diff options
Diffstat (limited to 'Source')
-rw-r--r-- | Source/Random.cpp | 7 | ||||
-rw-r--r-- | Source/Random.h | 2 | ||||
-rw-r--r-- | Source/Randomizer2.cpp | 78 | ||||
-rw-r--r-- | Source/Randomizer2Core.cpp | 13 |
4 files changed, 90 insertions, 10 deletions
diff --git a/Source/Random.cpp b/Source/Random.cpp index 61fd30f..d9fe678 100644 --- a/Source/Random.cpp +++ b/Source/Random.cpp | |||
@@ -1,7 +1,7 @@ | |||
1 | #include <chrono> | 1 | #include <chrono> |
2 | #include "Random.h" | 2 | #include "Random.h" |
3 | 3 | ||
4 | int Random::s_seed = static_cast<int>(time(nullptr)); // Seed from the time in milliseconds | 4 | uint32_t Random::s_seed = static_cast<int>(time(nullptr)); // Seed from the time in milliseconds |
5 | 5 | ||
6 | void Random::SetSeed(int seed) { | 6 | void Random::SetSeed(int seed) { |
7 | s_seed = seed; | 7 | s_seed = seed; |
@@ -9,6 +9,7 @@ void Random::SetSeed(int seed) { | |||
9 | 9 | ||
10 | // Returns a random integer in [min, max] | 10 | // Returns a random integer in [min, max] |
11 | int Random::RandInt(int min, int max) { | 11 | int Random::RandInt(int min, int max) { |
12 | s_seed = (214013 * s_seed + 2531011) % 2147483648; | 12 | s_seed = (214013 * s_seed + 2531011); // Implicit unsigned integer overflow |
13 | return (s_seed % (max - min + 1)) + min; | 13 | int32_t maskedSeed = ((s_seed >> 16) & 0x7fff); // Only use bits 16-30 |
14 | return (maskedSeed % (max - min + 1)) + min; | ||
14 | } | 15 | } |
diff --git a/Source/Random.h b/Source/Random.h index 46287a1..a2ad706 100644 --- a/Source/Random.h +++ b/Source/Random.h | |||
@@ -8,5 +8,5 @@ public: | |||
8 | static int RandInt(int min, int max); | 8 | static int RandInt(int min, int max); |
9 | 9 | ||
10 | private: | 10 | private: |
11 | static int s_seed; | 11 | static uint32_t s_seed; |
12 | }; | 12 | }; |
diff --git a/Source/Randomizer2.cpp b/Source/Randomizer2.cpp index 83427d7..adf8eb6 100644 --- a/Source/Randomizer2.cpp +++ b/Source/Randomizer2.cpp | |||
@@ -84,6 +84,77 @@ void Randomizer2::RandomizeTutorial() { | |||
84 | } | 84 | } |
85 | _serializer.WritePuzzle(p, 0xA3B5); | 85 | _serializer.WritePuzzle(p, 0xA3B5); |
86 | } | 86 | } |
87 | |||
88 | { // Back right | ||
89 | Puzzle p; | ||
90 | p.NewGrid(6, 6); | ||
91 | |||
92 | p.grid[0][12].start = true; | ||
93 | p.grid[12][12].start = true; | ||
94 | p.grid[6][0].end = Cell::Dir::UP; | ||
95 | |||
96 | std::vector<Pos> cuts; | ||
97 | bool toTheRight; | ||
98 | // Start by generating a cut line, to ensure one of the two startpoints is inaccessible | ||
99 | int x, y; | ||
100 | switch (Random::RandInt(1, 4)) | ||
101 | { | ||
102 | case 1: | ||
103 | x = 1; | ||
104 | y = 1; | ||
105 | toTheRight = true; | ||
106 | cuts.emplace_back(Pos{0, 1}); | ||
107 | break; | ||
108 | case 2: | ||
109 | x = 1; | ||
110 | y = 1; | ||
111 | toTheRight = true; | ||
112 | cuts.emplace_back(Pos{1, 0}); | ||
113 | break; | ||
114 | case 3: | ||
115 | x = 11; | ||
116 | y = 1; | ||
117 | toTheRight = false; | ||
118 | cuts.emplace_back(Pos{12, 1}); | ||
119 | break; | ||
120 | case 4: | ||
121 | x = 11; | ||
122 | y = 1; | ||
123 | toTheRight = false; | ||
124 | cuts.emplace_back(Pos{11, 0}); | ||
125 | break; | ||
126 | } | ||
127 | while (y < p.height) { // The final cut will push y below the bottom of the puzzle, which means we're done. | ||
128 | switch (Random::RandInt(1, 4)) { | ||
129 | case 1: // Go right | ||
130 | if (x < p.width-2) { | ||
131 | cuts.emplace_back(Pos{x+1, y}); | ||
132 | x += 2; | ||
133 | } | ||
134 | break; | ||
135 | case 2: // Go left | ||
136 | if (x > 1) { | ||
137 | cuts.emplace_back(Pos{x-1, y}); | ||
138 | x -= 2; | ||
139 | } | ||
140 | break; | ||
141 | case 3: | ||
142 | case 4: // Go down (biased) | ||
143 | cuts.emplace_back(Pos{x, y+1}); | ||
144 | y += 2; | ||
145 | break; | ||
146 | } | ||
147 | } | ||
148 | |||
149 | for (Pos pos : cuts) { | ||
150 | p.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; | ||
151 | } | ||
152 | |||
153 | for (Pos pos : Randomizer2Core::CutEdges(p, 30 - cuts.size(), true)) { | ||
154 | p.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; | ||
155 | } | ||
156 | _serializer.WritePuzzle(p, 0xA3B2); | ||
157 | } | ||
87 | } | 158 | } |
88 | 159 | ||
89 | void Randomizer2::RandomizeKeep() { | 160 | void Randomizer2::RandomizeKeep() { |
@@ -109,7 +180,7 @@ void Randomizer2::RandomizeKeep() { | |||
109 | std::vector<Pos> cutEdges = Randomizer2Core::CutEdges(p, 5, false); | 180 | std::vector<Pos> cutEdges = Randomizer2Core::CutEdges(p, 5, false); |
110 | Puzzle copy = p; | 181 | Puzzle copy = p; |
111 | std::vector<int> gates = {0x00344, 0x00488, 0x00489, 0x00495, 0x00496}; | 182 | std::vector<int> gates = {0x00344, 0x00488, 0x00489, 0x00495, 0x00496}; |
112 | for (int i=0; i<gates.size(); i++) { | 183 | for (int i=0; i<cutEdges.size(); i++) { |
113 | Pos pos = cutEdges[i]; | 184 | Pos pos = cutEdges[i]; |
114 | copy.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; | 185 | copy.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; |
115 | SetGate(gates[i], pos.x, pos.y); | 186 | SetGate(gates[i], pos.x, pos.y); |
@@ -174,12 +245,13 @@ void Randomizer2::RandomizeKeep() { | |||
174 | p.grid[0][8].start = true; | 245 | p.grid[0][8].start = true; |
175 | p.grid[8][2].end = Cell::Dir::RIGHT; | 246 | p.grid[8][2].end = Cell::Dir::RIGHT; |
176 | 247 | ||
177 | std::vector<int> pebbleMarkers = {0x034a9, 0x034b1, 0x034be, 0x034c4}; | ||
178 | |||
179 | std::vector<Pos> cutEdges = Randomizer2Core::CutEdges(p, 7, false); | 248 | std::vector<Pos> cutEdges = Randomizer2Core::CutEdges(p, 7, false); |
180 | for (Pos pos : cutEdges) { | 249 | for (Pos pos : cutEdges) { |
181 | p.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; | 250 | p.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; |
182 | } | 251 | } |
252 | |||
253 | std::vector<int> pebbleMarkers = {0x034a9, 0x034b1, 0x034be, 0x034c4}; | ||
254 | |||
183 | // _serializer.WritePuzzle(p, 0x19E7); | 255 | // _serializer.WritePuzzle(p, 0x19E7); |
184 | } | 256 | } |
185 | 257 | ||
diff --git a/Source/Randomizer2Core.cpp b/Source/Randomizer2Core.cpp index 0310ae2..c34fec6 100644 --- a/Source/Randomizer2Core.cpp +++ b/Source/Randomizer2Core.cpp | |||
@@ -77,15 +77,22 @@ std::vector<Pos> Randomizer2Core::CutEdgesInternal(const Puzzle& p, std::vector< | |||
77 | return cutEdges; | 77 | return cutEdges; |
78 | } | 78 | } |
79 | 79 | ||
80 | #ifndef NDEBUG | ||
81 | #include <Windows.h> | ||
82 | #endif | ||
83 | |||
80 | void Randomizer2Core::DebugColorGrid(const std::vector<std::vector<int>>& colorGrid) { | 84 | void Randomizer2Core::DebugColorGrid(const std::vector<std::vector<int>>& colorGrid) { |
85 | #ifndef NDEBUG | ||
81 | for (int y=0; y<colorGrid[0].size(); y++) { | 86 | for (int y=0; y<colorGrid[0].size(); y++) { |
82 | std::string row; | 87 | std::string row; |
83 | for (int x=0; x<colorGrid.size(); x++) { | 88 | for (int x=0; x<colorGrid.size(); x++) { |
84 | row += std::to_string(colorGrid[x][y]); | 89 | row += std::to_string(colorGrid[x][y]); |
85 | } | 90 | } |
86 | std::cerr << row << std::endl; | 91 | row += "\n"; |
92 | OutputDebugStringA(row.c_str()); | ||
87 | } | 93 | } |
88 | std::cerr << std::endl; | 94 | OutputDebugStringA("\n"); |
95 | #endif | ||
89 | } | 96 | } |
90 | 97 | ||
91 | void Randomizer2Core::FloodFill(const Puzzle& p, std::vector<std::vector<int>>& colorGrid, int color, int x, int y) { | 98 | void Randomizer2Core::FloodFill(const Puzzle& p, std::vector<std::vector<int>>& colorGrid, int color, int x, int y) { |
@@ -102,7 +109,7 @@ void Randomizer2Core::FloodFill(const Puzzle& p, std::vector<std::vector<int>>& | |||
102 | void Randomizer2Core::FloodFillOutside(const Puzzle& p, std::vector<std::vector<int>>& colorGrid, int x, int y) { | 109 | void Randomizer2Core::FloodFillOutside(const Puzzle& p, std::vector<std::vector<int>>& colorGrid, int x, int y) { |
103 | if (!p.SafeCell(x, y)) return; | 110 | if (!p.SafeCell(x, y)) return; |
104 | if (colorGrid[x][y] != 0) return; // Already processed. | 111 | if (colorGrid[x][y] != 0) return; // Already processed. |
105 | if (x%2 != y%2 && p.grid[x][y].gap != Cell::Gap::FULL) return; // Only flood-fill through full gaps | 112 | if (x%2 != y%2 && p.grid[x][y].gap == Cell::Gap::NONE) return; // Only flood-fill through gaps |
106 | colorGrid[x][y] = 1; // Outside color | 113 | colorGrid[x][y] = 1; // Outside color |
107 | 114 | ||
108 | FloodFillOutside(p, colorGrid, x, y+1); | 115 | FloodFillOutside(p, colorGrid, x, y+1); |