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* Try/catch, and select seedjbzdarkid2019-11-241-25/+11
* Bump versionjbzdarkid2019-11-231-2/+2
* Understanding symmetry, but nothing else.jbzdarkid2019-11-201-2/+2
* shrugjbzdarkid2019-11-191-4/+4
* actually free memoryjbzdarkid2019-11-181-2/+2
* Cleanup tabs -> spaces, actually free memoryjbzdarkid2019-11-161-66/+66
* More and more progress.jbzdarkid2019-11-161-5/+22
* small changesjbzdarkid2019-11-141-2/+6
* Looks like chained read/write isn't workingjbzdarkid2019-11-081-1/+139
* Add orchard + transparent swappingjbzdarkid2019-11-081-2/+2
* Design for new version -- will still have to do conversions.jbzdarkid2019-11-071-2/+2
* All set... time to wire up actual randomizerjbzdarkid2019-11-051-4/+11
* Memory / Main are now cleaned upjbzdarkid2019-11-051-8/+9
* Better, I guessjbzdarkid2019-11-041-4/+4
* Starting to clean up...jbzdarkid2019-11-041-1/+2
* Challenge is not working, all else is fine.jbzdarkid2019-01-261-1/+1
* Right versionjbzdarkid2018-12-151-2/+2
* un-fix what was not actuall broken, make challenge RNG betterjbzdarkid2018-12-091-2/+2
* Improve internals of sigscanning, fix a small overwrite bugjbzdarkid2018-12-091-1/+7
* moved sigscans & wired up hotel + wonkavatorjbzdarkid2018-12-021-1/+5
* Cleanup packaging story, add more settingsjbzdarkid2018-11-191-2/+2
* Works, on old versionjbzdarkid2018-11-181-2/+3
* 4.0.5jbzdarkid2018-11-171-2/+4
* Working on some consistencyjbzdarkid2018-11-071-2/+2
* Not sure what other feature work is valuable -- I'd rather work on exporting.jbzdarkid2018-11-071-4/+4
* Assorted.jbzdarkid2018-11-061-0/+2
* Bump version, hide extract buttonsjbzdarkid2018-11-051-2/+2
* pain and suffering, but I can read/write decorations & dots.jbzdarkid2018-11-011-0/+25
* Basic working UIjbzdarkid2018-10-281-1/+1
* Major restructuring -- also set up for UI work tomorrowjbzdarkid2018-10-271-0/+51