diff options
Diffstat (limited to 'Source/Randomizer2.cpp')
| -rw-r--r-- | Source/Randomizer2.cpp | 78 |
1 files changed, 75 insertions, 3 deletions
| diff --git a/Source/Randomizer2.cpp b/Source/Randomizer2.cpp index 83427d7..adf8eb6 100644 --- a/Source/Randomizer2.cpp +++ b/Source/Randomizer2.cpp | |||
| @@ -84,6 +84,77 @@ void Randomizer2::RandomizeTutorial() { | |||
| 84 | } | 84 | } |
| 85 | _serializer.WritePuzzle(p, 0xA3B5); | 85 | _serializer.WritePuzzle(p, 0xA3B5); |
| 86 | } | 86 | } |
| 87 | |||
| 88 | { // Back right | ||
| 89 | Puzzle p; | ||
| 90 | p.NewGrid(6, 6); | ||
| 91 | |||
| 92 | p.grid[0][12].start = true; | ||
| 93 | p.grid[12][12].start = true; | ||
| 94 | p.grid[6][0].end = Cell::Dir::UP; | ||
| 95 | |||
| 96 | std::vector<Pos> cuts; | ||
| 97 | bool toTheRight; | ||
| 98 | // Start by generating a cut line, to ensure one of the two startpoints is inaccessible | ||
| 99 | int x, y; | ||
| 100 | switch (Random::RandInt(1, 4)) | ||
| 101 | { | ||
| 102 | case 1: | ||
| 103 | x = 1; | ||
| 104 | y = 1; | ||
| 105 | toTheRight = true; | ||
| 106 | cuts.emplace_back(Pos{0, 1}); | ||
| 107 | break; | ||
| 108 | case 2: | ||
| 109 | x = 1; | ||
| 110 | y = 1; | ||
| 111 | toTheRight = true; | ||
| 112 | cuts.emplace_back(Pos{1, 0}); | ||
| 113 | break; | ||
| 114 | case 3: | ||
| 115 | x = 11; | ||
| 116 | y = 1; | ||
| 117 | toTheRight = false; | ||
| 118 | cuts.emplace_back(Pos{12, 1}); | ||
| 119 | break; | ||
| 120 | case 4: | ||
| 121 | x = 11; | ||
| 122 | y = 1; | ||
| 123 | toTheRight = false; | ||
| 124 | cuts.emplace_back(Pos{11, 0}); | ||
| 125 | break; | ||
| 126 | } | ||
| 127 | while (y < p.height) { // The final cut will push y below the bottom of the puzzle, which means we're done. | ||
| 128 | switch (Random::RandInt(1, 4)) { | ||
| 129 | case 1: // Go right | ||
| 130 | if (x < p.width-2) { | ||
| 131 | cuts.emplace_back(Pos{x+1, y}); | ||
| 132 | x += 2; | ||
| 133 | } | ||
| 134 | break; | ||
| 135 | case 2: // Go left | ||
| 136 | if (x > 1) { | ||
| 137 | cuts.emplace_back(Pos{x-1, y}); | ||
| 138 | x -= 2; | ||
| 139 | } | ||
| 140 | break; | ||
| 141 | case 3: | ||
| 142 | case 4: // Go down (biased) | ||
| 143 | cuts.emplace_back(Pos{x, y+1}); | ||
| 144 | y += 2; | ||
| 145 | break; | ||
| 146 | } | ||
| 147 | } | ||
| 148 | |||
| 149 | for (Pos pos : cuts) { | ||
| 150 | p.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; | ||
| 151 | } | ||
| 152 | |||
| 153 | for (Pos pos : Randomizer2Core::CutEdges(p, 30 - cuts.size(), true)) { | ||
| 154 | p.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; | ||
| 155 | } | ||
| 156 | _serializer.WritePuzzle(p, 0xA3B2); | ||
| 157 | } | ||
| 87 | } | 158 | } |
| 88 | 159 | ||
| 89 | void Randomizer2::RandomizeKeep() { | 160 | void Randomizer2::RandomizeKeep() { |
| @@ -109,7 +180,7 @@ void Randomizer2::RandomizeKeep() { | |||
| 109 | std::vector<Pos> cutEdges = Randomizer2Core::CutEdges(p, 5, false); | 180 | std::vector<Pos> cutEdges = Randomizer2Core::CutEdges(p, 5, false); |
| 110 | Puzzle copy = p; | 181 | Puzzle copy = p; |
| 111 | std::vector<int> gates = {0x00344, 0x00488, 0x00489, 0x00495, 0x00496}; | 182 | std::vector<int> gates = {0x00344, 0x00488, 0x00489, 0x00495, 0x00496}; |
| 112 | for (int i=0; i<gates.size(); i++) { | 183 | for (int i=0; i<cutEdges.size(); i++) { |
| 113 | Pos pos = cutEdges[i]; | 184 | Pos pos = cutEdges[i]; |
| 114 | copy.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; | 185 | copy.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; |
| 115 | SetGate(gates[i], pos.x, pos.y); | 186 | SetGate(gates[i], pos.x, pos.y); |
| @@ -174,12 +245,13 @@ void Randomizer2::RandomizeKeep() { | |||
| 174 | p.grid[0][8].start = true; | 245 | p.grid[0][8].start = true; |
| 175 | p.grid[8][2].end = Cell::Dir::RIGHT; | 246 | p.grid[8][2].end = Cell::Dir::RIGHT; |
| 176 | 247 | ||
| 177 | std::vector<int> pebbleMarkers = {0x034a9, 0x034b1, 0x034be, 0x034c4}; | ||
| 178 | |||
| 179 | std::vector<Pos> cutEdges = Randomizer2Core::CutEdges(p, 7, false); | 248 | std::vector<Pos> cutEdges = Randomizer2Core::CutEdges(p, 7, false); |
| 180 | for (Pos pos : cutEdges) { | 249 | for (Pos pos : cutEdges) { |
| 181 | p.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; | 250 | p.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; |
| 182 | } | 251 | } |
| 252 | |||
| 253 | std::vector<int> pebbleMarkers = {0x034a9, 0x034b1, 0x034be, 0x034c4}; | ||
| 254 | |||
| 183 | // _serializer.WritePuzzle(p, 0x19E7); | 255 | // _serializer.WritePuzzle(p, 0x19E7); |
| 184 | } | 256 | } |
| 185 | 257 | ||
