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#pragma once
#include <vector>
struct Pos;
class Puzzle;
class Randomizer2Core {
public:
// CAUTION: Does not actually cut edges, just returns a list of suggested cuts.
static std::vector<Pos> CutEdges(const Puzzle& p, size_t numEdges, bool allowEdges);
private:
static std::vector<Pos> CutEdgesInternal(const Puzzle& p, std::vector<Pos>& edges, size_t numEdges);
static void DebugColorGrid(const std::vector<std::vector<int>>& colorGrid);
static void FloodFill(const Puzzle& p, std::vector<std::vector<int>>& colorGrid, int color, int x, int y);
static void FloodFillOutside(const Puzzle& p, std::vector<std::vector<int>>& colorGrid, int x, int y);
static std::tuple<std::vector<std::vector<int>>, int> CreateColorGrid(const Puzzle& p);
};
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