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Diffstat (limited to 'WitnessRandomizer/WitnessRandomizer.cpp')
| -rw-r--r-- | WitnessRandomizer/WitnessRandomizer.cpp | 251 |
1 files changed, 0 insertions, 251 deletions
| diff --git a/WitnessRandomizer/WitnessRandomizer.cpp b/WitnessRandomizer/WitnessRandomizer.cpp deleted file mode 100644 index cf98a3a..0000000 --- a/WitnessRandomizer/WitnessRandomizer.cpp +++ /dev/null | |||
| @@ -1,251 +0,0 @@ | |||
| 1 | /* | ||
| 2 | * TODO: Split out main() logic into another file, and move into separate functions for easier testing. Then write tests. | ||
| 3 | * BUGS: | ||
| 4 | * Shipwreck vault fails, possibly because of dot_reflection? Sometimes? | ||
| 5 | * Treehouse pivots *should* work, but I need to not copy style_flags. | ||
| 6 | This seems to cause crashes when pivots appear elsewhere in the world. | ||
| 7 | * Some panels are impossible casually: (idc, I think) | ||
| 8 | ** Town Stars, Invisible dots | ||
| 9 | * Shadows burn marks are not appearing | ||
| 10 | * Something is wrong with jungle re: softlocks | ||
| 11 | * FEATURES: | ||
| 12 | * SWAP_TARGETS should still require the full panel sequence (and have ways to prevent softlocks?) | ||
| 13 | ** Think about: Jungle | ||
| 14 | ** Hard: Monastery | ||
| 15 | ** Do: Challenge | ||
| 16 | * Randomize audio logs | ||
| 17 | * Swap sounds in jungle (along with panels) -- maybe impossible | ||
| 18 | * Make orange 7 (all of oranges?) hard. Like big = hard. | ||
| 19 | * Start the game if it isn't running? | ||
| 20 | * UI for the randomizer :( | ||
| 21 | * Increase odds of mountain oranges garbage on other panels? | ||
| 22 | */ | ||
| 23 | #include "Memory.h" | ||
| 24 | #include "WitnessRandomizer.h" | ||
| 25 | #include "Panels.h" | ||
| 26 | #include <string> | ||
| 27 | #include <iostream> | ||
| 28 | #include <numeric> | ||
| 29 | #include <chrono> | ||
| 30 | |||
| 31 | template <class T> | ||
| 32 | size_t find(const std::vector<T> &data, T search, size_t startIndex = 0) { | ||
| 33 | for (size_t i=startIndex ; i<data.size(); i++) { | ||
| 34 | if (data[i] == search) return i; | ||
| 35 | } | ||
| 36 | std::cout << "Couldn't find " << search << " in data!" << std::endl; | ||
| 37 | exit(-1); | ||
| 38 | } | ||
| 39 | |||
| 40 | int main(int argc, char** argv) | ||
| 41 | { | ||
| 42 | WitnessRandomizer randomizer = WitnessRandomizer(); | ||
| 43 | |||
| 44 | if (argc == 2) { | ||
| 45 | srand(atoi(argv[1])); // Seed from the command line | ||
| 46 | } else { | ||
| 47 | srand(static_cast<unsigned int>(time(nullptr))); | ||
| 48 | int seed = rand() % (1 << 16); // Seed from the time in milliseconds | ||
| 49 | std::cout << "Selected seed: " << seed << std::endl; | ||
| 50 | srand(seed); | ||
| 51 | } | ||
| 52 | |||
| 53 | // Content swaps -- must happen before squarePanels | ||
| 54 | randomizer.Randomize(tallUpDownPanels, SWAP_LINES | SWAP_STYLE); | ||
| 55 | randomizer.Randomize(upDownPanels, SWAP_LINES | SWAP_STYLE); | ||
| 56 | randomizer.Randomize(leftForwardRightPanels, SWAP_LINES); | ||
| 57 | |||
| 58 | randomizer.Randomize(squarePanels, SWAP_LINES | SWAP_STYLE); | ||
| 59 | |||
| 60 | // Frame swaps -- must happen after squarePanels | ||
| 61 | randomizer.Randomize(burnablePanels, SWAP_LINES | SWAP_STYLE); | ||
| 62 | |||
| 63 | // Target swaps, can happen whenever | ||
| 64 | randomizer.Randomize(lasers, SWAP_TARGETS); | ||
| 65 | // Read the target of keep front laser, and write it to keep back laser. | ||
| 66 | std::vector<int> keepFrontLaserTarget = randomizer.ReadPanelData<int>(0x0360E, TARGET, 1); | ||
| 67 | randomizer.WritePanelData<int>(0x03317, TARGET, keepFrontLaserTarget); | ||
| 68 | |||
| 69 | std::vector<int> randomOrder; | ||
| 70 | |||
| 71 | /* Jungle | ||
| 72 | randomOrder = std::vector(junglePanels.size(), 0); | ||
| 73 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 74 | // Randomize Waves 2-7 | ||
| 75 | // Waves 1 cannot be randomized, since no other panel can start on | ||
| 76 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 1, 7); | ||
| 77 | // Randomize Pitches 1-6 onto themselves | ||
| 78 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 7, 13); | ||
| 79 | randomizer.ReassignTargets(junglePanels, randomOrder); | ||
| 80 | */ | ||
| 81 | |||
| 82 | /* Bunker */ | ||
| 83 | randomOrder = std::vector(bunkerPanels.size(), 0); | ||
| 84 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 85 | // Randomize Tutorial 2-Advanced Tutorial 4 + Glass 1 | ||
| 86 | // Tutorial 1 cannot be randomized, since no other panel can start on | ||
| 87 | // Glass 1 will become door + glass 1, due to the targetting system | ||
| 88 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 1, 10); | ||
| 89 | // Randomize Glass 1-3 into everything after the door | ||
| 90 | const size_t glassDoorIndex = find(randomOrder, 9) + 1; | ||
| 91 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, glassDoorIndex, 12); | ||
| 92 | randomizer.ReassignTargets(bunkerPanels, randomOrder); | ||
| 93 | |||
| 94 | /* Shadows */ | ||
| 95 | randomOrder = std::vector(shadowsPanels.size(), 0); | ||
| 96 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 97 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 0, 8); // Tutorial | ||
| 98 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 8, 16); // Avoid | ||
| 99 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 16, 21); // Follow | ||
| 100 | randomizer.ReassignTargets(shadowsPanels, randomOrder); | ||
| 101 | // Turn off original starting panel | ||
| 102 | randomizer.WritePanelData<float>(shadowsPanels[0], POWER, {0.0f, 0.0f}); | ||
| 103 | // Turn on new starting panel | ||
| 104 | randomizer.WritePanelData<float>(shadowsPanels[randomOrder[0]], POWER, {1.0f, 1.0f}); | ||
| 105 | |||
| 106 | /* Monastery | ||
| 107 | randomOrder = std::vector(monasteryPanels.size(), 0); | ||
| 108 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 109 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 2, 6); // outer 2 & 3, inner 1 | ||
| 110 | // Once outer 3 and right door are solved, inner 2-4 are accessible | ||
| 111 | int innerPanelsIndex = max(find(randomOrder, 2), find(randomOrder, 4)); | ||
| 112 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, innerPanelsIndex, 9); // Inner 2-4 | ||
| 113 | |||
| 114 | randomizer.ReassignTargets(monasteryPanels, randomOrder); | ||
| 115 | */ | ||
| 116 | } | ||
| 117 | |||
| 118 | WitnessRandomizer::WitnessRandomizer() | ||
| 119 | { | ||
| 120 | // Turn off desert surface 8 | ||
| 121 | WritePanelData<float>(0x09F94, POWER, {0.0, 0.0}); | ||
| 122 | // Turn off desert flood final | ||
| 123 | WritePanelData<float>(0x18076, POWER, {0.0, 0.0}); | ||
| 124 | // Change desert floating target to desert flood final | ||
| 125 | WritePanelData<int>(0x17ECA, TARGET, {0x18077}); | ||
| 126 | |||
| 127 | // Distance-gate shadows laser to prevent sniping through the bars | ||
| 128 | WritePanelData<float>(0x19650, MAX_BROADCAST_DISTANCE, {2.5}); | ||
| 129 | // Change the shadows tutorial cable to only activate avoid | ||
| 130 | WritePanelData<int>(0x319A8, CABLE_TARGET_2, {0}); | ||
| 131 | // Change shadows avoid 8 to power shadows follow | ||
| 132 | WritePanelData<int>(0x1972F, TARGET, {0x1C34C}); | ||
| 133 | |||
| 134 | // Distance-gate swamp snipe 1 to prevent RNG swamp snipe | ||
| 135 | WritePanelData<float>(0x17C05, MAX_BROADCAST_DISTANCE, {5.0}); | ||
| 136 | |||
| 137 | // Disable tutorial cursor speed modifications (not working?) | ||
| 138 | WritePanelData<float>(0x00295, CURSOR_SPEED_SCALE, {1.0}); | ||
| 139 | WritePanelData<float>(0x0C373, CURSOR_SPEED_SCALE, {1.0}); | ||
| 140 | WritePanelData<float>(0x00293, CURSOR_SPEED_SCALE, {1.0}); | ||
| 141 | WritePanelData<float>(0x002C2, CURSOR_SPEED_SCALE, {1.0}); | ||
| 142 | } | ||
| 143 | |||
| 144 | void WitnessRandomizer::Randomize(std::vector<int>& panels, int flags) { | ||
| 145 | return RandomizeRange(panels, flags, 0, panels.size()); | ||
| 146 | } | ||
| 147 | |||
| 148 | // Range is [start, end) | ||
| 149 | void WitnessRandomizer::RandomizeRange(std::vector<int> &panels, int flags, size_t startIndex, size_t endIndex) { | ||
| 150 | if (panels.size() == 0) return; | ||
| 151 | if (startIndex >= endIndex) return; | ||
| 152 | if (endIndex >= panels.size()) endIndex = panels.size(); | ||
| 153 | for (size_t i = endIndex-1; i > startIndex+1; i--) { | ||
| 154 | const size_t target = rand() % (i - startIndex) + startIndex; | ||
| 155 | if (i != target) { | ||
| 156 | // std::cout << "Swapping panels " << std::hex << panels[i] << " and " << std::hex << panels[target] << std::endl; | ||
| 157 | SwapPanels(panels[i], panels[target], flags); | ||
| 158 | std::swap(panels[i], panels[target]); // Panel indices in the array | ||
| 159 | } | ||
| 160 | } | ||
| 161 | } | ||
| 162 | |||
| 163 | void WitnessRandomizer::SwapPanels(int panel1, int panel2, int flags) { | ||
| 164 | std::map<int, int> offsets; | ||
| 165 | |||
| 166 | if (flags & SWAP_TARGETS) { | ||
| 167 | offsets[TARGET] = sizeof(int); | ||
| 168 | } | ||
| 169 | if (flags & SWAP_STYLE) { | ||
| 170 | offsets[STYLE_FLAGS] = sizeof(int); | ||
| 171 | } | ||
| 172 | if (flags & SWAP_LINES) { | ||
| 173 | offsets[PATH_COLOR] = 16; | ||
| 174 | offsets[REFLECTION_PATH_COLOR] = 16; | ||
| 175 | offsets[DOT_COLOR] = 16; | ||
| 176 | offsets[ACTIVE_COLOR] = 16; | ||
| 177 | offsets[BACKGROUND_REGION_COLOR] = 16; | ||
| 178 | offsets[SUCCESS_COLOR_A] = 16; | ||
| 179 | offsets[SUCCESS_COLOR_B] = 16; | ||
| 180 | offsets[STROBE_COLOR_A] = 16; | ||
| 181 | offsets[STROBE_COLOR_B] = 16; | ||
| 182 | offsets[ERROR_COLOR] = 16; | ||
| 183 | offsets[PATTERN_POINT_COLOR] = 16; | ||
| 184 | offsets[PATTERN_POINT_COLOR_A] = 16; | ||
| 185 | offsets[PATTERN_POINT_COLOR_B] = 16; | ||
| 186 | offsets[SYMBOL_A] = 16; | ||
| 187 | offsets[SYMBOL_B] = 16; | ||
| 188 | offsets[SYMBOL_C] = 16; | ||
| 189 | offsets[SYMBOL_D] = 16; | ||
| 190 | offsets[SYMBOL_E] = 16; | ||
| 191 | offsets[PUSH_SYMBOL_COLORS] = sizeof(int); | ||
| 192 | offsets[OUTER_BACKGROUND] = 16; | ||
| 193 | offsets[OUTER_BACKGROUND_MODE] = sizeof(int); | ||
| 194 | offsets[TRACED_EDGES] = 16; | ||
| 195 | offsets[AUDIO_PREFIX] = sizeof(void*); | ||
| 196 | // offsets[IS_CYLINDER] = sizeof(int); | ||
| 197 | // offsets[CYLINDER_Z0] = sizeof(float); | ||
| 198 | // offsets[CYLINDER_Z1] = sizeof(float); | ||
| 199 | // offsets[CYLINDER_RADIUS] = sizeof(float); | ||
| 200 | offsets[SPECULAR_ADD] = sizeof(float); | ||
| 201 | offsets[SPECULAR_POWER] = sizeof(int); | ||
| 202 | offsets[PATH_WIDTH_SCALE] = sizeof(float); | ||
| 203 | offsets[STARTPOINT_SCALE] = sizeof(float); | ||
| 204 | offsets[NUM_DOTS] = sizeof(int); | ||
| 205 | offsets[NUM_CONNECTIONS] = sizeof(int); | ||
| 206 | offsets[DOT_POSITIONS] = sizeof(void*); | ||
| 207 | offsets[DOT_FLAGS] = sizeof(void*); | ||
| 208 | offsets[DOT_CONNECTION_A] = sizeof(void*); | ||
| 209 | offsets[DOT_CONNECTION_B] = sizeof(void*); | ||
| 210 | offsets[DECORATIONS] = sizeof(void*); | ||
| 211 | offsets[DECORATION_FLAGS] = sizeof(void*); | ||
| 212 | offsets[DECORATION_COLORS] = sizeof(void*); | ||
| 213 | offsets[NUM_DECORATIONS] = sizeof(int); | ||
| 214 | offsets[REFLECTION_DATA] = sizeof(void*); | ||
| 215 | offsets[GRID_SIZE_X] = sizeof(int); | ||
| 216 | offsets[GRID_SIZE_Y] = sizeof(int); | ||
| 217 | offsets[SEQUENCE_LEN] = sizeof(int); | ||
| 218 | offsets[SEQUENCE] = sizeof(void*); | ||
| 219 | offsets[DOT_SEQUENCE_LEN] = sizeof(int); | ||
| 220 | offsets[DOT_SEQUENCE] = sizeof(void*); | ||
| 221 | offsets[DOT_SEQUENCE_LEN_REFLECTION] = sizeof(int); | ||
| 222 | offsets[DOT_SEQUENCE_REFLECTION] = sizeof(void*); | ||
| 223 | offsets[NUM_COLORED_REGIONS] = sizeof(int); | ||
| 224 | offsets[COLORED_REGIONS] = sizeof(void*); | ||
| 225 | offsets[PANEL_TARGET] = sizeof(void*); | ||
| 226 | offsets[SPECULAR_TEXTURE] = sizeof(void*); | ||
| 227 | } | ||
| 228 | |||
| 229 | for (auto const& [offset, size] : offsets) { | ||
| 230 | std::vector<byte> panel1data = ReadPanelData<byte>(panel1, offset, size); | ||
| 231 | std::vector<byte> panel2data = ReadPanelData<byte>(panel2, offset, size); | ||
| 232 | WritePanelData<byte>(panel2, offset, panel1data); | ||
| 233 | WritePanelData<byte>(panel1, offset, panel2data); | ||
| 234 | } | ||
| 235 | } | ||
| 236 | |||
| 237 | void WitnessRandomizer::ReassignTargets(const std::vector<int>& panels, const std::vector<int>& order) { | ||
| 238 | // This list is offset by 1, so the target of the Nth panel is in position N (aka the N+1th element) | ||
| 239 | // The first panel may not have a wire to power it, so we use the panel ID itself. | ||
| 240 | std::vector<int> targetToActivatePanel = {panels[0] + 1}; | ||
| 241 | for (const int panel : panels) { | ||
| 242 | int target = ReadPanelData<int>(panel, TARGET, 1)[0]; | ||
| 243 | targetToActivatePanel.push_back(target); | ||
| 244 | } | ||
| 245 | |||
| 246 | for (size_t i=0; i<order.size() - 1; i++) { | ||
| 247 | // Set the target of order[i] to order[i+1], using the "real" target as determined above. | ||
| 248 | const int panelTarget = targetToActivatePanel[order[i+1]]; | ||
| 249 | WritePanelData<int>(panels[order[i]], TARGET, {panelTarget}); | ||
| 250 | } | ||
| 251 | } | ||
