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#pragma once
#include "RandomizerCore.h"
class Randomizer {
public:
void Randomize();
bool GameIsRandomized();
void AdjustSpeed();
void ClearOffsets() {_memory->ClearOffsets();}
private:
int _lastRandomizedFrame = 1 << 30;
void RandomizeTutorial();
void RandomizeSymmetry();
void RandomizeDesert();
void RandomizeQuarry();
void RandomizeTreehouse();
void RandomizeKeep();
void RandomizeShadows();
void RandomizeTown();
void RandomizeMonastery();
void RandomizeBunker();
void RandomizeJungle();
void RandomizeSwamp();
void RandomizeMountain();
void RandomizeChallenge();
void RandomizeAudioLogs();
void Randomize(std::vector<int>& panels, int flags);
void RandomizeRange(std::vector<int> &panels, int flags, size_t startIndex, size_t endIndex);
void SwapPanels(int panel1, int panel2, int flags);
void ReassignTargets(const std::vector<int>& panels, const std::vector<int>& order, std::vector<int> targets = {});
void ReassignNames(const std::vector<int>& panels, const std::vector<int>& order);
short ReadMetadata();
void WriteMetadata(short metadata);
int GetCurrentFrame();
std::shared_ptr<Memory> _memory = std::make_shared<Memory>("witness64_d3d11.exe");
friend class SwapTests_Shipwreck_Test;
};
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