diff options
Diffstat (limited to 'Source/Randomizer2Core.cpp')
-rw-r--r-- | Source/Randomizer2Core.cpp | 30 |
1 files changed, 9 insertions, 21 deletions
diff --git a/Source/Randomizer2Core.cpp b/Source/Randomizer2Core.cpp index 8bd5765..0310ae2 100644 --- a/Source/Randomizer2Core.cpp +++ b/Source/Randomizer2Core.cpp | |||
@@ -6,31 +6,19 @@ | |||
6 | #include <iostream> | 6 | #include <iostream> |
7 | #include <cassert> | 7 | #include <cassert> |
8 | 8 | ||
9 | // @Cutnpaste | 9 | std::vector<Pos> Randomizer2Core::CutEdges(const Puzzle& p, size_t numEdges, bool allowEdges) { |
10 | std::vector<Pos> Randomizer2Core::CutEdges(const Puzzle& p, size_t numEdges) { | ||
11 | std::vector<Pos> edges; | 10 | std::vector<Pos> edges; |
12 | for (int x=0; x<p.width; x++) { | 11 | int xMin = allowEdges ? 0 : 1; |
13 | for (int y=0; y<p.height; y++) { | 12 | int xMax = allowEdges ? p.width : p.width-1; |
14 | if (x%2 == y%2) continue; | 13 | int yMin = allowEdges ? 0 : 1; |
15 | if (p.grid[x][y].gap != Cell::Gap::NONE) continue; | 14 | int yMax = allowEdges ? p.height : p.height-1; |
16 | 15 | ||
17 | // If the puzzle already has a sequence, don't cut along it. | 16 | for (int x=xMin; x<xMax; x++) { |
18 | bool inSequence = false; | 17 | for (int y=yMin; y<yMax; y++) { |
19 | for (Pos pos : p.sequence) inSequence |= (pos.x == x && pos.y == y); | ||
20 | if (inSequence) continue; | ||
21 | edges.emplace_back(Pos{x, y}); | ||
22 | } | ||
23 | } | ||
24 | return CutEdgesInternal(p, edges, numEdges); | ||
25 | } | ||
26 | |||
27 | std::vector<Pos> Randomizer2Core::CutEdges2(const Puzzle& p, size_t numEdges) { | ||
28 | std::vector<Pos> edges; | ||
29 | // Note the iterator bounds; we skip the outer edges. | ||
30 | for (int x=1; x<p.width-1; x++) { | ||
31 | for (int y=1; y<p.height-1; y++) { | ||
32 | if (x%2 == y%2) continue; | 18 | if (x%2 == y%2) continue; |
33 | if (p.grid[x][y].gap != Cell::Gap::NONE) continue; | 19 | if (p.grid[x][y].gap != Cell::Gap::NONE) continue; |
20 | if (p.grid[x][y].start) continue; | ||
21 | if (p.grid[x][y].end != Cell::Dir::NONE) continue; | ||
34 | 22 | ||
35 | // If the puzzle already has a sequence, don't cut along it. | 23 | // If the puzzle already has a sequence, don't cut along it. |
36 | bool inSequence = false; | 24 | bool inSequence = false; |