#include "RandomizerCore.h" #include "Memory.h" #include "Random.h" #include void RandomizerCore::Randomize(std::vector& panels, int flags) { return RandomizeRange(panels, flags, 0, panels.size()); } // Range is [start, end) void RandomizerCore::RandomizeRange(std::vector &panels, int flags, size_t startIndex, size_t endIndex) { if (panels.size() == 0) return; if (startIndex >= endIndex) return; if (endIndex >= panels.size()) endIndex = panels.size(); for (size_t i = endIndex-1; i > startIndex; i--) { const size_t target = Random::RandInt(startIndex, i); if (i != target) { // std::cout << "Swapping panels " << std::hex << panels[i] << " and " << std::hex << panels[target] << std::endl; SwapPanels(panels[i], panels[target], flags); std::swap(panels[i], panels[target]); // Panel indices in the array } } } void RandomizerCore::SwapPanels(int panel1, int panel2, int flags) { std::map offsets; if (flags & SWAP_TARGETS) { offsets[TARGET] = sizeof(int); } if (flags & SWAP_AUDIO_NAMES) { offsets[AUDIO_LOG_NAME] = sizeof(void*); } if (flags & SWAP_LINES) { offsets[PATH_COLOR] = 16; offsets[REFLECTION_PATH_COLOR] = 16; offsets[DOT_COLOR] = 16; offsets[ACTIVE_COLOR] = 16; offsets[BACKGROUND_REGION_COLOR] = 16; offsets[SUCCESS_COLOR_A] = 16; offsets[SUCCESS_COLOR_B] = 16; offsets[STROBE_COLOR_A] = 16; offsets[STROBE_COLOR_B] = 16; offsets[ERROR_COLOR] = 16; offsets[PATTERN_POINT_COLOR] = 16; offsets[PATTERN_POINT_COLOR_A] = 16; offsets[PATTERN_POINT_COLOR_B] = 16; offsets[SYMBOL_A] = 16; offsets[SYMBOL_B] = 16; offsets[SYMBOL_C] = 16; offsets[SYMBOL_D] = 16; offsets[SYMBOL_E] = 16; offsets[PUSH_SYMBOL_COLORS] = sizeof(int); offsets[OUTER_BACKGROUND] = 16; offsets[OUTER_BACKGROUND_MODE] = sizeof(int); offsets[TRACED_EDGES] = 16; offsets[AUDIO_PREFIX] = sizeof(void*); // offsets[IS_CYLINDER] = sizeof(int); // offsets[CYLINDER_Z0] = sizeof(float); // offsets[CYLINDER_Z1] = sizeof(float); // offsets[CYLINDER_RADIUS] = sizeof(float); offsets[SPECULAR_ADD] = sizeof(float); offsets[SPECULAR_POWER] = sizeof(int); offsets[PATH_WIDTH_SCALE] = sizeof(float); offsets[STARTPOINT_SCALE] = sizeof(float); offsets[NUM_DOTS] = sizeof(int); offsets[NUM_CONNECTIONS] = sizeof(int); offsets[DOT_POSITIONS] = sizeof(void*); offsets[DOT_FLAGS] = sizeof(void*); offsets[DOT_CONNECTION_A] = sizeof(void*); offsets[DOT_CONNECTION_B] = sizeof(void*); offsets[DECORATIONS] = sizeof(void*); offsets[DECORATION_FLAGS] = sizeof(void*); offsets[DECORATION_COLORS] = sizeof(void*); offsets[NUM_DECORATIONS] = sizeof(int); offsets[REFLECTION_DATA] = sizeof(void*); offsets[GRID_SIZE_X] = sizeof(int); offsets[GRID_SIZE_Y] = sizeof(int); offsets[STYLE_FLAGS] = sizeof(int); offsets[SEQUENCE_LEN] = sizeof(int); offsets[SEQUENCE] = sizeof(void*); offsets[DOT_SEQUENCE_LEN] = sizeof(int); offsets[DOT_SEQUENCE] = sizeof(void*); offsets[DOT_SEQUENCE_LEN_REFLECTION] = sizeof(int); offsets[DOT_SEQUENCE_REFLECTION] = sizeof(void*); offsets[NUM_COLORED_REGIONS] = sizeof(int); offsets[COLORED_REGIONS] = sizeof(void*); offsets[PANEL_TARGET] = sizeof(void*); offsets[SPECULAR_TEXTURE] = sizeof(void*); } for (auto const& [offset, size] : offsets) { std::vector panel1data = ReadPanelData(panel1, offset, size); std::vector panel2data = ReadPanelData(panel2, offset, size); WritePanelData(panel2, offset, panel1data); WritePanelData(panel1, offset, panel2data); } } void RandomizerCore::ReassignTargets(const std::vector& panels, const std::vector& order, std::vector targets) { if (targets.empty()) { // This list is offset by 1, so the target of the Nth panel is in position N (aka the N+1th element) // The first panel may not have a wire to power it, so we use the panel ID itself. targets = {panels[0] + 1}; for (const int panel : panels) { int target = ReadPanelData(panel, TARGET, 1)[0]; targets.push_back(target); } } for (size_t i=0; i(panels[order[i]], TARGET, {panelTarget}); } } void RandomizerCore::ReassignNames(const std::vector& panels, const std::vector& order) { std::vector names; for (const int panel : panels) { names.push_back(ReadPanelData(panel, AUDIO_LOG_NAME, 1)[0]); } for (int i=0; i(panels[i], AUDIO_LOG_NAME, {names[order[i]]}); } }