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-rw-r--r--WitnessRandomizer/Panels.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/WitnessRandomizer/Panels.h b/WitnessRandomizer/Panels.h index 3120357..9589ace 100644 --- a/WitnessRandomizer/Panels.h +++ b/WitnessRandomizer/Panels.h
@@ -9,6 +9,8 @@ std::vector<int> lasers = {
9 0x17CA4, // Monastery 9 0x17CA4, // Monastery
10 0x032F5, // Town 10 0x032F5, // Town
11 0x03613, // Treehouse 11 0x03613, // Treehouse
12 0x0360E, // Keep Front Laser
13// 0x03317, // Keep Back Laser
12// 0x03608, // Desert 14// 0x03608, // Desert
13 0x03612, // Quarry 15 0x03612, // Quarry
14 0x03616, // Jungle 16 0x03616, // Jungle
@@ -34,7 +36,6 @@ std::vector<int> burnablePanels = {
34 0x28ACB, // Town Blue 4 36 0x28ACB, // Town Blue 4
35 0x28ACC, // Town Blue 5 37 0x28ACC, // Town Blue 5
36 0x17CF0, // Mill Discard 38 0x17CF0, // Mill Discard
37 0x17C31, // Desert Final Transparent
38 39
39 0x00698, // Desert Surface 1 40 0x00698, // Desert Surface 1
40 0x0048F, // Desert Surface 2 41 0x0048F, // Desert Surface 2
@@ -100,10 +101,10 @@ std::vector<int> upDownPanels = {
100 101
101// Note: Some of these (non-controls) are duplicated elsewhere 102// Note: Some of these (non-controls) are duplicated elsewhere
102std::vector<int> leftForwardRightPanels = { 103std::vector<int> leftForwardRightPanels = {
103// 0x00075, // Symmetry Island Colored Dots 3 104 0x00075, // Symmetry Island Colored Dots 3
104// 0x288EA, // UTM Perspective 1 105 0x288EA, // UTM Perspective 1
105// 0x288FC, // UTM Perspective 2 106 0x288FC, // UTM Perspective 2
106// 0x289E7, // UTM Perspective 3 107 0x289E7, // UTM Perspective 3
107 108
108 0x17DD1, // Treehouse Left Orange 9 109 0x17DD1, // Treehouse Left Orange 9
109 0x17CE3, // Treehouse Right Orange 4 110 0x17CE3, // Treehouse Right Orange 4
@@ -198,7 +199,6 @@ std::vector<int> squarePanels = {
198 0x00A68, // Symmetry Island Laser Blue 3 199 0x00A68, // Symmetry Island Laser Blue 3
199 0x17CE7, // Desert Discard 200 0x17CE7, // Desert Discard
200 0x0CC7B, // Desert Vault 201 0x0CC7B, // Desert Vault
201 0x17C31, // Desert Final Transparent
202 0x01E5A, // Mill Entry Door Left 202 0x01E5A, // Mill Entry Door Left
203 0x01E59, // Mill Entry Door Right 203 0x01E59, // Mill Entry Door Right
204 0x00E0C, // Mill Lower Row 1 204 0x00E0C, // Mill Lower Row 1
@@ -306,7 +306,6 @@ std::vector<int> squarePanels = {
306 0x17D27, // Keep Discard 306 0x17D27, // Keep Discard
307 0x17D28, // Shipwreck Discard 307 0x17D28, // Shipwreck Discard
308 0x00AFB, // Shipwreck Vault 308 0x00AFB, // Shipwreck Vault
309 0x19650, // Shadows Laser
310 0x2899C, // Town 25 Dots 1 309 0x2899C, // Town 25 Dots 1
311 0x28A33, // Town 25 Dots 2 310 0x28A33, // Town 25 Dots 2
312 0x28ABF, // Town 25 Dots 3 311 0x28ABF, // Town 25 Dots 3
@@ -673,4 +672,6 @@ std::vector<int> nothingPanels = {
673// 0x15ADD, // Jungle Vault 672// 0x15ADD, // Jungle Vault
674// 0x17CAA, // Jungle Courtyard Gate 673// 0x17CAA, // Jungle Courtyard Gate
675 0x0005C, // Glass Factory Vertical Symmetry 5 674 0x0005C, // Glass Factory Vertical Symmetry 5
675 0x17C31, // Desert Final Transparent
676 0x19650, // Shadows Laser
676}; 677};