From ba21783815980c695128225ff4a7145e7ed2b192 Mon Sep 17 00:00:00 2001 From: jbzdarkid Date: Fri, 26 Oct 2018 19:16:51 -0700 Subject: Features are done, as much as I care to right now --- WitnessRandomizer/Panels.h | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) (limited to 'WitnessRandomizer/Panels.h') diff --git a/WitnessRandomizer/Panels.h b/WitnessRandomizer/Panels.h index 3120357..9589ace 100644 --- a/WitnessRandomizer/Panels.h +++ b/WitnessRandomizer/Panels.h @@ -9,6 +9,8 @@ std::vector lasers = { 0x17CA4, // Monastery 0x032F5, // Town 0x03613, // Treehouse + 0x0360E, // Keep Front Laser +// 0x03317, // Keep Back Laser // 0x03608, // Desert 0x03612, // Quarry 0x03616, // Jungle @@ -34,7 +36,6 @@ std::vector burnablePanels = { 0x28ACB, // Town Blue 4 0x28ACC, // Town Blue 5 0x17CF0, // Mill Discard - 0x17C31, // Desert Final Transparent 0x00698, // Desert Surface 1 0x0048F, // Desert Surface 2 @@ -100,10 +101,10 @@ std::vector upDownPanels = { // Note: Some of these (non-controls) are duplicated elsewhere std::vector leftForwardRightPanels = { -// 0x00075, // Symmetry Island Colored Dots 3 -// 0x288EA, // UTM Perspective 1 -// 0x288FC, // UTM Perspective 2 -// 0x289E7, // UTM Perspective 3 + 0x00075, // Symmetry Island Colored Dots 3 + 0x288EA, // UTM Perspective 1 + 0x288FC, // UTM Perspective 2 + 0x289E7, // UTM Perspective 3 0x17DD1, // Treehouse Left Orange 9 0x17CE3, // Treehouse Right Orange 4 @@ -198,7 +199,6 @@ std::vector squarePanels = { 0x00A68, // Symmetry Island Laser Blue 3 0x17CE7, // Desert Discard 0x0CC7B, // Desert Vault - 0x17C31, // Desert Final Transparent 0x01E5A, // Mill Entry Door Left 0x01E59, // Mill Entry Door Right 0x00E0C, // Mill Lower Row 1 @@ -306,7 +306,6 @@ std::vector squarePanels = { 0x17D27, // Keep Discard 0x17D28, // Shipwreck Discard 0x00AFB, // Shipwreck Vault - 0x19650, // Shadows Laser 0x2899C, // Town 25 Dots 1 0x28A33, // Town 25 Dots 2 0x28ABF, // Town 25 Dots 3 @@ -673,4 +672,6 @@ std::vector nothingPanels = { // 0x15ADD, // Jungle Vault // 0x17CAA, // Jungle Courtyard Gate 0x0005C, // Glass Factory Vertical Symmetry 5 + 0x17C31, // Desert Final Transparent + 0x19650, // Shadows Laser }; -- cgit 1.4.1