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* Simplified / added two morejbzdarkid2019-11-253-11/+53
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* Grid cells are now square. Yay.jbzdarkid2019-11-242-14/+19
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* next puzzlejbzdarkid2019-11-242-3/+27
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* fix sym2jbzdarkid2019-11-243-35/+26
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* Try/catch, and select seedjbzdarkid2019-11-248-128/+165
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* Bump versionjbzdarkid2019-11-231-2/+2
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* fix more asymmetrical gap bugsjbzdarkid2019-11-223-16/+46
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* Asymmetrical gapsjbzdarkid2019-11-222-12/+59
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* Well, got started on randomization anywaysjbzdarkid2019-11-213-38/+65
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* Symmetrical gaps are working, as are non-square puzzlesjbzdarkid2019-11-212-62/+65
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* Some progress on symmetry.jbzdarkid2019-11-203-23/+65
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* Understanding symmetry, but nothing else.jbzdarkid2019-11-209-46/+107
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* shrugjbzdarkid2019-11-192-4/+6
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* Fix RNG -- this will break seeds, though.jbzdarkid2019-11-194-10/+90
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* Done with most of tutorialjbzdarkid2019-11-182-12/+32
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* Add sanity checks for overwriting buffersjbzdarkid2019-11-185-35/+37
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* Cleanup & progress on tutorialjbzdarkid2019-11-187-162/+81
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* actually free memoryjbzdarkid2019-11-182-35/+2
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* Tabs -> spaces everywherejbzdarkid2019-11-169-1168/+1168
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* Cleanup tabs -> spaces, actually free memoryjbzdarkid2019-11-165-286/+256
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* Some cleanup + bugfixesjbzdarkid2019-11-163-36/+54
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* Keep WIPjbzdarkid2019-11-166-150/+371
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* it's alivejbzdarkid2019-11-162-9/+19
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* More and more progress.jbzdarkid2019-11-169-190/+412
| | | | | Split out functions in serializer Figured out how to allocate memory (for sequences)
* Refactoring - split out puzzle from serializerjbzdarkid2019-11-145-457/+478
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* small changesjbzdarkid2019-11-146-44/+164
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* One down, 522 to go.jbzdarkid2019-11-097-15/+147
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* Functioning solver/validator (at least for mazes)jbzdarkid2019-11-098-20298/+304
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* Gaps working nowjbzdarkid2019-11-091-19/+15
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* Salvagedjbzdarkid2019-11-091-0/+2
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* Commit early, commit oftenjbzdarkid2019-11-092-104/+189
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* Looks like chained read/write isn't workingjbzdarkid2019-11-084-458/+379
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* Add orchard + transparent swappingjbzdarkid2019-11-084-17/+36
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* Design for new version -- will still have to do conversions.jbzdarkid2019-11-074-151/+195
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* Add previously-available settingsjbzdarkid2019-11-071-1/+1
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* And... it works?jbzdarkid2019-11-065-41/+30
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* All set... time to wire up actual randomizerjbzdarkid2019-11-053-44/+79
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* Memory / Main are now cleaned upjbzdarkid2019-11-052-21/+36
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* Better, I guessjbzdarkid2019-11-042-14/+19
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* Starting to clean up...jbzdarkid2019-11-045-25/+87
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* Fixed!jbzdarkid2019-04-142-19/+20
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* Challenge is not working, all else is fine.jbzdarkid2019-01-264-8/+4
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* Right versionjbzdarkid2018-12-151-2/+2
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* As yet, not worth the effort.jbzdarkid2018-12-091-2/+7
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* un-fix what was not actuall broken, make challenge RNG betterjbzdarkid2018-12-095-9/+13
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* Improve internals of sigscanning, fix a small overwrite bugjbzdarkid2018-12-095-177/+142
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* moved sigscans & wired up hotel + wonkavatorjbzdarkid2018-12-026-97/+137
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* No more desert color swappingjbzdarkid2018-12-022-15/+24
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* Cleanup packaging story, add more settingsjbzdarkid2018-11-195-109/+150
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* Some work on synchronizing for new versionjbzdarkid2018-11-181-12/+13
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