 3
	0x19771, // Shadows Tutorial 4
	0x0A8DC, // Shadows Tutorial 5
	0x0AC74, // Shadows Tutorial 6
	0x0AC7A, // Shadows Tutorial 7
	0x0A8E0, // Shadows Tutorial 8
	0x386FA, // Shadows Avoid 1
	0x1C33F, // Shadows Avoid 2
	0x196E2, // Shadows Avoid 3
	0x1972A, // Shadows Avoid 4
	0x19809, // Shadows Avoid 5
	0x19806, // Shadows Avoid 6
	0x196F8, // Shadows Avoid 7
	0x1972F, // Shadows Avoid 8
	0x19797, // Shadows Follow 1
	0x1979A, // Shadows Follow 2
	0x197E0, // Shadows Follow 3
	0x197E8, // Shadows Follow 4
	0x197E5, // Shadows Follow 5
	0x19650, // Shadows Laser
};

const std::vector<int> monasteryPanels = {
	0x00B10, // Monastery Left Door
	0x00290, // Monastery Exterior 1
	0x00C92, // Monastery Right Door
	0x00038, // Monastery Exterior 2
	0x00037, // Monastery Exterior 3
//	0x09D9B, // Monastery Bonsai
	0x193A7, // Monastery Interior 1
	0x193AA, // Monastery Interior 2
	0x193AB, // Monastery Interior 3
	0x193A6, // Monastery Interior 4
//	0x03713, // Monastery Shortcut
	0x17CA4, // Monastery Laser
};

const std::vector<int> bunkerPanels = {
	0x09F7D, // Bunker Tutorial 1
	0x09FDC, // Bunker Tutorial 2
	0x09FF7, // Bunker Tutorial 3
	0x09F82, // Bunker Tutorial 4
	0x09FF8, // Bunker Tutorial 5
	0x09D9F, // Bunker Advanced 1
	0x09DA1, // Bunker Advanced 2
	0x09DA2, // Bunker Advanced 3
	0x09DAF, // Bunker Advanced 4
//	0x0A099, // Bunker Glass Door
	0x0A010, // Bunker Glass 1
	0x0A01B, // Bunker Glass 2
	0x0A01F, // Bunker Glass 3
	0x17E63, // Bunker Ultraviolet 1
	0x17E67, // Bunker Ultraviolet 2
	0x34BC5, // Bunker Open Ultraviolet
	0x34BC6, // Bunker Close Ultraviolet
	0x0A079, // Bunker Elevator
};

const std::vector<int> junglePanels = {
	0x002C4, // Jungle Waves 1
	0x00767, // Jungle Waves 2
	0x002C6, // Jungle Waves 3
	0x0070E, // Jungle Waves 4
	0x0070F, // Jungle Waves 5
	0x0087D, // Jungle Waves 6
	0x002C7, // Jungle Waves 7
//	0x17CAB, // Jungle Pop-up Wall
	0x0026D, // Jungle Dots 1
	0x0026E, // Jungle Dots 2
	0x0026F, // Jungle Dots 3
	0x00C3F, // Jungle Dots 4
	0x00C41, // Jungle Dots 5
	0x014B2, // Jungle Dots 6
	0x03616, // Jungle Laser
};

// There might be something to do with these, I haven't decided yet.
const std::vector<int> nothingPanels = {
// Doors & Shortcuts & Shortcut doors & Door controls
	0x0C339, // Desert Surface Door
	0x0A249, // Desert Pond Exit Door
	0x275ED, // Mill EP Door
	0x17CAC, // Mill Stairs Shortcut Door
	0x38663, // Boathouse Shortcut
	0x09E49, // Keep Shadows Shortcut
	0x0361B, // Keep Tower Shortcut
	0x334DC, // Shadows Inner Door Control
	0x334DB, // Shadows Outer Door Control
	0x2700B, // Treehouse Exterior Door Control
	0x17CBC, // Treehouse Interior Door Control
	0x337FA, // Jungle Shortcut

// Controls (?)
	0x09FA0, // Desert Surface 3 Control
	0x09F86, // Desert Surface 8 Control
	0x1C2DF, // Desert Flood Control Lower Far Left
	0x1831E, // Desert Flood Control Lower Far Right
	0x1C260, // Desert Flood Control Lower Near Left
	0x1831C, // Desert Flood Control Lower Near Right
	0x1C2F3, // Desert Flood Control Raise Far Left
	0x1831D, // Desert Flood Control Raise Far Right
	0x1C2B1, // Desert Flood Control Raise Near Left
	0x1831B, // Desert Flood Control Raise Near Right
	0x0A015, // Desert Final Far Control
	0x03678, // Mill Lower Ramp Contol
	0x03679, // Mill Lower Lift Control
	0x03675, // Mill Upper Lift Control
	0x03676, // Mill Upper Ramp Control
	0x03852, // Boathouse Ramp Angle Control
	0x03858, // Boathouse Ramp Position Control
	0x275FA, // Boathouse Hook Control
	0x037FF, // Treehouse Drawbridge Control
	0x09F98, // Town Laser Redirect Control
	0x334D8, // Town RGB Light Control
	0x17E2B, // Swamp Flood Gate Control
	0x00609, // Swamp Surface Sliding Bridge Control
	0x18488, // Swamp Underwater Sliding Bridge Control
	0x17C0A, // Swamp Island Control 1
	0x17E07, // Swamp Island Control 2
	0x181F5, // Swamp Rotating Bridge Control

// Vault Boxes
	0x03481, // Outside Tutorial Vault Box
	0x0339E, // Desert Vault Box
	0x03535, // Shipwreck Vault Box
	0x03702, // Jungle Vault Box
	0x03542, // Mountainside Vault Box
	0x2FAF6, // Tunnels Vault Box

// Boat Summons
	0x17CC8, // Glass Factory Summon Boat
	0x17CA6, // Boathouse Summon Boat
	0x17C95, // Treehouse Summon Boat
	0x0A054, // Town Summon Boat
	0x09DB8, // Swamp Summon Boat
	0x17CDF, // Jungle Summon Boat

// Identical sets
	0x00143, // Orchard Apple Tree 1
	0x0003B, // Orchard Apple Tree 2
	0x00055, // Orchard Apple Tree 3
	0x032F7, // Orchard Apple Tree 4
	0x032FF, // Orchard Apple Tree 5
	0x009B8, // Symmetry Island Transparent 1
	0x003E8, // Symmetry Island Transparent 2
	0x00A15, // Symmetry Island Transparent 3
	0x00B53, // Symmetry Island Transparent 4
	0x00B8D, // Symmetry Island Transparent 5

// Misc
	0x03629, // Tutorial Gate Open
	0x09FAA, // Desert Lightswitch
	0x0C335, // Tutorial Pillar
	0x0C373, // Tutorial Patio floor
	0x1C349, // Symmetry Island Door 2 - Collision fails here, sadly
	0x18076, // Desert Flood Exit - I am doing something with this -- but it's a very unique panel.
	0x0A15C, // Desert Final Left Convex
	0x09FFF, // Desert Final Left Concave
	0x0A15F, // Desert Final Near
	0x033EA, // Keep Yellow Pressure Plates
	0x0A3A8, // Keep Yellow Reset
	0x01BE9, // Keep Purple Pressure Plates
	0x0A3B9, // Keep Purple Reset
	0x01CD3, // Keep Green Pressure Plates
	0x0A3BB, // Keep Green Reset
	0x01D3F, // Keep Blue Pressure Plates
	0x0A3AD, // Keep Blue Reset
	0x2896A, // Town Bridge
	0x28A69, // Town Lattice
	0x28A79, // Town Maze
	0x28B39, // Town Red Hexagonal
	0x034E3, // Town Soundproof Dots
	0x034E4, // Town Soundproof Waves
	0x079DF, // Town Triple
	0x00815, // Theater Video Input
	0x03553, // Theater Tutorial Video
	0x03552, // Theater Desert Video
	0x0354E, // Theater Jungle Video
	0x03549, // Theater Challenge Video
	0x0354F, // Theater Shipwreck Video
	0x03545, // Theater Mountain Video
	0x18590, // Town Transparent
	0x28AE3, // Town Wire


	0x09E39, // Mountain 1 Purple Pathway
//	0x33AF5, // Mountain 1 Blue 1
//	0x33AF7, // Mountain 1 Blue 2
//	0x09F6E, // Mountain 1 Blue 3
//	0x09FD8, // Mountain 2 Rainbow 5
	0x09E86, // Mountain 2 Blue Pathway
	0x09ED8, // Mountain 2 Orange Pathway
	0x09F8E, // Mountain 3 Near Right Floor
	0x09FC1, // Mountain 3 Near Left Floor
	0x09F01, // Mountain 3 Far Right Floor
	0x09EFF, // Mountain 3 Far Left Floor
	0x09FDA, // Mountain 3 Giant Floor
//	0x01983, // Mountain 3 Left Peekaboo
//	0x01987, // Mountain 3 Right Peekaboo
//	0x3D9A6, // Mountain 3 Left Close Door
//	0x3D9A7, // Mountain 3 Right Close Door
//	0x3D9AA, // Mountain 3 Left Activate Elevator
//	0x3D9A8, // Mountain 3 Right Activate Elevator
//	0x3D9A9, // Mountain 3 Launch Elevator
//	0x3C113, // Mountain 3 Left Open Door
//	0x3C114, // Mountain 3 Right Open Door
	0x09F7F, // Mountaintop Laser Box
	0x17C34, // Mountaintop Perspective
	0x0A16E, // UTM Challenge Entrance
//	0x334E1, // UTM Secret Door Control
//	0x2773D, // Tunnels Desert Shortcut
//	0x27732, // Tunnels Theater Shortcut
//	0x0A099, // Bunker Glass Door
//	0x15ADD, // Jungle Vault
//	0x17CAA, // Jungle Courtyard Gate
	0x0005C, // Glass Factory Vertical Symmetry 5
	0x17C31, // Desert Final Transparent
	0x19650, // Shadows Laser
};