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#pragma once
#include <memory>
#include <unordered_map>
#include "Puzzle.h"
class Memory;
class PuzzleSerializer {
public:
PuzzleSerializer(const std::shared_ptr<Memory>& memory);
Puzzle ReadPuzzle(int id);
void WritePuzzle(const Puzzle& p, int id);
private:
// @Bug: Blue and orange are swapped?
enum Flags {
IS_ENDPOINT = 0x1,
IS_STARTPOINT = 0x2,
IS_FULL_GAP = 0x8,
HAS_DOT = 0x20,
DOT_IS_BLUE = 0x100,
DOT_IS_ORANGE = 0x200,
DOT_IS_INVISIBLE = 0x1000,
HAS_ONE_CONN = 0x100000,
HAS_VERTI_CONN = 0x200000,
HAS_HORIZ_CONN = 0x400000,
};
void ReadIntersections(Puzzle& p);
void ReadExtras(Puzzle& p);
void ReadDecorations(Puzzle& p, int id);
void ReadSequence(Puzzle& p, int id);
void WriteIntersections(const Puzzle& p);
void WriteDots(const Puzzle& p);
void WriteGaps(const Puzzle& p);
void WriteEndpoints(const Puzzle& p);
void WriteDecorations(const Puzzle& p, int id);
void WriteSequence(const Puzzle& p, int id);
std::tuple<int, int> loc_to_xy(const Puzzle& p, int location) const;
int xy_to_loc(const Puzzle& p, int x, int y) const;
// Decoration location
std::tuple<int, int> dloc_to_xy(const Puzzle& p, int location) const;
int xy_to_dloc(const Puzzle& p, int x, int y) const;
// Grid coordinates
std::tuple<float, float> xy_to_pos(const Puzzle& p, int x, int y) const;
Cell::Dot FlagsToDot(int flags) const;
// Iterate connection lists for another location which is connected to us; return that other location.
int FindConnection(int location) const;
std::shared_ptr<Memory> _memory;
std::vector<float> _intersectionLocations;
std::vector<int> _intersectionFlags;
std::vector<int> _connectionsA;
std::vector<int> _connectionsB;
std::vector<std::tuple<int, int, int>> _endpointLocations;
float MIN, MAX, WIDTH_INTERVAL, HEIGHT_INTERVAL, HORIZ_GAP_SIZE, VERTI_GAP_SIZE;
};
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