From caddad668bd8fe0a2b4fbed410787f7134b8d701 Mon Sep 17 00:00:00 2001 From: jbzdarkid Date: Mon, 29 Oct 2018 18:49:30 -0700 Subject: Fix mountain elevator, fix back distance --- Source/Panels.h | 138 +++++++++++++++++++++++++++----------------------------- 1 file changed, 67 insertions(+), 71 deletions(-) (limited to 'Source/Panels.h') diff --git a/Source/Panels.h b/Source/Panels.h index d7690b8..6aa0d47 100644 --- a/Source/Panels.h +++ b/Source/Panels.h @@ -32,12 +32,6 @@ std::vector leftRightPanels = { 0x17D02, // Town Windmill Control }; -// These panels are very tall (aka not square) and can't take symmetry panels on them. -std::vector tallUpDownPanels = { - 0x09EEB, // Mountain 2 Elevator - 0x17CC4, // Mill Elevator Control -}; - // Note: Some of these (non-controls) are duplicated elsewhere std::vector upDownPanels = { 0x0008D, // Glass Factory Rotational Symmetry 1 @@ -547,6 +541,72 @@ std::vector junglePanels = { 0x03616, // Jungle Laser }; + +std::vector audiologs = { + 0x3C0F7, // Boat Treehouse Rock + 0x3C0FD, // Boat Broken Boat + 0x32A00, // Bunker Green Room + 0x3C0FE, // Desert Broken Wall +// 0x338B0, // Easter Egg Ending Briefcase (?) +// 0x338B7, // Easter Egg Ending Briefcase (?) +// 0x338AD, // Easter Egg Ending Briefcase (iOS) +// 0x338A5, // Easter Egg Ending Wine Table +// 0x338AE, // Easter Egg Ending Briefcase +// 0x338AF, // Easter Egg Ending Briefcase (?) +// 0x338A7, // Easter Egg Ending Record +// 0x338A3, // Easter Egg Ending Countertop +// 0x338A4, // Easter Egg Ending Sunbathing +// 0x3C108, // Easter Egg Ending Pool +// 0x338EF, // Easter Egg Ending Pillow +// 0x336E5, // Easter Egg Ending Apple +// 0x338A6, // Easter Egg Ending Purple Flowers + 0x3C100, // Jungle Entrance Right + 0x3C0F4, // Jungle Entrance Left + 0x3C102, // Jungle Laser + 0x3C10D, // Jungle Beach + 0x3C10E, // Keep Corridor + 0x3C10B, // Keep Guitar Amp + 0x0074F, // Keep Front Wall + 0x012C7, // Keep Throne + 0x329FF, // Mill Stairs + 0x3C106, // Monastery Left Shutters + 0x33AFF, // Mountain 1 Purple Path Panel + 0x011F9, // Mountain 1 Junk Column + 0x00763, // Mountain 1 Blue Panels + 0x32A08, // Mountain 2 Blue Path Panel + 0x3C101, // Mountain 3 Giant Floor + 0x3C0FF, // Mountain 3 Peekaboo + 0x3C103, // Mountainside Cloud Cycle + 0x00A0F, // Mountaintop + 0x339A9, // Outside Tutorial Discard + 0x015C0, // Outside Tutorial Stones + 0x33B36, // Peninsula + 0x3C10C, // Shadows Laser + 0x32A0E, // Shadows Orange Crate + 0x329FE, // Shipwreck Bridge + 0x32A07, // Swamp Purple Underwater + 0x00761, // Swamp Shortcut + 0x3C109, // Symmetry Island Behind Laser + 0x33B37, // Symmetry Island Fading Lines + 0x3C107, // Town Laser Redirect + 0x3C0F3, // Town Bell Tower + 0x015B7, // Town Obelisk + 0x3C10A, // Town Lattice Panel Right + 0x32A0A, // Town Lattice Panel Left + 0x015C1, // Treehouse Green Bridge + 0x3C12A, // Treehouse Shipwreck Shore + 0x3C104, // Treehouse Docks +// 0x3C105, // Tunnels Box + 0x339A8, // Tutorial Patio Roof + 0x0050A, // Tutorial Gate +// 0x338BD, // UTM Town Shortcut +// 0x3C135, // UTM Cave In +// 0x338C9, // UTM Mountainside Shortcut +// 0x338D7, // UTM Stairwell +// 0x338C1, // UTM Challenge Water +// 0x338CA, // UTM Invisible Dots +}; + // There might be something to do with these, I haven't decided yet. std::vector nothingPanels = { // Doors & Shortcuts & Shortcut doors & Door controls @@ -684,69 +744,5 @@ std::vector nothingPanels = { 0x0005C, // Glass Factory Vertical Symmetry 5 0x17C31, // Desert Final Transparent 0x19650, // Shadows Laser -}; - -std::vector audiologs = { - 0x3C0F7, // Boat Treehouse Rock - 0x3C0FD, // Boat Broken Boat - 0x32A00, // Bunker Green Room - 0x3C0FE, // Desert Broken Wall -// 0x338B0, // Easter Egg Ending Briefcase (?) -// 0x338B7, // Easter Egg Ending Briefcase (?) -// 0x338AD, // Easter Egg Ending Briefcase (iOS) -// 0x338A5, // Easter Egg Ending Wine Table -// 0x338AE, // Easter Egg Ending Briefcase -// 0x338AF, // Easter Egg Ending Briefcase (?) -// 0x338A7, // Easter Egg Ending Record -// 0x338A3, // Easter Egg Ending Countertop -// 0x338A4, // Easter Egg Ending Sunbathing -// 0x3C108, // Easter Egg Ending Pool -// 0x338EF, // Easter Egg Ending Pillow -// 0x336E5, // Easter Egg Ending Apple -// 0x338A6, // Easter Egg Ending Purple Flowers - 0x3C100, // Jungle Entrance Right - 0x3C0F4, // Jungle Entrance Left - 0x3C102, // Jungle Laser - 0x3C10D, // Jungle Beach - 0x3C10E, // Keep Corridor - 0x3C10B, // Keep Guitar Amp - 0x0074F, // Keep Front Wall - 0x012C7, // Keep Throne - 0x329FF, // Mill Stairs - 0x3C106, // Monastery Left Shutters - 0x33AFF, // Mountain 1 Purple Path Panel - 0x011F9, // Mountain 1 Junk Column - 0x00763, // Mountain 1 Blue Panels - 0x32A08, // Mountain 2 Blue Path Panel - 0x3C101, // Mountain 3 Giant Floor - 0x3C0FF, // Mountain 3 Peekaboo - 0x3C103, // Mountainside Cloud Cycle - 0x00A0F, // Mountaintop - 0x339A9, // Outside Tutorial Discard - 0x015C0, // Outside Tutorial Stones - 0x33B36, // Peninsula - 0x3C10C, // Shadows Laser - 0x32A0E, // Shadows Orange Crate - 0x329FE, // Shipwreck Bridge - 0x32A07, // Swamp Purple Underwater - 0x00761, // Swamp Shortcut - 0x3C109, // Symmetry Island Behind Laser - 0x33B37, // Symmetry Island Fading Lines - 0x3C107, // Town Laser Redirect - 0x3C0F3, // Town Bell Tower - 0x015B7, // Town Obelisk - 0x3C10A, // Town Lattice Panel Right - 0x32A0A, // Town Lattice Panel Left - 0x015C1, // Treehouse Green Bridge - 0x3C12A, // Treehouse Shipwreck Shore - 0x3C104, // Treehouse Docks -// 0x3C105, // Tunnels Box - 0x339A8, // Tutorial Patio Roof - 0x0050A, // Tutorial Gate -// 0x338BD, // UTM Town Shortcut -// 0x3C135, // UTM Cave In -// 0x338C9, // UTM Mountainside Shortcut -// 0x338D7, // UTM Stairwell -// 0x338C1, // UTM Challenge Water -// 0x338CA, // UTM Invisible Dots + 0x09EEB, // Mountain 2 Elevator }; -- cgit 1.4.1