#include "Windows.h" #include "Richedit.h" #include "Version.h" #include #include #include #include #include "Memory.h" class Randomizer { public: Randomizer(const std::shared_ptr&) {} void Randomize() { std::this_thread::sleep_for(std::chrono::milliseconds(1000)); } }; #define EXE_NAME L"witness64_d3d11.exe" #define HEARTBEAT 0x401 #define RANDOMIZE_READY 0x402 #define RANDOMIZING 0403 #define RANDOMIZE_DONE 0x404 // Globals HWND g_hwnd; HWND g_seed; HWND g_randomizerStatus; HINSTANCE g_hInstance; auto g_witnessProc = std::make_shared(); std::shared_ptr g_randomizer; // Notifications I need: // Game shutdown // Load game? LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { if (message == WM_DESTROY) { PostQuitMessage(0); } else if (message == WM_COMMAND || message == WM_TIMER) { switch (LOWORD(wParam)) { case HEARTBEAT: SetTimer(g_hwnd, HEARTBEAT, 1000, NULL); // Potential improvement: Change this call to be part of the HEARTBEAT message. switch (g_witnessProc->Heartbeat(EXE_NAME)) { case ProcStatus::NotRunning: // Shut down randomizer, wait for startup if (g_randomizer) g_randomizer = nullptr; break; case ProcStatus::Running: if (!g_randomizer) { g_randomizer = std::make_shared(g_witnessProc); PostMessage(g_hwnd, WM_COMMAND, RANDOMIZE_READY, NULL); } break; case ProcStatus::NewGame: // This status will fire only once per new game SetWindowText(g_seed, L""); PostMessage(g_hwnd, WM_COMMAND, RANDOMIZE_READY, NULL); break; } break; case RANDOMIZE_READY: SetWindowText(g_randomizerStatus, L"Randomize"); EnableWindow(g_randomizerStatus, TRUE); break; case RANDOMIZING: if (!g_randomizer) break; EnableWindow(g_randomizerStatus, FALSE); SetWindowText(g_randomizerStatus, L"Randomizing..."); std::thread([]{ g_randomizer->Randomize(); PostMessage(g_hwnd, WM_COMMAND, RANDOMIZE_DONE, NULL); }).detach(); break; case RANDOMIZE_DONE: SetWindowText(g_randomizerStatus, L"Randomized!"); break; } } return DefWindowProc(hwnd, message, wParam, lParam); } HWND CreateLabel(int x, int y, int width, LPCWSTR text) { return CreateWindow(L"STATIC", text, WS_TABSTOP | WS_VISIBLE | WS_CHILD | SS_LEFT, x, y, width, 16, g_hwnd, NULL, g_hInstance, NULL); } HWND CreateButton(int x, int y, int width, LPCWSTR text, int message) { #pragma warning(push) #pragma warning(disable: 4312) return CreateWindow(L"BUTTON", text, WS_TABSTOP | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, x, y, width, 26, g_hwnd, (HMENU)message, g_hInstance, NULL); #pragma warning(pop) } HWND CreateText(int x, int y, int width, LPCWSTR defaultText = L"") { return CreateWindow(MSFTEDIT_CLASS, L"", WS_TABSTOP | WS_VISIBLE | WS_CHILD | WS_BORDER, x, y, width, 26, g_hwnd, NULL, g_hInstance, NULL); } int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow) { LoadLibrary(L"Msftedit.dll"); WNDCLASSW wndClass = { CS_HREDRAW | CS_VREDRAW, WndProc, 0, 0, hInstance, NULL, LoadCursor(nullptr, IDC_ARROW), (HBRUSH)(COLOR_WINDOW+1), WINDOW_CLASS, WINDOW_CLASS, }; RegisterClassW(&wndClass); g_hInstance = hInstance; RECT rect; GetClientRect(GetDesktopWindow(), &rect); g_hwnd = CreateWindow(WINDOW_CLASS, PRODUCT_NAME, WS_OVERLAPPEDWINDOW, rect.right - 550, 200, 500, 500, nullptr, nullptr, hInstance, nullptr); CreateLabel(390, 15, 90, L"Version: " VERSION_STR); g_seed = CreateText(10, 10, 100); g_randomizerStatus = CreateButton(120, 10, 110, L"Randomize", RANDOMIZING); EnableWindow(g_randomizerStatus, FALSE); PostMessage(g_hwnd, WM_COMMAND, HEARTBEAT, NULL); ShowWindow(g_hwnd, nCmdShow); UpdateWindow(g_hwnd); MSG msg; while (GetMessage(&msg, nullptr, 0, 0) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } return (int) msg.wParam; }