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#include "Randomizer2.h"
#include "Puzzle.h"
#include "Random.h"
#include "Solver.h"
Randomizer2::Randomizer2(const std::shared_ptr<Memory>& memory) : _memory(memory) {}
void Randomizer2::Randomize() {
// 4x4
// 14 gaps
// start (x=0, y=8)
// end (x=8, y=0) Up
// 1 solution
Puzzle p;
int attemptCount = 0;
while (true) {
attemptCount++;
p.NewGrid(4, 4);
std::vector<Pos> corners;
std::vector<Pos> cells;
std::vector<Pos> edges;
for (int x=0; x<p.width; x++) {
for (int y=0; y<p.height; y++) {
if (x%2 == 0 && y%2 == 0) corners.emplace_back(Pos{x, y});
else if (x%2 == 1 && y%2 == 1) cells.emplace_back(Pos{x, y});
else edges.emplace_back(Pos{x, y});
}
}
for (int i=0; i<14; i++) {
int edge = Random::RandInt(0, static_cast<int>(edges.size() - 1));
Pos pos = edges[edge];
p.grid[pos.x][pos.y].gap = Cell::Gap::FULL;
edges.erase(edges.begin() + edge);
}
p.grid[0][8].start = true;
p.grid[8][0].end = Cell::Dir::UP;
auto solutions = Solver::Solve(p);
if (solutions.size() == 1) {
auto solution = solutions[0];
int solutionLength = 0;
for (int x=0; x<solution.width; x++) {
for (int y=0; y<solution.height; y++) {
if (solution.grid[x][y].color == Cell::Color::BLACK) solutionLength++;
}
}
if (solutionLength == 25) break;
}
}
PuzzleSerializer(_memory).WritePuzzle(p, 0x293);
// 7x7
// 35 gaps
// start (x=8, y=8)
// end (x=4, y=0) Up
// 2 solutions, 37 & 39
attemptCount = 0;
while (true) {
attemptCount++;
p.NewGrid(7, 7);
std::vector<Pos> corners;
std::vector<Pos> cells;
std::vector<Pos> edges;
for (int x=0; x<p.width; x++) {
for (int y=0; y<p.height; y++) {
if (x%2 == 0 && y%2 == 0) corners.emplace_back(Pos{x, y});
else if (x%2 == 1 && y%2 == 1) cells.emplace_back(Pos{x, y});
else edges.emplace_back(Pos{x, y});
}
}
for (int i=0; i<35; i++) {
int edge = Random::RandInt(0, static_cast<int>(edges.size() - 1));
Pos pos = edges[edge];
p.grid[pos.x][pos.y].gap = Cell::Gap::FULL;
edges.erase(edges.begin() + edge);
}
p.grid[8][8].start = true;
p.grid[4][0].end = Cell::Dir::UP;
auto solutions = Solver::Solve(p);
if (solutions.size() > 0) break;
if (solutions.size() > 0 && solutions.size() < 5) {
auto solution = solutions[0];
int solutionLength = 0;
for (int x=0; x<solution.width; x++) {
for (int y=0; y<solution.height; y++) {
if (solution.grid[x][y].color == Cell::Color::BLACK) solutionLength++;
}
}
if (solutionLength > 30 && solutionLength < 40) break;
}
}
PuzzleSerializer(_memory).WritePuzzle(p, 0x295);
}
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