diff options
Diffstat (limited to 'Source/Randomizer.cpp')
| -rw-r--r-- | Source/Randomizer.cpp | 58 |
1 files changed, 36 insertions, 22 deletions
| diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 8c4297d..6729ae7 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp | |||
| @@ -1,18 +1,15 @@ | |||
| 1 | /* | 1 | /* |
| 2 | * TODO: Split out main() logic into another file, and move into separate functions for easier testing. Then write tests. | ||
| 3 | * BUGS: | 2 | * BUGS: |
| 4 | * Shipwreck vault fails, possibly because of dot_reflection? Sometimes? | 3 | * Shipwreck vault is solved reversed? |
| 5 | * Some panels are impossible casually: (idc, I think) | 4 | * Extra_back_distance to make pillar swaps work |
| 6 | ** Town Stars, Invisible dots | 5 | * Verify UTM perspective? |
| 7 | * FEATURES: | 6 | * FEATURES: |
| 8 | * SWAP_TARGETS should still require the full panel sequence (and have ways to prevent softlocks?) | 7 | * Challenge randomization |
| 9 | ** Do: Challenge | ||
| 10 | * Randomize audio logs | 8 | * Randomize audio logs |
| 11 | * Swap sounds in jungle (along with panels) -- maybe impossible | 9 | * Swap sounds in jungle (along with panels) -- maybe impossible |
| 12 | * Make orange 7 (all of oranges?) hard. Like big = hard. | 10 | * Make orange 7 (all of oranges?) hard. Like big = hard. |
| 13 | * Start the game if it isn't running? | 11 | * Start the game if it isn't running? |
| 14 | * UI for the randomizer :( | 12 | * Increase odds of mountain oranges garbage on other panels? [setting] |
| 15 | * Increase odds of mountain oranges garbage on other panels? | ||
| 16 | */ | 13 | */ |
| 17 | #include "Memory.h" | 14 | #include "Memory.h" |
| 18 | #include "Randomizer.h" | 15 | #include "Randomizer.h" |
| @@ -34,11 +31,11 @@ int find(const std::vector<T> &data, T search, size_t startIndex = 0) { | |||
| 34 | void Randomizer::Randomize() | 31 | void Randomizer::Randomize() |
| 35 | { | 32 | { |
| 36 | // Content swaps -- must happen before squarePanels | 33 | // Content swaps -- must happen before squarePanels |
| 37 | _core.Randomize(tallUpDownPanels, SWAP_LINES|SWAP_LINES); | 34 | _core.Randomize(tallUpDownPanels, SWAP_LINES); |
| 38 | _core.Randomize(upDownPanels, SWAP_LINES|SWAP_LINES); | 35 | _core.Randomize(upDownPanels, SWAP_LINES); |
| 39 | _core.Randomize(leftForwardRightPanels, SWAP_LINES|SWAP_LINES); | 36 | _core.Randomize(leftForwardRightPanels, SWAP_LINES); |
| 40 | 37 | ||
| 41 | _core.Randomize(squarePanels, SWAP_LINES|SWAP_LINES); | 38 | _core.Randomize(squarePanels, SWAP_LINES); |
| 42 | 39 | ||
| 43 | // Individual area modifications | 40 | // Individual area modifications |
| 44 | RandomizeTutorial(); | 41 | RandomizeTutorial(); |
| @@ -54,6 +51,7 @@ void Randomizer::Randomize() | |||
| 54 | RandomizeJungle(); | 51 | RandomizeJungle(); |
| 55 | RandomizeSwamp(); | 52 | RandomizeSwamp(); |
| 56 | RandomizeMountain(); | 53 | RandomizeMountain(); |
| 54 | // RandomizeChallenge(); | ||
| 57 | } | 55 | } |
| 58 | 56 | ||
| 59 | void Randomizer::RandomizeTutorial() { | 57 | void Randomizer::RandomizeTutorial() { |
| @@ -68,7 +66,7 @@ void Randomizer::RandomizeSymmetry() { | |||
| 68 | } | 66 | } |
| 69 | 67 | ||
| 70 | void Randomizer::RandomizeDesert() { | 68 | void Randomizer::RandomizeDesert() { |
| 71 | _core.Randomize(desertPanels, SWAP_LINES|SWAP_LINES); | 69 | _core.Randomize(desertPanels, SWAP_LINES); |
| 72 | 70 | ||
| 73 | // Turn off desert surface 8 | 71 | // Turn off desert surface 8 |
| 74 | _core.WritePanelData<float>(0x09F94, POWER, {0.0, 0.0}); | 72 | _core.WritePanelData<float>(0x09F94, POWER, {0.0, 0.0}); |
| @@ -83,10 +81,14 @@ void Randomizer::RandomizeQuarry() { | |||
| 83 | 81 | ||
| 84 | void Randomizer::RandomizeTreehouse() { | 82 | void Randomizer::RandomizeTreehouse() { |
| 85 | // Ensure that whatever pivot panels we have are flagged as "pivotable" | 83 | // Ensure that whatever pivot panels we have are flagged as "pivotable" |
| 86 | _core.WritePanelData<int>(0x17DD1, STYLE_FLAGS, {0x8000}); | 84 | int panelFlags = _core.ReadPanelData<int>(0x17DD1, STYLE_FLAGS, 1)[0]; |
| 87 | _core.WritePanelData<int>(0x17CE3, STYLE_FLAGS, {0x8000}); | 85 | _core.WritePanelData<int>(0x17DD1, STYLE_FLAGS, {panelFlags | 0x8000}); |
| 88 | _core.WritePanelData<int>(0x17DB7, STYLE_FLAGS, {0x8000}); | 86 | panelFlags = _core.ReadPanelData<int>(0x17CE3, STYLE_FLAGS, 1)[0]; |
| 89 | _core.WritePanelData<int>(0x17E52, STYLE_FLAGS, {0x8000}); | 87 | _core.WritePanelData<int>(0x17CE3, STYLE_FLAGS, {panelFlags | 0x8000}); |
| 88 | panelFlags = _core.ReadPanelData<int>(0x17DB7, STYLE_FLAGS, 1)[0]; | ||
| 89 | _core.WritePanelData<int>(0x17DB7, STYLE_FLAGS, {panelFlags | 0x8000}); | ||
| 90 | panelFlags = _core.ReadPanelData<int>(0x17E52, STYLE_FLAGS, 1)[0]; | ||
| 91 | _core.WritePanelData<int>(0x17E52, STYLE_FLAGS, {panelFlags | 0x8000}); | ||
| 90 | } | 92 | } |
| 91 | 93 | ||
| 92 | void Randomizer::RandomizeKeep() { | 94 | void Randomizer::RandomizeKeep() { |
| @@ -138,11 +140,9 @@ void Randomizer::RandomizeBunker() { | |||
| 138 | void Randomizer::RandomizeJungle() { | 140 | void Randomizer::RandomizeJungle() { |
| 139 | std::vector<int> randomOrder(junglePanels.size(), 0); | 141 | std::vector<int> randomOrder(junglePanels.size(), 0); |
| 140 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | 142 | std::iota(randomOrder.begin(), randomOrder.end(), 0); |
| 141 | // Randomize Waves 2-7 | ||
| 142 | // Waves 1 cannot be randomized, since no other panel can start on | 143 | // Waves 1 cannot be randomized, since no other panel can start on |
| 143 | _core.RandomizeRange(randomOrder, SWAP_NONE, 1, 7); | 144 | _core.RandomizeRange(randomOrder, SWAP_NONE, 1, 7); // Waves 2-7 |
| 144 | // Randomize Pitches 1-6 onto themselves | 145 | _core.RandomizeRange(randomOrder, SWAP_NONE, 8, 13); // Pitches 1-6 |
| 145 | _core.RandomizeRange(randomOrder, SWAP_NONE, 8, 13); | ||
| 146 | _core.ReassignTargets(junglePanels, randomOrder); | 146 | _core.ReassignTargets(junglePanels, randomOrder); |
| 147 | } | 147 | } |
| 148 | 148 | ||
| @@ -153,9 +153,23 @@ void Randomizer::RandomizeSwamp() { | |||
| 153 | 153 | ||
| 154 | void Randomizer::RandomizeMountain() { | 154 | void Randomizer::RandomizeMountain() { |
| 155 | _core.Randomize(lasers, SWAP_TARGETS); | 155 | _core.Randomize(lasers, SWAP_TARGETS); |
| 156 | _core.Randomize(pillars, SWAP_LINES|SWAP_LINES); | 156 | _core.Randomize(pillars, SWAP_LINES); |
| 157 | _core.Randomize(mountainMultipanel, SWAP_LINES); | ||
| 157 | 158 | ||
| 158 | // Read the target of keep front laser, and write it to keep back laser. | 159 | // Read the target of keep front laser, and write it to keep back laser. |
| 159 | std::vector<int> keepFrontLaserTarget = _core.ReadPanelData<int>(0x0360E, TARGET, 1); | 160 | std::vector<int> keepFrontLaserTarget = _core.ReadPanelData<int>(0x0360E, TARGET, 1); |
| 160 | _core.WritePanelData<int>(0x03317, TARGET, keepFrontLaserTarget); | 161 | _core.WritePanelData<int>(0x03317, TARGET, keepFrontLaserTarget); |
| 162 | } | ||
| 163 | |||
| 164 | void Randomizer::RandomizeChallenge() { | ||
| 165 | std::vector<int> randomOrder(challengePanels.size(), 0); | ||
| 166 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 167 | _core.RandomizeRange(randomOrder, SWAP_NONE, 1, 11); // Easy maze - Triple 2 | ||
| 168 | std::vector<int> triple1Target = _core.ReadPanelData<int>(0x00C80, TARGET, 1); | ||
| 169 | _core.WritePanelData<int>(0x00CA1, TARGET, triple1Target); | ||
| 170 | _core.WritePanelData<int>(0x00CB9, TARGET, triple1Target); | ||
| 171 | std::vector<int> triple2Target = _core.ReadPanelData<int>(0x00C22, TARGET, 1); | ||
| 172 | _core.WritePanelData<int>(0x00C59, TARGET, triple2Target); | ||
| 173 | _core.WritePanelData<int>(0x00C68, TARGET, triple2Target); | ||
| 174 | _core.ReassignTargets(challengePanels, randomOrder); | ||
| 161 | } \ No newline at end of file | 175 | } \ No newline at end of file |
