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-rw-r--r--WitnessRandomizer/Panels.h371
1 files changed, 201 insertions, 170 deletions
diff --git a/WitnessRandomizer/Panels.h b/WitnessRandomizer/Panels.h index fff7053..3120357 100644 --- a/WitnessRandomizer/Panels.h +++ b/WitnessRandomizer/Panels.h
@@ -60,22 +60,55 @@ std::vector<int> burnablePanels = {
60 0x012D7, // Desert Final Far 60 0x012D7, // Desert Final Far
61}; 61};
62 62
63// Note: Some of these (non-switches) are duplicated elsewhere 63// Note: Some of these (non-controls) are duplicated elsewhere
64// TODO: Gave up
64std::vector<int> leftRightPanels = { 65std::vector<int> leftRightPanels = {
66 0x01A54, // Glass Factory Entry
67 0x00086, // Glass Factory Vertical Symmetry 1
68 0x00087, // Glass Factory Vertical Symmetry 2
69 0x00059, // Glass Factory Vertical Symmetry 3
70 0x00062, // Glass Factory Vertical Symmetry 4
71 0x00025, // Symmetry Island Black Dots 4
72 0x00026, // Symmetry Island Black Dots 5
73 0x00072, // Symmetry Island Fading Lines 3
74
65 0x17D02, // Town Windmill Control 75 0x17D02, // Town Windmill Control
66}; 76};
67 77
68// Note: Some of these (non-switches) are duplicated elsewhere 78// Note: Some of these (non-controls) are duplicated elsewhere
69std::vector<int> upDownPanels = { 79std::vector<int> upDownPanels = {
80 0x0008D, // Glass Factory Rotational Symmetry 1
81 0x00081, // Glass Factory Rotational Symmetry 2
82 0x00083, // Glass Factory Rotational Symmetry 3
83 0x00084, // Glass Factory Melting 1
84 0x00070, // Symmetry Island Fading Lines 5
85 0x01E5A, // Mill Entry Door Left
86 0x28AC7, // Town Blue 1
87 0x28AC8, // Town Blue 2
88 0x28ACA, // Town Blue 3
89 0x28ACB, // Town Blue 4
90 0x28ACC, // Town Blue 5
91 0x00029, // UTM Invisible Dots Symmetry 3
92
70 0x0A3B5, // Tutorial Back Left 93 0x0A3B5, // Tutorial Back Left
71 0x17CC4, // Mill Elevator Control 94 0x17CC4, // Mill Elevator Control
95 0x335AB, // UTM In Elevator Control
96 0x3369D, // UTM Lower Elevator Control
97 0x335AC, // UTM Upper Elevator Control
98 0x09EEB, // Mountain 2 Elevator
72}; 99};
73 100
101// Note: Some of these (non-controls) are duplicated elsewhere
74std::vector<int> leftForwardRightPanels = { 102std::vector<int> leftForwardRightPanels = {
75 0x17DD1, // Treehouse Left Orange 9 has to pivot 103// 0x00075, // Symmetry Island Colored Dots 3
76 0x17CE3, // Treehouse Right Orange 4 has to pivot 104// 0x288EA, // UTM Perspective 1
77 0x17DB7, // Treehouse Right Orange 10 has to pivot 105// 0x288FC, // UTM Perspective 2
78 0x17E52, // Treehouse Green 4 has to pivot 106// 0x289E7, // UTM Perspective 3
107
108 0x17DD1, // Treehouse Left Orange 9
109 0x17CE3, // Treehouse Right Orange 4
110 0x17DB7, // Treehouse Right Orange 10
111 0x17E52, // Treehouse Green 4
79}; 112};
80 113
81std::vector<int> pillars = { 114std::vector<int> pillars = {
@@ -101,159 +134,6 @@ std::vector<int> mountainMultipanel = {
101 0x09FD2, // Mountain 2 Multipanel 6 134 0x09FD2, // Mountain 2 Multipanel 6
102}; 135};
103 136
104// There might be something to do with these, I haven't decided yet.
105std::vector<int> nothingPanels = {
106// Doors & Shortcuts & Shortcut doors & Door controls
107 0x0C339, // Desert Surface Door
108 0x0A249, // Desert Pond Exit Door
109 0x275ED, // Mill EP Door
110 0x17CAC, // Mill Stairs Shortcut Door
111 0x38663, // Boathouse Shortcut
112 0x09E49, // Keep Shadows Shortcut
113 0x0361B, // Keep Tower Shortcut
114 0x334DC, // Shadows Inner Door Control
115 0x334DB, // Shadows Outer Door Control
116 0x2700B, // Treehouse Exterior Door Control
117 0x17CBC, // Treehouse Interior Door Control
118// 0x337FA, // Jungle Shortcut
119
120// Controls (?)
121 0x09FA0, // Desert Surface 3 Control
122 0x09F86, // Desert Surface 8 Control
123 0x1C2DF, // Desert Flood Control Lower Far Left
124 0x1831E, // Desert Flood Control Lower Far Right
125 0x1C260, // Desert Flood Control Lower Near Left
126 0x1831C, // Desert Flood Control Lower Near Right
127 0x1C2F3, // Desert Flood Control Raise Far Left
128 0x1831D, // Desert Flood Control Raise Far Right
129 0x1C2B1, // Desert Flood Control Raise Near Left
130 0x1831B, // Desert Flood Control Raise Near Right
131 0x0A015, // Desert Final Far Control
132 0x03678, // Mill Lower Ramp Contol
133 0x03679, // Mill Lower Lift Control
134 0x03675, // Mill Upper Lift Control
135 0x03676, // Mill Upper Ramp Control
136 0x03852, // Boathouse Ramp Angle Control
137 0x03858, // Boathouse Ramp Position Control
138 0x275FA, // Boathouse Hook Control
139 0x037FF, // Treehouse Drawbridge Control
140 0x09F98, // Town Laser Redirect Control
141 0x334D8, // Town RGB Light Control
142 0x17E2B, // Swamp Flood Gate Control
143 0x00609, // Swamp Surface Sliding Bridge Control
144 0x18488, // Swamp Underwater Sliding Bridge Control
145 0x17C0A, // Swamp Island Control 1
146 0x17E07, // Swamp Island Control 2
147 0x181F5, // Swamp Rotating Bridge Control
148
149// Vault Boxes
150 0x03481, // Outside Tutorial Vault Box
151 0x0339E, // Desert Vault Box
152 0x03535, // Shipwreck Vault Box
153 0x03702, // Jungle Vault Box
154 0x03542, // Mountainside Vault Box
155
156// Boat Summons
157 0x17CC8, // Glass Factory Summon Boat
158 0x17CA6, // Boathouse Summon Boat
159 0x17C95, // Treehouse Summon Boat
160 0x0A054, // Town Summon Boat
161 0x09DB8, // Swamp Summon Boat
162 0x17CDF, // Jungle Summon Boat
163
164// Identical sets
165 0x00143, // Orchard Apple Tree 1
166 0x0003B, // Orchard Apple Tree 2
167 0x00055, // Orchard Apple Tree 3
168 0x032F7, // Orchard Apple Tree 4
169 0x032FF, // Orchard Apple Tree 5
170 0x009B8, // Symmetry Island Transparent 1
171 0x003E8, // Symmetry Island Transparent 2
172 0x00A15, // Symmetry Island Transparent 3
173 0x00B53, // Symmetry Island Transparent 4
174 0x00B8D, // Symmetry Island Transparent 5
175
176// Misc
177 0x03629, // Tutorial Gate Open
178 0x09FAA, // Desert Lightswitch
179 0x0C335, // Tutorial Pillar
180 0x0C373, // Tutorial Patio floor
181 0x1C349, // Symmetry Island Door 2 - Collision fails here, sadly
182 0x18076, // Desert Flood Exit - I am doing something with this -- but it's a very unique panel.
183 0x0A15C, // Desert Final Left Convex
184 0x09FFF, // Desert Final Left Concave
185 0x0A15F, // Desert Final Near
186 0x033EA, // Keep Yellow Pressure Plates
187 0x0A3A8, // Keep Yellow Reset
188 0x01BE9, // Keep Purple Pressure Plates
189 0x0A3B9, // Keep Purple Reset
190 0x01CD3, // Keep Green Pressure Plates
191 0x0A3BB, // Keep Green Reset
192 0x01D3F, // Keep Blue Pressure Plates
193 0x0A3AD, // Keep Blue Reset
194 0x2896A, // Town Bridge
195 0x28A69, // Town Lattice
196 0x28A79, // Town Maze
197 0x28B39, // Town Red Hexagonal
198 0x034E3, // Town Soundproof Dots
199 0x034E4, // Town Soundproof Waves
200 0x079DF, // Town Triple
201 0x00815, // Theater Video Input
202 0x03553, // Theater Tutorial Video
203 0x03552, // Theater Desert Video
204 0x0354E, // Theater Jungle Video
205 0x03549, // Theater Challenge Video
206 0x0354F, // Theater Shipwreck Video
207 0x03545, // Theater Mountain Video
208 0x18590, // Town Transparent
209 0x28AE3, // Town Wire
210
211
212// 0x09E39, // Mountain 1 Purple Pathway
213// 0x33AF5, // Mountain 1 Blue 1
214// 0x33AF7, // Mountain 1 Blue 2
215// 0x09F6E, // Mountain 1 Blue 3
216// 0x09FD8, // Mountain 2 Rainbow 5
217// 0x09E86, // Mountain 2 Blue Pathway
218// 0x09ED8, // Mountain 2 Orange Pathway
219// 0x09EEB, // Mountain 2 Elevator
220 0x09F8E, // Mountain 3 Near Right Floor
221 0x09FC1, // Mountain 3 Near Left Floor
222 0x09F01, // Mountain 3 Far Right Floor
223 0x09EFF, // Mountain 3 Far Left Floor
224 0x09FDA, // Mountain 3 Giant Floor
225// 0x01983, // Mountain 3 Left Peekaboo
226// 0x01987, // Mountain 3 Right Peekaboo
227// 0x3D9A6, // Mountain 3 Left Close Door
228// 0x3D9A7, // Mountain 3 Right Close Door
229// 0x3D9AA, // Mountain 3 Left Activate Elevator
230// 0x3D9A8, // Mountain 3 Right Activate Elevator
231// 0x3D9A9, // Mountain 3 Launch Elevator
232// 0x3C113, // Mountain 3 Left Open Door
233// 0x3C114, // Mountain 3 Right Open Door
234// 0x09F7F, // Mountaintop Laser Box
235// 0x17C34, // Mountaintop Perspective
236// 0x0A16E, // UTM Challenge Entrance
237// 0x335AB, // UTM In Elevator Control
238// 0x3369D, // UTM Lower Elevator Control
239// 0x288EA, // UTM Perspective 1
240// 0x288FC, // UTM Perspective 2
241// 0x289E7, // UTM Perspective 3
242// 0x288AA, // UTM Perspective 4
243// 0x334E1, // UTM Secret Door Control
244// 0x335AC, // UTM Upper Elevator Control
245// 0x2773D, // Tunnels Desert Shortcut
246// 0x27732, // Tunnels Theater Shortcut
247// 0x2FAF6, // Tunnels Vault Box
248// 0x0A099, // Bunker Glass Door
249// 0x34BC5, // Bunker Open Ultraviolet
250// 0x34BC6, // Bunker Close Ultraviolet
251// 0x15ADD, // Jungle Vault
252// 0x17CAA, // Jungle Courtyard Gate
253// 0x17CAB, // Jungle Pop-up Wall
254 0x0005C, // Glass Factory Vertical Symmetry 5
255};
256
257std::vector<int> squarePanels = { 137std::vector<int> squarePanels = {
258 0x00064, // Tutorial Straight 138 0x00064, // Tutorial Straight
259 0x00182, // Tutorial Bend 139 0x00182, // Tutorial Bend
@@ -453,6 +333,7 @@ std::vector<int> squarePanels = {
453 0x0A168, // Theater Sun Exit 333 0x0A168, // Theater Sun Exit
454 0x00B10, // Monastery Left Door 334 0x00B10, // Monastery Left Door
455 0x00C92, // Monastery Right Door 335 0x00C92, // Monastery Right Door
336 0x17C2E, // Bunker Entry Door
456 0x0056E, // Swamp Entry 337 0x0056E, // Swamp Entry
457 0x00469, // Swamp Tutorial 1 338 0x00469, // Swamp Tutorial 1
458 0x00472, // Swamp Tutorial 2 339 0x00472, // Swamp Tutorial 2
@@ -573,7 +454,15 @@ std::vector<int> squarePanels = {
573 0x09E85, // Tunnels Town Shortcut 454 0x09E85, // Tunnels Town Shortcut
574}; 455};
575 456
576std::vector<int> shadowsPanels = { // works beautifully, can solve based on panel color and where start/end points are if your memory is good 457std::vector<int> shadowsPanels = {
458 0x198B5, // Shadows Tutorial 1
459 0x198BD, // Shadows Tutorial 2
460 0x198BF, // Shadows Tutorial 3
461 0x19771, // Shadows Tutorial 4
462 0x0A8DC, // Shadows Tutorial 5
463 0x0AC74, // Shadows Tutorial 6
464 0x0AC7A, // Shadows Tutorial 7
465 0x0A8E0, // Shadows Tutorial 8
577 0x386FA, // Shadows Avoid 1 466 0x386FA, // Shadows Avoid 1
578 0x1C33F, // Shadows Avoid 2 467 0x1C33F, // Shadows Avoid 2
579 0x196E2, // Shadows Avoid 3 468 0x196E2, // Shadows Avoid 3
@@ -587,17 +476,12 @@ std::vector<int> shadowsPanels = { // works beautifully, can solve based on pane
587 0x197E0, // Shadows Follow 3 476 0x197E0, // Shadows Follow 3
588 0x197E8, // Shadows Follow 4 477 0x197E8, // Shadows Follow 4
589 0x197E5, // Shadows Follow 5 478 0x197E5, // Shadows Follow 5
590 0x198B5, // Shadows Tutorial 1 479 0x19650, // Shadows Laser
591 0x198BD, // Shadows Tutorial 2
592 0x198BF, // Shadows Tutorial 3
593 0x19771, // Shadows Tutorial 4
594 0x0A8DC, // Shadows Tutorial 5
595 0x0AC74, // Shadows Tutorial 6
596 0x0AC7A, // Shadows Tutorial 7
597 0x0A8E0, // Shadows Tutorial 8
598}; 480};
599 481
600std::vector<int> monasteryPanels = { 482std::vector<int> monasteryPanels = {
483 0x00B10, // Monastery Left Door
484 0x00C92, // Monastery Right Door
601 0x00290, // Monastery Exterior 1 485 0x00290, // Monastery Exterior 1
602 0x00038, // Monastery Exterior 2 486 0x00038, // Monastery Exterior 2
603 0x00037, // Monastery Exterior 3 487 0x00037, // Monastery Exterior 3
@@ -607,10 +491,10 @@ std::vector<int> monasteryPanels = {
607 0x193AB, // Monastery Interior 3 491 0x193AB, // Monastery Interior 3
608 0x193A6, // Monastery Interior 4 492 0x193A6, // Monastery Interior 4
609// 0x03713, // Monastery Shortcut 493// 0x03713, // Monastery Shortcut
494 0x17CA4, // Monastery Laser
610}; 495};
611 496
612std::vector<int> bunkerPanels = { // this doesn't want to behave, I have no idea 497std::vector<int> bunkerPanels = {
613 0x17C2E, // Bunker Entry Door
614 0x09F7D, // Bunker Tutorial 1 498 0x09F7D, // Bunker Tutorial 1
615 0x09FDC, // Bunker Tutorial 2 499 0x09FDC, // Bunker Tutorial 2
616 0x09FF7, // Bunker Tutorial 3 500 0x09FF7, // Bunker Tutorial 3
@@ -620,11 +504,14 @@ std::vector<int> bunkerPanels = { // this doesn't want to behave, I have no idea
620 0x09DA1, // Bunker Advanced 2 504 0x09DA1, // Bunker Advanced 2
621 0x09DA2, // Bunker Advanced 3 505 0x09DA2, // Bunker Advanced 3
622 0x09DAF, // Bunker Advanced 4 506 0x09DAF, // Bunker Advanced 4
507// 0x0A099, // Bunker Glass Door
623 0x0A010, // Bunker Glass 1 508 0x0A010, // Bunker Glass 1
624 0x0A01B, // Bunker Glass 2 509 0x0A01B, // Bunker Glass 2
625 0x0A01F, // Bunker Glass 3 510 0x0A01F, // Bunker Glass 3
626 0x17E63, // Bunker Ultraviolet 1 511 0x17E63, // Bunker Ultraviolet 1
627 0x17E67, // Bunker Ultraviolet 2 512 0x17E67, // Bunker Ultraviolet 2
513 0x34BC5, // Bunker Open Ultraviolet
514 0x34BC6, // Bunker Close Ultraviolet
628 0x0A079, // Bunker Elevator 515 0x0A079, // Bunker Elevator
629}; 516};
630 517
@@ -636,10 +523,154 @@ std::vector<int> junglePanels = {
636 0x0070F, // Jungle Waves 5 523 0x0070F, // Jungle Waves 5
637 0x0087D, // Jungle Waves 6 524 0x0087D, // Jungle Waves 6
638 0x002C7, // Jungle Waves 7 525 0x002C7, // Jungle Waves 7
526// 0x17CAB, // Jungle Pop-up Wall
639 0x0026D, // Jungle Dots 1 527 0x0026D, // Jungle Dots 1
640 0x0026E, // Jungle Dots 2 528 0x0026E, // Jungle Dots 2
641 0x0026F, // Jungle Dots 3 529 0x0026F, // Jungle Dots 3
642 0x00C3F, // Jungle Dots 4 530 0x00C3F, // Jungle Dots 4
643 0x00C41, // Jungle Dots 5 531 0x00C41, // Jungle Dots 5
644 0x014B2, // Jungle Dots 6 532 0x014B2, // Jungle Dots 6
533 0x03616, // Jungle Laser
534};
535
536// There might be something to do with these, I haven't decided yet.
537std::vector<int> nothingPanels = {
538// Doors & Shortcuts & Shortcut doors & Door controls
539 0x0C339, // Desert Surface Door
540 0x0A249, // Desert Pond Exit Door
541 0x275ED, // Mill EP Door
542 0x17CAC, // Mill Stairs Shortcut Door
543 0x38663, // Boathouse Shortcut
544 0x09E49, // Keep Shadows Shortcut
545 0x0361B, // Keep Tower Shortcut
546 0x334DC, // Shadows Inner Door Control
547 0x334DB, // Shadows Outer Door Control
548 0x2700B, // Treehouse Exterior Door Control
549 0x17CBC, // Treehouse Interior Door Control
550 0x337FA, // Jungle Shortcut
551
552// Controls (?)
553 0x09FA0, // Desert Surface 3 Control
554 0x09F86, // Desert Surface 8 Control
555 0x1C2DF, // Desert Flood Control Lower Far Left
556 0x1831E, // Desert Flood Control Lower Far Right
557 0x1C260, // Desert Flood Control Lower Near Left
558 0x1831C, // Desert Flood Control Lower Near Right
559 0x1C2F3, // Desert Flood Control Raise Far Left
560 0x1831D, // Desert Flood Control Raise Far Right
561 0x1C2B1, // Desert Flood Control Raise Near Left
562 0x1831B, // Desert Flood Control Raise Near Right
563 0x0A015, // Desert Final Far Control
564 0x03678, // Mill Lower Ramp Contol
565 0x03679, // Mill Lower Lift Control
566 0x03675, // Mill Upper Lift Control
567 0x03676, // Mill Upper Ramp Control
568 0x03852, // Boathouse Ramp Angle Control
569 0x03858, // Boathouse Ramp Position Control
570 0x275FA, // Boathouse Hook Control
571 0x037FF, // Treehouse Drawbridge Control
572 0x09F98, // Town Laser Redirect Control
573 0x334D8, // Town RGB Light Control
574 0x17E2B, // Swamp Flood Gate Control
575 0x00609, // Swamp Surface Sliding Bridge Control
576 0x18488, // Swamp Underwater Sliding Bridge Control
577 0x17C0A, // Swamp Island Control 1
578 0x17E07, // Swamp Island Control 2
579 0x181F5, // Swamp Rotating Bridge Control
580
581// Vault Boxes
582 0x03481, // Outside Tutorial Vault Box
583 0x0339E, // Desert Vault Box
584 0x03535, // Shipwreck Vault Box
585 0x03702, // Jungle Vault Box
586 0x03542, // Mountainside Vault Box
587 0x2FAF6, // Tunnels Vault Box
588
589// Boat Summons
590 0x17CC8, // Glass Factory Summon Boat
591 0x17CA6, // Boathouse Summon Boat
592 0x17C95, // Treehouse Summon Boat
593 0x0A054, // Town Summon Boat
594 0x09DB8, // Swamp Summon Boat
595 0x17CDF, // Jungle Summon Boat
596
597// Identical sets
598 0x00143, // Orchard Apple Tree 1
599 0x0003B, // Orchard Apple Tree 2
600 0x00055, // Orchard Apple Tree 3
601 0x032F7, // Orchard Apple Tree 4
602 0x032FF, // Orchard Apple Tree 5
603 0x009B8, // Symmetry Island Transparent 1
604 0x003E8, // Symmetry Island Transparent 2
605 0x00A15, // Symmetry Island Transparent 3
606 0x00B53, // Symmetry Island Transparent 4
607 0x00B8D, // Symmetry Island Transparent 5
608
609// Misc
610 0x03629, // Tutorial Gate Open
611 0x09FAA, // Desert Lightswitch
612 0x0C335, // Tutorial Pillar
613 0x0C373, // Tutorial Patio floor
614 0x1C349, // Symmetry Island Door 2 - Collision fails here, sadly
615 0x18076, // Desert Flood Exit - I am doing something with this -- but it's a very unique panel.
616 0x0A15C, // Desert Final Left Convex
617 0x09FFF, // Desert Final Left Concave
618 0x0A15F, // Desert Final Near
619 0x033EA, // Keep Yellow Pressure Plates
620 0x0A3A8, // Keep Yellow Reset
621 0x01BE9, // Keep Purple Pressure Plates
622 0x0A3B9, // Keep Purple Reset
623 0x01CD3, // Keep Green Pressure Plates
624 0x0A3BB, // Keep Green Reset
625 0x01D3F, // Keep Blue Pressure Plates
626 0x0A3AD, // Keep Blue Reset
627 0x2896A, // Town Bridge
628 0x28A69, // Town Lattice
629 0x28A79, // Town Maze
630 0x28B39, // Town Red Hexagonal
631 0x034E3, // Town Soundproof Dots
632 0x034E4, // Town Soundproof Waves
633 0x079DF, // Town Triple
634 0x00815, // Theater Video Input
635 0x03553, // Theater Tutorial Video
636 0x03552, // Theater Desert Video
637 0x0354E, // Theater Jungle Video
638 0x03549, // Theater Challenge Video
639 0x0354F, // Theater Shipwreck Video
640 0x03545, // Theater Mountain Video
641 0x18590, // Town Transparent
642 0x28AE3, // Town Wire
643
644
645 0x09E39, // Mountain 1 Purple Pathway
646// 0x33AF5, // Mountain 1 Blue 1
647// 0x33AF7, // Mountain 1 Blue 2
648// 0x09F6E, // Mountain 1 Blue 3
649// 0x09FD8, // Mountain 2 Rainbow 5
650 0x09E86, // Mountain 2 Blue Pathway
651 0x09ED8, // Mountain 2 Orange Pathway
652 0x09F8E, // Mountain 3 Near Right Floor
653 0x09FC1, // Mountain 3 Near Left Floor
654 0x09F01, // Mountain 3 Far Right Floor
655 0x09EFF, // Mountain 3 Far Left Floor
656 0x09FDA, // Mountain 3 Giant Floor
657// 0x01983, // Mountain 3 Left Peekaboo
658// 0x01987, // Mountain 3 Right Peekaboo
659// 0x3D9A6, // Mountain 3 Left Close Door
660// 0x3D9A7, // Mountain 3 Right Close Door
661// 0x3D9AA, // Mountain 3 Left Activate Elevator
662// 0x3D9A8, // Mountain 3 Right Activate Elevator
663// 0x3D9A9, // Mountain 3 Launch Elevator
664// 0x3C113, // Mountain 3 Left Open Door
665// 0x3C114, // Mountain 3 Right Open Door
666 0x09F7F, // Mountaintop Laser Box
667 0x17C34, // Mountaintop Perspective
668 0x0A16E, // UTM Challenge Entrance
669// 0x334E1, // UTM Secret Door Control
670// 0x2773D, // Tunnels Desert Shortcut
671// 0x27732, // Tunnels Theater Shortcut
672// 0x0A099, // Bunker Glass Door
673// 0x15ADD, // Jungle Vault
674// 0x17CAA, // Jungle Courtyard Gate
675 0x0005C, // Glass Factory Vertical Symmetry 5
645}; 676};