diff options
Diffstat (limited to 'WitnessRandomizer')
| -rw-r--r-- | WitnessRandomizer/Memory.cpp | 80 | ||||
| -rw-r--r-- | WitnessRandomizer/Memory.h | 51 | ||||
| -rw-r--r-- | WitnessRandomizer/Panels.h | 681 | ||||
| -rw-r--r-- | WitnessRandomizer/WitnessRandomizer.cpp | 251 | ||||
| -rw-r--r-- | WitnessRandomizer/WitnessRandomizer.h | 156 | ||||
| -rw-r--r-- | WitnessRandomizer/WitnessRandomizer.vcxproj | 173 | ||||
| -rw-r--r-- | WitnessRandomizer/WitnessRandomizer.vcxproj.filters | 36 |
7 files changed, 0 insertions, 1428 deletions
| diff --git a/WitnessRandomizer/Memory.cpp b/WitnessRandomizer/Memory.cpp deleted file mode 100644 index 0afeded..0000000 --- a/WitnessRandomizer/Memory.cpp +++ /dev/null | |||
| @@ -1,80 +0,0 @@ | |||
| 1 | #include "Memory.h" | ||
| 2 | #include <psapi.h> | ||
| 3 | #include <tlhelp32.h> | ||
| 4 | #include <iostream> | ||
| 5 | |||
| 6 | #undef PROCESSENTRY32 | ||
| 7 | #undef Process32Next | ||
| 8 | |||
| 9 | Memory::Memory(const std::string& processName) { | ||
| 10 | // First, get the handle of the process | ||
| 11 | PROCESSENTRY32 entry; | ||
| 12 | entry.dwSize = sizeof(entry); | ||
| 13 | HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); | ||
| 14 | while (Process32Next(snapshot, &entry)) { | ||
| 15 | if (processName == entry.szExeFile) { | ||
| 16 | _handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, entry.th32ProcessID); | ||
| 17 | break; | ||
| 18 | } | ||
| 19 | } | ||
| 20 | if (!_handle) { | ||
| 21 | std::cout << "Couldn't find " << processName.c_str() << ", is it open?" << std::endl; | ||
| 22 | exit(EXIT_FAILURE); | ||
| 23 | } | ||
| 24 | |||
| 25 | // Next, get the process base address | ||
| 26 | DWORD numModules; | ||
| 27 | std::vector<HMODULE> moduleList(1024); | ||
| 28 | EnumProcessModulesEx(_handle, &moduleList[0], static_cast<DWORD>(moduleList.size()), &numModules, 3); | ||
| 29 | |||
| 30 | std::string name(64, 0); | ||
| 31 | for (DWORD i = 0; i < numModules / sizeof(HMODULE); i++) { | ||
| 32 | GetModuleBaseNameA(_handle, moduleList[i], &name[0], sizeof(name)); | ||
| 33 | |||
| 34 | // TODO: Filling with 0s still yeilds name.size() == 64... | ||
| 35 | if (strcmp(processName.c_str(), name.c_str()) == 0) { | ||
| 36 | _baseAddress = (uintptr_t)moduleList[i]; | ||
| 37 | break; | ||
| 38 | } | ||
| 39 | } | ||
| 40 | if (_baseAddress == 0) { | ||
| 41 | std::cout << "Couldn't find the base process address!" << std::endl; | ||
| 42 | exit(EXIT_FAILURE); | ||
| 43 | } | ||
| 44 | } | ||
| 45 | |||
| 46 | Memory::~Memory() { | ||
| 47 | CloseHandle(_handle); | ||
| 48 | } | ||
| 49 | |||
| 50 | void Memory::ThrowError() { | ||
| 51 | std::string message(256, '\0'); | ||
| 52 | FormatMessageA(4096, nullptr, GetLastError(), 1024, &message[0], static_cast<DWORD>(message.length()), nullptr); | ||
| 53 | std::cout << message.c_str() << std::endl; | ||
| 54 | exit(EXIT_FAILURE); | ||
| 55 | } | ||
| 56 | |||
| 57 | void* Memory::ComputeOffset(std::vector<int> offsets) | ||
| 58 | { | ||
| 59 | // Leave off the last offset, since it will be either read/write, and may not be of type unitptr_t. | ||
| 60 | int final_offset = offsets.back(); | ||
| 61 | offsets.pop_back(); | ||
| 62 | |||
| 63 | uintptr_t cumulativeAddress = _baseAddress; | ||
| 64 | for (const int offset : offsets) { | ||
| 65 | cumulativeAddress += offset; | ||
| 66 | |||
| 67 | const auto search = _computedAddresses.find(cumulativeAddress); | ||
| 68 | if (search == std::end(_computedAddresses)) { | ||
| 69 | // If the address is not yet computed, then compute it. | ||
| 70 | uintptr_t computedAddress = 0; | ||
| 71 | if (!ReadProcessMemory(_handle, reinterpret_cast<LPVOID>(cumulativeAddress), &computedAddress, sizeof(uintptr_t), NULL)) { | ||
| 72 | ThrowError(); | ||
| 73 | } | ||
| 74 | _computedAddresses[cumulativeAddress] = computedAddress; | ||
| 75 | } | ||
| 76 | |||
| 77 | cumulativeAddress = _computedAddresses[cumulativeAddress]; | ||
| 78 | } | ||
| 79 | return reinterpret_cast<void*>(cumulativeAddress + final_offset); | ||
| 80 | } | ||
| diff --git a/WitnessRandomizer/Memory.h b/WitnessRandomizer/Memory.h deleted file mode 100644 index 8e8bbc3..0000000 --- a/WitnessRandomizer/Memory.h +++ /dev/null | |||
| @@ -1,51 +0,0 @@ | |||
| 1 | #pragma once | ||
| 2 | #include <vector> | ||
| 3 | #include <map> | ||
| 4 | #include <windows.h> | ||
| 5 | |||
| 6 | // https://github.com/erayarslan/WriteProcessMemory-Example | ||
| 7 | // http://stackoverflow.com/q/32798185 | ||
| 8 | // http://stackoverflow.com/q/36018838 | ||
| 9 | // http://stackoverflow.com/q/1387064 | ||
| 10 | class Memory | ||
| 11 | { | ||
| 12 | public: | ||
| 13 | Memory(const std::string& processName); | ||
| 14 | ~Memory(); | ||
| 15 | |||
| 16 | Memory(const Memory& memory) = delete; | ||
| 17 | Memory& operator=(const Memory& other) = delete; | ||
| 18 | |||
| 19 | template<class T> | ||
| 20 | std::vector<T> ReadData(const std::vector<int>& offsets, size_t numItems) { | ||
| 21 | std::vector<T> data; | ||
| 22 | data.resize(numItems); | ||
| 23 | for (int i=0; i<5; i++) { | ||
| 24 | if (ReadProcessMemory(_handle, ComputeOffset(offsets), &data[0], sizeof(T) * numItems, nullptr)) | ||
| 25 | { | ||
| 26 | return data; | ||
| 27 | } | ||
| 28 | } | ||
| 29 | ThrowError(); | ||
| 30 | return {}; | ||
| 31 | } | ||
| 32 | |||
| 33 | template <class T> | ||
| 34 | void WriteData(const std::vector<int>& offsets, const std::vector<T>& data) { | ||
| 35 | for (int i=0; i<5; i++) { | ||
| 36 | if (WriteProcessMemory(_handle, ComputeOffset(offsets), &data[0], sizeof(T) * data.size(), nullptr)) { | ||
| 37 | return; | ||
| 38 | } | ||
| 39 | } | ||
| 40 | ThrowError(); | ||
| 41 | } | ||
| 42 | |||
| 43 | private: | ||
| 44 | void ThrowError(); | ||
| 45 | |||
| 46 | void* ComputeOffset(std::vector<int> offsets); | ||
| 47 | |||
| 48 | std::map<uintptr_t, uintptr_t> _computedAddresses; | ||
| 49 | uintptr_t _baseAddress = 0; | ||
| 50 | HANDLE _handle = nullptr; | ||
| 51 | }; \ No newline at end of file | ||
| diff --git a/WitnessRandomizer/Panels.h b/WitnessRandomizer/Panels.h deleted file mode 100644 index e070005..0000000 --- a/WitnessRandomizer/Panels.h +++ /dev/null | |||
| @@ -1,681 +0,0 @@ | |||
| 1 | #pragma once | ||
| 2 | #include <vector> | ||
| 3 | |||
| 4 | // Some of these (the puzzle ones) are duplicated elsewhere | ||
| 5 | std::vector<int> lasers = { | ||
| 6 | 0x0360D, // Symmetry | ||
| 7 | 0x03615, // Swamp | ||
| 8 | 0x09DE0, // Bunker | ||
| 9 | 0x17CA4, // Monastery | ||
| 10 | 0x032F5, // Town | ||
| 11 | 0x03613, // Treehouse | ||
| 12 | 0x0360E, // Keep Front Laser | ||
| 13 | // 0x03317, // Keep Back Laser | ||
| 14 | // 0x03608, // Desert | ||
| 15 | 0x03612, // Quarry | ||
| 16 | 0x03616, // Jungle | ||
| 17 | 0x19650, // Shadows | ||
| 18 | }; | ||
| 19 | |||
| 20 | // Note: Some of these (non-desert) are duplicated elsewhere | ||
| 21 | std::vector<int> burnablePanels = { | ||
| 22 | 0x17D9C, // Treehouse Yellow 7 | ||
| 23 | 0x17DC2, // Treehouse Yellow 8 | ||
| 24 | 0x17DC4, // Treehouse Yellow 9 | ||
| 25 | 0x00999, // Swamp Discontinuous 1 | ||
| 26 | 0x0099D, // Swamp Discontinuous 2 | ||
| 27 | 0x009A0, // Swamp Discontinuous 3 | ||
| 28 | 0x009A1, // Swamp Discontinuous 4 | ||
| 29 | 0x00007, // Swamp Rotation Tutorial 1 | ||
| 30 | 0x00008, // Swamp Rotation Tutorial 2 | ||
| 31 | 0x00009, // Swamp Rotation Tutorial 3 | ||
| 32 | 0x0000A, // Swamp Rotation Tutorial 4 | ||
| 33 | 0x28AC7, // Town Blue 1 | ||
| 34 | 0x28AC8, // Town Blue 2 | ||
| 35 | 0x28ACA, // Town Blue 3 | ||
| 36 | 0x28ACB, // Town Blue 4 | ||
| 37 | 0x28ACC, // Town Blue 5 | ||
| 38 | 0x17CF0, // Mill Discard | ||
| 39 | |||
| 40 | 0x00698, // Desert Surface 1 | ||
| 41 | 0x0048F, // Desert Surface 2 | ||
| 42 | 0x09F92, // Desert Surface 3 | ||
| 43 | 0x0A036, // Desert Surface 4 | ||
| 44 | 0x09DA6, // Desert Surface 5 | ||
| 45 | 0x0A049, // Desert Surface 6 | ||
| 46 | 0x0A053, // Desert Surface 7 | ||
| 47 | 0x09F94, // Desert Surface 8 | ||
| 48 | 0x00422, // Desert Light 1 | ||
| 49 | 0x006E3, // Desert Light 2 | ||
| 50 | 0x0A02D, // Desert Light 3 | ||
| 51 | 0x00C72, // Desert Pond 1 | ||
| 52 | 0x0129D, // Desert Pond 2 | ||
| 53 | 0x008BB, // Desert Pond 3 | ||
| 54 | 0x0078D, // Desert Pond 4 | ||
| 55 | 0x18313, // Desert Pond 5 | ||
| 56 | 0x04D18, // Desert Flood 1 | ||
| 57 | 0x01205, // Desert Flood 2 | ||
| 58 | 0x181AB, // Desert Flood 3 | ||
| 59 | 0x0117A, // Desert Flood 4 | ||
| 60 | 0x17ECA, // Desert Flood 5 | ||
| 61 | 0x012D7, // Desert Final Far | ||
| 62 | }; | ||
| 63 | |||
| 64 | // Note: Some of these (non-controls) are duplicated elsewhere | ||
| 65 | // TODO: Gave up | ||
| 66 | std::vector<int> leftRightPanels = { | ||
| 67 | 0x01A54, // Glass Factory Entry | ||
| 68 | 0x00086, // Glass Factory Vertical Symmetry 1 | ||
| 69 | 0x00087, // Glass Factory Vertical Symmetry 2 | ||
| 70 | 0x00059, // Glass Factory Vertical Symmetry 3 | ||
| 71 | 0x00062, // Glass Factory Vertical Symmetry 4 | ||
| 72 | 0x00025, // Symmetry Island Black Dots 4 | ||
| 73 | 0x00026, // Symmetry Island Black Dots 5 | ||
| 74 | 0x00072, // Symmetry Island Fading Lines 3 | ||
| 75 | |||
| 76 | 0x17D02, // Town Windmill Control | ||
| 77 | }; | ||
| 78 | |||
| 79 | // These panels are very tall (aka not square) and can't take symmetry panels on them. | ||
| 80 | std::vector<int> tallUpDownPanels = { | ||
| 81 | 0x335AB, // UTM In Elevator Control | ||
| 82 | 0x3369D, // UTM Lower Elevator Control | ||
| 83 | 0x335AC, // UTM Upper Elevator Control | ||
| 84 | 0x09EEB, // Mountain 2 Elevator | ||
| 85 | }; | ||
| 86 | |||
| 87 | // Note: Some of these (non-controls) are duplicated elsewhere | ||
| 88 | std::vector<int> upDownPanels = { | ||
| 89 | 0x0008D, // Glass Factory Rotational Symmetry 1 | ||
| 90 | 0x00081, // Glass Factory Rotational Symmetry 2 | ||
| 91 | 0x00083, // Glass Factory Rotational Symmetry 3 | ||
| 92 | 0x00084, // Glass Factory Melting 1 | ||
| 93 | 0x00070, // Symmetry Island Fading Lines 5 | ||
| 94 | 0x01E5A, // Mill Entry Door Left | ||
| 95 | 0x28AC7, // Town Blue 1 | ||
| 96 | 0x28AC8, // Town Blue 2 | ||
| 97 | 0x28ACA, // Town Blue 3 | ||
| 98 | 0x28ACB, // Town Blue 4 | ||
| 99 | 0x28ACC, // Town Blue 5 | ||
| 100 | 0x00029, // UTM Invisible Dots Symmetry 3 | ||
| 101 | |||
| 102 | 0x0A3B5, // Tutorial Back Left | ||
| 103 | 0x17CC4, // Mill Elevator Control | ||
| 104 | }; | ||
| 105 | |||
| 106 | // Note: Some of these (non-controls) are duplicated elsewhere | ||
| 107 | std::vector<int> leftForwardRightPanels = { | ||
| 108 | // 0x00075, // Symmetry Island Colored Dots 3 | ||
| 109 | // 0x288EA, // UTM Perspective 1 | ||
| 110 | // 0x288FC, // UTM Perspective 2 | ||
| 111 | // 0x289E7, // UTM Perspective 3 | ||
| 112 | |||
| 113 | 0x17DD1, // Treehouse Left Orange 9 | ||
| 114 | 0x17CE3, // Treehouse Right Orange 4 | ||
| 115 | 0x17DB7, // Treehouse Right Orange 10 | ||
| 116 | 0x17E52, // Treehouse Green 4 | ||
| 117 | }; | ||
| 118 | |||
| 119 | std::vector<int> pillars = { | ||
| 120 | 0x0383D, // Mountain 3 Left Pillar 1 | ||
| 121 | 0x0383F, // Mountain 3 Left Pillar 2 | ||
| 122 | 0x03859, // Mountain 3 Left Pillar 3 | ||
| 123 | 0x339BB, // Mountain 3 Left Pillar 4 | ||
| 124 | 0x0383A, // Mountain 3 Right Pillar 1 | ||
| 125 | 0x09E56, // Mountain 3 Right Pillar 2 | ||
| 126 | 0x09E5A, // Mountain 3 Right Pillar 3 | ||
| 127 | 0x33961, // Mountain 3 Right Pillar 4 | ||
| 128 | 0x09DD5, // UTM Challenge Pillar | ||
| 129 | // 0x1C31A, // Challenge Left Pillar | ||
| 130 | // 0x1C319, // Challenge Right Pillar | ||
| 131 | }; | ||
| 132 | |||
| 133 | std::vector<int> mountainMultipanel = { | ||
| 134 | 0x09FCC, // Mountain 2 Multipanel 1 | ||
| 135 | 0x09FCE, // Mountain 2 Multipanel 2 | ||
| 136 | 0x09FCF, // Mountain 2 Multipanel 3 | ||
| 137 | 0x09FD0, // Mountain 2 Multipanel 4 | ||
| 138 | 0x09FD1, // Mountain 2 Multipanel 5 | ||
| 139 | 0x09FD2, // Mountain 2 Multipanel 6 | ||
| 140 | }; | ||
| 141 | |||
| 142 | std::vector<int> squarePanels = { | ||
| 143 | 0x00064, // Tutorial Straight | ||
| 144 | 0x00182, // Tutorial Bend | ||
| 145 | 0x0A3B2, // Tutorial Back Right | ||
| 146 | 0x00295, // Tutorial Center Left | ||
| 147 | 0x00293, // Tutorial Front Center | ||
| 148 | 0x002C2, // Tutorial Front Left | ||
| 149 | 0x0005D, // Outside Tutorial Dots Tutorial 1 | ||
| 150 | 0x0005E, // Outside Tutorial Dots Tutorial 2 | ||
| 151 | 0x0005F, // Outside Tutorial Dots Tutorial 3 | ||
| 152 | 0x00060, // Outside Tutorial Dots Tutorial 4 | ||
| 153 | 0x00061, // Outside Tutorial Dots Tutorial 5 | ||
| 154 | 0x018AF, // Outside Tutorial Stones Tutorial 1 | ||
| 155 | 0x0001B, // Outside Tutorial Stones Tutorial 2 | ||
| 156 | 0x012C9, // Outside Tutorial Stones Tutorial 3 | ||
| 157 | 0x0001C, // Outside Tutorial Stones Tutorial 4 | ||
| 158 | 0x0001D, // Outside Tutorial Stones Tutorial 5 | ||
| 159 | 0x0001E, // Outside Tutorial Stones Tutorial 6 | ||
| 160 | 0x0001F, // Outside Tutorial Stones Tutorial 7 | ||
| 161 | 0x00020, // Outside Tutorial Stones Tutorial 8 | ||
| 162 | 0x00021, // Outside Tutorial Stones Tutorial 9 | ||
| 163 | 0x033D4, // Outside Tutorial Vault | ||
| 164 | 0x0A171, // Tutorial Optional Door 1 | ||
| 165 | 0x04CA4, // Tutorial Optional Door 2 | ||
| 166 | 0x17CFB, // Outside Tutorial Discard | ||
| 167 | 0x3C12B, // Glass Factory Discard | ||
| 168 | 0x01A54, // Glass Factory Entry | ||
| 169 | 0x00086, // Glass Factory Vertical Symmetry 1 | ||
| 170 | 0x00087, // Glass Factory Vertical Symmetry 2 | ||
| 171 | 0x00059, // Glass Factory Vertical Symmetry 3 | ||
| 172 | 0x00062, // Glass Factory Vertical Symmetry 4 | ||
| 173 | 0x0008D, // Glass Factory Rotational Symmetry 1 | ||
| 174 | 0x00081, // Glass Factory Rotational Symmetry 2 | ||
| 175 | 0x00083, // Glass Factory Rotational Symmetry 3 | ||
| 176 | 0x00084, // Glass Factory Melting 1 | ||
| 177 | 0x00082, // Glass Factory Melting 2 | ||
| 178 | 0x0343A, // Glass Factory Melting 3 | ||
| 179 | 0x000B0, // Symmetry Island Door 1 | ||
| 180 | 0x00022, // Symmetry Island Black Dots 1 | ||
| 181 | 0x00023, // Symmetry Island Black Dots 2 | ||
| 182 | 0x00024, // Symmetry Island Black Dots 3 | ||
| 183 | 0x00025, // Symmetry Island Black Dots 4 | ||
| 184 | 0x00026, // Symmetry Island Black Dots 5 | ||
| 185 | 0x0007C, // Symmetry Island Colored Dots 1 | ||
| 186 | 0x0007E, // Symmetry Island Colored Dots 2 | ||
| 187 | 0x00075, // Symmetry Island Colored Dots 3 | ||
| 188 | 0x00073, // Symmetry Island Colored Dots 4 | ||
| 189 | 0x00077, // Symmetry Island Colored Dots 5 | ||
| 190 | 0x00079, // Symmetry Island Colored Dots 6 | ||
| 191 | 0x00065, // Symmetry Island Fading Lines 1 | ||
| 192 | 0x0006D, // Symmetry Island Fading Lines 2 | ||
| 193 | 0x00072, // Symmetry Island Fading Lines 3 | ||
| 194 | 0x0006F, // Symmetry Island Fading Lines 4 | ||
| 195 | 0x00070, // Symmetry Island Fading Lines 5 | ||
| 196 | 0x00071, // Symmetry Island Fading Lines 6 | ||
| 197 | 0x00076, // Symmetry Island Fading Lines 7 | ||
| 198 | 0x00A52, // Symmetry Island Laser Yellow 1 | ||
| 199 | 0x00A57, // Symmetry Island Laser Yellow 2 | ||
| 200 | 0x00A5B, // Symmetry Island Laser Yellow 3 | ||
| 201 | 0x00A61, // Symmetry Island Laser Blue 1 | ||
| 202 | 0x00A64, // Symmetry Island Laser Blue 2 | ||
| 203 | 0x00A68, // Symmetry Island Laser Blue 3 | ||
| 204 | 0x17CE7, // Desert Discard | ||
| 205 | 0x0CC7B, // Desert Vault | ||
| 206 | 0x01E5A, // Mill Entry Door Left | ||
| 207 | 0x01E59, // Mill Entry Door Right | ||
| 208 | 0x00E0C, // Mill Lower Row 1 | ||
| 209 | 0x01489, // Mill Lower Row 2 | ||
| 210 | 0x0148A, // Mill Lower Row 3 | ||
| 211 | 0x014D9, // Mill Lower Row 4 | ||
| 212 | 0x014E7, // Mill Lower Row 5 | ||
| 213 | 0x014E8, // Mill Lower Row 6 | ||
| 214 | 0x00557, // Mill Upper Row 1 | ||
| 215 | 0x005F1, // Mill Upper Row 2 | ||
| 216 | 0x00620, // Mill Upper Row 3 | ||
| 217 | 0x009F5, // Mill Upper Row 4 | ||
| 218 | 0x0146C, // Mill Upper Row 5 | ||
| 219 | 0x3C12D, // Mill Upper Row 6 | ||
| 220 | 0x03686, // Mill Upper Row 7 | ||
| 221 | 0x014E9, // Mill Upper Row 8 | ||
| 222 | 0x0367C, // Mill Control Room 1 | ||
| 223 | 0x3C125, // Mill Control Room 2 | ||
| 224 | 0x03677, // Mill Stairs Control | ||
| 225 | 0x17CF0, // Mill Discard | ||
| 226 | 0x03612, // Quarry Laser | ||
| 227 | 0x021D5, // Boathouse Ramp Activation Shapers | ||
| 228 | 0x034D4, // Boathouse Ramp Activation Stars | ||
| 229 | 0x021B3, // Boathouse Erasers and Shapers 1 | ||
| 230 | 0x021B4, // Boathouse Erasers and Shapers 2 | ||
| 231 | 0x021B0, // Boathouse Erasers and Shapers 3 | ||
| 232 | 0x021AF, // Boathouse Erasers and Shapers 4 | ||
| 233 | 0x021AE, // Boathouse Erasers and Shapers 5 | ||
| 234 | 0x021B5, // Boathouse Erasers and Stars 1 | ||
| 235 | 0x021B6, // Boathouse Erasers and Stars 2 | ||
| 236 | 0x021B7, // Boathouse Erasers and Stars 3 | ||
| 237 | 0x021BB, // Boathouse Erasers and Stars 4 | ||
| 238 | 0x09DB5, // Boathouse Erasers and Stars 5 | ||
| 239 | 0x09DB1, // Boathouse Erasers and Stars 6 | ||
| 240 | 0x3C124, // Boathouse Erasers and Stars 7 | ||
| 241 | 0x09DB3, // Boathouse Erasers Shapers and Stars 1 | ||
| 242 | 0x09DB4, // Boathouse Erasers Shapers and Stars 2 | ||
| 243 | 0x0A3CB, // Boathouse Erasers Shapers and Stars 3 | ||
| 244 | 0x0A3CC, // Boathouse Erasers Shapers and Stars 4 | ||
| 245 | 0x0A3D0, // Boathouse Erasers Shapers and Stars 5 | ||
| 246 | 0x09E57, // Quarry Entry Gate 1 | ||
| 247 | 0x17C09, // Quarry Entry Gate 2 | ||
| 248 | 0x0288C, // Treehouse Door 1 | ||
| 249 | 0x02886, // Treehouse Door 2 | ||
| 250 | 0x17D72, // Treehouse Yellow 1 | ||
| 251 | 0x17D8F, // Treehouse Yellow 2 | ||
| 252 | 0x17D74, // Treehouse Yellow 3 | ||
| 253 | 0x17DAC, // Treehouse Yellow 4 | ||
| 254 | 0x17D9E, // Treehouse Yellow 5 | ||
| 255 | 0x17DB9, // Treehouse Yellow 6 | ||
| 256 | 0x17D9C, // Treehouse Yellow 7 | ||
| 257 | 0x17DC2, // Treehouse Yellow 8 | ||
| 258 | 0x17DC4, // Treehouse Yellow 9 | ||
| 259 | 0x0A182, // Treehouse Door 3 | ||
| 260 | 0x17DC8, // Treehouse First Purple 1 | ||
| 261 | 0x17DC7, // Treehouse First Purple 2 | ||
| 262 | 0x17CE4, // Treehouse First Purple 3 | ||
| 263 | 0x17D2D, // Treehouse First Purple 4 | ||
| 264 | 0x17D6C, // Treehouse First Purple 5 | ||
| 265 | 0x17D9B, // Treehouse Second Purple 1 | ||
| 266 | 0x17D99, // Treehouse Second Purple 2 | ||
| 267 | 0x17DAA, // Treehouse Second Purple 3 | ||
| 268 | 0x17D97, // Treehouse Second Purple 4 | ||
| 269 | 0x17BDF, // Treehouse Second Purple 5 | ||
| 270 | 0x17D91, // Treehouse Second Purple 6 | ||
| 271 | 0x17DC6, // Treehouse Second Purple 7 | ||
| 272 | 0x17DB3, // Treehouse Left Orange 1 | ||
| 273 | 0x17DB5, // Treehouse Left Orange 2 | ||
| 274 | 0x17DB6, // Treehouse Left Orange 3 | ||
| 275 | 0x17DC0, // Treehouse Left Orange 4 | ||
| 276 | 0x17DD7, // Treehouse Left Orange 5 | ||
| 277 | 0x17DD9, // Treehouse Left Orange 6 | ||
| 278 | 0x17DB8, // Treehouse Left Orange 7 | ||
| 279 | 0x17DDC, // Treehouse Left Orange 8 | ||
| 280 | 0x17DDE, // Treehouse Left Orange 10 | ||
| 281 | 0x17DE3, // Treehouse Left Orange 11 | ||
| 282 | 0x17DEC, // Treehouse Left Orange 12 | ||
| 283 | 0x17DAE, // Treehouse Left Orange 13 | ||
| 284 | 0x17DB0, // Treehouse Left Orange 14 | ||
| 285 | 0x17DDB, // Treehouse Left Orange 15 | ||
| 286 | 0x17D88, // Treehouse Right Orange 1 | ||
| 287 | 0x17DB4, // Treehouse Right Orange 2 | ||
| 288 | 0x17D8C, // Treehouse Right Orange 3 | ||
| 289 | 0x17DCD, // Treehouse Right Orange 5 | ||
| 290 | 0x17DB2, // Treehouse Right Orange 6 | ||
| 291 | 0x17DCC, // Treehouse Right Orange 7 | ||
| 292 | 0x17DCA, // Treehouse Right Orange 8 | ||
| 293 | 0x17D8E, // Treehouse Right Orange 9 | ||
| 294 | 0x17DB1, // Treehouse Right Orange 11 | ||
| 295 | 0x17DA2, // Treehouse Right Orange 12 | ||
| 296 | 0x17E3C, // Treehouse Green 1 | ||
| 297 | 0x17E4D, // Treehouse Green 2 | ||
| 298 | 0x17E4F, // Treehouse Green 3 | ||
| 299 | 0x17E5B, // Treehouse Green 5 | ||
| 300 | 0x17E5F, // Treehouse Green 6 | ||
| 301 | 0x17E61, // Treehouse Green 7 | ||
| 302 | 0x17FA9, // Treehouse Green Bridge Discard | ||
| 303 | 0x17FA0, // Treehouse Laser Discard | ||
| 304 | 0x00139, // Keep Hedges 1 | ||
| 305 | 0x019DC, // Keep Hedges 2 | ||
| 306 | 0x019E7, // Keep Hedges 3 | ||
| 307 | 0x01A0F, // Keep Hedges 4 | ||
| 308 | 0x0360E, // Keep Front Laser | ||
| 309 | 0x03317, // Keep Back Laser | ||
| 310 | 0x17D27, // Keep Discard | ||
| 311 | 0x17D28, // Shipwreck Discard | ||
| 312 | 0x00AFB, // Shipwreck Vault | ||
| 313 | 0x2899C, // Town 25 Dots 1 | ||
| 314 | 0x28A33, // Town 25 Dots 2 | ||
| 315 | 0x28ABF, // Town 25 Dots 3 | ||
| 316 | 0x28AC0, // Town 25 Dots 4 | ||
| 317 | 0x28AC1, // Town 25 Dots 5 | ||
| 318 | 0x28938, // Town Apple Tree | ||
| 319 | 0x28AC7, // Town Blue 1 | ||
| 320 | 0x28AC8, // Town Blue 2 | ||
| 321 | 0x28ACA, // Town Blue 3 | ||
| 322 | 0x28ACB, // Town Blue 4 | ||
| 323 | 0x28ACC, // Town Blue 5 | ||
| 324 | 0x28A0D, // Town Church Stars | ||
| 325 | 0x28AD9, // Town Eraser | ||
| 326 | 0x28998, // Town Green Door | ||
| 327 | 0x0A0C8, // Town Orange Crate | ||
| 328 | 0x17D01, // Town Orange Crate Discard | ||
| 329 | 0x03C08, // Town RGB Stars | ||
| 330 | 0x03C0C, // Town RGB Stones | ||
| 331 | 0x17C71, // Town Rooftop Discard | ||
| 332 | 0x17F5F, // Town Windmill Door | ||
| 333 | 0x17F89, // Theater Entrance | ||
| 334 | 0x17CF7, // Theater Discard | ||
| 335 | 0x33AB2, // Theater Corona Exit | ||
| 336 | 0x0A168, // Theater Sun Exit | ||
| 337 | 0x00B10, // Monastery Left Door | ||
| 338 | 0x00C92, // Monastery Right Door | ||
| 339 | 0x17C2E, // Bunker Entry Door | ||
| 340 | 0x0056E, // Swamp Entry | ||
| 341 | 0x00469, // Swamp Tutorial 1 | ||
| 342 | 0x00472, // Swamp Tutorial 2 | ||
| 343 | 0x00262, // Swamp Tutorial 3 | ||
| 344 | 0x00474, // Swamp Tutorial 4 | ||
| 345 | 0x00553, // Swamp Tutorial 5 | ||
| 346 | 0x0056F, // Swamp Tutorial 6 | ||
| 347 | 0x00390, // Swamp Tutorial 7 | ||
| 348 | 0x010CA, // Swamp Tutorial 8 | ||
| 349 | 0x00983, // Swamp Tutorial 9 | ||
| 350 | 0x00984, // Swamp Tutorial 10 | ||
| 351 | 0x00986, // Swamp Tutorial 11 | ||
| 352 | 0x00985, // Swamp Tutorial 12 | ||
| 353 | 0x00987, // Swamp Tutorial 13 | ||
| 354 | 0x181A9, // Swamp Tutorial 14 | ||
| 355 | 0x00982, // Swamp Red 1 | ||
| 356 | 0x0097F, // Swamp Red 2 | ||
| 357 | 0x0098F, // Swamp Red 3 | ||
| 358 | 0x00990, // Swamp Red 4 | ||
| 359 | 0x17C0D, // Swamp Red Shortcut 1 | ||
| 360 | 0x17C0E, // Swamp Red Shortcut 2 | ||
| 361 | 0x00999, // Swamp Discontinuous 1 | ||
| 362 | 0x0099D, // Swamp Discontinuous 2 | ||
| 363 | 0x009A0, // Swamp Discontinuous 3 | ||
| 364 | 0x009A1, // Swamp Discontinuous 4 | ||
| 365 | 0x00007, // Swamp Rotation Tutorial 1 | ||
| 366 | 0x00008, // Swamp Rotation Tutorial 2 | ||
| 367 | 0x00009, // Swamp Rotation Tutorial 3 | ||
| 368 | 0x0000A, // Swamp Rotation Tutorial 4 | ||
| 369 | 0x009AB, // Swamp Blue Underwater 1 | ||
| 370 | 0x009AD, // Swamp Blue Underwater 2 | ||
| 371 | 0x009AE, // Swamp Blue Underwater 3 | ||
| 372 | 0x009AF, // Swamp Blue Underwater 4 | ||
| 373 | 0x00006, // Swamp Blue Underwater 5 | ||
| 374 | 0x003B2, // Swamp Rotation Advanced 1 | ||
| 375 | 0x00A1E, // Swamp Rotation Advanced 2 | ||
| 376 | 0x00C2E, // Swamp Rotation Advanced 3 | ||
| 377 | 0x00E3A, // Swamp Rotation Advanced 4 | ||
| 378 | 0x009A6, // Swamp Purple Tetris | ||
| 379 | 0x00002, // Swamp Teal Underwater 1 | ||
| 380 | 0x00004, // Swamp Teal Underwater 2 | ||
| 381 | 0x00005, // Swamp Teal Underwater 3 | ||
| 382 | 0x013E6, // Swamp Teal Underwater 4 | ||
| 383 | 0x00596, // Swamp Teal Underwater 5 | ||
| 384 | 0x00001, // Swamp Red Underwater 1 | ||
| 385 | 0x014D2, // Swamp Red Underwater 2 | ||
| 386 | 0x014D4, // Swamp Red Underwater 3 | ||
| 387 | 0x014D1, // Swamp Red Underwater 4 | ||
| 388 | 0x17C05, // Swamp Laser Shortcut 1 | ||
| 389 | 0x17C02, // Swamp Laser Shortcut 2 | ||
| 390 | 0x17F9B, // Jungle Discard | ||
| 391 | 0x09E73, // Mountain 1 Orange 1 | ||
| 392 | 0x09E75, // Mountain 1 Orange 2 | ||
| 393 | 0x09E78, // Mountain 1 Orange 3 | ||
| 394 | 0x09E79, // Mountain 1 Orange 4 | ||
| 395 | 0x09E6C, // Mountain 1 Orange 5 | ||
| 396 | 0x09E6F, // Mountain 1 Orange 6 | ||
| 397 | 0x09E6B, // Mountain 1 Orange 7 | ||
| 398 | 0x09EAD, // Mountain 1 Purple 1 | ||
| 399 | 0x09EAF, // Mountain 1 Purple 2 | ||
| 400 | 0x09E7A, // Mountain 1 Green 1 | ||
| 401 | 0x09E71, // Mountain 1 Green 2 | ||
| 402 | 0x09E72, // Mountain 1 Green 3 | ||
| 403 | 0x09E69, // Mountain 1 Green 4 | ||
| 404 | 0x09E7B, // Mountain 1 Green 5 | ||
| 405 | 0x09FD3, // Mountain 2 Rainbow 1 | ||
| 406 | 0x09FD4, // Mountain 2 Rainbow 2 | ||
| 407 | 0x09FD6, // Mountain 2 Rainbow 3 | ||
| 408 | 0x09FD7, // Mountain 2 Rainbow 4 | ||
| 409 | 0x17F93, // Mountain 2 Discard | ||
| 410 | 0x17FA2, // Mountain 3 Secret Door | ||
| 411 | 0x17C42, // Mountainside Discard | ||
| 412 | 0x002A6, // Mountainside Vault | ||
| 413 | 0x0042D, // Mountaintop River | ||
| 414 | 0x00FF8, // UTM Entrance Door | ||
| 415 | 0x0A16B, // UTM Green Dots 1 | ||
| 416 | 0x0A2CE, // UTM Green Dots 2 | ||
| 417 | 0x0A2D7, // UTM Green Dots 3 | ||
| 418 | 0x0A2DD, // UTM Green Dots 4 | ||
| 419 | 0x0A2EA, // UTM Green Dots 5 | ||
| 420 | 0x17FB9, // UTM Green Dots 6 | ||
| 421 | 0x0008F, // UTM Invisible Dots 1 | ||
| 422 | 0x0006B, // UTM Invisible Dots 2 | ||
| 423 | 0x0008B, // UTM Invisible Dots 3 | ||
| 424 | 0x0008C, // UTM Invisible Dots 4 | ||
| 425 | 0x0008A, // UTM Invisible Dots 5 | ||
| 426 | 0x00089, // UTM Invisible Dots 6 | ||
| 427 | 0x0006A, // UTM Invisible Dots 7 | ||
| 428 | 0x0006C, // UTM Invisible Dots 8 | ||
| 429 | 0x00027, // UTM Invisible Dots Symmetry 1 | ||
| 430 | 0x00028, // UTM Invisible Dots Symmetry 2 | ||
| 431 | 0x00029, // UTM Invisible Dots Symmetry 3 | ||
| 432 | 0x021D7, // UTM Mountainside Shortcut | ||
| 433 | 0x00B71, // UTM Quarry | ||
| 434 | 0x01A31, // UTM Rainbow | ||
| 435 | 0x32962, // UTM Swamp | ||
| 436 | 0x32966, // UTM Treehouse | ||
| 437 | 0x17CF2, // UTM Waterfall Shortcut | ||
| 438 | 0x00A72, // UTM Blue Cave In | ||
| 439 | 0x009A4, // UTM Blue Discontinuous | ||
| 440 | 0x018A0, // UTM Blue Easy Symmetry | ||
| 441 | 0x01A0D, // UTM Blue Hard Symmetry | ||
| 442 | 0x008B8, // UTM Blue Left 1 | ||
| 443 | 0x00973, // UTM Blue Left 2 | ||
| 444 | 0x0097B, // UTM Blue Left 3 | ||
| 445 | 0x0097D, // UTM Blue Left 4 | ||
| 446 | 0x0097E, // UTM Blue Left 5 | ||
| 447 | 0x00994, // UTM Blue Right Far 1 | ||
| 448 | 0x334D5, // UTM Blue Right Far 2 | ||
| 449 | 0x00995, // UTM Blue Right Far 3 | ||
| 450 | 0x00996, // UTM Blue Right Far 4 | ||
| 451 | 0x00998, // UTM Blue Right Far 5 | ||
| 452 | 0x00190, // UTM Blue Right Near 1 | ||
| 453 | 0x00558, // UTM Blue Right Near 2 | ||
| 454 | 0x00567, // UTM Blue Right Near 3 | ||
| 455 | 0x006FE, // UTM Blue Right Near 4 | ||
| 456 | 0x0A16E, // UTM Challenge Entrance | ||
| 457 | 0x039B4, // Tunnels Theater Catwalk | ||
| 458 | 0x09E85, // Tunnels Town Shortcut | ||
| 459 | }; | ||
| 460 | |||
| 461 | std::vector<int> shadowsPanels = { | ||
| 462 | 0x198B5, // Shadows Tutorial 1 | ||
| 463 | 0x198BD, // Shadows Tutorial 2 | ||
| 464 | 0x198BF, // Shadows Tutorial 3 | ||
| 465 | 0x19771, // Shadows Tutorial 4 | ||
| 466 | 0x0A8DC, // Shadows Tutorial 5 | ||
| 467 | 0x0AC74, // Shadows Tutorial 6 | ||
| 468 | 0x0AC7A, // Shadows Tutorial 7 | ||
| 469 | 0x0A8E0, // Shadows Tutorial 8 | ||
| 470 | 0x386FA, // Shadows Avoid 1 | ||
| 471 | 0x1C33F, // Shadows Avoid 2 | ||
| 472 | 0x196E2, // Shadows Avoid 3 | ||
| 473 | 0x1972A, // Shadows Avoid 4 | ||
| 474 | 0x19809, // Shadows Avoid 5 | ||
| 475 | 0x19806, // Shadows Avoid 6 | ||
| 476 | 0x196F8, // Shadows Avoid 7 | ||
| 477 | 0x1972F, // Shadows Avoid 8 | ||
| 478 | 0x19797, // Shadows Follow 1 | ||
| 479 | 0x1979A, // Shadows Follow 2 | ||
| 480 | 0x197E0, // Shadows Follow 3 | ||
| 481 | 0x197E8, // Shadows Follow 4 | ||
| 482 | 0x197E5, // Shadows Follow 5 | ||
| 483 | 0x19650, // Shadows Laser | ||
| 484 | }; | ||
| 485 | |||
| 486 | std::vector<int> monasteryPanels = { | ||
| 487 | 0x00B10, // Monastery Left Door | ||
| 488 | 0x00290, // Monastery Exterior 1 | ||
| 489 | 0x00C92, // Monastery Right Door | ||
| 490 | 0x00038, // Monastery Exterior 2 | ||
| 491 | 0x00037, // Monastery Exterior 3 | ||
| 492 | // 0x09D9B, // Monastery Bonsai | ||
| 493 | 0x193A7, // Monastery Interior 1 | ||
| 494 | 0x193AA, // Monastery Interior 2 | ||
| 495 | 0x193AB, // Monastery Interior 3 | ||
| 496 | 0x193A6, // Monastery Interior 4 | ||
| 497 | // 0x03713, // Monastery Shortcut | ||
| 498 | 0x17CA4, // Monastery Laser | ||
| 499 | }; | ||
| 500 | |||
| 501 | std::vector<int> bunkerPanels = { | ||
| 502 | 0x09F7D, // Bunker Tutorial 1 | ||
| 503 | 0x09FDC, // Bunker Tutorial 2 | ||
| 504 | 0x09FF7, // Bunker Tutorial 3 | ||
| 505 | 0x09F82, // Bunker Tutorial 4 | ||
| 506 | 0x09FF8, // Bunker Tutorial 5 | ||
| 507 | 0x09D9F, // Bunker Advanced 1 | ||
| 508 | 0x09DA1, // Bunker Advanced 2 | ||
| 509 | 0x09DA2, // Bunker Advanced 3 | ||
| 510 | 0x09DAF, // Bunker Advanced 4 | ||
| 511 | // 0x0A099, // Bunker Glass Door | ||
| 512 | 0x0A010, // Bunker Glass 1 | ||
| 513 | 0x0A01B, // Bunker Glass 2 | ||
| 514 | 0x0A01F, // Bunker Glass 3 | ||
| 515 | 0x17E63, // Bunker Ultraviolet 1 | ||
| 516 | 0x17E67, // Bunker Ultraviolet 2 | ||
| 517 | 0x34BC5, // Bunker Open Ultraviolet | ||
| 518 | 0x34BC6, // Bunker Close Ultraviolet | ||
| 519 | 0x0A079, // Bunker Elevator | ||
| 520 | }; | ||
| 521 | |||
| 522 | std::vector<int> junglePanels = { | ||
| 523 | 0x002C4, // Jungle Waves 1 | ||
| 524 | 0x00767, // Jungle Waves 2 | ||
| 525 | 0x002C6, // Jungle Waves 3 | ||
| 526 | 0x0070E, // Jungle Waves 4 | ||
| 527 | 0x0070F, // Jungle Waves 5 | ||
| 528 | 0x0087D, // Jungle Waves 6 | ||
| 529 | 0x002C7, // Jungle Waves 7 | ||
| 530 | // 0x17CAB, // Jungle Pop-up Wall | ||
| 531 | 0x0026D, // Jungle Dots 1 | ||
| 532 | 0x0026E, // Jungle Dots 2 | ||
| 533 | 0x0026F, // Jungle Dots 3 | ||
| 534 | 0x00C3F, // Jungle Dots 4 | ||
| 535 | 0x00C41, // Jungle Dots 5 | ||
| 536 | 0x014B2, // Jungle Dots 6 | ||
| 537 | 0x03616, // Jungle Laser | ||
| 538 | }; | ||
| 539 | |||
| 540 | // There might be something to do with these, I haven't decided yet. | ||
| 541 | std::vector<int> nothingPanels = { | ||
| 542 | // Doors & Shortcuts & Shortcut doors & Door controls | ||
| 543 | 0x0C339, // Desert Surface Door | ||
| 544 | 0x0A249, // Desert Pond Exit Door | ||
| 545 | 0x275ED, // Mill EP Door | ||
| 546 | 0x17CAC, // Mill Stairs Shortcut Door | ||
| 547 | 0x38663, // Boathouse Shortcut | ||
| 548 | 0x09E49, // Keep Shadows Shortcut | ||
| 549 | 0x0361B, // Keep Tower Shortcut | ||
| 550 | 0x334DC, // Shadows Inner Door Control | ||
| 551 | 0x334DB, // Shadows Outer Door Control | ||
| 552 | 0x2700B, // Treehouse Exterior Door Control | ||
| 553 | 0x17CBC, // Treehouse Interior Door Control | ||
| 554 | 0x337FA, // Jungle Shortcut | ||
| 555 | |||
| 556 | // Controls (?) | ||
| 557 | 0x09FA0, // Desert Surface 3 Control | ||
| 558 | 0x09F86, // Desert Surface 8 Control | ||
| 559 | 0x1C2DF, // Desert Flood Control Lower Far Left | ||
| 560 | 0x1831E, // Desert Flood Control Lower Far Right | ||
| 561 | 0x1C260, // Desert Flood Control Lower Near Left | ||
| 562 | 0x1831C, // Desert Flood Control Lower Near Right | ||
| 563 | 0x1C2F3, // Desert Flood Control Raise Far Left | ||
| 564 | 0x1831D, // Desert Flood Control Raise Far Right | ||
| 565 | 0x1C2B1, // Desert Flood Control Raise Near Left | ||
| 566 | 0x1831B, // Desert Flood Control Raise Near Right | ||
| 567 | 0x0A015, // Desert Final Far Control | ||
| 568 | 0x03678, // Mill Lower Ramp Contol | ||
| 569 | 0x03679, // Mill Lower Lift Control | ||
| 570 | 0x03675, // Mill Upper Lift Control | ||
| 571 | 0x03676, // Mill Upper Ramp Control | ||
| 572 | 0x03852, // Boathouse Ramp Angle Control | ||
| 573 | 0x03858, // Boathouse Ramp Position Control | ||
| 574 | 0x275FA, // Boathouse Hook Control | ||
| 575 | 0x037FF, // Treehouse Drawbridge Control | ||
| 576 | 0x09F98, // Town Laser Redirect Control | ||
| 577 | 0x334D8, // Town RGB Light Control | ||
| 578 | 0x17E2B, // Swamp Flood Gate Control | ||
| 579 | 0x00609, // Swamp Surface Sliding Bridge Control | ||
| 580 | 0x18488, // Swamp Underwater Sliding Bridge Control | ||
| 581 | 0x17C0A, // Swamp Island Control 1 | ||
| 582 | 0x17E07, // Swamp Island Control 2 | ||
| 583 | 0x181F5, // Swamp Rotating Bridge Control | ||
| 584 | |||
| 585 | // Vault Boxes | ||
| 586 | 0x03481, // Outside Tutorial Vault Box | ||
| 587 | 0x0339E, // Desert Vault Box | ||
| 588 | 0x03535, // Shipwreck Vault Box | ||
| 589 | 0x03702, // Jungle Vault Box | ||
| 590 | 0x03542, // Mountainside Vault Box | ||
| 591 | 0x2FAF6, // Tunnels Vault Box | ||
| 592 | |||
| 593 | // Boat Summons | ||
| 594 | 0x17CC8, // Glass Factory Summon Boat | ||
| 595 | 0x17CA6, // Boathouse Summon Boat | ||
| 596 | 0x17C95, // Treehouse Summon Boat | ||
| 597 | 0x0A054, // Town Summon Boat | ||
| 598 | 0x09DB8, // Swamp Summon Boat | ||
| 599 | 0x17CDF, // Jungle Summon Boat | ||
| 600 | |||
| 601 | // Identical sets | ||
| 602 | 0x00143, // Orchard Apple Tree 1 | ||
| 603 | 0x0003B, // Orchard Apple Tree 2 | ||
| 604 | 0x00055, // Orchard Apple Tree 3 | ||
| 605 | 0x032F7, // Orchard Apple Tree 4 | ||
| 606 | 0x032FF, // Orchard Apple Tree 5 | ||
| 607 | 0x009B8, // Symmetry Island Transparent 1 | ||
| 608 | 0x003E8, // Symmetry Island Transparent 2 | ||
| 609 | 0x00A15, // Symmetry Island Transparent 3 | ||
| 610 | 0x00B53, // Symmetry Island Transparent 4 | ||
| 611 | 0x00B8D, // Symmetry Island Transparent 5 | ||
| 612 | |||
| 613 | // Misc | ||
| 614 | 0x03629, // Tutorial Gate Open | ||
| 615 | 0x09FAA, // Desert Lightswitch | ||
| 616 | 0x0C335, // Tutorial Pillar | ||
| 617 | 0x0C373, // Tutorial Patio floor | ||
| 618 | 0x1C349, // Symmetry Island Door 2 - Collision fails here, sadly | ||
| 619 | 0x18076, // Desert Flood Exit - I am doing something with this -- but it's a very unique panel. | ||
| 620 | 0x0A15C, // Desert Final Left Convex | ||
| 621 | 0x09FFF, // Desert Final Left Concave | ||
| 622 | 0x0A15F, // Desert Final Near | ||
| 623 | 0x033EA, // Keep Yellow Pressure Plates | ||
| 624 | 0x0A3A8, // Keep Yellow Reset | ||
| 625 | 0x01BE9, // Keep Purple Pressure Plates | ||
| 626 | 0x0A3B9, // Keep Purple Reset | ||
| 627 | 0x01CD3, // Keep Green Pressure Plates | ||
| 628 | 0x0A3BB, // Keep Green Reset | ||
| 629 | 0x01D3F, // Keep Blue Pressure Plates | ||
| 630 | 0x0A3AD, // Keep Blue Reset | ||
| 631 | 0x2896A, // Town Bridge | ||
| 632 | 0x28A69, // Town Lattice | ||
| 633 | 0x28A79, // Town Maze | ||
| 634 | 0x28B39, // Town Red Hexagonal | ||
| 635 | 0x034E3, // Town Soundproof Dots | ||
| 636 | 0x034E4, // Town Soundproof Waves | ||
| 637 | 0x079DF, // Town Triple | ||
| 638 | 0x00815, // Theater Video Input | ||
| 639 | 0x03553, // Theater Tutorial Video | ||
| 640 | 0x03552, // Theater Desert Video | ||
| 641 | 0x0354E, // Theater Jungle Video | ||
| 642 | 0x03549, // Theater Challenge Video | ||
| 643 | 0x0354F, // Theater Shipwreck Video | ||
| 644 | 0x03545, // Theater Mountain Video | ||
| 645 | 0x18590, // Town Transparent | ||
| 646 | 0x28AE3, // Town Wire | ||
| 647 | |||
| 648 | |||
| 649 | 0x09E39, // Mountain 1 Purple Pathway | ||
| 650 | // 0x33AF5, // Mountain 1 Blue 1 | ||
| 651 | // 0x33AF7, // Mountain 1 Blue 2 | ||
| 652 | // 0x09F6E, // Mountain 1 Blue 3 | ||
| 653 | // 0x09FD8, // Mountain 2 Rainbow 5 | ||
| 654 | 0x09E86, // Mountain 2 Blue Pathway | ||
| 655 | 0x09ED8, // Mountain 2 Orange Pathway | ||
| 656 | 0x09F8E, // Mountain 3 Near Right Floor | ||
| 657 | 0x09FC1, // Mountain 3 Near Left Floor | ||
| 658 | 0x09F01, // Mountain 3 Far Right Floor | ||
| 659 | 0x09EFF, // Mountain 3 Far Left Floor | ||
| 660 | 0x09FDA, // Mountain 3 Giant Floor | ||
| 661 | // 0x01983, // Mountain 3 Left Peekaboo | ||
| 662 | // 0x01987, // Mountain 3 Right Peekaboo | ||
| 663 | // 0x3D9A6, // Mountain 3 Left Close Door | ||
| 664 | // 0x3D9A7, // Mountain 3 Right Close Door | ||
| 665 | // 0x3D9AA, // Mountain 3 Left Activate Elevator | ||
| 666 | // 0x3D9A8, // Mountain 3 Right Activate Elevator | ||
| 667 | // 0x3D9A9, // Mountain 3 Launch Elevator | ||
| 668 | // 0x3C113, // Mountain 3 Left Open Door | ||
| 669 | // 0x3C114, // Mountain 3 Right Open Door | ||
| 670 | 0x09F7F, // Mountaintop Laser Box | ||
| 671 | 0x17C34, // Mountaintop Perspective | ||
| 672 | // 0x334E1, // UTM Secret Door Control | ||
| 673 | // 0x2773D, // Tunnels Desert Shortcut | ||
| 674 | // 0x27732, // Tunnels Theater Shortcut | ||
| 675 | // 0x0A099, // Bunker Glass Door | ||
| 676 | // 0x15ADD, // Jungle Vault | ||
| 677 | // 0x17CAA, // Jungle Courtyard Gate | ||
| 678 | 0x0005C, // Glass Factory Vertical Symmetry 5 | ||
| 679 | 0x17C31, // Desert Final Transparent | ||
| 680 | 0x19650, // Shadows Laser | ||
| 681 | }; | ||
| diff --git a/WitnessRandomizer/WitnessRandomizer.cpp b/WitnessRandomizer/WitnessRandomizer.cpp deleted file mode 100644 index cf98a3a..0000000 --- a/WitnessRandomizer/WitnessRandomizer.cpp +++ /dev/null | |||
| @@ -1,251 +0,0 @@ | |||
| 1 | /* | ||
| 2 | * TODO: Split out main() logic into another file, and move into separate functions for easier testing. Then write tests. | ||
| 3 | * BUGS: | ||
| 4 | * Shipwreck vault fails, possibly because of dot_reflection? Sometimes? | ||
| 5 | * Treehouse pivots *should* work, but I need to not copy style_flags. | ||
| 6 | This seems to cause crashes when pivots appear elsewhere in the world. | ||
| 7 | * Some panels are impossible casually: (idc, I think) | ||
| 8 | ** Town Stars, Invisible dots | ||
| 9 | * Shadows burn marks are not appearing | ||
| 10 | * Something is wrong with jungle re: softlocks | ||
| 11 | * FEATURES: | ||
| 12 | * SWAP_TARGETS should still require the full panel sequence (and have ways to prevent softlocks?) | ||
| 13 | ** Think about: Jungle | ||
| 14 | ** Hard: Monastery | ||
| 15 | ** Do: Challenge | ||
| 16 | * Randomize audio logs | ||
| 17 | * Swap sounds in jungle (along with panels) -- maybe impossible | ||
| 18 | * Make orange 7 (all of oranges?) hard. Like big = hard. | ||
| 19 | * Start the game if it isn't running? | ||
| 20 | * UI for the randomizer :( | ||
| 21 | * Increase odds of mountain oranges garbage on other panels? | ||
| 22 | */ | ||
| 23 | #include "Memory.h" | ||
| 24 | #include "WitnessRandomizer.h" | ||
| 25 | #include "Panels.h" | ||
| 26 | #include <string> | ||
| 27 | #include <iostream> | ||
| 28 | #include <numeric> | ||
| 29 | #include <chrono> | ||
| 30 | |||
| 31 | template <class T> | ||
| 32 | size_t find(const std::vector<T> &data, T search, size_t startIndex = 0) { | ||
| 33 | for (size_t i=startIndex ; i<data.size(); i++) { | ||
| 34 | if (data[i] == search) return i; | ||
| 35 | } | ||
| 36 | std::cout << "Couldn't find " << search << " in data!" << std::endl; | ||
| 37 | exit(-1); | ||
| 38 | } | ||
| 39 | |||
| 40 | int main(int argc, char** argv) | ||
| 41 | { | ||
| 42 | WitnessRandomizer randomizer = WitnessRandomizer(); | ||
| 43 | |||
| 44 | if (argc == 2) { | ||
| 45 | srand(atoi(argv[1])); // Seed from the command line | ||
| 46 | } else { | ||
| 47 | srand(static_cast<unsigned int>(time(nullptr))); | ||
| 48 | int seed = rand() % (1 << 16); // Seed from the time in milliseconds | ||
| 49 | std::cout << "Selected seed: " << seed << std::endl; | ||
| 50 | srand(seed); | ||
| 51 | } | ||
| 52 | |||
| 53 | // Content swaps -- must happen before squarePanels | ||
| 54 | randomizer.Randomize(tallUpDownPanels, SWAP_LINES | SWAP_STYLE); | ||
| 55 | randomizer.Randomize(upDownPanels, SWAP_LINES | SWAP_STYLE); | ||
| 56 | randomizer.Randomize(leftForwardRightPanels, SWAP_LINES); | ||
| 57 | |||
| 58 | randomizer.Randomize(squarePanels, SWAP_LINES | SWAP_STYLE); | ||
| 59 | |||
| 60 | // Frame swaps -- must happen after squarePanels | ||
| 61 | randomizer.Randomize(burnablePanels, SWAP_LINES | SWAP_STYLE); | ||
| 62 | |||
| 63 | // Target swaps, can happen whenever | ||
| 64 | randomizer.Randomize(lasers, SWAP_TARGETS); | ||
| 65 | // Read the target of keep front laser, and write it to keep back laser. | ||
| 66 | std::vector<int> keepFrontLaserTarget = randomizer.ReadPanelData<int>(0x0360E, TARGET, 1); | ||
| 67 | randomizer.WritePanelData<int>(0x03317, TARGET, keepFrontLaserTarget); | ||
| 68 | |||
| 69 | std::vector<int> randomOrder; | ||
| 70 | |||
| 71 | /* Jungle | ||
| 72 | randomOrder = std::vector(junglePanels.size(), 0); | ||
| 73 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 74 | // Randomize Waves 2-7 | ||
| 75 | // Waves 1 cannot be randomized, since no other panel can start on | ||
| 76 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 1, 7); | ||
| 77 | // Randomize Pitches 1-6 onto themselves | ||
| 78 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 7, 13); | ||
| 79 | randomizer.ReassignTargets(junglePanels, randomOrder); | ||
| 80 | */ | ||
| 81 | |||
| 82 | /* Bunker */ | ||
| 83 | randomOrder = std::vector(bunkerPanels.size(), 0); | ||
| 84 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 85 | // Randomize Tutorial 2-Advanced Tutorial 4 + Glass 1 | ||
| 86 | // Tutorial 1 cannot be randomized, since no other panel can start on | ||
| 87 | // Glass 1 will become door + glass 1, due to the targetting system | ||
| 88 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 1, 10); | ||
| 89 | // Randomize Glass 1-3 into everything after the door | ||
| 90 | const size_t glassDoorIndex = find(randomOrder, 9) + 1; | ||
| 91 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, glassDoorIndex, 12); | ||
| 92 | randomizer.ReassignTargets(bunkerPanels, randomOrder); | ||
| 93 | |||
| 94 | /* Shadows */ | ||
| 95 | randomOrder = std::vector(shadowsPanels.size(), 0); | ||
| 96 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 97 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 0, 8); // Tutorial | ||
| 98 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 8, 16); // Avoid | ||
| 99 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 16, 21); // Follow | ||
| 100 | randomizer.ReassignTargets(shadowsPanels, randomOrder); | ||
| 101 | // Turn off original starting panel | ||
| 102 | randomizer.WritePanelData<float>(shadowsPanels[0], POWER, {0.0f, 0.0f}); | ||
| 103 | // Turn on new starting panel | ||
| 104 | randomizer.WritePanelData<float>(shadowsPanels[randomOrder[0]], POWER, {1.0f, 1.0f}); | ||
| 105 | |||
| 106 | /* Monastery | ||
| 107 | randomOrder = std::vector(monasteryPanels.size(), 0); | ||
| 108 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 109 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 2, 6); // outer 2 & 3, inner 1 | ||
| 110 | // Once outer 3 and right door are solved, inner 2-4 are accessible | ||
| 111 | int innerPanelsIndex = max(find(randomOrder, 2), find(randomOrder, 4)); | ||
| 112 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, innerPanelsIndex, 9); // Inner 2-4 | ||
| 113 | |||
| 114 | randomizer.ReassignTargets(monasteryPanels, randomOrder); | ||
| 115 | */ | ||
| 116 | } | ||
| 117 | |||
| 118 | WitnessRandomizer::WitnessRandomizer() | ||
| 119 | { | ||
| 120 | // Turn off desert surface 8 | ||
| 121 | WritePanelData<float>(0x09F94, POWER, {0.0, 0.0}); | ||
| 122 | // Turn off desert flood final | ||
| 123 | WritePanelData<float>(0x18076, POWER, {0.0, 0.0}); | ||
| 124 | // Change desert floating target to desert flood final | ||
| 125 | WritePanelData<int>(0x17ECA, TARGET, {0x18077}); | ||
| 126 | |||
| 127 | // Distance-gate shadows laser to prevent sniping through the bars | ||
| 128 | WritePanelData<float>(0x19650, MAX_BROADCAST_DISTANCE, {2.5}); | ||
| 129 | // Change the shadows tutorial cable to only activate avoid | ||
| 130 | WritePanelData<int>(0x319A8, CABLE_TARGET_2, {0}); | ||
| 131 | // Change shadows avoid 8 to power shadows follow | ||
| 132 | WritePanelData<int>(0x1972F, TARGET, {0x1C34C}); | ||
| 133 | |||
| 134 | // Distance-gate swamp snipe 1 to prevent RNG swamp snipe | ||
| 135 | WritePanelData<float>(0x17C05, MAX_BROADCAST_DISTANCE, {5.0}); | ||
| 136 | |||
| 137 | // Disable tutorial cursor speed modifications (not working?) | ||
| 138 | WritePanelData<float>(0x00295, CURSOR_SPEED_SCALE, {1.0}); | ||
| 139 | WritePanelData<float>(0x0C373, CURSOR_SPEED_SCALE, {1.0}); | ||
| 140 | WritePanelData<float>(0x00293, CURSOR_SPEED_SCALE, {1.0}); | ||
| 141 | WritePanelData<float>(0x002C2, CURSOR_SPEED_SCALE, {1.0}); | ||
| 142 | } | ||
| 143 | |||
| 144 | void WitnessRandomizer::Randomize(std::vector<int>& panels, int flags) { | ||
| 145 | return RandomizeRange(panels, flags, 0, panels.size()); | ||
| 146 | } | ||
| 147 | |||
| 148 | // Range is [start, end) | ||
| 149 | void WitnessRandomizer::RandomizeRange(std::vector<int> &panels, int flags, size_t startIndex, size_t endIndex) { | ||
| 150 | if (panels.size() == 0) return; | ||
| 151 | if (startIndex >= endIndex) return; | ||
| 152 | if (endIndex >= panels.size()) endIndex = panels.size(); | ||
| 153 | for (size_t i = endIndex-1; i > startIndex+1; i--) { | ||
| 154 | const size_t target = rand() % (i - startIndex) + startIndex; | ||
| 155 | if (i != target) { | ||
| 156 | // std::cout << "Swapping panels " << std::hex << panels[i] << " and " << std::hex << panels[target] << std::endl; | ||
| 157 | SwapPanels(panels[i], panels[target], flags); | ||
| 158 | std::swap(panels[i], panels[target]); // Panel indices in the array | ||
| 159 | } | ||
| 160 | } | ||
| 161 | } | ||
| 162 | |||
| 163 | void WitnessRandomizer::SwapPanels(int panel1, int panel2, int flags) { | ||
| 164 | std::map<int, int> offsets; | ||
| 165 | |||
| 166 | if (flags & SWAP_TARGETS) { | ||
| 167 | offsets[TARGET] = sizeof(int); | ||
| 168 | } | ||
| 169 | if (flags & SWAP_STYLE) { | ||
| 170 | offsets[STYLE_FLAGS] = sizeof(int); | ||
| 171 | } | ||
| 172 | if (flags & SWAP_LINES) { | ||
| 173 | offsets[PATH_COLOR] = 16; | ||
| 174 | offsets[REFLECTION_PATH_COLOR] = 16; | ||
| 175 | offsets[DOT_COLOR] = 16; | ||
| 176 | offsets[ACTIVE_COLOR] = 16; | ||
| 177 | offsets[BACKGROUND_REGION_COLOR] = 16; | ||
| 178 | offsets[SUCCESS_COLOR_A] = 16; | ||
| 179 | offsets[SUCCESS_COLOR_B] = 16; | ||
| 180 | offsets[STROBE_COLOR_A] = 16; | ||
| 181 | offsets[STROBE_COLOR_B] = 16; | ||
| 182 | offsets[ERROR_COLOR] = 16; | ||
| 183 | offsets[PATTERN_POINT_COLOR] = 16; | ||
| 184 | offsets[PATTERN_POINT_COLOR_A] = 16; | ||
| 185 | offsets[PATTERN_POINT_COLOR_B] = 16; | ||
| 186 | offsets[SYMBOL_A] = 16; | ||
| 187 | offsets[SYMBOL_B] = 16; | ||
| 188 | offsets[SYMBOL_C] = 16; | ||
| 189 | offsets[SYMBOL_D] = 16; | ||
| 190 | offsets[SYMBOL_E] = 16; | ||
| 191 | offsets[PUSH_SYMBOL_COLORS] = sizeof(int); | ||
| 192 | offsets[OUTER_BACKGROUND] = 16; | ||
| 193 | offsets[OUTER_BACKGROUND_MODE] = sizeof(int); | ||
| 194 | offsets[TRACED_EDGES] = 16; | ||
| 195 | offsets[AUDIO_PREFIX] = sizeof(void*); | ||
| 196 | // offsets[IS_CYLINDER] = sizeof(int); | ||
| 197 | // offsets[CYLINDER_Z0] = sizeof(float); | ||
| 198 | // offsets[CYLINDER_Z1] = sizeof(float); | ||
| 199 | // offsets[CYLINDER_RADIUS] = sizeof(float); | ||
| 200 | offsets[SPECULAR_ADD] = sizeof(float); | ||
| 201 | offsets[SPECULAR_POWER] = sizeof(int); | ||
| 202 | offsets[PATH_WIDTH_SCALE] = sizeof(float); | ||
| 203 | offsets[STARTPOINT_SCALE] = sizeof(float); | ||
| 204 | offsets[NUM_DOTS] = sizeof(int); | ||
| 205 | offsets[NUM_CONNECTIONS] = sizeof(int); | ||
| 206 | offsets[DOT_POSITIONS] = sizeof(void*); | ||
| 207 | offsets[DOT_FLAGS] = sizeof(void*); | ||
| 208 | offsets[DOT_CONNECTION_A] = sizeof(void*); | ||
| 209 | offsets[DOT_CONNECTION_B] = sizeof(void*); | ||
| 210 | offsets[DECORATIONS] = sizeof(void*); | ||
| 211 | offsets[DECORATION_FLAGS] = sizeof(void*); | ||
| 212 | offsets[DECORATION_COLORS] = sizeof(void*); | ||
| 213 | offsets[NUM_DECORATIONS] = sizeof(int); | ||
| 214 | offsets[REFLECTION_DATA] = sizeof(void*); | ||
| 215 | offsets[GRID_SIZE_X] = sizeof(int); | ||
| 216 | offsets[GRID_SIZE_Y] = sizeof(int); | ||
| 217 | offsets[SEQUENCE_LEN] = sizeof(int); | ||
| 218 | offsets[SEQUENCE] = sizeof(void*); | ||
| 219 | offsets[DOT_SEQUENCE_LEN] = sizeof(int); | ||
| 220 | offsets[DOT_SEQUENCE] = sizeof(void*); | ||
| 221 | offsets[DOT_SEQUENCE_LEN_REFLECTION] = sizeof(int); | ||
| 222 | offsets[DOT_SEQUENCE_REFLECTION] = sizeof(void*); | ||
| 223 | offsets[NUM_COLORED_REGIONS] = sizeof(int); | ||
| 224 | offsets[COLORED_REGIONS] = sizeof(void*); | ||
| 225 | offsets[PANEL_TARGET] = sizeof(void*); | ||
| 226 | offsets[SPECULAR_TEXTURE] = sizeof(void*); | ||
| 227 | } | ||
| 228 | |||
| 229 | for (auto const& [offset, size] : offsets) { | ||
| 230 | std::vector<byte> panel1data = ReadPanelData<byte>(panel1, offset, size); | ||
| 231 | std::vector<byte> panel2data = ReadPanelData<byte>(panel2, offset, size); | ||
| 232 | WritePanelData<byte>(panel2, offset, panel1data); | ||
| 233 | WritePanelData<byte>(panel1, offset, panel2data); | ||
| 234 | } | ||
| 235 | } | ||
| 236 | |||
| 237 | void WitnessRandomizer::ReassignTargets(const std::vector<int>& panels, const std::vector<int>& order) { | ||
| 238 | // This list is offset by 1, so the target of the Nth panel is in position N (aka the N+1th element) | ||
| 239 | // The first panel may not have a wire to power it, so we use the panel ID itself. | ||
| 240 | std::vector<int> targetToActivatePanel = {panels[0] + 1}; | ||
| 241 | for (const int panel : panels) { | ||
| 242 | int target = ReadPanelData<int>(panel, TARGET, 1)[0]; | ||
| 243 | targetToActivatePanel.push_back(target); | ||
| 244 | } | ||
| 245 | |||
| 246 | for (size_t i=0; i<order.size() - 1; i++) { | ||
| 247 | // Set the target of order[i] to order[i+1], using the "real" target as determined above. | ||
| 248 | const int panelTarget = targetToActivatePanel[order[i+1]]; | ||
| 249 | WritePanelData<int>(panels[order[i]], TARGET, {panelTarget}); | ||
| 250 | } | ||
| 251 | } | ||
| diff --git a/WitnessRandomizer/WitnessRandomizer.h b/WitnessRandomizer/WitnessRandomizer.h deleted file mode 100644 index d65cce3..0000000 --- a/WitnessRandomizer/WitnessRandomizer.h +++ /dev/null | |||
| @@ -1,156 +0,0 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | // #define GLOBALS 0x5B28C0 | ||
| 4 | #define GLOBALS 0x62A080 | ||
| 5 | |||
| 6 | int SWAP_NONE = 0x0; | ||
| 7 | int SWAP_TARGETS = 0x1; | ||
| 8 | int SWAP_LINES = 0x2; | ||
| 9 | int SWAP_STYLE = 0x4; | ||
| 10 | |||
| 11 | class WitnessRandomizer { | ||
| 12 | public: | ||
| 13 | WitnessRandomizer(); | ||
| 14 | |||
| 15 | void Randomize(std::vector<int>& panels, int flags); | ||
| 16 | void RandomizeRange(std::vector<int> &panels, int flags, size_t startIndex, size_t endIndex); | ||
| 17 | void SwapPanels(int panel1, int panel2, int flags); | ||
| 18 | void ReassignTargets(const std::vector<int>& panels, const std::vector<int>& order); | ||
| 19 | |||
| 20 | template <class T> | ||
| 21 | std::vector<T> ReadPanelData(int panel, int offset, size_t size) { | ||
| 22 | return _memory.ReadData<T>({GLOBALS, 0x18, panel*8, offset}, size); | ||
| 23 | } | ||
| 24 | |||
| 25 | template <class T> | ||
| 26 | void WritePanelData(int panel, int offset, const std::vector<T>& data) { | ||
| 27 | _memory.WriteData<T>({GLOBALS, 0x18, panel*8, offset}, data); | ||
| 28 | } | ||
| 29 | |||
| 30 | private: | ||
| 31 | Memory _memory = Memory("witness64_d3d11.exe"); | ||
| 32 | }; | ||
| 33 | |||
| 34 | #if GLOBALS == 0x5B28C0 | ||
| 35 | #define PATH_COLOR 0xC8 | ||
| 36 | #define REFLECTION_PATH_COLOR 0xD8 | ||
| 37 | #define DOT_COLOR 0xF8 | ||
| 38 | #define ACTIVE_COLOR 0x108 | ||
| 39 | #define BACKGROUND_REGION_COLOR 0x118 | ||
| 40 | #define SUCCESS_COLOR_A 0x128 | ||
| 41 | #define SUCCESS_COLOR_B 0x138 | ||
| 42 | #define STROBE_COLOR_A 0x148 | ||
| 43 | #define STROBE_COLOR_B 0x158 | ||
| 44 | #define ERROR_COLOR 0x168 | ||
| 45 | #define PATTERN_POINT_COLOR 0x188 | ||
| 46 | #define PATTERN_POINT_COLOR_A 0x198 | ||
| 47 | #define PATTERN_POINT_COLOR_B 0x1A8 | ||
| 48 | #define SYMBOL_A 0x1B8 | ||
| 49 | #define SYMBOL_B 0x1C8 | ||
| 50 | #define SYMBOL_C 0x1D8 | ||
| 51 | #define SYMBOL_D 0x1E8 | ||
| 52 | #define SYMBOL_E 0x1F8 | ||
| 53 | #define PUSH_SYMBOL_COLORS 0x208 | ||
| 54 | #define OUTER_BACKGROUND 0x20C | ||
| 55 | #define OUTER_BACKGROUND_MODE 0x21C | ||
| 56 | #define TRACED_EDGES 0x230 | ||
| 57 | #define AUDIO_PREFIX 0x278 | ||
| 58 | #define POWER 0x2A8 | ||
| 59 | #define TARGET 0x2BC | ||
| 60 | #define IS_CYLINDER 0x2FC | ||
| 61 | #define CYLINDER_Z0 0x300 | ||
| 62 | #define CYLINDER_Z1 0x304 | ||
| 63 | #define CYLINDER_RADIUS 0x308 | ||
| 64 | #define CURSOR_SPEED_SCALE 0x358 | ||
| 65 | #define SPECULAR_ADD 0x398 | ||
| 66 | #define SPECULAR_POWER 0x39C | ||
| 67 | #define PATH_WIDTH_SCALE 0x3A4 | ||
| 68 | #define STARTPOINT_SCALE 0x3A8 | ||
| 69 | #define NUM_DOTS 0x3B8 | ||
| 70 | #define NUM_CONNECTIONS 0x3BC | ||
| 71 | #define MAX_BROADCAST_DISTANCE 0x3C0 | ||
| 72 | #define DOT_POSITIONS 0x3C8 | ||
| 73 | #define DOT_FLAGS 0x3D0 | ||
| 74 | #define DOT_CONNECTION_A 0x3D8 | ||
| 75 | #define DOT_CONNECTION_B 0x3E0 | ||
| 76 | #define DECORATIONS 0x420 | ||
| 77 | #define DECORATION_FLAGS 0x428 | ||
| 78 | #define DECORATION_COLORS 0x430 | ||
| 79 | #define NUM_DECORATIONS 0x438 | ||
| 80 | #define REFLECTION_DATA 0x440 | ||
| 81 | #define GRID_SIZE_X 0x448 | ||
| 82 | #define GRID_SIZE_Y 0x44C | ||
| 83 | #define STYLE_FLAGS 0x450 | ||
| 84 | #define SEQUENCE_LEN 0x45C | ||
| 85 | #define SEQUENCE 0x460 | ||
| 86 | #define DOT_SEQUENCE_LEN 0x468 | ||
| 87 | #define DOT_SEQUENCE 0x470 | ||
| 88 | #define DOT_SEQUENCE_LEN_REFLECTION 0x478 | ||
| 89 | #define DOT_SEQUENCE_REFLECTION 0x480 | ||
| 90 | #define NUM_COLORED_REGIONS 0x4A0 | ||
| 91 | #define COLORED_REGIONS 0x4A8 | ||
| 92 | #define PANEL_TARGET 0x4B0 | ||
| 93 | #define SPECULAR_TEXTURE 0x4D8 | ||
| 94 | #define CABLE_TARGET_2 0xD8 | ||
| 95 | #elif GLOBALS == 0x62A080 | ||
| 96 | #define PATH_COLOR 0xC0 | ||
| 97 | #define REFLECTION_PATH_COLOR 0xD0 | ||
| 98 | #define DOT_COLOR 0xF0 | ||
| 99 | #define ACTIVE_COLOR 0x100 | ||
| 100 | #define BACKGROUND_REGION_COLOR 0x110 | ||
| 101 | #define SUCCESS_COLOR_A 0x120 | ||
| 102 | #define SUCCESS_COLOR_B 0x130 | ||
| 103 | #define STROBE_COLOR_A 0x140 | ||
| 104 | #define STROBE_COLOR_B 0x150 | ||
| 105 | #define ERROR_COLOR 0x160 | ||
| 106 | #define PATTERN_POINT_COLOR 0x180 | ||
| 107 | #define PATTERN_POINT_COLOR_A 0x190 | ||
| 108 | #define PATTERN_POINT_COLOR_B 0x1A0 | ||
| 109 | #define SYMBOL_A 0x1B0 | ||
| 110 | #define SYMBOL_B 0x1C0 | ||
| 111 | #define SYMBOL_C 0x1D0 | ||
| 112 | #define SYMBOL_D 0x1E0 | ||
| 113 | #define SYMBOL_E 0x1F0 | ||
| 114 | #define PUSH_SYMBOL_COLORS 0x200 | ||
| 115 | #define OUTER_BACKGROUND 0x204 | ||
| 116 | #define OUTER_BACKGROUND_MODE 0x214 | ||
| 117 | #define TRACED_EDGES 0x228 | ||
| 118 | #define AUDIO_PREFIX 0x270 | ||
| 119 | #define POWER 0x2A0 | ||
| 120 | #define TARGET 0x2B4 | ||
| 121 | #define IS_CYLINDER 0x2F4 | ||
| 122 | #define CYLINDER_Z0 0x2F8 | ||
| 123 | #define CYLINDER_Z1 0x2FC | ||
| 124 | #define CYLINDER_RADIUS 0x300 | ||
| 125 | #define CURSOR_SPEED_SCALE 0x350 | ||
| 126 | #define SPECULAR_ADD 0x38C | ||
| 127 | #define SPECULAR_POWER 0x390 | ||
| 128 | #define PATH_WIDTH_SCALE 0x39C | ||
| 129 | #define STARTPOINT_SCALE 0x3A0 | ||
| 130 | #define NUM_DOTS 0x3B4 | ||
| 131 | #define NUM_CONNECTIONS 0x3B8 | ||
| 132 | #define MAX_BROADCAST_DISTANCE 0x3BC | ||
| 133 | #define DOT_POSITIONS 0x3C0 | ||
| 134 | #define DOT_FLAGS 0x3C8 | ||
| 135 | #define DOT_CONNECTION_A 0x3D0 | ||
| 136 | #define DOT_CONNECTION_B 0x3D8 | ||
| 137 | #define DECORATIONS 0x418 | ||
| 138 | #define DECORATION_FLAGS 0x420 | ||
| 139 | #define DECORATION_COLORS 0x428 | ||
| 140 | #define NUM_DECORATIONS 0x430 | ||
| 141 | #define REFLECTION_DATA 0x438 | ||
| 142 | #define GRID_SIZE_X 0x440 | ||
| 143 | #define GRID_SIZE_Y 0x444 | ||
| 144 | #define STYLE_FLAGS 0x448 | ||
| 145 | #define SEQUENCE_LEN 0x454 | ||
| 146 | #define SEQUENCE 0x458 | ||
| 147 | #define DOT_SEQUENCE_LEN 0x460 | ||
| 148 | #define DOT_SEQUENCE 0x468 | ||
| 149 | #define DOT_SEQUENCE_LEN_REFLECTION 0x470 | ||
| 150 | #define DOT_SEQUENCE_REFLECTION 0x478 | ||
| 151 | #define NUM_COLORED_REGIONS 0x498 | ||
| 152 | #define COLORED_REGIONS 0x4A0 | ||
| 153 | #define PANEL_TARGET 0x4A8 | ||
| 154 | #define SPECULAR_TEXTURE 0x4D0 | ||
| 155 | #define CABLE_TARGET_2 0xD0 | ||
| 156 | #endif \ No newline at end of file | ||
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