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#pragma once
#include <memory>
#include "PuzzleSerializer.h"
class Memory;
class Randomizer2 {
public:
Randomizer2(const std::shared_ptr<Memory>& memory);
void Randomize();
void RandomizeTutorial();
void RandomizeKeep();
private:
Puzzle GetUniqueSolution(Puzzle& p);
void SetGate(int panel, int X, int Y);
void SetPos(int panel, float x, float y, float z);
std::shared_ptr<Memory> _memory;
PuzzleSerializer _serializer;
};
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