| Commit message (Collapse) | Author | Age | Files | Lines |
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Turns out they can all be solved as Tutorial Straight using the FOV trick. This also means that Glass Factory Entry is once again Tutorial Straight.
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The pedestal (maze map) will probably never work because it's special. Trying to affect the sets of 3 or the shuffled four currently crashes the game because there's special logic that governs them. I may look into fixing those.
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The sliding bridge can only be moved to the right (although it can be returned to the left simply by standing there, which makes the above ground leftward EP possible). This does make the underwater sliding bridge EP impossible.
The floodgate can only be closed, not opened, which makes two of the sand EP's impossible, and while the inward one starts out possible, if the floodgate is closed it can never be reopened which means the EP becomes impossible.
The rotating bridge was left alone because the default behaviour is to move CW to purple/red, which could result in the player getting softlocked.
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Tutorialising these panels prevents the mechanics attached to them from working. In effect, the mill lift and ramp cannot be raised, the quarry elevator cannot be lowered, the boathouse ramp can't be raised or moved, and the boathouse hook can't be moved. Despite this, all panels in both areas are still possible to solve using snipes. Five EP's are disabled, however.
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The gate panel now alternates between opening and closing, which is fun.
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Now Glass Factory Entry isn't replaced, though.
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mountain elevator?
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randomization
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