#pragma once #include std::vector lasers = { 0x0360D, // Symmetry 0x03615, // Swamp 0x09DE0, // Bunker 0x17CA4, // Monastery 0x032F5, // Town 0x03613, // Treehouse // 0x03608, // Desert 0x03612, // Quarry 0x03616, // Jungle }; std::vector burnablePanels = { 0x17D9C, // Treehouse Yellow 7 0x17DC2, // Treehouse Yellow 8 0x17DC4, // Treehouse Yellow 9 0x00999, // Swamp Discontinuous 1 0x0099D, // Swamp Discontinuous 2 0x009A0, // Swamp Discontinuous 3 0x009A1, // Swamp Discontinuous 4 0x00007, // Swamp Rotation Tutorial 1 0x00008, // Swamp Rotation Tutorial 2 0x00009, // Swamp Rotation Tutorial 3 0x0000A, // Swamp Rotation Tutorial 4 0x28AC7, // Town Blue 1 0x28AC8, // Town Blue 2 0x28ACA, // Town Blue 3 0x28ACB, // Town Blue 4 0x28ACC, // Town Blue 5 0x17CF0, // Mill Discard }; std::vector tutorialPanels = { // 0x0A3B5, // Back Left 0x0A3B2, // Back Right 0x00295, // Center Left 0x00293, // Front Center 0x002C2, // Front Left 0x0C335, // Pillar 0x0C373, // Patio floor }; std::vector outsideTutorialPanels = { 0x0005D, // Outside Tutorial Dots Tutorial 1 0x0005E, // Outside Tutorial Dots Tutorial 2 0x0005F, // Outside Tutorial Dots Tutorial 3 0x00060, // Outside Tutorial Dots Tutorial 4 0x00061, // Outside Tutorial Dots Tutorial 5 0x018AF, // Outside Tutorial Stones Tutorial 1 0x0001B, // Outside Tutorial Stones Tutorial 2 0x012C9, // Outside Tutorial Stones Tutorial 3 0x0001C, // Outside Tutorial Stones Tutorial 4 0x0001D, // Outside Tutorial Stones Tutorial 5 0x0001E, // Outside Tutorial Stones Tutorial 6 0x0001F, // Outside Tutorial Stones Tutorial 7 0x00020, // Outside Tutorial Stones Tutorial 8 0x00021, // Outside Tutorial Stones Tutorial 9 0x033D4, // Outside Tutorial Vault // 0x03481, // Outside Tutorial Vault Box 0x0A171, // Tutorial Optional Door 1 0x04CA4, // Tutorial Optional Door 2 0x17CFB, // Outside Tutorial Discard // 0x00143, // Orchard Apple Tree 1 // 0x0003B, // Orchard Apple Tree 2 // 0x00055, // Orchard Apple Tree 3 // 0x032F7, // Orchard Apple Tree 4 // 0x032FF, // Orchard Apple Tree 5 }; std::vector symmetryPanels = { 0x3C12B, // Glass Factory Discard 0x01A54, // Glass Factory Entry 0x00086, // Glass Factory Vertical Symmetry 1 0x00087, // Glass Factory Vertical Symmetry 2 0x00059, // Glass Factory Vertical Symmetry 3 0x00062, // Glass Factory Vertical Symmetry 4 0x0005C, // Glass Factory Vertical Symmetry 5 // 0x17CC8, // Glass Factory Summon Boat 0x0008D, // Glass Factory Rotational Symmetry 1 0x00081, // Glass Factory Rotational Symmetry 2 0x00083, // Glass Factory Rotational Symmetry 3 0x00084, // Glass Factory Melting 1 0x00082, // Glass Factory Melting 2 0x0343A, // Glass Factory Melting 3 0x000B0, // Symmetry Island Door 1 0x00022, // Symmetry Island Black Dots 1 0x00023, // Symmetry Island Black Dots 2 0x00024, // Symmetry Island Black Dots 3 0x00025, // Symmetry Island Black Dots 4 0x00026, // Symmetry Island Black Dots 5 0x0007C, // Symmetry Island Colored Dots 1 0x0007E, // Symmetry Island Colored Dots 2 0x00075, // Symmetry Island Colored Dots 3 0x00073, // Symmetry Island Colored Dots 4 0x00077, // Symmetry Island Colored Dots 5 0x00079, // Symmetry Island Colored Dots 6 0x00065, // Symmetry Island Fading Lines 1 0x0006D, // Symmetry Island Fading Lines 2 0x00072, // Symmetry Island Fading Lines 3 0x0006F, // Symmetry Island Fading Lines 4 0x00070, // Symmetry Island Fading Lines 5 0x00071, // Symmetry Island Fading Lines 6 0x00076, // Symmetry Island Fading Lines 7 // 0x009B8, // Symmetry Island Transparent 1 // Too mean for right now // 0x003E8, // Symmetry Island Transparent 2 // Too mean for right now // 0x00A15, // Symmetry Island Transparent 3 // Too mean for right now // 0x00B53, // Symmetry Island Transparent 4 // Too mean for right now // 0x00B8D, // Symmetry Island Transparent 5 // Too mean for right now // 0x1C349, // Symmetry Island Door 2 - Collision fails here, sadly 0x00A52, // Symmetry Island Laser Yellow 1 0x00A57, // Symmetry Island Laser Yellow 2 0x00A5B, // Symmetry Island Laser Yellow 3 0x00A61, // Symmetry Island Laser Blue 1 0x00A64, // Symmetry Island Laser Blue 2 0x00A68, // Symmetry Island Laser Blue 3 0x17CE7, // Desert Discard 0x0CC7B, // Desert Vault }; std::vector desertPanels = { // 0x0339E, // Desert Vault Box 0x00698, // Desert Surface 1 0x0048F, // Desert Surface 2 0x09F92, // Desert Surface 3 // 0x09FA0, // Desert Surface 3 Control 0x0A036, // Desert Surface 4 0x09DA6, // Desert Surface 5 0x0A049, // Desert Surface 6 0x0A053, // Desert Surface 7 0x09F94, // Desert Surface 8 // 0x09F86, // Desert Surface 8 Control // 0x0C339, // Desert Surface Door // 0x09FAA, // Desert Lightswitch 0x00422, // Desert Light 1 0x006E3, // Desert Light 2 // 0x0A02D, // Desert Light 3 0x00C72, // Desert Pond 1 0x0129D, // Desert Pond 2 0x008BB, // Desert Pond 3 0x0078D, // Desert Pond 4 0x18313, // Desert Pond 5 // 0x0A249, // Desert Pond Exit Door // 0x1C2DF, // Desert Flood Control Lower Far Left // 0x1831E, // Desert Flood Control Lower Far Right // 0x1C260, // Desert Flood Control Lower Near Left // 0x1831C, // Desert Flood Control Lower Near Right // 0x1C2F3, // Desert Flood Control Raise Far Left // 0x1831D, // Desert Flood Control Raise Far Right // 0x1C2B1, // Desert Flood Control Raise Near Left // 0x1831B, // Desert Flood Control Raise Near Right 0x04D18, // Desert Flood 1 0x01205, // Desert Flood 2 0x181AB, // Desert Flood 3 0x0117A, // Desert Flood 4 0x17ECA, // Desert Flood 5 // 0x18076, // Desert Flood Exit // 0x0A15C, // Desert Final Left Convex // 0x09FFF, // Desert Final Left Concave // 0x0A15F, // Desert Final Near // 0x17C31, // Desert Final Transparent 0x012D7, // Desert Final Far // 0x0A015, // Desert Final Far Control }; std::vector quarryPanels = { 0x01E5A, // Mill Entry Door Left 0x01E59, // Mill Entry Door Right // 0x03678, // Mill Lower Ramp Contol 0x00E0C, // Mill Lower Row 1 0x01489, // Mill Lower Row 2 0x0148A, // Mill Lower Row 3 0x014D9, // Mill Lower Row 4 0x014E7, // Mill Lower Row 5 0x014E8, // Mill Lower Row 6 // 0x03679, // Mill Lower Lift Control 0x00557, // Mill Upper Row 1 0x005F1, // Mill Upper Row 2 0x00620, // Mill Upper Row 3 0x009F5, // Mill Upper Row 4 0x0146C, // Mill Upper Row 5 0x3C12D, // Mill Upper Row 6 0x03686, // Mill Upper Row 7 0x014E9, // Mill Upper Row 8 0x0367C, // Mill Control Room 1 // 0x03675, // Mill Upper Lift Control // 0x03676, // Mill Upper Ramp Control 0x3C125, // Mill Control Room 2 // 0x275ED, // Mill EP Door // 0x17CAC, // Mill Stairs Shortcut Door 0x03677, // Mill Stairs Control 0x17CF0, // Mill Discard // 0x17CC4, // Mill Elevator Control 0x021D5, // Boathouse Ramp Activation Shapers 0x034D4, // Boathouse Ramp Activation Stars // 0x03852, // Boathouse Ramp Angle Control 0x021B3, // Boathouse Erasers and Shapers 1 0x021B4, // Boathouse Erasers and Shapers 2 0x021B0, // Boathouse Erasers and Shapers 3 0x021AF, // Boathouse Erasers and Shapers 4 0x021AE, // Boathouse Erasers and Shapers 5 // 0x17CA6, // Boathouse Summon Boat // 0x03858, // Boathouse Ramp Position Control // 0x38663, // Boathouse Shortcut 0x021B5, // Boathouse Erasers and Stars 1 0x021B6, // Boathouse Erasers and Stars 2 0x021B7, // Boathouse Erasers and Stars 3 0x021BB, // Boathouse Erasers and Stars 4 0x09DB5, // Boathouse Erasers and Stars 5 0x09DB1, // Boathouse Erasers and Stars 6 0x3C124, // Boathouse Erasers and Stars 7 0x09DB3, // Boathouse Erasers Shapers and Stars 1 0x09DB4, // Boathouse Erasers Shapers and Stars 2 0x0A3CB, // Boathouse Erasers Shapers and Stars 3 0x0A3CC, // Boathouse Erasers Shapers and Stars 4 0x0A3D0, // Boathouse Erasers Shapers and Stars 5 // 0x275FA, // Boathouse Hook Control 0x09E57, // Quarry Entry Gate 1 0x17C09, // Quarry Entry Gate 2 }; std::vector treehousePanels = { //worked fine until I commented out pivoting panels, puzzles solve fine if you know solution but star and dot colors are all messed up // 0x17C95, // Treehouse Summon Boat 0x0288C, // Treehouse Door 1 0x02886, // Treehouse Door 2 0x17D72, // Treehouse Yellow 1 0x17D8F, // Treehouse Yellow 2 0x17D74, // Treehouse Yellow 3 0x17DAC, // Treehouse Yellow 4 0x17D9E, // Treehouse Yellow 5 0x17DB9, // Treehouse Yellow 6 0x17D9C, // Treehouse Yellow 7 0x17DC2, // Treehouse Yellow 8 0x17DC4, // Treehouse Yellow 9 0x0A182, // Treehouse Door 3 0x17DC8, // Treehouse First Purple 1 0x17DC7, // Treehouse First Purple 2 0x17CE4, // Treehouse First Purple 3 0x17D2D, // Treehouse First Purple 4 0x17D6C, // Treehouse First Purple 5 0x17D9B, // Treehouse Second Purple 1 0x17D99, // Treehouse Second Purple 2 0x17DAA, // Treehouse Second Purple 3 0x17D97, // Treehouse Second Purple 4 0x17BDF, // Treehouse Second Purple 5 0x17D91, // Treehouse Second Purple 6 0x17DC6, // Treehouse Second Purple 7 0x17DB3, // Treehouse Left Orange 1 0x17DB5, // Treehouse Left Orange 2 0x17DB6, // Treehouse Left Orange 3 0x17DC0, // Treehouse Left Orange 4 0x17DD7, // Treehouse Left Orange 5 0x17DD9, // Treehouse Left Orange 6 0x17DB8, // Treehouse Left Orange 7 0x17DDC, // Treehouse Left Orange 8 // 0x17DD1, // Treehouse Left Orange 9 has to pivot 0x17DDE, // Treehouse Left Orange 10 0x17DE3, // Treehouse Left Orange 11 0x17DEC, // Treehouse Left Orange 12 0x17DAE, // Treehouse Left Orange 13 0x17DB0, // Treehouse Left Orange 14 0x17DDB, // Treehouse Left Orange 15 0x17D88, // Treehouse Right Orange 1 0x17DB4, // Treehouse Right Orange 2 0x17D8C, // Treehouse Right Orange 3 0x17CE3, // Treehouse Right Orange 4 // 0x17DCD, // Treehouse Right Orange 5 has to pivot 0x17DB2, // Treehouse Right Orange 6 0x17DCC, // Treehouse Right Orange 7 0x17DCA, // Treehouse Right Orange 8 0x17D8E, // Treehouse Right Orange 9 // 0x17DB7, // Treehouse Right Orange 10 has to pivot 0x17DB1, // Treehouse Right Orange 11 0x17DA2, // Treehouse Right Orange 12 0x17E3C, // Treehouse Green 1 0x17E4D, // Treehouse Green 2 0x17E4F, // Treehouse Green 3 // 0x17E52, // Treehouse Green 4 has to pivot 0x17E5B, // Treehouse Green 5 0x17E5F, // Treehouse Green 6 0x17E61, // Treehouse Green 7 0x17FA9, // Treehouse Green Bridge Discard 0x17FA0, // Treehouse Laser Discard // 0x2700B, // Treehouse Exterior Door Control // 0x17CBC, // Treehouse Interior Door Control // 0x037FF, // Treehouse Drawbridge Control }; std::vector keepPanels = { 0x00139, // Keep Hedges 1 0x019DC, // Keep Hedges 2 0x019E7, // Keep Hedges 3 0x01A0F, // Keep Hedges 4 // 0x033EA, // Keep Yellow Pressure Plates // 0x0A3A8, // Keep Yellow Reset // 0x01BE9, // Keep Purple Pressure Plates // 0x0A3B9, // Keep Purple Reset // 0x01CD3, // Keep Green Pressure Plates // 0x0A3BB, // Keep Green Reset // 0x01D3F, // Keep Blue Pressure Plates // 0x0A3AD, // Keep Blue Reset 0x0360E, // Keep Front Laser 0x03317, // Keep Back Laser // 0x09E49, // Keep Shadows Shortcut // 0x0361B, // Keep Tower Shortcut 0x17D27, // Keep Discard 0x17D28, // Shipwreck Discard 0x00AFB, // Shipwreck Vault // 0x03535, // Shipwreck Vault Box }; std::vector shadowsPanels = { // works beautifully, can solve based on panel color and where start/end points are if your memory is good 0x386FA, // Shadows Avoid 1 0x1C33F, // Shadows Avoid 2 0x196E2, // Shadows Avoid 3 0x1972A, // Shadows Avoid 4 0x19809, // Shadows Avoid 5 0x19806, // Shadows Avoid 6 0x196F8, // Shadows Avoid 7 0x1972F, // Shadows Avoid 8 0x19797, // Shadows Follow 1 0x1979A, // Shadows Follow 2 0x197E0, // Shadows Follow 3 0x197E8, // Shadows Follow 4 0x197E5, // Shadows Follow 5 // 0x334DC, // Shadows Inner Door Control 0x19650, // Shadows Laser // 0x334DB, // Shadows Outer Door Control 0x198B5, // Shadows Tutorial 1 0x198BD, // Shadows Tutorial 2 0x198BF, // Shadows Tutorial 3 0x19771, // Shadows Tutorial 4 0x0A8DC, // Shadows Tutorial 5 0x0AC74, // Shadows Tutorial 6 0x0AC7A, // Shadows Tutorial 7 0x0A8E0, // Shadows Tutorial 8 }; std::vector townPanels = { // appears to be ok but keeps crashing game? 0x2899C, // Town 25 Dots 1 0x28A33, // Town 25 Dots 2 0x28ABF, // Town 25 Dots 3 0x28AC0, // Town 25 Dots 4 0x28AC1, // Town 25 Dots 5 0x28938, // Town Apple Tree 0x28AC7, // Town Blue 1 0x28AC8, // Town Blue 2 0x28ACA, // Town Blue 3 0x28ACB, // Town Blue 4 0x28ACC, // Town Blue 5 // 0x0A054, // Town Summon Boat // 0x2896A, // Town Bridge 0x28A0D, // Town Church Stars 0x28AD9, // Town Eraser 0x28998, // Town Green Door // 0x09F98, // Town Laser Redirect Control // 0x1C344, // Town Laser Redirect Panel 1 // 0x1C343, // Town Laser Redirect Panel 2 // 0x28A69, // Town Lattice // 0x28A79, // Town Maze 0x0A0C8, // Town Orange Crate 0x17D01, // Town Orange Crate Discard // 0x28B39, // Town Red Hexagonal // 0x334D8, // Town RGB Light Control 0x03C08, // Town RGB Stars 0x03C0C, // Town RGB Stones 0x17C71, // Town Rooftop Discard // 0x034E3, // Town Soundproof Dots panels in their locations must match so can't swap unless that is fixed // 0x034E4, // Town Soundproof Waves 0x18590, // Town Transparent // 0x079DF, // Town Triple 0x17D02, // Town Windmill Control 0x17F5F, // Town Windmill Door 0x28AE3, // Town Wire 0x17F89, // Theater Entrance // 0x00815, // Theater Video Input // 0x03553, // Theater Tutorial Video // 0x03552, // Theater Desert Video // 0x0354E, // Theater Jungle Video // 0x03549, // Theater Challenge Video // 0x0354F, // Theater Shipwreck Video // 0x03545, // Theater Mountain Video 0x17CF7, // Theater Discard 0x33AB2, // Theater Corona Exit 0x0A168, // Theater Sun Exit }; std::vector monasteryPanels = { // 0x00B10, // Monastery Left Door // 0x00C92, // Monastery Right Door 0x00290, // Monastery Exterior 1 0x00038, // Monastery Exterior 2 0x00037, // Monastery Exterior 3 // 0x09D9B, // Monastery Bonsai 0x193A7, // Monastery Interior 1 0x193AA, // Monastery Interior 2 0x193AB, // Monastery Interior 3 0x193A6, // Monastery Interior 4 // 0x03713, // Monastery Shortcut }; std::vector junglePanels = { // 0x17CDF, // Jungle Summon Boat 0x17F9B, // Jungle Discard 0x002C4, // Jungle Waves 1 0x00767, // Jungle Waves 2 0x002C6, // Jungle Waves 3 0x0070E, // Jungle Waves 4 0x0070F, // Jungle Waves 5 0x0087D, // Jungle Waves 6 0x002C7, // Jungle Waves 7 // 0x15ADD, // Jungle Vault // 0x03702, // Jungle Vault Box // 0x17CAA, // Jungle Courtyard Gate 0x0026D, // Jungle Dots 1 0x0026E, // Jungle Dots 2 0x0026F, // Jungle Dots 3 0x00C3F, // Jungle Dots 4 0x00C41, // Jungle Dots 5 0x014B2, // Jungle Dots 6 // 0x17CAB, // Jungle Pop-up Wall // 0x337FA, // Jungle Shortcut }; std::vector bunkerPanels = { // this doesn't want to behave, I have no idea 0x17C2E, // Bunker Entry Door 0x09F7D, // Bunker Tutorial 1 0x09FDC, // Bunker Tutorial 2 0x09FF7, // Bunker Tutorial 3 0x09F82, // Bunker Tutorial 4 0x09FF8, // Bunker Tutorial 5 0x09D9F, // Bunker Advanced 1 0x09DA1, // Bunker Advanced 2 0x09DA2, // Bunker Advanced 3 0x09DAF, // Bunker Advanced 4 // 0x0A099, // Bunker Glass Door 0x0A010, // Bunker Glass 1 0x0A01B, // Bunker Glass 2 0x0A01F, // Bunker Glass 3 0x34BC5, // Bunker Open Ultraviolet 0x34BC6, // Bunker Close Ultraviolet 0x17E63, // Bunker Ultraviolet 1 0x17E67, // Bunker Ultraviolet 2 0x0A079, // Bunker Elevator }; std::vector swampPanels = { // appears to work ok swapping panels but keeps crashing game? 0x0056E, // Swamp Entry 0x00469, // Swamp Tutorial 1 0x00472, // Swamp Tutorial 2 0x00262, // Swamp Tutorial 3 0x00474, // Swamp Tutorial 4 0x00553, // Swamp Tutorial 5 0x0056F, // Swamp Tutorial 6 0x00390, // Swamp Tutorial 7 0x010CA, // Swamp Tutorial 8 0x00983, // Swamp Tutorial 9 0x00984, // Swamp Tutorial 10 0x00986, // Swamp Tutorial 11 0x00985, // Swamp Tutorial 12 0x00987, // Swamp Tutorial 13 0x181A9, // Swamp Tutorial 14 // 0x00609, // Swamp Surface Sliding Bridge Control 0x00982, // Swamp Red 1 0x0097F, // Swamp Red 2 0x0098F, // Swamp Red 3 0x00990, // Swamp Red 4 0x17C0D, // Swamp Red Shortcut 1 0x17C0E, // Swamp Red Shortcut 2 0x00999, // Swamp Discontinuous 1 0x0099D, // Swamp Discontinuous 2 0x009A0, // Swamp Discontinuous 3 0x009A1, // Swamp Discontinuous 4 0x00007, // Swamp Rotation Tutorial 1 0x00008, // Swamp Rotation Tutorial 2 0x00009, // Swamp Rotation Tutorial 3 0x0000A, // Swamp Rotation Tutorial 4 // 0x181F5, // Swamp Rotating Bridge Control 0x009AB, // Swamp Blue Underwater 1 0x009AD, // Swamp Blue Underwater 2 0x009AE, // Swamp Blue Underwater 3 0x009AF, // Swamp Blue Underwater 4 0x00006, // Swamp Blue Underwater 5 0x003B2, // Swamp Rotation Advanced 1 0x00A1E, // Swamp Rotation Advanced 2 0x00C2E, // Swamp Rotation Advanced 3 0x00E3A, // Swamp Rotation Advanced 4 // 0x17E2B, // Swamp Flood Gate Control // 0x09DB8, // Swamp Summon Boat 0x009A6, // Swamp Purple Tetris // 0x18488, // Swamp Underwater Sliding Bridge Control 0x00002, // Swamp Teal Underwater 1 0x00004, // Swamp Teal Underwater 2 0x00005, // Swamp Teal Underwater 3 0x013E6, // Swamp Teal Underwater 4 0x00596, // Swamp Teal Underwater 5 0x00001, // Swamp Red Underwater 1 0x014D2, // Swamp Red Underwater 2 0x014D4, // Swamp Red Underwater 3 0x014D1, // Swamp Red Underwater 4 // 0x17C0A, // Swamp Island Control 1 // 0x17E07, // Swamp Island Control 2 0x17C05, // Swamp Laser Shortcut 1 0x17C02, // Swamp Laser Shortcut 2 }; std::vector mountainPanels = { // 0x09E39, // Mountain 1 Purple Pathway 0x09E73, // Mountain 1 Orange 1 0x09E75, // Mountain 1 Orange 2 0x09E78, // Mountain 1 Orange 3 0x09E79, // Mountain 1 Orange 4 0x09E6C, // Mountain 1 Orange 5 0x09E6F, // Mountain 1 Orange 6 0x09E6B, // Mountain 1 Orange 7 // 0x33AF5, // Mountain 1 Blue 1 // 0x33AF7, // Mountain 1 Blue 2 // 0x09F6E, // Mountain 1 Blue 3 0x09EAD, // Mountain 1 Purple 1 0x09EAF, // Mountain 1 Purple 2 0x09E7A, // Mountain 1 Green 1 0x09E71, // Mountain 1 Green 2 0x09E72, // Mountain 1 Green 3 0x09E69, // Mountain 1 Green 4 0x09E7B, // Mountain 1 Green 5 0x09FD3, // Mountain 2 Rainbow 1 0x09FD4, // Mountain 2 Rainbow 2 0x09FD6, // Mountain 2 Rainbow 3 0x09FD7, // Mountain 2 Rainbow 4 // 0x09FD8, // Mountain 2 Rainbow 5 // 0x09E86, // Mountain 2 Blue Pathway // 0x09ED8, // Mountain 2 Orange Pathway // 0x09EEB, // Mountain 2 Elevator 0x17F93, // Mountain 2 Discard 0x09F8E, // Mountain 3 Near Right Floor 0x09FC1, // Mountain 3 Near Left Floor 0x09F01, // Mountain 3 Far Right Floor 0x09EFF, // Mountain 3 Far Left Floor 0x09FDA, // Mountain 3 Giant Floor 0x17FA2, // Mountain 3 Secret Door // 0x01983, // Mountain 3 Left Peekaboo // 0x01987, // Mountain 3 Right Peekaboo // 0x3D9A6, // Mountain 3 Left Close Door // 0x3D9A7, // Mountain 3 Right Close Door // 0x3D9AA, // Mountain 3 Left Activate Elevator // 0x3D9A8, // Mountain 3 Right Activate Elevator // 0x3D9A9, // Mountain 3 Launch Elevator // 0x3C113, // Mountain 3 Left Open Door // 0x3C114, // Mountain 3 Right Open Door 0x17C42, // Mountainside Discard 0x002A6, // Mountainside Vault // 0x03542, // Mountainside Vault Box // 0x09F7F, // Mountaintop Laser Box // 0x17C34, // Mountaintop Perspective // 0x0042D, // Mountaintop River }; std::vector pillars = { 0x0383D, // Mountain 3 Left Pillar 1 0x0383F, // Mountain 3 Left Pillar 2 0x03859, // Mountain 3 Left Pillar 3 0x339BB, // Mountain 3 Left Pillar 4 0x0383A, // Mountain 3 Right Pillar 1 0x09E56, // Mountain 3 Right Pillar 2 0x09E5A, // Mountain 3 Right Pillar 3 0x33961, // Mountain 3 Right Pillar 4 0x09DD5, // UTM Challenge Pillar // 0x1C31A, // Challenge Left Pillar // 0x1C319, // Challenge Right Pillar }; std::vector mountainMultipanel = { 0x09FCC, // Mountain 2 Multipanel 1 0x09FCE, // Mountain 2 Multipanel 2 0x09FCF, // Mountain 2 Multipanel 3 0x09FD0, // Mountain 2 Multipanel 4 0x09FD1, // Mountain 2 Multipanel 5 0x09FD2, // Mountain 2 Multipanel 6 }; std::vector utmPanels = { // this looks like it swaps ok but crashes to much to tell, not sure why it's not happy // 0x0A16E, // UTM Challenge Entrance // 0x00FF8, // UTM Entrance Door // 0x0A16B, // UTM Green Dots 1 // 0x0A2CE, // UTM Green Dots 2 // 0x0A2D7, // UTM Green Dots 3 // 0x0A2DD, // UTM Green Dots 4 // 0x0A2EA, // UTM Green Dots 5 // 0x17FB9, // UTM Green Dots 6 // 0x335AB, // UTM In Elevator Control // 0x0008F, // UTM Invisible Dots 1 // 0x0006B, // UTM Invisible Dots 2 // 0x0008B, // UTM Invisible Dots 3 // 0x0008C, // UTM Invisible Dots 4 // 0x0008A, // UTM Invisible Dots 5 // 0x00089, // UTM Invisible Dots 6 // 0x0006A, // UTM Invisible Dots 7 // 0x0006C, // UTM Invisible Dots 8 // 0x00027, // UTM Invisible Dots Symmetry 1 // 0x00028, // UTM Invisible Dots Symmetry 2 // 0x00029, // UTM Invisible Dots Symmetry 3 // 0x3369D, // UTM Lower Elevator Control // 0x021D7, // UTM Mountainside Shortcut // // 0x288EA, // UTM Perspective 1 // // 0x288FC, // UTM Perspective 2 // // 0x289E7, // UTM Perspective 3 // // 0x288AA, // UTM Perspective 4 // 0x00B71, // UTM Quarry // 0x01A31, // UTM Rainbow // // 0x334E1, // UTM Secret Door Control // 0x32962, // UTM Swamp // 0x32966, // UTM Treehouse // 0x335AC, // UTM Upper Elevator Control // 0x17CF2, // UTM Waterfall Shortcut // 0x00A72, // UTM Blue Cave In // 0x009A4, // UTM Blue Discontinuous // 0x018A0, // UTM Blue Easy Symmetry // 0x01A0D, // UTM Blue Hard Symmetry // 0x008B8, // UTM Blue Left 1 // 0x00973, // UTM Blue Left 2 // 0x0097B, // UTM Blue Left 3 // 0x0097D, // UTM Blue Left 4 // 0x0097E, // UTM Blue Left 5 // 0x00994, // UTM Blue Right Far 1 // 0x334D5, // UTM Blue Right Far 2 // 0x00995, // UTM Blue Right Far 3 // 0x00996, // UTM Blue Right Far 4 // 0x00998, // UTM Blue Right Far 5 // 0x00190, // UTM Blue Right Near 1 // 0x00558, // UTM Blue Right Near 2 // 0x00567, // UTM Blue Right Near 3 // 0x006FE, // UTM Blue Right Near 4 // // 0x2773D, // Tunnels Desert Shortcut // 0x039B4, // Tunnels Theater Catwalk // // 0x27732, // Tunnels Theater Shortcut // // 0x2FAF6, // Tunnels Vault Box // 0x09E85, // Tunnels Town Shortcut };