about summary refs log tree commit diff stats
path: root/Source/Panels.h
Commit message (Collapse)AuthorAgeFilesLines
* Treehouse pivots are now laser redirectStar Rauchenberger2021-10-151-0/+7
|
* Tutorialised all of Mountain BlueStar Rauchenberger2021-09-191-1/+5
| | | | Turns out they can all be solved as Tutorial Straight using the FOV trick. This also means that Glass Factory Entry is once again Tutorial Straight.
* Added random doors and most of ChallengeStar Rauchenberger2021-08-251-0/+21
| | | | The pedestal (maze map) will probably never work because it's special. Trying to affect the sets of 3 or the shuffled four currently crashes the game because there's special logic that governs them. I may look into fixing those.
* Added most Swamp controlsStar Rauchenberger2021-08-251-0/+5
| | | | | | | | The sliding bridge can only be moved to the right (although it can be returned to the left simply by standing there, which makes the above ground leftward EP possible). This does make the underwater sliding bridge EP impossible. The floodgate can only be closed, not opened, which makes two of the sand EP's impossible, and while the inward one starts out possible, if the floodgate is closed it can never be reopened which means the EP becomes impossible. The rotating bridge was left alone because the default behaviour is to move CW to purple/red, which could result in the player getting softlocked.
* Added all Quarry controlsStar Rauchenberger2021-08-251-2/+9
| | | | Tutorialising these panels prevents the mechanics attached to them from working. In effect, the mill lift and ramp cannot be raised, the quarry elevator cannot be lowered, the boathouse ramp can't be raised or moved, and the boathouse hook can't be moved. Despite this, all panels in both areas are still possible to solve using snipes. Five EP's are disabled, however.
* Added tutorial gate close panelStar Rauchenberger2021-08-231-0/+1
| | | | The gate panel now alternates between opening and closing, which is fun.
* Replaced Mountain Blue 1&2 with Glass Factory EntryStar Rauchenberger2021-08-231-1/+1
| | | | Now Glass Factory Entry isn't replaced, though.
* Added MetapuzzleStar Rauchenberger2021-08-211-0/+7
|
* Added tutorial pillarStar Rauchenberger2021-08-211-0/+1
|
* Implemented tutorialisation stuffStar Rauchenberger2021-08-211-2/+148
|
* Using PCH to clean up includesjbzdarkid2019-11-251-1/+0
|
* Tabs -> spaces everywherejbzdarkid2019-11-161-681/+681
|
* Add orchard + transparent swappingjbzdarkid2019-11-081-13/+16
|
* Challenge is not working, all else is fine.jbzdarkid2019-01-261-0/+1
|
* un-fix what was not actuall broken, make challenge RNG betterjbzdarkid2018-12-091-4/+4
|
* should be workingjbzdarkid2018-10-291-0/+2
|
* Fix mountain elevator, fix back distancejbzdarkid2018-10-291-71/+67
|
* Better UI + tried audio logsjbzdarkid2018-10-281-0/+65
|
* Add (not working) challenge randomization, hopefully fix treehouse, fix ↵jbzdarkid2018-10-281-6/+31
| | | | mountain elevator?
* Fix treehouse pivots, jungle + monastery randomization, add final pillars ↵jbzdarkid2018-10-281-53/+34
| | | | randomization
* Major restructuring -- also set up for UI work tomorrowjbzdarkid2018-10-271-0/+681