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* Clean up globals to be more dynamicjbzdarkid2020-01-271-5/+166
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* Using PCH to clean up includesjbzdarkid2019-11-251-3/+1
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* Try/catch, and select seedjbzdarkid2019-11-241-22/+12
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* actually free memoryjbzdarkid2019-11-181-33/+0
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* Tabs -> spaces everywherejbzdarkid2019-11-161-81/+81
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* Cleanup tabs -> spaces, actually free memoryjbzdarkid2019-11-161-4/+5
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* Keep WIPjbzdarkid2019-11-161-1/+21
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* More and more progress.jbzdarkid2019-11-161-2/+23
| | | | | Split out functions in serializer Figured out how to allocate memory (for sequences)
* small changesjbzdarkid2019-11-141-1/+2
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* And... it works?jbzdarkid2019-11-061-3/+2
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* All set... time to wire up actual randomizerjbzdarkid2019-11-051-40/+66
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* Memory / Main are now cleaned upjbzdarkid2019-11-051-13/+27
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* Better, I guessjbzdarkid2019-11-041-10/+15
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* Starting to clean up...jbzdarkid2019-11-041-8/+16
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* Challenge is not working, all else is fine.jbzdarkid2019-01-261-6/+1
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* Improve internals of sigscanning, fix a small overwrite bugjbzdarkid2018-12-091-2/+35
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* moved sigscans & wired up hotel + wonkavatorjbzdarkid2018-12-021-0/+13
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* Not sure what other feature work is valuable -- I'd rather work on exporting.jbzdarkid2018-11-071-12/+23
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* Warnings clean because fmljbzdarkid2018-11-071-2/+2
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* RM static cast, lower warning level, add homebrew RNGjbzdarkid2018-10-301-2/+2
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* Major restructuring -- also set up for UI work tomorrowjbzdarkid2018-10-271-0/+80