about summary refs log tree commit diff stats
path: root/WitnessRandomizer/Panels.h
diff options
context:
space:
mode:
Diffstat (limited to 'WitnessRandomizer/Panels.h')
-rw-r--r--WitnessRandomizer/Panels.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/WitnessRandomizer/Panels.h b/WitnessRandomizer/Panels.h index cd815bc..2995170 100644 --- a/WitnessRandomizer/Panels.h +++ b/WitnessRandomizer/Panels.h
@@ -2,7 +2,7 @@
2#include <vector> 2#include <vector>
3 3
4// Some of these (the puzzle ones) are duplicated elsewhere 4// Some of these (the puzzle ones) are duplicated elsewhere
5std::vector<int> lasers = { 5const std::vector<int> lasers = {
6 0x0360D, // Symmetry 6 0x0360D, // Symmetry
7 0x03615, // Swamp 7 0x03615, // Swamp
8 0x09DE0, // Bunker 8 0x09DE0, // Bunker
@@ -18,7 +18,7 @@ std::vector<int> lasers = {
18}; 18};
19 19
20// Note: Some of these (non-desert) are duplicated elsewhere 20// Note: Some of these (non-desert) are duplicated elsewhere
21std::vector<int> burnablePanels = { 21const std::vector<int> burnablePanels = {
22 0x17D9C, // Treehouse Yellow 7 22 0x17D9C, // Treehouse Yellow 7
23 0x17DC2, // Treehouse Yellow 8 23 0x17DC2, // Treehouse Yellow 8
24 0x17DC4, // Treehouse Yellow 9 24 0x17DC4, // Treehouse Yellow 9
@@ -63,7 +63,7 @@ std::vector<int> burnablePanels = {
63 63
64// Note: Some of these (non-controls) are duplicated elsewhere 64// Note: Some of these (non-controls) are duplicated elsewhere
65// TODO: Gave up 65// TODO: Gave up
66std::vector<int> leftRightPanels = { 66const std::vector<int> leftRightPanels = {
67 0x01A54, // Glass Factory Entry 67 0x01A54, // Glass Factory Entry
68 0x00086, // Glass Factory Vertical Symmetry 1 68 0x00086, // Glass Factory Vertical Symmetry 1
69 0x00087, // Glass Factory Vertical Symmetry 2 69 0x00087, // Glass Factory Vertical Symmetry 2
@@ -77,7 +77,7 @@ std::vector<int> leftRightPanels = {
77}; 77};
78 78
79// Note: Some of these (non-controls) are duplicated elsewhere 79// Note: Some of these (non-controls) are duplicated elsewhere
80std::vector<int> upDownPanels = { 80const std::vector<int> upDownPanels = {
81 0x0008D, // Glass Factory Rotational Symmetry 1 81 0x0008D, // Glass Factory Rotational Symmetry 1
82 0x00081, // Glass Factory Rotational Symmetry 2 82 0x00081, // Glass Factory Rotational Symmetry 2
83 0x00083, // Glass Factory Rotational Symmetry 3 83 0x00083, // Glass Factory Rotational Symmetry 3
@@ -100,7 +100,7 @@ std::vector<int> upDownPanels = {
100}; 100};
101 101
102// Note: Some of these (non-controls) are duplicated elsewhere 102// Note: Some of these (non-controls) are duplicated elsewhere
103std::vector<int> leftForwardRightPanels = { 103const std::vector<int> leftForwardRightPanels = {
104// 0x00075, // Symmetry Island Colored Dots 3 104// 0x00075, // Symmetry Island Colored Dots 3
105// 0x288EA, // UTM Perspective 1 105// 0x288EA, // UTM Perspective 1
106// 0x288FC, // UTM Perspective 2 106// 0x288FC, // UTM Perspective 2
@@ -112,7 +112,7 @@ std::vector<int> leftForwardRightPanels = {
112 0x17E52, // Treehouse Green 4 112 0x17E52, // Treehouse Green 4
113}; 113};
114 114
115std::vector<int> pillars = { 115const std::vector<int> pillars = {
116 0x0383D, // Mountain 3 Left Pillar 1 116 0x0383D, // Mountain 3 Left Pillar 1
117 0x0383F, // Mountain 3 Left Pillar 2 117 0x0383F, // Mountain 3 Left Pillar 2
118 0x03859, // Mountain 3 Left Pillar 3 118 0x03859, // Mountain 3 Left Pillar 3
@@ -126,7 +126,7 @@ std::vector<int> pillars = {
126// 0x1C319, // Challenge Right Pillar 126// 0x1C319, // Challenge Right Pillar
127}; 127};
128 128
129std::vector<int> mountainMultipanel = { 129const std::vector<int> mountainMultipanel = {
130 0x09FCC, // Mountain 2 Multipanel 1 130 0x09FCC, // Mountain 2 Multipanel 1
131 0x09FCE, // Mountain 2 Multipanel 2 131 0x09FCE, // Mountain 2 Multipanel 2
132 0x09FCF, // Mountain 2 Multipanel 3 132 0x09FCF, // Mountain 2 Multipanel 3
@@ -135,7 +135,7 @@ std::vector<int> mountainMultipanel = {
135 0x09FD2, // Mountain 2 Multipanel 6 135 0x09FD2, // Mountain 2 Multipanel 6
136}; 136};
137 137
138std::vector<int> squarePanels = { 138const std::vector<int> squarePanels = {
139 0x00064, // Tutorial Straight 139 0x00064, // Tutorial Straight
140 0x00182, // Tutorial Bend 140 0x00182, // Tutorial Bend
141 0x0A3B2, // Tutorial Back Right 141 0x0A3B2, // Tutorial Back Right
@@ -453,7 +453,7 @@ std::vector<int> squarePanels = {
453 0x09E85, // Tunnels Town Shortcut 453 0x09E85, // Tunnels Town Shortcut
454}; 454};
455 455
456std::vector<int> shadowsPanels = { 456const std::vector<int> shadowsPanels = {
457 0x198B5, // Shadows Tutorial 1 457 0x198B5, // Shadows Tutorial 1
458 0x198BD, // Shadows Tutorial 2 458 0x198BD, // Shadows Tutorial 2
459 0x198BF, // Shadows Tutorial 3 459 0x198BF, // Shadows Tutorial 3
@@ -478,7 +478,7 @@ std::vector<int> shadowsPanels = {
478 0x19650, // Shadows Laser 478 0x19650, // Shadows Laser
479}; 479};
480 480
481std::vector<int> monasteryPanels = { 481const std::vector<int> monasteryPanels = {
482 0x00B10, // Monastery Left Door 482 0x00B10, // Monastery Left Door
483 0x00290, // Monastery Exterior 1 483 0x00290, // Monastery Exterior 1
484 0x00C92, // Monastery Right Door 484 0x00C92, // Monastery Right Door
@@ -493,7 +493,7 @@ std::vector<int> monasteryPanels = {
493 0x17CA4, // Monastery Laser 493 0x17CA4, // Monastery Laser
494}; 494};
495 495
496std::vector<int> bunkerPanels = { 496const std::vector<int> bunkerPanels = {
497 0x09F7D, // Bunker Tutorial 1 497 0x09F7D, // Bunker Tutorial 1
498 0x09FDC, // Bunker Tutorial 2 498 0x09FDC, // Bunker Tutorial 2
499 0x09FF7, // Bunker Tutorial 3 499 0x09FF7, // Bunker Tutorial 3
@@ -514,7 +514,7 @@ std::vector<int> bunkerPanels = {
514 0x0A079, // Bunker Elevator 514 0x0A079, // Bunker Elevator
515}; 515};
516 516
517std::vector<int> junglePanels = { 517const std::vector<int> junglePanels = {
518 0x002C4, // Jungle Waves 1 518 0x002C4, // Jungle Waves 1
519 0x00767, // Jungle Waves 2 519 0x00767, // Jungle Waves 2
520 0x002C6, // Jungle Waves 3 520 0x002C6, // Jungle Waves 3
@@ -533,7 +533,7 @@ std::vector<int> junglePanels = {
533}; 533};
534 534
535// There might be something to do with these, I haven't decided yet. 535// There might be something to do with these, I haven't decided yet.
536std::vector<int> nothingPanels = { 536const std::vector<int> nothingPanels = {
537// Doors & Shortcuts & Shortcut doors & Door controls 537// Doors & Shortcuts & Shortcut doors & Door controls
538 0x0C339, // Desert Surface Door 538 0x0C339, // Desert Surface Door
539 0x0A249, // Desert Pond Exit Door 539 0x0A249, // Desert Pond Exit Door