From 9552a5df4c9d267b788211a2316e7fd86effa7d7 Mon Sep 17 00:00:00 2001 From: jbzdarkid Date: Sun, 9 Dec 2018 12:19:53 -0800 Subject: un-fix what was not actuall broken, make challenge RNG better --- Source/ChallengeRandomizer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/ChallengeRandomizer.cpp') diff --git a/Source/ChallengeRandomizer.cpp b/Source/ChallengeRandomizer.cpp index fcd4e4a..1ecfdd3 100644 --- a/Source/ChallengeRandomizer.cpp +++ b/Source/ChallengeRandomizer.cpp @@ -94,8 +94,8 @@ ChallengeRandomizer::ChallengeRandomizer(const std::shared_ptr& memory, }); // Entity_Record_Player::reroll_lotus_eater_stuff _memory->AddSigScan({0xB8, 0xAB, 0xAA, 0xAA, 0xAA, 0x41, 0xC1, 0xE8}, [&](int index) { - AdjustRng(index - 0x52); - AdjustRng(index - 0xB); + AdjustRng(index - 0x13); + AdjustRng(index + 0x34); }); // These disable the random locations on timer panels, which would otherwise increment the RNG. -- cgit 1.4.1