1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
#pragma once
#include "json.hpp"
#include "RandomizerCore.h"
class Decoration
{
public:
enum Shape {
Stone = 100,
Star = 200,
Poly = 400,
Eraser = 500,
Triangle = 600,
};
Decoration() = default;
explicit Decoration(int shape);
int GetValue();
//private:
int _shape;
};
class Intersection
{
public:
enum Flags {
IS_ENDPOINT = 0x1,
IS_STARTPOINT = 0x2,
IS_GAP = 0x10000,
HAS_DOT = 0x8,
DOT_IS_BLUE = 0x100,
DOT_IS_ORANGE = 0x200,
DOT_IS_INVISIBLE = 0x1000,
};
Intersection() = default;
explicit Intersection(float x, float y, int flags);
int GetValue();
// private:
float _x, _y;
int _flags;
};
class Panel
{
public:
explicit Panel(int id);
void Write(int id);
void Random();
enum Style {
SYMMETRICAL = 0x2,
IS_2COLOR = 0x10,
HAS_DOTS = 0x4,
HAS_STARS = 0x40,
HAS_STONES = 0x100,
HAS_ERASERS = 0x1000,
HAS_SHAPERS = 0x2000,
};
private:
void ReadIntersections(int id);
void WriteIntersections(int id);
void ReadDecorations(int id);
void WriteDecorations(int id);
// TODO: Reflection data
// TODO: Decoration colors
Memory _memory = Memory("witness64_d3d11.exe");
int _width, _height;
std::vector<std::vector<Decoration>> _decorations;
std::vector<std::vector<Intersection>> _intersections;
std::vector<Intersection> _endpoints;
std::vector<Intersection> _gaps;
int _style;
};
|