diff options
Diffstat (limited to 'Source/Randomizer2.cpp')
-rw-r--r-- | Source/Randomizer2.cpp | 207 |
1 files changed, 169 insertions, 38 deletions
diff --git a/Source/Randomizer2.cpp b/Source/Randomizer2.cpp index 537c30b..b5218bf 100644 --- a/Source/Randomizer2.cpp +++ b/Source/Randomizer2.cpp | |||
@@ -3,6 +3,9 @@ | |||
3 | #include "Random.h" | 3 | #include "Random.h" |
4 | #include "Solver.h" | 4 | #include "Solver.h" |
5 | #include "Memory.h" | 5 | #include "Memory.h" |
6 | #include "PuzzlerSerializer.h" | ||
7 | #include <cassert> | ||
8 | #include <string> | ||
6 | 9 | ||
7 | void FloodFillInternal(const Puzzle& p, std::vector<std::vector<bool>>& reached, int x, int y) { | 10 | void FloodFillInternal(const Puzzle& p, std::vector<std::vector<bool>>& reached, int x, int y) { |
8 | if (x%2 == 1 && y%2 == 1) return; | 11 | if (x%2 == 1 && y%2 == 1) return; |
@@ -62,10 +65,10 @@ void Randomizer2::Randomize() { | |||
62 | for (int j=0; j<edges.size(); j++) { | 65 | for (int j=0; j<edges.size(); j++) { |
63 | int edge = Random::RandInt(0, static_cast<int>(edges.size() - 1)); | 66 | int edge = Random::RandInt(0, static_cast<int>(edges.size() - 1)); |
64 | Pos pos = edges[edge]; | 67 | Pos pos = edges[edge]; |
65 | p.grid[pos.x][pos.y].gap = Cell::Gap::FULL; | ||
66 | edges.erase(edges.begin() + edge); | 68 | edges.erase(edges.begin() + edge); |
67 | 69 | ||
68 | if (FloodFill(p)) { | 70 | if (FloodFill(p)) { |
71 | p.grid[pos.x][pos.y].gap = Cell::Gap::FULL; | ||
69 | break; | 72 | break; |
70 | } else { | 73 | } else { |
71 | p.grid[pos.x][pos.y].gap = Cell::Gap::NONE; | 74 | p.grid[pos.x][pos.y].gap = Cell::Gap::NONE; |
@@ -108,10 +111,10 @@ void Randomizer2::Randomize() { | |||
108 | 111 | ||
109 | int edge = Random::RandInt(0, static_cast<int>(edges.size() - 1)); | 112 | int edge = Random::RandInt(0, static_cast<int>(edges.size() - 1)); |
110 | Pos pos = edges[edge]; | 113 | Pos pos = edges[edge]; |
111 | p.grid[pos.x][pos.y].gap = Cell::Gap::FULL; | ||
112 | edges.erase(edges.begin() + edge); | 114 | edges.erase(edges.begin() + edge); |
113 | 115 | ||
114 | if (FloodFill(p)) { | 116 | if (FloodFill(p)) { |
117 | p.grid[pos.x][pos.y].gap = Cell::Gap::FULL; | ||
115 | break; | 118 | break; |
116 | } else { | 119 | } else { |
117 | p.grid[pos.x][pos.y].gap = Cell::Gap::NONE; | 120 | p.grid[pos.x][pos.y].gap = Cell::Gap::NONE; |
@@ -152,19 +155,100 @@ void Randomizer2::Randomize() { | |||
152 | 155 | ||
153 | } | 156 | } |
154 | 157 | ||
158 | void DebugColorGrid(const std::vector<std::vector<int>>& colorGrid) { | ||
159 | for (int y=0; y<colorGrid[0].size(); y++) { | ||
160 | std::wstring row; | ||
161 | for (int x=0; x<colorGrid.size(); x++) { | ||
162 | row += std::to_wstring(colorGrid[x][y]); | ||
163 | } | ||
164 | row += L'\n'; | ||
165 | OutputDebugString(row.c_str()); | ||
166 | } | ||
167 | OutputDebugString(L"\n"); | ||
168 | } | ||
169 | |||
170 | void FloodFill(const Puzzle& p, std::vector<std::vector<int>>& colorGrid, int color, int x, int y) { | ||
171 | if (!p.SafeCell(x, y)) return; | ||
172 | if (colorGrid[x][y] != 0) return; // Already processed. | ||
173 | colorGrid[x][y] = color; | ||
174 | |||
175 | FloodFill(p, colorGrid, color, x, y+1); | ||
176 | FloodFill(p, colorGrid, color, x, y-1); | ||
177 | FloodFill(p, colorGrid, color, x+1, y); | ||
178 | FloodFill(p, colorGrid, color, x-1, y); | ||
179 | } | ||
180 | |||
181 | void FloodFillOutside(const Puzzle&p, std::vector<std::vector<int>>& colorGrid, int x, int y) { | ||
182 | if (!p.SafeCell(x, y)) return; | ||
183 | if (colorGrid[x][y] != 0) return; // Already processed. | ||
184 | if (x%2 != y%2 && p.grid[x][y].gap != Cell::Gap::FULL) return; // Only flood-fill through full gaps | ||
185 | colorGrid[x][y] = 1; // Outside color | ||
186 | |||
187 | FloodFillOutside(p, colorGrid, x, y+1); | ||
188 | FloodFillOutside(p, colorGrid, x, y-1); | ||
189 | FloodFillOutside(p, colorGrid, x+1, y); | ||
190 | FloodFillOutside(p, colorGrid, x-1, y); | ||
191 | } | ||
192 | |||
193 | /* | ||
194 | undefined -> 1 (color of outside) or * (any colored cell) or -1 (edge/intersection not part of any region) | ||
195 | |||
196 | 0 -> {} (this is a special edge case, which I don't need right now) | ||
197 | 1 -> 0 (uncolored / ready to color) | ||
198 | 2 -> | ||
199 | */ | ||
200 | std::vector<std::vector<int>> CreateColorGrid(const Puzzle& p) { | ||
201 | std::vector<std::vector<int>> colorGrid; | ||
202 | colorGrid.resize(p.width); | ||
203 | |||
204 | for (int x=0; x<p.width; x++) { | ||
205 | colorGrid[x].resize(p.height); | ||
206 | for (int y=0; y<p.height; y++) { | ||
207 | // Mark all unbroken edges and intersections as 'do not color' | ||
208 | if (x%2 != y%2) { | ||
209 | if (p.grid[x][y].gap == Cell::Gap::NONE) colorGrid[x][y] = 1; | ||
210 | } else if (x%2 == 0 && y%2 == 0) { | ||
211 | // @Future: What about empty intersections? | ||
212 | colorGrid[x][y] = 1; // do not color intersections | ||
213 | } | ||
214 | } | ||
215 | } | ||
216 | |||
217 | // @Future: Skip this loop if pillar = true; | ||
218 | for (int y=1; y<p.height; y+=2) { | ||
219 | FloodFillOutside(p, colorGrid, 0, y); | ||
220 | FloodFillOutside(p, colorGrid, p.width - 1, y); | ||
221 | } | ||
222 | |||
223 | for (int x=1; x<p.width; x+=2) { | ||
224 | FloodFillOutside(p, colorGrid, x, 0); | ||
225 | FloodFillOutside(p, colorGrid, x, p.height - 1); | ||
226 | } | ||
227 | |||
228 | int color = 1; | ||
229 | for (int x=0; x<p.width; x++) { | ||
230 | for (int y=0; y<p.height; y++) { | ||
231 | if (colorGrid[x][y] != 0) continue; // No dead colors | ||
232 | color++; | ||
233 | FloodFill(p, colorGrid, color, x, y); | ||
234 | } | ||
235 | } | ||
236 | |||
237 | return colorGrid; | ||
238 | } | ||
239 | |||
155 | void Randomizer2::RandomizeKeep() { | 240 | void Randomizer2::RandomizeKeep() { |
156 | Puzzle p; | 241 | Puzzle p; |
157 | p.width = 9; | 242 | p.NewGrid(4, 4); |
158 | p.height = 10; | 243 | // p.width = 9; |
159 | p.grid.clear(); | 244 | // p.height = 10; |
160 | p.grid.resize(p.width); | 245 | // p.grid.clear(); |
161 | for (int x=0; x<p.width; x++) p.grid[x].resize(p.height); | 246 | // p.grid.resize(p.width); |
247 | // for (int x=0; x<p.width; x++) p.grid[x].resize(p.height); | ||
162 | 248 | ||
163 | p.NewGrid(5, 5); | ||
164 | p.grid[2][1].gap = Cell::Gap::FULL; | 249 | p.grid[2][1].gap = Cell::Gap::FULL; |
165 | p.grid[4][1].gap = Cell::Gap::FULL; | 250 | p.grid[4][1].gap = Cell::Gap::FULL; |
166 | p.grid[6][1].gap = Cell::Gap::FULL; | 251 | p.grid[6][1].gap = Cell::Gap::FULL; |
167 | p.grid[8][1].gap = Cell::Gap::FULL; | ||
168 | p.grid[3][2].gap = Cell::Gap::FULL; | 252 | p.grid[3][2].gap = Cell::Gap::FULL; |
169 | p.grid[5][2].gap = Cell::Gap::FULL; | 253 | p.grid[5][2].gap = Cell::Gap::FULL; |
170 | p.grid[8][3].gap = Cell::Gap::FULL; | 254 | p.grid[8][3].gap = Cell::Gap::FULL; |
@@ -173,45 +257,92 @@ void Randomizer2::RandomizeKeep() { | |||
173 | p.grid[7][6].gap = Cell::Gap::FULL; | 257 | p.grid[7][6].gap = Cell::Gap::FULL; |
174 | p.grid[2][7].gap = Cell::Gap::FULL; | 258 | p.grid[2][7].gap = Cell::Gap::FULL; |
175 | p.grid[4][7].gap = Cell::Gap::FULL; | 259 | p.grid[4][7].gap = Cell::Gap::FULL; |
176 | p.grid[0][9].gap = Cell::Gap::FULL; | 260 | // p.grid[0][9].gap = Cell::Gap::FULL; |
177 | p.grid[2][9].gap = Cell::Gap::FULL; | 261 | // p.grid[2][9].gap = Cell::Gap::FULL; |
178 | p.grid[6][9].gap = Cell::Gap::FULL; | 262 | // p.grid[6][9].gap = Cell::Gap::FULL; |
179 | p.grid[8][9].gap = Cell::Gap::FULL; | 263 | // p.grid[8][9].gap = Cell::Gap::FULL; |
180 | 264 | ||
181 | p.grid[8][0].end = Cell::Dir::UP; | 265 | p.grid[6][0].end = Cell::Dir::UP; |
182 | p.grid[4][9].start = true; | 266 | p.grid[4][8].start = true; |
183 | 267 | ||
184 | // 0x00496 | 268 | auto colorGrid = CreateColorGrid(p); |
185 | // 0x00344 | ||
186 | // 0x00495 | ||
187 | // 0x00488 | ||
188 | // 0x00489 | ||
189 | 269 | ||
190 | SetGate(0x00496, 2, 1); | 270 | std::vector<Pos> edges; |
191 | } | 271 | for (int x=0; x<p.width; x++) { |
272 | for (int y=0; y<p.height; y++) { | ||
273 | if (x%2 == y%2) continue; | ||
274 | if (p.grid[x][y].gap != Cell::Gap::NONE) continue; | ||
275 | edges.emplace_back(Pos{x, y}); | ||
276 | } | ||
277 | } | ||
192 | 278 | ||
193 | void Randomizer2::SetGate(int panel, int X, int Y) { | 279 | Puzzle copy = p; |
194 | // x: (-1.5)X + (0.7)Y + 67.1 | 280 | std::vector<int> gates = {0x00344, 0x00488, 0x00489, 0x00495, 0x00496}; |
195 | // y: (0.3)X + (1.5)Y + 106.9 | 281 | for (int i=0; i<5; i++) { |
196 | // z: -19.1 | 282 | for (int j=0; j<edges.size(); j++) { |
197 | // Horizontal: (0, 0, -.1, 1) | 283 | int edge = Random::RandInt(0, static_cast<int>(edges.size() - 1)); |
198 | // Vertical: (0, 0, -.77, .63) | 284 | Pos pos = edges[edge]; |
285 | edges.erase(edges.begin() + edge); | ||
286 | |||
287 | int color1 = 0; | ||
288 | int color2 = 0; | ||
289 | if (pos.x%2 == 0 && pos.y%2 == 1) { // Vertical | ||
290 | if (pos.x > 0) color1 = colorGrid[pos.x-1][pos.y]; | ||
291 | else color1 = 1; | ||
292 | |||
293 | if (pos.x < p.width - 1) color2 = colorGrid[pos.x+1][pos.y]; | ||
294 | else color2 = 1; | ||
295 | } else { // Horizontal | ||
296 | assert(pos.x%2 == 1 && pos.y%2 == 0); | ||
297 | if (pos.y > 0) color1 = colorGrid[pos.x][pos.y-1]; | ||
298 | else color1 = 1; | ||
299 | |||
300 | if (pos.y < p.height - 1) color2 = colorGrid[pos.x][pos.y+1]; | ||
301 | else color2 = 1; | ||
302 | } | ||
303 | // Enforce color1 < color2 | ||
304 | if (color1 > color2) std::swap(color1, color2); | ||
305 | |||
306 | // Colors mismatch, valid cut | ||
307 | if (color1 != color2) { | ||
308 | // @Performance... have a lookup table instead? | ||
309 | for (int x=0; x<p.width; x++) { | ||
310 | for (int y=0; y<p.height; y++) { | ||
311 | if (colorGrid[x][y] == color2) colorGrid[x][y] = color1; | ||
312 | } | ||
313 | } | ||
314 | copy.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; | ||
315 | SetGate(gates[i], pos.x, pos.y); | ||
316 | break; | ||
317 | } | ||
318 | } | ||
319 | } | ||
199 | 320 | ||
200 | float x = -1.5f * X + 0.7f * Y + 67.1f; | 321 | auto solutions = Solver::Solve(copy); |
201 | float y = 0.3f * X + 1.5f * Y + 106.9f; | 322 | assert(solutions.size() == 1); |
202 | _memory->WritePanelData<float>(panel, POSITION, {x, y, 19.1f}); | 323 | p.sequence = solutions[0].sequence; |
324 | PuzzleSerializer(_memory).WritePuzzle(solutions[0], 0x139); | ||
325 | } | ||
203 | 326 | ||
204 | float z, w; | 327 | void Randomizer2::SetGate(int panel, int X, int Y) { |
328 | float x, y, z, w; | ||
205 | if (X%2 == 0 && Y%2 == 1) { // Horizontal | 329 | if (X%2 == 0 && Y%2 == 1) { // Horizontal |
206 | z = -0.1f; | 330 | x = -1.49f * X + 0.22f * Y + 66.58f; |
207 | w = 1.0f; | 331 | y = 0.275f * X + 1.6f * Y + 108.4f; |
208 | } else if (X%2 == 1 && Y%2 == 0) { // Vertical | ||
209 | z = -.77f; | 332 | z = -.77f; |
210 | w = .63f; | 333 | w = .63f; |
211 | } else { | 334 | } else { // Vertical |
212 | assert(false); | 335 | assert(X%2 == 1 && Y%2 == 0); |
213 | return; | 336 | x = -1.6f * X + 0.35f * Y + 66.5f; |
337 | y = 0.25f * X + 1.6f * Y + 108.55f; | ||
338 | z = -0.1f; | ||
339 | w = 1.0f; | ||
214 | } | 340 | } |
215 | 341 | ||
342 | SetPos(panel, x, y, 19.2f); | ||
216 | _memory->WritePanelData<float>(panel, ORIENTATION, {0.0f, 0.0f, z, w}); | 343 | _memory->WritePanelData<float>(panel, ORIENTATION, {0.0f, 0.0f, z, w}); |
344 | } | ||
345 | |||
346 | void Randomizer2::SetPos(int panel, float x, float y, float z) { | ||
347 | _memory->WritePanelData<float>(panel, POSITION, {x, y, z}); | ||
217 | } \ No newline at end of file | 348 | } \ No newline at end of file |