#pragma once #include "Memory.h" __declspec(selectany) int SWAP_NONE = 0x0; __declspec(selectany) int SWAP_TARGETS = 0x1; __declspec(selectany) int SWAP_LINES = 0x2; __declspec(selectany) int SWAP_AUDIO_NAMES = 0x4; class RandomizerCore { public: RandomizerCore(); void Randomize(std::vector& panels, int flags); void RandomizeRange(std::vector &panels, int flags, size_t startIndex, size_t endIndex); void SwapPanels(int panel1, int panel2, int flags); void ReassignTargets(const std::vector& panels, const std::vector& order, std::vector targets = {}); void ReassignNames(const std::vector& panels, const std::vector& order); short ReadMetadata(); void WriteMetadata(short metadata); // private: Memory _memory = Memory("witness64_d3d11.exe"); }; #if GLOBALS == 0x5B28C0 #define PATH_COLOR 0xC8 #define REFLECTION_PATH_COLOR 0xD8 #define DOT_COLOR 0xF8 #define ACTIVE_COLOR 0x108 #define BACKGROUND_REGION_COLOR 0x118 #define SUCCESS_COLOR_A 0x128 #define SUCCESS_COLOR_B 0x138 #define STROBE_COLOR_A 0x148 #define STROBE_COLOR_B 0x158 #define ERROR_COLOR 0x168 #define PATTERN_POINT_COLOR 0x188 #define PATTERN_POINT_COLOR_A 0x198 #define PATTERN_POINT_COLOR_B 0x1A8 #define SYMBOL_A 0x1B8 #define SYMBOL_B 0x1C8 #define SYMBOL_C 0x1D8 #define SYMBOL_D 0x1E8 #define SYMBOL_E 0x1F8 #define PUSH_SYMBOL_COLORS 0x208 #define OUTER_BACKGROUND 0x20C #define OUTER_BACKGROUND_MODE 0x21C #define TRACED_EDGES 0x230 #define AUDIO_PREFIX 0x278 #define POWER 0x2A8 #define TARGET 0x2BC #define IS_CYLINDER 0x2FC #define CYLINDER_Z0 0x300 #define CYLINDER_Z1 0x304 #define CYLINDER_RADIUS 0x308 #define CURSOR_SPEED_SCALE 0x358 #define NEEDS_REDRAW 0x384 #define SPECULAR_ADD 0x398 #define SPECULAR_POWER 0x39C #define PATH_WIDTH_SCALE 0x3A4 #define STARTPOINT_SCALE 0x3A8 #define NUM_DOTS 0x3B8 #define NUM_CONNECTIONS 0x3BC #define MAX_BROADCAST_DISTANCE 0x3C0 #define DOT_POSITIONS 0x3C8 #define DOT_FLAGS 0x3D0 #define DOT_CONNECTION_A 0x3D8 #define DOT_CONNECTION_B 0x3E0 #define DECORATIONS 0x420 #define DECORATION_FLAGS 0x428 #define DECORATION_COLORS 0x430 #define NUM_DECORATIONS 0x438 #define REFLECTION_DATA 0x440 #define GRID_SIZE_X 0x448 #define GRID_SIZE_Y 0x44C #define STYLE_FLAGS 0x450 #define SEQUENCE_LEN 0x45C #define SEQUENCE 0x460 #define DOT_SEQUENCE_LEN 0x468 #define DOT_SEQUENCE 0x470 #define DOT_SEQUENCE_LEN_REFLECTION 0x478 #define DOT_SEQUENCE_REFLECTION 0x480 #define NUM_COLORED_REGIONS 0x4A0 #define COLORED_REGIONS 0x4A8 #define PANEL_TARGET 0x4B0 #define SPECULAR_TEXTURE 0x4D8 #define CABLE_TARGET_2 0xD8 #define AUDIO_LOG_NAME 0xC8 #define OPEN_RATE 0xE8 #define METADATA 0xF2 // sizeof(short) #define SCRIPT_FRAMES 0x5BE3B0 #elif GLOBALS == 0x62A080 #define PATH_COLOR 0xC0 #define REFLECTION_PATH_COLOR 0xD0 #define DOT_COLOR 0xF0 #define ACTIVE_COLOR 0x100 #define BACKGROUND_REGION_COLOR 0x110 #define SUCCESS_COLOR_A 0x120 #define SUCCESS_COLOR_B 0x130 #define STROBE_COLOR_A 0x140 #define STROBE_COLOR_B 0x150 #define ERROR_COLOR 0x160 #define PATTERN_POINT_COLOR 0x180 #define PATTERN_POINT_COLOR_A 0x190 #define PATTERN_POINT_COLOR_B 0x1A0 #define SYMBOL_A 0x1B0 #define SYMBOL_B 0x1C0 #define SYMBOL_C 0x1D0 #define SYMBOL_D 0x1E0 #define SYMBOL_E 0x1F0 #define PUSH_SYMBOL_COLORS 0x200 #define OUTER_BACKGROUND 0x204 #define OUTER_BACKGROUND_MODE 0x214 #define TRACED_EDGES 0x228 #define AUDIO_PREFIX 0x270 #define POWER 0x2A0 #define TARGET 0x2B4 #define IS_CYLINDER 0x2F4 #define CYLINDER_Z0 0x2F8 #define CYLINDER_Z1 0x2FC #define CYLINDER_RADIUS 0x300 #define CURSOR_SPEED_SCALE 0x350 #define NEEDS_REDRAW 0x37C #define SPECULAR_ADD 0x38C #define SPECULAR_POWER 0x390 #define PATH_WIDTH_SCALE 0x39C #define STARTPOINT_SCALE 0x3A0 #define NUM_DOTS 0x3B4 #define NUM_CONNECTIONS 0x3B8 #define MAX_BROADCAST_DISTANCE 0x3BC #define DOT_POSITIONS 0x3C0 #define DOT_FLAGS 0x3C8 #define DOT_CONNECTION_A 0x3D0 #define DOT_CONNECTION_B 0x3D8 #define DECORATIONS 0x418 #define DECORATION_FLAGS 0x420 #define DECORATION_COLORS 0x428 #define NUM_DECORATIONS 0x430 #define REFLECTION_DATA 0x438 #define GRID_SIZE_X 0x440 #define GRID_SIZE_Y 0x444 #define STYLE_FLAGS 0x448 #define SEQUENCE_LEN 0x454 #define SEQUENCE 0x458 #define DOT_SEQUENCE_LEN 0x460 #define DOT_SEQUENCE 0x468 #define DOT_SEQUENCE_LEN_REFLECTION 0x470 #define DOT_SEQUENCE_REFLECTION 0x478 #define NUM_COLORED_REGIONS 0x498 #define COLORED_REGIONS 0x4A0 #define PANEL_TARGET 0x4A8 #define SPECULAR_TEXTURE 0x4D0 #define CABLE_TARGET_2 0xD0 #define AUDIO_LOG_NAME 0x0 #define OPEN_RATE 0xE0 #define METADATA 0x13A // sizeof(short) #define SCRIPT_FRAMES 0x63651C #endif