diff options
Diffstat (limited to 'WitnessRandomizer/WitnessRandomizer.cpp')
| -rw-r--r-- | WitnessRandomizer/WitnessRandomizer.cpp | 37 |
1 files changed, 30 insertions, 7 deletions
| diff --git a/WitnessRandomizer/WitnessRandomizer.cpp b/WitnessRandomizer/WitnessRandomizer.cpp index 8a966d4..79fb721 100644 --- a/WitnessRandomizer/WitnessRandomizer.cpp +++ b/WitnessRandomizer/WitnessRandomizer.cpp | |||
| @@ -2,11 +2,9 @@ | |||
| 2 | * BUGS: | 2 | * BUGS: |
| 3 | * Bunker has physical panel objects which I can't move :( | 3 | * Bunker has physical panel objects which I can't move :( |
| 4 | * Shipwreck vault does not copy well | 4 | * Shipwreck vault does not copy well |
| 5 | * Pillars can be swapped but they don't zoom you out enough. Maybe SWAP_DISTANCE? | ||
| 6 | * FEATURES: | 5 | * FEATURES: |
| 7 | * SWAP_TARGETS should still require the full panel sequence (and have ways to prevent softlocks?) | 6 | * SWAP_TARGETS should still require the full panel sequence (and have ways to prevent softlocks?) |
| 8 | * Randomize audio logs | 7 | * Randomize audio logs |
| 9 | * Separate panels out by "square", which can probably be anywhere | ||
| 10 | * List of panels which can be valid "Burn" (aka desert) substitutes: Prevent (or limit) panel counting | 8 | * List of panels which can be valid "Burn" (aka desert) substitutes: Prevent (or limit) panel counting |
| 11 | * List of panels which split left/right (for left/right controls) | 9 | * List of panels which split left/right (for left/right controls) |
| 12 | * List of panels which split up/down (for up/down controls) | 10 | * List of panels which split up/down (for up/down controls) |
| @@ -62,17 +60,39 @@ int main(int argc, char** argv) | |||
| 62 | int PILLAR_L_1 = 0x383D; | 60 | int PILLAR_L_1 = 0x383D; |
| 63 | int PILLAR_L_4 = 0x339BB; | 61 | int PILLAR_L_4 = 0x339BB; |
| 64 | int PILLAR_C = 0x9DD5; | 62 | int PILLAR_C = 0x9DD5; |
| 63 | int PILLAR_C_L = 0x1C31A; | ||
| 64 | int DESERT_1 = 0x00698; | ||
| 65 | int DESERT_L_2 = 0x006E3; | ||
| 66 | int TOWN_S_1 = 0x28AC7; | ||
| 65 | 67 | ||
| 66 | randomizer.SwapPanels(PILLAR_L_1, PILLAR_C, SWAP_LINES | SWAP_STYLE | SWAP_BACK_DISTANCE); | 68 | std::vector<int> squarePanels; |
| 69 | for (auto panelSet : {outsideTutorialPanels, symmetryPanels, quarryPanels, keepPanels, townPanels, bunkerPanels, swampPanels, mountainPanels, utmPanels, treehousePanels}) { | ||
| 70 | squarePanels.insert(squarePanels.end(), panelSet.begin(), panelSet.end()); | ||
| 71 | } | ||
| 72 | for (int panel : squarePanels) { | ||
| 73 | randomizer.SwapPanels(DESERT_L_2, panel, SWAP_LINES | SWAP_STYLE); | ||
| 74 | } | ||
| 75 | |||
| 76 | |||
| 77 | //randomizer.SwapPanels(PILLAR_L_1, PILLAR_C_L, SWAP_LINES | SWAP_STYLE | SWAP_BACK_DISTANCE); | ||
| 78 | //randomizer.SwapPanelData(PILLAR_L_1, PILLAR_C_L, 0x200, 0x50); | ||
| 79 | // Turn on the panel | ||
| 80 | //randomizer._memory.WriteData<float>({0x5B28C0, 0x18, PILLAR_L_1*8, 0x2A8}, {1.0f, 1.0f}); | ||
| 81 | |||
| 82 | // randomizer.SwapPanels(PILLAR_L_1, PILLAR_C_L, SWAP_LINES | SWAP_STYLE | SWAP_BACK_DISTANCE); | ||
| 67 | //*/ | 83 | //*/ |
| 68 | } | 84 | } |
| 69 | 85 | ||
| 70 | WitnessRandomizer::WitnessRandomizer() : _memory(Memory("witness64_d3d11.exe")) | 86 | WitnessRandomizer::WitnessRandomizer() : _memory("witness64_d3d11.exe") |
| 71 | { | 87 | { |
| 72 | // Turn off desert flood final | 88 | // Turn off desert flood final |
| 73 | _memory.WriteData<float>({0x5B28C0, 0x18, 0x18076*8, 0x2A8}, {0.0f, 0.0f}); | 89 | _memory.WriteData<float>({0x5B28C0, 0x18, 0x18076*8, 0x2A8}, {0.0f, 0.0f}); |
| 74 | // Change desert floating target to desert flood final | 90 | // Change desert floating target to desert flood final |
| 75 | _memory.WriteData<int>({0x5B28C0, 0x18, 0x17ECA*8, 0x2BC}, {0x18077}); | 91 | _memory.WriteData<int>({0x5B28C0, 0x18, 0x17ECA*8, 0x2BC}, {0x18077}); |
| 92 | // Explicitly set back-off distance for the challenge entry & final 2 pillars | ||
| 93 | _memory.WriteData<float>({0x5B28C0, 0x18, 0x9DD5*8, 0x22C}, {2.5f}); | ||
| 94 | _memory.WriteData<float>({0x5B28C0, 0x18, 0x1C31A*8, 0x22C}, {3.0f}); | ||
| 95 | _memory.WriteData<float>({0x5B28C0, 0x18, 0x1C319*8, 0x22C}, {3.0f}); | ||
| 76 | } | 96 | } |
| 77 | 97 | ||
| 78 | void WitnessRandomizer::Randomize(std::vector<int> panels, int flags) { | 98 | void WitnessRandomizer::Randomize(std::vector<int> panels, int flags) { |
| @@ -95,7 +115,7 @@ void WitnessRandomizer::SwapPanels(int panel1, int panel2, int flags) { | |||
| 95 | } | 115 | } |
| 96 | if (flags & SWAP_LINES) { | 116 | if (flags & SWAP_LINES) { |
| 97 | offsets[0x230] = 16; // traced_edges | 117 | offsets[0x230] = 16; // traced_edges |
| 98 | // offsets[0x220] = sizeof(void*); // *pattern_name | 118 | offsets[0x220] = sizeof(void*); // *pattern_name |
| 99 | // offsets[0x240] = sizeof(void*); // *mesh_name | 119 | // offsets[0x240] = sizeof(void*); // *mesh_name |
| 100 | offsets[0x2FC] = sizeof(int); // is_cylinder | 120 | offsets[0x2FC] = sizeof(int); // is_cylinder |
| 101 | offsets[0x300] = sizeof(float); // cylinder_z0 | 121 | offsets[0x300] = sizeof(float); // cylinder_z0 |
| @@ -104,6 +124,8 @@ void WitnessRandomizer::SwapPanels(int panel1, int panel2, int flags) { | |||
| 104 | // offsets[0x35C] = sizeof(int); // solvable_from_behind | 124 | // offsets[0x35C] = sizeof(int); // solvable_from_behind |
| 105 | 125 | ||
| 106 | // offsets[0x30C] = sizeof(float); // uv_to_world_scale | 126 | // offsets[0x30C] = sizeof(float); // uv_to_world_scale |
| 127 | offsets[0x398] = sizeof(float); // specular_add | ||
| 128 | offsets[0x39C] = sizeof(int); // specular_power | ||
| 107 | offsets[0x3A4] = sizeof(float); // path_width_scale | 129 | offsets[0x3A4] = sizeof(float); // path_width_scale |
| 108 | offsets[0x3A8] = sizeof(float); // startpoint_scale | 130 | offsets[0x3A8] = sizeof(float); // startpoint_scale |
| 109 | offsets[0x3B8] = sizeof(int); // num_dots | 131 | offsets[0x3B8] = sizeof(int); // num_dots |
| @@ -112,6 +134,7 @@ void WitnessRandomizer::SwapPanels(int panel1, int panel2, int flags) { | |||
| 112 | offsets[0x3D0] = sizeof(void*); // *dot_flags | 134 | offsets[0x3D0] = sizeof(void*); // *dot_flags |
| 113 | offsets[0x3D8] = sizeof(void*); // *dot_connection_a | 135 | offsets[0x3D8] = sizeof(void*); // *dot_connection_a |
| 114 | offsets[0x3E0] = sizeof(void*); // *dot_connection_b | 136 | offsets[0x3E0] = sizeof(void*); // *dot_connection_b |
| 137 | // offsets[0x3E8] = sizeof(int); // randomize_on_power_on | ||
| 115 | offsets[0x420] = sizeof(void*); // *decorations | 138 | offsets[0x420] = sizeof(void*); // *decorations |
| 116 | offsets[0x428] = sizeof(void*); // *decoration_flags | 139 | offsets[0x428] = sizeof(void*); // *decoration_flags |
| 117 | offsets[0x438] = sizeof(int); // num_decorations | 140 | offsets[0x438] = sizeof(int); // num_decorations |
| @@ -173,8 +196,8 @@ void WitnessRandomizer::SwapPanelData(int panel1, int panel2, int finalOffset, i | |||
| 173 | std::vector<int> panel2Offset = {0x5B28C0, 0x18, panel2*8, finalOffset}; | 196 | std::vector<int> panel2Offset = {0x5B28C0, 0x18, panel2*8, finalOffset}; |
| 174 | 197 | ||
| 175 | std::vector<byte> panel1Data = _memory.ReadData<byte>(panel1Offset, dataSize); | 198 | std::vector<byte> panel1Data = _memory.ReadData<byte>(panel1Offset, dataSize); |
| 176 | std::vector<byte> panel2Data = _memory.ReadData<byte>(panel2Offset, dataSize); | 199 | //std::vector<byte> panel2Data = _memory.ReadData<byte>(panel2Offset, dataSize); |
| 177 | 200 | ||
| 178 | _memory.WriteData<byte>(panel2Offset, panel1Data); | 201 | _memory.WriteData<byte>(panel2Offset, panel1Data); |
| 179 | _memory.WriteData<byte>(panel1Offset, panel2Data); | 202 | //_memory.WriteData<byte>(panel1Offset, panel2Data); |
| 180 | } | 203 | } |
