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-rw-r--r--Source/Randomizer2.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/Source/Randomizer2.cpp b/Source/Randomizer2.cpp index 7a50c7b..c28795a 100644 --- a/Source/Randomizer2.cpp +++ b/Source/Randomizer2.cpp
@@ -14,7 +14,7 @@ Randomizer2::Randomizer2(const std::shared_ptr<Memory>& memory) : _memory(memory
14 14
15void Randomizer2::Randomize() { 15void Randomizer2::Randomize() {
16 RandomizeTutorial(); 16 RandomizeTutorial();
17 RandomizeKeep(); 17 // RandomizeKeep();
18} 18}
19 19
20void Randomizer2::RandomizeTutorial() { 20void Randomizer2::RandomizeTutorial() {
@@ -24,7 +24,7 @@ void Randomizer2::RandomizeTutorial() {
24 p.grid[0][8].start = true; 24 p.grid[0][8].start = true;
25 p.grid[8][0].end = Cell::Dir::UP; 25 p.grid[8][0].end = Cell::Dir::UP;
26 26
27 for (Pos pos : Randomizer2Core::CutEdges(p, 14)) { 27 for (Pos pos : Randomizer2Core::CutEdges(p, 14, true)) {
28 p.grid[pos.x][pos.y].gap = Cell::Gap::FULL; 28 p.grid[pos.x][pos.y].gap = Cell::Gap::FULL;
29 } 29 }
30 _serializer.WritePuzzle(p, 0x293); 30 _serializer.WritePuzzle(p, 0x293);
@@ -32,7 +32,7 @@ void Randomizer2::RandomizeTutorial() {
32 32
33 { 33 {
34 Puzzle p; 34 Puzzle p;
35 p.NewGrid(7, 7); 35 p.NewGrid(6, 6);
36 36
37 switch (Random::RandInt(1, 4)) { 37 switch (Random::RandInt(1, 4)) {
38 case 1: 38 case 1:
@@ -60,7 +60,7 @@ void Randomizer2::RandomizeTutorial() {
60 break; 60 break;
61 } 61 }
62 62
63 for (Pos pos : Randomizer2Core::CutEdges(p, 35)) { 63 for (Pos pos : Randomizer2Core::CutEdges(p, 35, true)) {
64 p.grid[pos.x][pos.y].gap = Cell::Gap::FULL; 64 p.grid[pos.x][pos.y].gap = Cell::Gap::FULL;
65 } 65 }
66 66
@@ -88,7 +88,7 @@ void Randomizer2::RandomizeKeep() {
88 p.grid[4][8].start = true; 88 p.grid[4][8].start = true;
89 p.grid[6][0].end = Cell::Dir::UP; 89 p.grid[6][0].end = Cell::Dir::UP;
90 90
91 std::vector<Pos> cutEdges = Randomizer2Core::CutEdges2(p, 5); 91 std::vector<Pos> cutEdges = Randomizer2Core::CutEdges(p, 5, false);
92 Puzzle copy = p; 92 Puzzle copy = p;
93 std::vector<int> gates = {0x00344, 0x00488, 0x00489, 0x00495, 0x00496}; 93 std::vector<int> gates = {0x00344, 0x00488, 0x00489, 0x00495, 0x00496};
94 for (int i=0; i<gates.size(); i++) { 94 for (int i=0; i<gates.size(); i++) {
@@ -118,7 +118,7 @@ void Randomizer2::RandomizeKeep() {
118 p.grid[0][8].start = true; 118 p.grid[0][8].start = true;
119 p.grid[8][0].end = Cell::Dir::RIGHT; 119 p.grid[8][0].end = Cell::Dir::RIGHT;
120 120
121 std::vector<Pos> cutEdges = Randomizer2Core::CutEdges2(p, 7); 121 std::vector<Pos> cutEdges = Randomizer2Core::CutEdges(p, 7, false);
122 for (Pos pos : cutEdges) { 122 for (Pos pos : cutEdges) {
123 p.grid[pos.x][pos.y].gap = Cell::Gap::FULL; 123 p.grid[pos.x][pos.y].gap = Cell::Gap::FULL;
124 } 124 }
@@ -133,7 +133,7 @@ void Randomizer2::RandomizeKeep() {
133 q.grid[pos.x][pos.y].gap = Cell::Gap::FULL; 133 q.grid[pos.x][pos.y].gap = Cell::Gap::FULL;
134 } 134 }
135 // Cut to 6 of 9 additional edges 135 // Cut to 6 of 9 additional edges
136 for (Pos pos : Randomizer2Core::CutEdges2(q, 6)) { 136 for (Pos pos : Randomizer2Core::CutEdges(q, 6, false)) {
137 q.grid[pos.x][pos.y].gap = Cell::Gap::FULL; 137 q.grid[pos.x][pos.y].gap = Cell::Gap::FULL;
138 } 138 }
139 _serializer.WritePuzzle(q, 0x19DC); 139 _serializer.WritePuzzle(q, 0x19DC);
@@ -158,7 +158,7 @@ void Randomizer2::RandomizeKeep() {
158 158
159 std::vector<int> pebbleMarkers = {0x034a9, 0x034b1, 0x034be, 0x034c4}; 159 std::vector<int> pebbleMarkers = {0x034a9, 0x034b1, 0x034be, 0x034c4};
160 160
161 std::vector<Pos> cutEdges = Randomizer2Core::CutEdges2(p, 7); 161 std::vector<Pos> cutEdges = Randomizer2Core::CutEdges(p, 7, false);
162 for (Pos pos : cutEdges) { 162 for (Pos pos : cutEdges) {
163 p.grid[pos.x][pos.y].gap = Cell::Gap::BREAK; 163 p.grid[pos.x][pos.y].gap = Cell::Gap::BREAK;
164 } 164 }
@@ -187,7 +187,7 @@ void Randomizer2::RandomizeKeep() {
187 p.grid[0][8].start = true; 187 p.grid[0][8].start = true;
188 p.grid[4][0].end = Cell::Dir::UP; 188 p.grid[4][0].end = Cell::Dir::UP;
189 189
190 std::vector<Pos> cutEdges = Randomizer2Core::CutEdges2(p, 2); 190 std::vector<Pos> cutEdges = Randomizer2Core::CutEdges(p, 2, false);
191 for (Pos pos : cutEdges) { 191 for (Pos pos : cutEdges) {
192 p.grid[pos.x][pos.y].gap = Cell::Gap::FULL; 192 p.grid[pos.x][pos.y].gap = Cell::Gap::FULL;
193 } 193 }
@@ -201,7 +201,7 @@ void Randomizer2::RandomizeKeep() {
201 for (Pos pos : cutEdges) { 201 for (Pos pos : cutEdges) {
202 q.grid[pos.x][pos.y].gap = Cell::Gap::FULL; 202 q.grid[pos.x][pos.y].gap = Cell::Gap::FULL;
203 } 203 }
204 for (Pos pos : Randomizer2Core::CutEdges2(q, 7)) { 204 for (Pos pos : Randomizer2Core::CutEdges(q, 7, false)) {
205 q.grid[pos.x][pos.y].gap = Cell::Gap::FULL; 205 q.grid[pos.x][pos.y].gap = Cell::Gap::FULL;
206 } 206 }
207 _serializer.WritePuzzle(q, 0x1A0F); 207 _serializer.WritePuzzle(q, 0x1A0F);