#include "pch.h" #include "Richedit.h" #include "Version.h" #include "Memory.h" #include "Random.h" #include "Randomizer.h" #include "Panels_.h" #define HEARTBEAT 0x401 #define RANDOMIZE_READY 0x402 #define RANDOMIZING 0403 #define RANDOMIZE_DONE 0x404 /* ------- Temp ------- */ #include "PuzzleSerializer.h" #include #include HWND g_panelId; Puzzle g_puzzle; HWND g_rngDebug; #define TMP5 0x505 /* ------- Temp ------- */ // Globals HWND g_hwnd; //HWND g_seed; HWND g_randomizerStatus; HINSTANCE g_hInstance; auto g_witnessProc = std::make_shared(L"witness64_d3d11.exe"); std::shared_ptr g_randomizer; LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { if (message == WM_DESTROY) { PostQuitMessage(0); } else if (message == WM_NOTIFY) { MSGFILTER* m = (MSGFILTER *)lParam; if (m->msg == WM_KEYDOWN && m->wParam == VK_RETURN) { if (IsWindowEnabled(g_randomizerStatus) == TRUE) { PostMessage(g_hwnd, WM_COMMAND, RANDOMIZING, NULL); return 1; // Non-zero to indicate that message was handled } } } else if (message == WM_COMMAND || message == WM_TIMER || message == WM_NOTIFY) { switch (LOWORD(wParam)) { case HEARTBEAT: switch ((ProcStatus)lParam) { case ProcStatus::NotRunning: // Shut down randomizer, wait for startup if (g_randomizer) { g_randomizer = nullptr; EnableWindow(g_randomizerStatus, FALSE); } break; case ProcStatus::Running: if (!g_randomizer) { g_randomizer = std::make_shared(g_witnessProc); PostMessage(g_hwnd, WM_COMMAND, RANDOMIZE_READY, NULL); } break; case ProcStatus::NewGame: // This status will fire only once per new game //SetWindowText(g_seed, L""); PostMessage(g_hwnd, WM_COMMAND, RANDOMIZE_READY, NULL); break; } break; case RANDOMIZE_READY: EnableWindow(g_randomizerStatus, TRUE); SetWindowText(g_randomizerStatus, L"Tutorialise"); break; case RANDOMIZING: if (!g_randomizer) break; // E.g. an enter press at the wrong time EnableWindow(g_randomizerStatus, FALSE); std::thread([]{ SetWindowText(g_randomizerStatus, L"Tutorialising..."); g_randomizer->Randomize(); PostMessage(g_hwnd, WM_COMMAND, RANDOMIZE_DONE, NULL); }).detach(); break; case RANDOMIZE_DONE: EnableWindow(g_randomizerStatus, FALSE); SetWindowText(g_randomizerStatus, L"Tutorialised!"); break; } } return DefWindowProc(hwnd, message, wParam, lParam); } HWND CreateLabel(int x, int y, int width, LPCWSTR text) { return CreateWindow(L"STATIC", text, WS_TABSTOP | WS_VISIBLE | WS_CHILD | SS_LEFT, x, y, width, 16, g_hwnd, NULL, g_hInstance, NULL); } HWND CreateMultiLabel(int x, int y, int width, int height, LPCWSTR text) { return CreateWindow(L"STATIC", text, WS_TABSTOP | WS_VISIBLE | WS_CHILD | SS_LEFT, x, y, width, height, g_hwnd, NULL, g_hInstance, NULL); } HWND CreateText(int x, int y, int width, LPCWSTR defaultText = L"") { return CreateWindow(MSFTEDIT_CLASS, defaultText, WS_TABSTOP | WS_VISIBLE | WS_CHILD | WS_BORDER, x, y, width, 26, g_hwnd, NULL, g_hInstance, NULL); } #pragma warning(push) #pragma warning(disable: 4312) HWND CreateButton(int x, int y, int width, LPCWSTR text, int message) { return CreateWindow(L"BUTTON", text, WS_TABSTOP | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, x, y, width, 26, g_hwnd, (HMENU)message, g_hInstance, NULL); } HWND CreateCheckbox(int x, int y, int message) { return CreateWindow(L"BUTTON", L"", WS_VISIBLE | WS_CHILD | BS_CHECKBOX, x, y, 12, 12, g_hwnd, (HMENU)message, g_hInstance, NULL); } #pragma warning(pop) int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow) { LoadLibrary(L"Msftedit.dll"); WNDCLASSW wndClass = { CS_HREDRAW | CS_VREDRAW, WndProc, 0, 0, hInstance, NULL, LoadCursor(nullptr, IDC_ARROW), (HBRUSH)(COLOR_WINDOW+1), WINDOW_CLASS, WINDOW_CLASS, }; RegisterClassW(&wndClass); g_hInstance = hInstance; RECT rect; GetClientRect(GetDesktopWindow(), &rect); g_hwnd = CreateWindow(WINDOW_CLASS, PRODUCT_NAME, WS_OVERLAPPEDWINDOW, rect.right - 550, 200, 500, 180, nullptr, nullptr, hInstance, nullptr); CreateMultiLabel(10, 10, 460, 86, L"This mod replaces most puzzles in the game with Tutorial Straight (the first puzzle in the tunnel where you start the game). Certain special panels are unaffected. Additionally, some panels (e.g. the tutorial gate, and every puzzle in Bunker) behave a little strangely now, and can be solved by simply double clicking in the middle of the panel."); CreateLabel(390, 110, 90, L"Version: " VERSION_STR); g_randomizerStatus = CreateButton(120, 105, 180, L"Tutorialise", RANDOMIZING); EnableWindow(g_randomizerStatus, FALSE); g_witnessProc->StartHeartbeat(g_hwnd, HEARTBEAT); ShowWindow(g_hwnd, nCmdShow); UpdateWindow(g_hwnd); MSG msg; while (GetMessage(&msg, nullptr, 0, 0) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } return (int) msg.wParam; }