diff options
Diffstat (limited to 'WitnessRandomizer/WitnessRandomizer.cpp')
-rw-r--r-- | WitnessRandomizer/WitnessRandomizer.cpp | 153 |
1 files changed, 77 insertions, 76 deletions
diff --git a/WitnessRandomizer/WitnessRandomizer.cpp b/WitnessRandomizer/WitnessRandomizer.cpp index fcce107..dacb8fe 100644 --- a/WitnessRandomizer/WitnessRandomizer.cpp +++ b/WitnessRandomizer/WitnessRandomizer.cpp | |||
@@ -30,12 +30,11 @@ int main(int argc, char** argv) | |||
30 | if (argc == 2) { | 30 | if (argc == 2) { |
31 | srand(atoi(argv[1])); // Seed with RNG from command line | 31 | srand(atoi(argv[1])); // Seed with RNG from command line |
32 | } else { | 32 | } else { |
33 | int seed = rand() % 1 << 16; | 33 | int seed = rand() % (1 << 16); |
34 | std::cout << "Selected seed:" << seed << std::endl; | 34 | std::cout << "Selected seed: " << seed << std::endl; |
35 | srand(seed); | 35 | srand(seed); |
36 | } | 36 | } |
37 | 37 | ||
38 | |||
39 | // Content swaps -- must happen before squarePanels | 38 | // Content swaps -- must happen before squarePanels |
40 | randomizer.Randomize(upDownPanels, SWAP_LINES | SWAP_STYLE); | 39 | randomizer.Randomize(upDownPanels, SWAP_LINES | SWAP_STYLE); |
41 | randomizer.Randomize(leftForwardRightPanels, SWAP_LINES); | 40 | randomizer.Randomize(leftForwardRightPanels, SWAP_LINES); |
@@ -48,8 +47,8 @@ int main(int argc, char** argv) | |||
48 | // Target swaps, can happen whenever | 47 | // Target swaps, can happen whenever |
49 | randomizer.Randomize(lasers, SWAP_TARGETS); | 48 | randomizer.Randomize(lasers, SWAP_TARGETS); |
50 | // Read the target of keep front laser, and write it to keep back laser. | 49 | // Read the target of keep front laser, and write it to keep back laser. |
51 | std::vector<int> keepFrontLaserTarget = randomizer.ReadPanelData<int>(0x0360E, 0x2BC, 1); | 50 | std::vector<int> keepFrontLaserTarget = randomizer.ReadPanelData<int>(0x0360E, TARGET, 1); |
52 | randomizer.WritePanelData<int>(0x03317, 0x2BC, keepFrontLaserTarget); | 51 | randomizer.WritePanelData<int>(0x03317, TARGET, keepFrontLaserTarget); |
53 | 52 | ||
54 | std::vector<int> randomOrder = std::vector(junglePanels.size(), 0); | 53 | std::vector<int> randomOrder = std::vector(junglePanels.size(), 0); |
55 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | 54 | std::iota(randomOrder.begin(), randomOrder.end(), 0); |
@@ -79,30 +78,30 @@ int main(int argc, char** argv) | |||
79 | randomizer.ReassignTargets(shadowsPanels, randomOrder); | 78 | randomizer.ReassignTargets(shadowsPanels, randomOrder); |
80 | 79 | ||
81 | // Turn off original starting panel | 80 | // Turn off original starting panel |
82 | randomizer.WritePanelData<float>(shadowsPanels[0], 0x2A8, {0.0f, 0.0f}); | 81 | randomizer.WritePanelData<float>(shadowsPanels[0], POWER, {0.0f, 0.0f}); |
83 | // Turn on new starting panel | 82 | // Turn on new starting panel |
84 | randomizer.WritePanelData<float>(shadowsPanels[randomOrder[0]], 0x2A8, {1.0f, 1.0f}); | 83 | randomizer.WritePanelData<float>(shadowsPanels[randomOrder[0]], POWER, {1.0f, 1.0f}); |
85 | } | 84 | } |
86 | 85 | ||
87 | WitnessRandomizer::WitnessRandomizer() : _memory("witness64_d3d11.exe") | 86 | WitnessRandomizer::WitnessRandomizer() |
88 | { | 87 | { |
89 | // Turn off desert flood final | 88 | // Turn off desert flood final |
90 | WritePanelData<float>(0x18076, 0x2A8, {0.0f, 0.0f}); | 89 | WritePanelData<float>(0x18076, POWER, {0.0f, 0.0f}); |
91 | // Change desert floating target to desert flood final | 90 | // Change desert floating target to desert flood final |
92 | WritePanelData<int>(0x17ECA, 0x2BC, {0x18077}); | 91 | WritePanelData<int>(0x17ECA, TARGET, {0x18077}); |
93 | 92 | ||
94 | // Distance-gate shadows laser to prevent sniping through the bars | 93 | // Distance-gate shadows laser to prevent sniping through the bars |
95 | WritePanelData<float>(0x19650, 0x3C0, {2.5f}); | 94 | WritePanelData<float>(0x19650, MAX_BROADCAST_DISTANCE, {2.5f}); |
96 | // Change the shadows tutorial cable to only activate avoid | 95 | // Change the shadows tutorial cable to only activate avoid |
97 | WritePanelData<int>(0x319A8, 0xD8, {0}); | 96 | WritePanelData<int>(0x319A8, 0xD8, {0}); |
98 | // Change shadows avoid 8 to power shadows follow | 97 | // Change shadows avoid 8 to power shadows follow |
99 | WritePanelData<int>(0x1972F, 0x2BC, {0x1C34C}); | 98 | WritePanelData<int>(0x1972F, TARGET, {0x1C34C}); |
100 | 99 | ||
101 | // Disable tutorial cursor speed modifications | 100 | // Disable tutorial cursor speed modifications |
102 | WritePanelData<float>(0x00295, 0x358, {1.0}); | 101 | WritePanelData<float>(0x00295, CURSOR_SPEED_SCALE, {1.0}); |
103 | WritePanelData<float>(0x0C373, 0x358, {1.0}); | 102 | WritePanelData<float>(0x0C373, CURSOR_SPEED_SCALE, {1.0}); |
104 | WritePanelData<float>(0x00293, 0x358, {1.0}); | 103 | WritePanelData<float>(0x00293, CURSOR_SPEED_SCALE, {1.0}); |
105 | WritePanelData<float>(0x002C2, 0x358, {1.0}); | 104 | WritePanelData<float>(0x002C2, CURSOR_SPEED_SCALE, {1.0}); |
106 | } | 105 | } |
107 | 106 | ||
108 | void WitnessRandomizer::Randomize(std::vector<int> &panels, int flags) { | 107 | void WitnessRandomizer::Randomize(std::vector<int> &panels, int flags) { |
@@ -128,78 +127,80 @@ void WitnessRandomizer::SwapPanels(int panel1, int panel2, int flags) { | |||
128 | std::map<int, int> offsets; | 127 | std::map<int, int> offsets; |
129 | 128 | ||
130 | if (flags & SWAP_TARGETS) { | 129 | if (flags & SWAP_TARGETS) { |
131 | offsets[0x2BC] = sizeof(int); | 130 | offsets[TARGET] = sizeof(int); |
132 | } | 131 | } |
133 | if (flags & SWAP_STYLE) { | 132 | if (flags & SWAP_STYLE) { |
134 | offsets[0x450] = sizeof(int); // style_flags | 133 | offsets[STYLE_FLAGS] = sizeof(int); |
135 | } | 134 | } |
136 | if (flags & SWAP_LINES) { | 135 | if (flags & SWAP_LINES) { |
137 | offsets[0xC8] = 16; // path_color | 136 | offsets[PATH_COLOR] = 16; |
138 | offsets[0xD8] = 16; // reflection_path_color | 137 | offsets[REFLECTION_PATH_COLOR] = 16; |
139 | offsets[0xF8] = 16; // dot_color | 138 | offsets[DOT_COLOR] = 16; |
140 | offsets[0x108] = 16; // active_color | 139 | offsets[ACTIVE_COLOR] = 16; |
141 | offsets[0x118] = 16; // background_region_color | 140 | offsets[BACKGROUND_REGION_COLOR] = 16; |
142 | offsets[0x128] = 16; // success_color_a | 141 | offsets[SUCCESS_COLOR_A] = 16; |
143 | offsets[0x138] = 16; // success_color_b | 142 | offsets[SUCCESS_COLOR_B] = 16; |
144 | offsets[0x148] = 16; // strobe_color_a | 143 | offsets[STROBE_COLOR_A] = 16; |
145 | offsets[0x158] = 16; // strobe_color_b | 144 | offsets[STROBE_COLOR_B] = 16; |
146 | offsets[0x168] = 16; // error_color | 145 | offsets[ERROR_COLOR] = 16; |
147 | offsets[0x188] = 16; // pattern_point_color | 146 | offsets[PATTERN_POINT_COLOR] = 16; |
148 | offsets[0x198] = 16; // pattern_point_color_a | 147 | offsets[PATTERN_POINT_COLOR_A] = 16; |
149 | offsets[0x1A8] = 16; // pattern_point_color_b | 148 | offsets[PATTERN_POINT_COLOR_B] = 16; |
150 | offsets[0x1B8] = 16; // symbol_a | 149 | offsets[SYMBOL_A] = 16; |
151 | offsets[0x1C8] = 16; // symbol_b | 150 | offsets[SYMBOL_B] = 16; |
152 | offsets[0x1D8] = 16; // symbol_c | 151 | offsets[SYMBOL_C] = 16; |
153 | offsets[0x1E8] = 16; // symbol_d | 152 | offsets[SYMBOL_D] = 16; |
154 | offsets[0x1F8] = 16; // symbol_e | 153 | offsets[SYMBOL_E] = 16; |
155 | offsets[0x208] = sizeof(int); // push_symbol_colors | 154 | offsets[PUSH_SYMBOL_COLORS] = sizeof(int); |
156 | offsets[0x20C] = 16; // outer_background | 155 | offsets[OUTER_BACKGROUND] = 16; |
157 | offsets[0x21C] = sizeof(int); // outer_background_mode | 156 | offsets[OUTER_BACKGROUND_MODE] = sizeof(int); |
158 | offsets[0x230] = 16; // traced_edges | 157 | offsets[TRACED_EDGES] = 16; |
159 | offsets[0x278] = sizeof(void*); // *audio_prefix | 158 | offsets[AUDIO_PREFIX] = sizeof(void*); |
160 | offsets[0x2FC] = sizeof(int); // is_cylinder | 159 | // offsets[IS_CYLINDER] = sizeof(int); |
161 | offsets[0x300] = sizeof(float); // cylinder_z0 | 160 | // offsets[CYLINDER_Z0] = sizeof(float); |
162 | offsets[0x304] = sizeof(float); // cylinder_z1 | 161 | // offsets[CYLINDER_Z1] = sizeof(float); |
163 | offsets[0x308] = sizeof(float); // cylinder_radius | 162 | // offsets[CYLINDER_RADIUS] = sizeof(float); |
164 | offsets[0x398] = sizeof(float); // specular_add | 163 | offsets[SPECULAR_ADD] = sizeof(float); |
165 | offsets[0x39C] = sizeof(int); // specular_power | 164 | offsets[SPECULAR_POWER] = sizeof(int); |
166 | offsets[0x3A4] = sizeof(float); // path_width_scale | 165 | offsets[PATH_WIDTH_SCALE] = sizeof(float); |
167 | offsets[0x3A8] = sizeof(float); // startpoint_scale | 166 | offsets[STARTPOINT_SCALE] = sizeof(float); |
168 | offsets[0x3B8] = sizeof(int); // num_dots | 167 | offsets[NUM_DOTS] = sizeof(int); |
169 | offsets[0x3BC] = sizeof(int); // num_connections | 168 | offsets[NUM_CONNECTIONS] = sizeof(int); |
170 | offsets[0x3C8] = sizeof(void*); // *dot_positions | 169 | offsets[DOT_POSITIONS] = sizeof(void*); |
171 | offsets[0x3D0] = sizeof(void*); // *dot_flags | 170 | offsets[DOT_FLAGS] = sizeof(void*); |
172 | offsets[0x3D8] = sizeof(void*); // *dot_connection_a | 171 | offsets[DOT_CONNECTION_A] = sizeof(void*); |
173 | offsets[0x3E0] = sizeof(void*); // *dot_connection_b | 172 | offsets[DOT_CONNECTION_B] = sizeof(void*); |
174 | offsets[0x420] = sizeof(void*); // *decorations | 173 | offsets[DECORATIONS] = sizeof(void*); |
175 | offsets[0x428] = sizeof(void*); // *decoration_flags | 174 | offsets[DECORATION_FLAGS] = sizeof(void*); |
176 | offsets[0x430] = sizeof(void*); // *decoration_colors | 175 | offsets[DECORATION_COLORS] = sizeof(void*); |
177 | offsets[0x438] = sizeof(int); // num_decorations | 176 | offsets[NUM_DECORATIONS] = sizeof(int); |
178 | offsets[0x440] = sizeof(void*); // *reflection_data | 177 | offsets[REFLECTION_DATA] = sizeof(void*); |
179 | offsets[0x448] = sizeof(int); // grid_size_x | 178 | offsets[GRID_SIZE_X] = sizeof(int); |
180 | offsets[0x44C] = sizeof(int); // grid_size_y | 179 | offsets[GRID_SIZE_Y] = sizeof(int); |
181 | offsets[0x45C] = sizeof(int); // sequence_len | 180 | offsets[SEQUENCE_LEN] = sizeof(int); |
182 | offsets[0x460] = sizeof(void*); // *sequence | 181 | offsets[SEQUENCE] = sizeof(void*); |
183 | offsets[0x468] = sizeof(int); // dot_sequence_len | 182 | offsets[DOT_SEQUENCE_LEN] = sizeof(int); |
184 | offsets[0x470] = sizeof(void*); // *dot_sequence | 183 | offsets[DOT_SEQUENCE] = sizeof(void*); |
185 | offsets[0x478] = sizeof(int); // dot_sequence_len_reflection | 184 | offsets[DOT_SEQUENCE_LEN_REFLECTION] = sizeof(int); |
186 | offsets[0x480] = sizeof(void*); // *dot_sequence_reflection | 185 | offsets[DOT_SEQUENCE_REFLECTION] = sizeof(void*); |
187 | offsets[0x4A0] = sizeof(int); // num_colored_regions | 186 | offsets[NUM_COLORED_REGIONS] = sizeof(int); |
188 | offsets[0x4A8] = sizeof(void*); // *colored_regions | 187 | offsets[COLORED_REGIONS] = sizeof(void*); |
189 | offsets[0x4B0] = sizeof(void*); // *panel_target | 188 | offsets[PANEL_TARGET] = sizeof(void*); |
190 | offsets[0x4D8] = sizeof(void*); // *specular_texture | 189 | offsets[SPECULAR_TEXTURE] = sizeof(void*); |
191 | } | 190 | } |
192 | 191 | ||
193 | for (auto const& [offset, size] : offsets) { | 192 | for (auto const& [offset, size] : offsets) { |
194 | std::vector<byte> data = ReadPanelData<byte>(panel1, offset, size); | 193 | std::vector<byte> panel1data = ReadPanelData<byte>(panel1, offset, size); |
195 | WritePanelData<byte>(panel2, offset, data); | 194 | std::vector<byte> panel2data = ReadPanelData<byte>(panel2, offset, size); |
195 | WritePanelData<byte>(panel2, offset, panel1data); | ||
196 | WritePanelData<byte>(panel1, offset, panel2data); | ||
196 | } | 197 | } |
197 | } | 198 | } |
198 | 199 | ||
199 | void WitnessRandomizer::ReassignTargets(const std::vector<int>& panels, const std::vector<int>& order) { | 200 | void WitnessRandomizer::ReassignTargets(const std::vector<int>& panels, const std::vector<int>& order) { |
200 | std::vector<int> targetToActivatePanel = {panels[0] + 1}; | 201 | std::vector<int> targetToActivatePanel = {panels[0] + 1}; |
201 | for (int panel : panels) { | 202 | for (int panel : panels) { |
202 | int target = ReadPanelData<int>(panel, 0x2BC, 1)[0]; | 203 | int target = ReadPanelData<int>(panel, TARGET, 1)[0]; |
203 | targetToActivatePanel.push_back(target); | 204 | targetToActivatePanel.push_back(target); |
204 | } | 205 | } |
205 | 206 | ||
@@ -208,6 +209,6 @@ void WitnessRandomizer::ReassignTargets(const std::vector<int>& panels, const st | |||
208 | // order[i+1] - 1 is the (real) panel before the target panel | 209 | // order[i+1] - 1 is the (real) panel before the target panel |
209 | // targets[order[i+1] - 1] is the (real) target which will activate the target panel | 210 | // targets[order[i+1] - 1] is the (real) target which will activate the target panel |
210 | int panelTarget = targetToActivatePanel[order[i+1]]; | 211 | int panelTarget = targetToActivatePanel[order[i+1]]; |
211 | WritePanelData<int>(panels[order[i]], 0x2BC, {panelTarget}); | 212 | WritePanelData<int>(panels[order[i]], TARGET, {panelTarget}); |
212 | } | 213 | } |
213 | } | 214 | } |