#pragma once #include #include class Memory; enum Shape { Stone = 0x100, Star = 0x200, Poly = 0x400, Eraser = 0x500, Triangle = 0x600, RPoly = 0x1000, Ylop = 0x2000, }; enum Color { Black = 0x1, White = 0x2, Gray = 0x3, Purple = 0x4, Green = 0x5, Cyan = 0x6, Pink = 0x7, Yellow = 0x8, Blue = 0x9, Orange = 0xA, }; struct Decoration { Shape type; Color color; int polyshape = 0; // For triangles only int count = 0; }; struct Cell { bool start = false; enum class Dir {NONE, LEFT, RIGHT, UP, DOWN}; Dir end = Dir::NONE; std::shared_ptr decoration = nullptr; enum class Dot {NONE, BLACK, BLUE, YELLOW, INVISIBLE}; Dot dot = Dot::NONE; enum class Gap {NONE, BREAK, FULL}; Gap gap = Gap::NONE; }; struct Puzzle { int16_t height; int16_t width; bool hasDecorations = false; std::vector> grid; enum class Symmetry {NONE, X, Y, XY}; Symmetry sym = Symmetry::NONE; bool pillar = false; }; class PuzzleSerializer { public: PuzzleSerializer(const std::shared_ptr& memory); Puzzle ReadPuzzle(int id); void WritePuzzle(const Puzzle& p, int id); private: // @Bug: Blue and orange are swapped? enum Flags { IS_ENDPOINT = 0x1, IS_STARTPOINT = 0x2, IS_FULL_GAP = 0x8, HAS_DOT = 0x20, DOT_IS_BLUE = 0x100, DOT_IS_ORANGE = 0x200, DOT_IS_INVISIBLE = 0x1000, HAS_NO_CONN = 0x100000, HAS_VERTI_CONN = 0x200000, HAS_HORIZ_CONN = 0x400000, }; void ReadIntersections(Puzzle& p, int id); void ReadDecorations(Puzzle& p, int id); void WriteIntersections(const Puzzle& p, int id); void WriteDecorations(const Puzzle& p, int id); std::tuple loc_to_xy(const Puzzle& p, int location) const; int xy_to_loc(const Puzzle& p, int x, int y) const; // Decoration location std::tuple dloc_to_xy(const Puzzle& p, int location) const; int xy_to_dloc(const Puzzle& p, int x, int y) const; Cell::Dot FlagsToDot(int flags) const; // Iterate connection lists for another location which is connected to us; return that other location. int FindConnection(int i, const std::vector& connections_a, const std::vector& connections_b) const; std::shared_ptr _memory; };