From fb44d4fab15b3adf4422b75806c18c58ccb63811 Mon Sep 17 00:00:00 2001 From: jbzdarkid Date: Mon, 29 Oct 2018 21:17:06 -0700 Subject: update notes --- Source/Randomizer.cpp | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) (limited to 'Source/Randomizer.cpp') diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index c539bba..d3487cd 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp @@ -4,17 +4,13 @@ * Swamp <-> symmetry has non-invisible background * Tutorial sounds don't always play * FEATURES: - * Speed up some of the slow things (like swamp) * Prevent re-randomization (?) * Clear "Randomized" state on NG (?) -- Or on a short delay * Randomize audio logs -- Hard, seem to be unloaded some times? * Swap sounds in jungle (along with panels) -- maybe impossible * Make orange 7 (all of oranges?) hard. Like big = hard. * Start the game if it isn't running? - * SETTINGS: - * Speeds of certain things - * Speedrunner mode - * Increase odds of mountain oranges garbage on other panels + * Stop swapping colors in desert */ #include "Memory.h" #include "Randomizer.h" @@ -61,11 +57,11 @@ void Randomizer::Randomize() void Randomizer::AdjustSpeed() { // Desert Surface Final Control - _core.WritePanelData(0x09F95, OPEN_RATE, {0.04}); // 4x + _core.WritePanelData(0x09F95, OPEN_RATE, {0.04f}); // 4x // Swamp Sliding Bridge - _core.WritePanelData(0x0061A, OPEN_RATE, {0.1}); // 4x + _core.WritePanelData(0x0061A, OPEN_RATE, {0.1f}); // 4x // Mountain 2 Elevator - _core.WritePanelData(0x09EEC, OPEN_RATE, {0.1}); // 4x + _core.WritePanelData(0x09EEC, OPEN_RATE, {0.1f}); // 4x } void Randomizer::RandomizeTutorial() { -- cgit 1.4.1