Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Tutorialised all of Mountain Blue | Star Rauchenberger | 2021-09-19 | 2 | -5/+5 |
| | | | | Turns out they can all be solved as Tutorial Straight using the FOV trick. This also means that Glass Factory Entry is once again Tutorial Straight. | ||||
* | Noted that Swamp Floodgate EP is impossible | Star Rauchenberger | 2021-08-26 | 1 | -0/+1 |
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* | Added random doors and most of Challenge | Star Rauchenberger | 2021-08-25 | 3 | -2/+23 |
| | | | | The pedestal (maze map) will probably never work because it's special. Trying to affect the sets of 3 or the shuffled four currently crashes the game because there's special logic that governs them. I may look into fixing those. | ||||
* | Bump version tutorial-v0.2.0 | Star Rauchenberger | 2021-08-25 | 1 | -1/+1 |
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* | Created a readme | Star Rauchenberger | 2021-08-25 | 1 | -0/+19 |
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* | Added most Swamp controls | Star Rauchenberger | 2021-08-25 | 1 | -0/+5 |
| | | | | | | | | The sliding bridge can only be moved to the right (although it can be returned to the left simply by standing there, which makes the above ground leftward EP possible). This does make the underwater sliding bridge EP impossible. The floodgate can only be closed, not opened, which makes two of the sand EP's impossible, and while the inward one starts out possible, if the floodgate is closed it can never be reopened which means the EP becomes impossible. The rotating bridge was left alone because the default behaviour is to move CW to purple/red, which could result in the player getting softlocked. | ||||
* | Added all Quarry controls | Star Rauchenberger | 2021-08-25 | 1 | -2/+9 |
| | | | | Tutorialising these panels prevents the mechanics attached to them from working. In effect, the mill lift and ramp cannot be raised, the quarry elevator cannot be lowered, the boathouse ramp can't be raised or moved, and the boathouse hook can't be moved. Despite this, all panels in both areas are still possible to solve using snipes. Five EP's are disabled, however. | ||||
* | Added tutorial gate close panel | Star Rauchenberger | 2021-08-23 | 1 | -0/+1 |
| | | | | The gate panel now alternates between opening and closing, which is fun. | ||||
* | Replaced Mountain Blue 1&2 with Glass Factory Entry | Star Rauchenberger | 2021-08-23 | 2 | -4/+10 |
| | | | | Now Glass Factory Entry isn't replaced, though. | ||||
* | Game now correctly does not end/crash after wonkavator or EEE | Star Rauchenberger | 2021-08-21 | 1 | -0/+2 |
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* | Added Metapuzzle | Star Rauchenberger | 2021-08-21 | 1 | -0/+7 |
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* | Backported some of sigma's stuff | Star Rauchenberger | 2021-08-21 | 6 | -161/+156 |
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* | Renamed binary tutorial-v0.1.0 | Star Rauchenberger | 2021-08-21 | 2 | -26/+1 |
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* | Added tutorial pillar | Star Rauchenberger | 2021-08-21 | 1 | -0/+1 |
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* | Cleaned up a bunch of stuff I'm not using | Star Rauchenberger | 2021-08-21 | 10 | -618/+8 |
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* | Souped up the UI | Star Rauchenberger | 2021-08-21 | 7 | -1052/+23 |
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* | Implemented tutorialisation stuff | Star Rauchenberger | 2021-08-21 | 5 | -104/+271 |
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* | hmmm | jbzdarkid | 2021-01-17 | 4 | -148/+64 |
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* | mebe | jbzdarkid | 2021-01-17 | 1 | -14/+37 |
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* | Try adding app2 | jbzdarkid | 2021-01-17 | 5 | -0/+536 |
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* | Helper for serializing all puzzles | jbzdarkid | 2020-03-03 | 3 | -1/+555 |
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* | add support for puzzle serialization | jbzdarkid | 2020-03-03 | 7 | -0/+22973 |
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* | Clean up globals to be more dynamic | jbzdarkid | 2020-01-27 | 2 | -147/+168 |
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* | Bugfix, add debug function, add dots 2 | jbzdarkid | 2019-12-05 | 4 | -33/+100 |
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* | Just forgot to write this section, I guess | jbzdarkid | 2019-12-05 | 2 | -33/+64 |
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* | helper func + bug fix | jbzdarkid | 2019-12-04 | 2 | -2/+16 |
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* | Started work on symmetry island | jbzdarkid | 2019-12-03 | 5 | -11/+70 |
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* | Uncomment symmetry for traversal | jbzdarkid | 2019-12-03 | 1 | -5/+1 |
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* | Glass factory... done! | jbzdarkid | 2019-12-02 | 2 | -22/+63 |
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* | WIP on end of glass factory | jbzdarkid | 2019-11-26 | 2 | -5/+71 |
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* | RM duplicate includes | jbzdarkid | 2019-11-25 | 11 | -13/+1 |
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* | Using PCH to clean up includes | jbzdarkid | 2019-11-25 | 27 | -90/+99 |
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* | Well, this is easier | jbzdarkid | 2019-11-25 | 2 | -7/+5 |
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* | Fix bug, finalize symmetry wall | jbzdarkid | 2019-11-25 | 3 | -5/+11 |
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* | Simplified / added two more | jbzdarkid | 2019-11-25 | 3 | -11/+53 |
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* | Grid cells are now square. Yay. | jbzdarkid | 2019-11-24 | 2 | -14/+19 |
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* | next puzzle | jbzdarkid | 2019-11-24 | 2 | -3/+27 |
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* | fix sym2 | jbzdarkid | 2019-11-24 | 3 | -35/+26 |
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* | Try/catch, and select seed | jbzdarkid | 2019-11-24 | 10 | -138/+180 |
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* | Bump version | jbzdarkid | 2019-11-23 | 5 | -8/+13 |
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* | fix more asymmetrical gap bugs | jbzdarkid | 2019-11-22 | 3 | -16/+46 |
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* | Asymmetrical gaps | jbzdarkid | 2019-11-22 | 2 | -12/+59 |
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* | Well, got started on randomization anyways | jbzdarkid | 2019-11-21 | 3 | -38/+65 |
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* | Symmetrical gaps are working, as are non-square puzzles | jbzdarkid | 2019-11-21 | 2 | -62/+65 |
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* | Some progress on symmetry. | jbzdarkid | 2019-11-20 | 4 | -24/+66 |
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* | Understanding symmetry, but nothing else. | jbzdarkid | 2019-11-20 | 10 | -55/+116 |
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* | shrug | jbzdarkid | 2019-11-19 | 3 | -11/+31 |
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* | Fix RNG -- this will break seeds, though. | jbzdarkid | 2019-11-19 | 5 | -10/+98 |
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* | Done with most of tutorial | jbzdarkid | 2019-11-18 | 2 | -12/+32 |
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* | Add sanity checks for overwriting buffers | jbzdarkid | 2019-11-18 | 5 | -35/+37 |
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