From 145bfe30527ca604be7100f4515290152c8bc55b Mon Sep 17 00:00:00 2001 From: jbzdarkid Date: Sat, 17 Nov 2018 14:50:07 -0800 Subject: Ideas --- Source/Randomizer.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'Source') diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 6f9c12b..1f2c0cc 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp @@ -2,6 +2,10 @@ * BUGS: * Shipwreck vault is solved reversed? -> Not reversed, just "half", you can normally solve orange. Seems to need pattern name. * Tutorial sounds don't always play -> Unsure. Not controlled by pattern name. + * Make sure that monastery 1 isn't forced to trigger monastery 2 + * Rainbow seems to be not copying background? + ** Rainbow 1 <-> Green 3 (the poly one) worked + ** Rainbow 2 <-> Treehouse Right Orange 1 didn't * FEATURES: * Start the game if it isn't running? * Stop swapping colors in desert @@ -10,6 +14,12 @@ * Make orange 7 (all of oranges?) hard. Like big = hard. (See: HARD_MODE) * Add a setting for "disable wonkavator and hotel", so that 100% runs are possible * Try to stabilize challenge/doors RNG + * I probably can randomize targets in bunker UV + * Random *rotation* of desert laser redirect? + * Add setting to disable laser randomization + * Try randomizing default-on for pitches & bunker + * Try turning on first half of wire in shadows once tutorial is done + * It might be possible to remove the texture on top of rainbow 5 (so that any panel can be placed there) */ #include "Memory.h" #include "Randomizer.h" -- cgit 1.4.1