#pragma once #include #include #include #include #include #define GLOBALS 0x5B28C0 // #define GLOBALS 0x62D0A0 #define HEARTBEAT 0x401 enum class ProcStatus { NotRunning, Running, NewGame }; // https://github.com/erayarslan/WriteProcessMemory-Example // http://stackoverflow.com/q/32798185 // http://stackoverflow.com/q/36018838 // http://stackoverflow.com/q/1387064 // https://github.com/fkloiber/witness-trainer/blob/master/source/foreign_process_memory.cpp class Memory final : public std::enable_shared_from_this { public: Memory(const std::wstring& processName); ~Memory(); void StartHeartbeat(HWND window, std::chrono::milliseconds beat = std::chrono::milliseconds(1000)); Memory(const Memory& memory) = delete; Memory& operator=(const Memory& other) = delete; template std::vector ReadArray(int id, int offset, int size) { return ReadData({GLOBALS, 0x18, id*8, offset, 0}, size); } template void WriteArray(int id, int offset, const std::vector& data) { WriteData({GLOBALS, 0x18, id*8, offset, 0}, data); } template void WriteNewArray(int id, int offset, const std::vector& data) { uintptr_t addr = VirtualAllocEx(_handle, nullptr, data.size() * sizeof(T), MEM_RESERVE | MEM_COMMIT, MEM_READWRITE); _allocations.emplace_back(addr); WriteEntityData(id, offset, addr); WriteArray(id, offset, data); } template std::vector ReadEntityData(int id, int offset, size_t size) { return ReadData({GLOBALS, 0x18, id*8, offset}, size); } template void WriteEntityData(int id, int offset, const std::vector& data) { WriteData({GLOBALS, 0x18, id*8, offset}, data); } void AddSigScan(const std::vector& scanBytes, const std::function& scanFunc); int ExecuteSigScans(); private: template std::vector ReadData(const std::vector& offsets, size_t numItems) { if (numItems == 0) return {}; std::vector data; data.resize(numItems); void* computedOffset = ComputeOffset(offsets); for (int i=0; i<5; i++) { if (ReadProcessMemory(_handle, computedOffset, &data[0], sizeof(T) * numItems, nullptr)) { if (i != 0) { int k = 0; } return data; } } ThrowError(); return {}; } template void WriteData(const std::vector& offsets, const std::vector& data) { if (data.empty()) return; void* computedOffset = ComputeOffset(offsets); for (int i=0; i<5; i++) { if (WriteProcessMemory(_handle, computedOffset, &data[0], sizeof(T) * data.size(), nullptr)) { if (i != 0) { int k = 0; } return; } } ThrowError(); } void Heartbeat(HWND window); bool Initialize(); void ThrowError(); void* ComputeOffset(std::vector offsets); int _previousFrame = 0; bool _threadActive = false; std::thread _thread; std::wstring _processName; std::map _computedAddresses; uintptr_t _baseAddress = 0; HANDLE _handle = nullptr; std::vector _allocations; struct SigScan { std::function scanFunc; bool found; }; std::map, SigScan> _sigScans; friend class Temp; friend class ChallengeRandomizer; friend class Randomizer; }; #if GLOBALS == 0x5B28C0 #define POSITION 0x24 #define ORIENTATION 0x34 #define PATH_COLOR 0xC8 #define REFLECTION_PATH_COLOR 0xD8 #define DOT_COLOR 0xF8 #define ACTIVE_COLOR 0x108 #define BACKGROUND_REGION_COLOR 0x118 #define SUCCESS_COLOR_A 0x128 #define SUCCESS_COLOR_B 0x138 #define STROBE_COLOR_A 0x148 #define STROBE_COLOR_B 0x158 #define ERROR_COLOR 0x168 #define PATTERN_POINT_COLOR 0x188 #define PATTERN_POINT_COLOR_A 0x198 #define PATTERN_POINT_COLOR_B 0x1A8 #define SYMBOL_A 0x1B8 #define SYMBOL_B 0x1C8 #define SYMBOL_C 0x1D8 #define SYMBOL_D 0x1E8 #define SYMBOL_E 0x1F8 #define PUSH_SYMBOL_COLORS 0x208 #define OUTER_BACKGROUND 0x20C #define OUTER_BACKGROUND_MODE 0x21C #define TRACED_EDGES 0x230 #define AUDIO_PREFIX 0x278 #define POWER 0x2A8 #define TARGET 0x2BC #define POWER_OFF_ON_FAIL 0x2C0 #define IS_CYLINDER 0x2FC #define CYLINDER_Z0 0x300 #define CYLINDER_Z1 0x304 #define CYLINDER_RADIUS 0x308 #define CURSOR_SPEED_SCALE 0x358 #define NEEDS_REDRAW 0x384 #define SPECULAR_ADD 0x398 #define SPECULAR_POWER 0x39C #define PATH_WIDTH_SCALE 0x3A4 #define STARTPOINT_SCALE 0x3A8 #define NUM_DOTS 0x3B8 #define NUM_CONNECTIONS 0x3BC #define MAX_BROADCAST_DISTANCE 0x3C0 #define DOT_POSITIONS 0x3C8 #define DOT_FLAGS 0x3D0 #define DOT_CONNECTION_A 0x3D8 #define DOT_CONNECTION_B 0x3E0 #define DECORATIONS 0x420 #define DECORATION_FLAGS 0x428 #define DECORATION_COLORS 0x430 #define NUM_DECORATIONS 0x438 #define REFLECTION_DATA 0x440 #define GRID_SIZE_X 0x448 #define GRID_SIZE_Y 0x44C #define STYLE_FLAGS 0x450 #define SEQUENCE_LEN 0x45C #define SEQUENCE 0x460 #define DOT_SEQUENCE_LEN 0x468 #define DOT_SEQUENCE 0x470 #define DOT_SEQUENCE_LEN_REFLECTION 0x478 #define DOT_SEQUENCE_REFLECTION 0x480 #define NUM_COLORED_REGIONS 0x4A0 #define COLORED_REGIONS 0x4A8 #define PANEL_TARGET 0x4B0 #define SPECULAR_TEXTURE 0x4D8 #define CABLE_TARGET_2 0xD8 #define AUDIO_LOG_NAME 0xC8 #define OPEN_RATE 0xE8 #define METADATA 0xF2 // sizeof(short) #define HOTEL_EP_NAME 0x4BC640 #elif GLOBALS == 0x62D0A0 #define POSITION #error #define ORIENTATION #error #define PATH_COLOR 0xC0 #define REFLECTION_PATH_COLOR 0xD0 #define DOT_COLOR 0xF0 #define ACTIVE_COLOR 0x100 #define BACKGROUND_REGION_COLOR 0x110 #define SUCCESS_COLOR_A 0x120 #define SUCCESS_COLOR_B 0x130 #define STROBE_COLOR_A 0x140 #define STROBE_COLOR_B 0x150 #define ERROR_COLOR 0x160 #define PATTERN_POINT_COLOR 0x180 #define PATTERN_POINT_COLOR_A 0x190 #define PATTERN_POINT_COLOR_B 0x1A0 #define SYMBOL_A 0x1B0 #define SYMBOL_B 0x1C0 #define SYMBOL_C 0x1D0 #define SYMBOL_D 0x1E0 #define SYMBOL_E 0x1F0 #define PUSH_SYMBOL_COLORS 0x200 #define OUTER_BACKGROUND 0x204 #define OUTER_BACKGROUND_MODE 0x214 #define TRACED_EDGES 0x228 #define AUDIO_PREFIX 0x270 #define POWER 0x2A0 #define TARGET 0x2B4 #define POWER_OFF_ON_FAIL 0x2B8 #define IS_CYLINDER 0x2F4 #define CYLINDER_Z0 0x2F8 #define CYLINDER_Z1 0x2FC #define CYLINDER_RADIUS 0x300 #define CURSOR_SPEED_SCALE 0x350 #define NEEDS_REDRAW 0x37C #define SPECULAR_ADD 0x38C #define SPECULAR_POWER 0x390 #define PATH_WIDTH_SCALE 0x39C #define STARTPOINT_SCALE 0x3A0 #define NUM_DOTS 0x3B4 #define NUM_CONNECTIONS 0x3B8 #define MAX_BROADCAST_DISTANCE 0x3BC #define DOT_POSITIONS 0x3C0 #define DOT_FLAGS 0x3C8 #define DOT_CONNECTION_A 0x3D0 #define DOT_CONNECTION_B 0x3D8 #define DECORATIONS 0x418 #define DECORATION_FLAGS 0x420 #define DECORATION_COLORS 0x428 #define NUM_DECORATIONS 0x430 #define REFLECTION_DATA 0x438 #define GRID_SIZE_X 0x440 #define GRID_SIZE_Y 0x444 #define STYLE_FLAGS 0x448 #define SEQUENCE_LEN 0x454 #define SEQUENCE 0x458 #define DOT_SEQUENCE_LEN 0x460 #define DOT_SEQUENCE 0x468 #define DOT_SEQUENCE_LEN_REFLECTION 0x470 #define DOT_SEQUENCE_REFLECTION 0x478 #define NUM_COLORED_REGIONS 0x498 #define COLORED_REGIONS 0x4A0 #define PANEL_TARGET 0x4A8 #define SPECULAR_TEXTURE 0x4D0 #define CABLE_TARGET_2 0xD0 #define AUDIO_LOG_NAME 0x0 #define OPEN_RATE 0xE0 #define METADATA 0x13A // sizeof(short) #define HOTEL_EP_NAME 0x51E340 #endif