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-rw-r--r--WitnessRandomizer/WitnessRandomizer.cpp37
1 files changed, 30 insertions, 7 deletions
diff --git a/WitnessRandomizer/WitnessRandomizer.cpp b/WitnessRandomizer/WitnessRandomizer.cpp index 8a966d4..79fb721 100644 --- a/WitnessRandomizer/WitnessRandomizer.cpp +++ b/WitnessRandomizer/WitnessRandomizer.cpp
@@ -2,11 +2,9 @@
2 * BUGS: 2 * BUGS:
3 * Bunker has physical panel objects which I can't move :( 3 * Bunker has physical panel objects which I can't move :(
4 * Shipwreck vault does not copy well 4 * Shipwreck vault does not copy well
5 * Pillars can be swapped but they don't zoom you out enough. Maybe SWAP_DISTANCE?
6 * FEATURES: 5 * FEATURES:
7 * SWAP_TARGETS should still require the full panel sequence (and have ways to prevent softlocks?) 6 * SWAP_TARGETS should still require the full panel sequence (and have ways to prevent softlocks?)
8 * Randomize audio logs 7 * Randomize audio logs
9 * Separate panels out by "square", which can probably be anywhere
10 * List of panels which can be valid "Burn" (aka desert) substitutes: Prevent (or limit) panel counting 8 * List of panels which can be valid "Burn" (aka desert) substitutes: Prevent (or limit) panel counting
11 * List of panels which split left/right (for left/right controls) 9 * List of panels which split left/right (for left/right controls)
12 * List of panels which split up/down (for up/down controls) 10 * List of panels which split up/down (for up/down controls)
@@ -62,17 +60,39 @@ int main(int argc, char** argv)
62 int PILLAR_L_1 = 0x383D; 60 int PILLAR_L_1 = 0x383D;
63 int PILLAR_L_4 = 0x339BB; 61 int PILLAR_L_4 = 0x339BB;
64 int PILLAR_C = 0x9DD5; 62 int PILLAR_C = 0x9DD5;
63 int PILLAR_C_L = 0x1C31A;
64 int DESERT_1 = 0x00698;
65 int DESERT_L_2 = 0x006E3;
66 int TOWN_S_1 = 0x28AC7;
65 67
66 randomizer.SwapPanels(PILLAR_L_1, PILLAR_C, SWAP_LINES | SWAP_STYLE | SWAP_BACK_DISTANCE); 68 std::vector<int> squarePanels;
69 for (auto panelSet : {outsideTutorialPanels, symmetryPanels, quarryPanels, keepPanels, townPanels, bunkerPanels, swampPanels, mountainPanels, utmPanels, treehousePanels}) {
70 squarePanels.insert(squarePanels.end(), panelSet.begin(), panelSet.end());
71 }
72 for (int panel : squarePanels) {
73 randomizer.SwapPanels(DESERT_L_2, panel, SWAP_LINES | SWAP_STYLE);
74 }
75
76
77 //randomizer.SwapPanels(PILLAR_L_1, PILLAR_C_L, SWAP_LINES | SWAP_STYLE | SWAP_BACK_DISTANCE);
78 //randomizer.SwapPanelData(PILLAR_L_1, PILLAR_C_L, 0x200, 0x50);
79 // Turn on the panel
80 //randomizer._memory.WriteData<float>({0x5B28C0, 0x18, PILLAR_L_1*8, 0x2A8}, {1.0f, 1.0f});
81
82 // randomizer.SwapPanels(PILLAR_L_1, PILLAR_C_L, SWAP_LINES | SWAP_STYLE | SWAP_BACK_DISTANCE);
67 //*/ 83 //*/
68} 84}
69 85
70WitnessRandomizer::WitnessRandomizer() : _memory(Memory("witness64_d3d11.exe")) 86WitnessRandomizer::WitnessRandomizer() : _memory("witness64_d3d11.exe")
71{ 87{
72 // Turn off desert flood final 88 // Turn off desert flood final
73 _memory.WriteData<float>({0x5B28C0, 0x18, 0x18076*8, 0x2A8}, {0.0f, 0.0f}); 89 _memory.WriteData<float>({0x5B28C0, 0x18, 0x18076*8, 0x2A8}, {0.0f, 0.0f});
74 // Change desert floating target to desert flood final 90 // Change desert floating target to desert flood final
75 _memory.WriteData<int>({0x5B28C0, 0x18, 0x17ECA*8, 0x2BC}, {0x18077}); 91 _memory.WriteData<int>({0x5B28C0, 0x18, 0x17ECA*8, 0x2BC}, {0x18077});
92 // Explicitly set back-off distance for the challenge entry & final 2 pillars
93 _memory.WriteData<float>({0x5B28C0, 0x18, 0x9DD5*8, 0x22C}, {2.5f});
94 _memory.WriteData<float>({0x5B28C0, 0x18, 0x1C31A*8, 0x22C}, {3.0f});
95 _memory.WriteData<float>({0x5B28C0, 0x18, 0x1C319*8, 0x22C}, {3.0f});
76} 96}
77 97
78void WitnessRandomizer::Randomize(std::vector<int> panels, int flags) { 98void WitnessRandomizer::Randomize(std::vector<int> panels, int flags) {
@@ -95,7 +115,7 @@ void WitnessRandomizer::SwapPanels(int panel1, int panel2, int flags) {
95 } 115 }
96 if (flags & SWAP_LINES) { 116 if (flags & SWAP_LINES) {
97 offsets[0x230] = 16; // traced_edges 117 offsets[0x230] = 16; // traced_edges
98// offsets[0x220] = sizeof(void*); // *pattern_name 118 offsets[0x220] = sizeof(void*); // *pattern_name
99// offsets[0x240] = sizeof(void*); // *mesh_name 119// offsets[0x240] = sizeof(void*); // *mesh_name
100 offsets[0x2FC] = sizeof(int); // is_cylinder 120 offsets[0x2FC] = sizeof(int); // is_cylinder
101 offsets[0x300] = sizeof(float); // cylinder_z0 121 offsets[0x300] = sizeof(float); // cylinder_z0
@@ -104,6 +124,8 @@ void WitnessRandomizer::SwapPanels(int panel1, int panel2, int flags) {
104// offsets[0x35C] = sizeof(int); // solvable_from_behind 124// offsets[0x35C] = sizeof(int); // solvable_from_behind
105 125
106// offsets[0x30C] = sizeof(float); // uv_to_world_scale 126// offsets[0x30C] = sizeof(float); // uv_to_world_scale
127 offsets[0x398] = sizeof(float); // specular_add
128 offsets[0x39C] = sizeof(int); // specular_power
107 offsets[0x3A4] = sizeof(float); // path_width_scale 129 offsets[0x3A4] = sizeof(float); // path_width_scale
108 offsets[0x3A8] = sizeof(float); // startpoint_scale 130 offsets[0x3A8] = sizeof(float); // startpoint_scale
109 offsets[0x3B8] = sizeof(int); // num_dots 131 offsets[0x3B8] = sizeof(int); // num_dots
@@ -112,6 +134,7 @@ void WitnessRandomizer::SwapPanels(int panel1, int panel2, int flags) {
112 offsets[0x3D0] = sizeof(void*); // *dot_flags 134 offsets[0x3D0] = sizeof(void*); // *dot_flags
113 offsets[0x3D8] = sizeof(void*); // *dot_connection_a 135 offsets[0x3D8] = sizeof(void*); // *dot_connection_a
114 offsets[0x3E0] = sizeof(void*); // *dot_connection_b 136 offsets[0x3E0] = sizeof(void*); // *dot_connection_b
137// offsets[0x3E8] = sizeof(int); // randomize_on_power_on
115 offsets[0x420] = sizeof(void*); // *decorations 138 offsets[0x420] = sizeof(void*); // *decorations
116 offsets[0x428] = sizeof(void*); // *decoration_flags 139 offsets[0x428] = sizeof(void*); // *decoration_flags
117 offsets[0x438] = sizeof(int); // num_decorations 140 offsets[0x438] = sizeof(int); // num_decorations
@@ -173,8 +196,8 @@ void WitnessRandomizer::SwapPanelData(int panel1, int panel2, int finalOffset, i
173 std::vector<int> panel2Offset = {0x5B28C0, 0x18, panel2*8, finalOffset}; 196 std::vector<int> panel2Offset = {0x5B28C0, 0x18, panel2*8, finalOffset};
174 197
175 std::vector<byte> panel1Data = _memory.ReadData<byte>(panel1Offset, dataSize); 198 std::vector<byte> panel1Data = _memory.ReadData<byte>(panel1Offset, dataSize);
176 std::vector<byte> panel2Data = _memory.ReadData<byte>(panel2Offset, dataSize); 199 //std::vector<byte> panel2Data = _memory.ReadData<byte>(panel2Offset, dataSize);
177 200
178 _memory.WriteData<byte>(panel2Offset, panel1Data); 201 _memory.WriteData<byte>(panel2Offset, panel1Data);
179 _memory.WriteData<byte>(panel1Offset, panel2Data); 202 //_memory.WriteData<byte>(panel1Offset, panel2Data);
180} 203}