#include "ChallengeRandomizer.h" #include // Reads the (relative!) address of the RNG, then shifts it to point at RNG2 void ChallengeRandomizer::AdjustRng(int offset) { int currentRng = _memory->ReadData({offset}, 0x1)[0]; _memory->WriteData({offset}, {currentRng + 0x20}); } // Overwrite the pointer for the lightmap_generator (which is unused, afaict) to point to a secondary RNG. // Then, adjust all the RNG functions in challenge/doors to use this RNG. ChallengeRandomizer::ChallengeRandomizer(const std::shared_ptr& memory, int seed) : _memory(memory) { RNG_ADDR = _memory->ReadData({GLOBALS + 0x10}, 1)[0]; RNG2_ADDR = _memory->ReadData({GLOBALS + 0x30}, 1)[0]; bool alreadyInjected = (RNG2_ADDR == RNG_ADDR + 4); if (!alreadyInjected) _memory->WriteData({GLOBALS + 0x30}, {RNG_ADDR + 4}); _memory->WriteData({GLOBALS + 0x30, 0}, {seed}); // do_success_side_effects _memory->AddSigScan({0xFF, 0xC8, 0x99, 0x2B, 0xC2, 0xD1, 0xF8, 0x8B, 0xD0}, [&](int index) { if (GLOBALS == 0x5B28C0) { // Version differences index += 0x3E; } else if (GLOBALS == 0x62A080) { index += 0x42; } _memory->WriteData({index}, { 0x8B, 0x0D, 0x00, 0x00, 0x00, 0x00, // mov ecx, [0x00000000] ;This is going to be the address of the custom RNG 0x67, 0xC7, 0x01, 0x00, 0x00, 0x00, 0x00, // mov dword ptr ds:[ecx], 0x00000000 ;This is going to be the seed value 0x48, 0x83, 0xF8, 0x02, // cmp rax, 0x2 ;This is the short solve on the record player (which turns it off) 0x90, 0x90, 0x90 // nop nop nop }); int target = (GLOBALS + 0x30) - (index + 0x6); // +6 is for the length of the line _memory->WriteData({index + 0x2}, {target}); _memory->WriteData({index + 0x9}, {seed}); }); // reveal_exit_hall _memory->AddSigScan({0x45, 0x8B, 0xF7, 0x48, 0x8B, 0x4D}, [&](int index){ _memory->WriteData({index + 0x15}, {0xEB}); }); // begin_endgame_1 _memory->AddSigScan({0x83, 0x7C, 0x01, 0xD0, 0x04}, [&](int index){ if (GLOBALS == 0x5B28C0) { // Version differences index += 0x75; } else if (GLOBALS == 0x62A080) { index += 0x86; } _memory->WriteData({index}, {0xEB}); }); if (!alreadyInjected) { // shuffle_integers _memory->AddSigScan({0x48, 0x89, 0x5C, 0x24, 0x10, 0x56, 0x48, 0x83, 0xEC, 0x20, 0x48, 0x63, 0xDA, 0x48, 0x8B, 0xF1, 0x83, 0xFB, 0x01}, [&](int index) { AdjustRng(index + 0x23); }); // shuffle _memory->AddSigScan({0x33, 0xF6, 0x48, 0x8B, 0xD9, 0x39, 0x31, 0x7E, 0x51}, [&](int index) { AdjustRng(index - 0x4); }); // cut_random_edges _memory->AddSigScan({0x89, 0x44, 0x24, 0x3C, 0x33, 0xC0, 0x85, 0xC0, 0x75, 0xFA}, [&](int index) { AdjustRng(index + 0x3B); }); // get_empty_decoration_slot _memory->AddSigScan({0x42, 0x83, 0x3C, 0x80, 0x00, 0x75, 0xDF}, [&](int index) { AdjustRng(index - 0x17); }); // get_empty_dot_spot _memory->AddSigScan({0xF7, 0xF3, 0x85, 0xD2, 0x74, 0xEC}, [&](int index) { AdjustRng(index - 0xB); }); // add_exactly_this_many_bisection_dots _memory->AddSigScan({0x48, 0x8B, 0xB4, 0x24, 0xB8, 0x00, 0x00, 0x00, 0x48, 0x8B, 0xBC, 0x24, 0xB0, 0x00, 0x00, 0x00}, [&](int index) { AdjustRng(index - 0x4); }); // make_a_shaper _memory->AddSigScan({0xF7, 0xE3, 0xD1, 0xEA, 0x8D, 0x0C, 0x52}, [&](int index) { AdjustRng(index - 0x10); AdjustRng(index + 0x1C); AdjustRng(index + 0x49); }); // Entity_Machine_Panel::init_pattern_data_lotus _memory->AddSigScan({0x40, 0x55, 0x56, 0x48, 0x8D, 0x6C, 0x24, 0xB1}, [&](int index) { AdjustRng(index + 0x433); AdjustRng(index + 0x45B); AdjustRng(index + 0x5A7); AdjustRng(index + 0x5D6); AdjustRng(index + 0x6F6); AdjustRng(index + 0xD17); AdjustRng(index + 0xFDA); }); // Entity_Record_Player::reroll_lotus_eater_stuff _memory->AddSigScan({0xB8, 0xAB, 0xAA, 0xAA, 0xAA, 0x41, 0xC1, 0xE8}, [&](int index) { AdjustRng(index - 0x52); AdjustRng(index - 0xB); }); // These disable the random locations on timer panels, which would otherwise increment the RNG. // I'm writing 31 C0 (xor eax, eax), then 3 NOPs, which pretends the RNG returns 0. // do_lotus_minutes _memory->AddSigScan({0x0F, 0xBE, 0x6C, 0x08, 0xFF, 0x45}, [&](int index) { _memory->WriteData({index + 0x410}, {0x31, 0xC0, 0x90, 0x90, 0x90}); }); // do_lotus_tenths _memory->AddSigScan({0x00, 0x04, 0x00, 0x00, 0x41, 0x8D, 0x50, 0x09}, [&](int index) { _memory->WriteData({index + 0xA2}, {0x31, 0xC0, 0x90, 0x90, 0x90}); }); // do_lotus_eighths _memory->AddSigScan({0x75, 0xF5, 0x0F, 0xBE, 0x44, 0x08, 0xFF}, [&](int index) { _memory->WriteData({index + 0x1AE}, {0x31, 0xC0, 0x90, 0x90, 0x90}); }); } int failed = _memory->ExecuteSigScans(); if (failed != 0) { std::cout << "Failed " << failed << " sigscans"; } }