diff options
Diffstat (limited to 'Source/PuzzlerSerializer.cpp')
| -rw-r--r-- | Source/PuzzlerSerializer.cpp | 280 |
1 files changed, 140 insertions, 140 deletions
| diff --git a/Source/PuzzlerSerializer.cpp b/Source/PuzzlerSerializer.cpp index abdfafd..2ba0ce7 100644 --- a/Source/PuzzlerSerializer.cpp +++ b/Source/PuzzlerSerializer.cpp | |||
| @@ -7,22 +7,22 @@ | |||
| 7 | PuzzleSerializer::PuzzleSerializer(const std::shared_ptr<Memory>& memory) : _memory(memory) {} | 7 | PuzzleSerializer::PuzzleSerializer(const std::shared_ptr<Memory>& memory) : _memory(memory) {} |
| 8 | 8 | ||
| 9 | Puzzle PuzzleSerializer::ReadPuzzle(int id) { | 9 | Puzzle PuzzleSerializer::ReadPuzzle(int id) { |
| 10 | int width = 2 * _memory->ReadPanelData<int>(id, GRID_SIZE_X, 1)[0] - 1; | 10 | int width = 2 * _memory->ReadEntityData<int>(id, GRID_SIZE_X, 1)[0] - 1; |
| 11 | int height = 2 * _memory->ReadPanelData<int>(id, GRID_SIZE_Y, 1)[0] - 1; | 11 | int height = 2 * _memory->ReadEntityData<int>(id, GRID_SIZE_Y, 1)[0] - 1; |
| 12 | if (width < 0 || height < 0) return Puzzle(); // @Error: Grid size should be always positive? Looks like the starting panels break this rule, though. | 12 | if (width < 0 || height < 0) return Puzzle(); // @Error: Grid size should be always positive? Looks like the starting panels break this rule, though. |
| 13 | 13 | ||
| 14 | int numIntersections = _memory->ReadPanelData<int>(id, NUM_DOTS, 1)[0]; | 14 | int numIntersections = _memory->ReadEntityData<int>(id, NUM_DOTS, 1)[0]; |
| 15 | _intersectionFlags = _memory->ReadArray<int>(id, DOT_FLAGS, numIntersections); | 15 | _intersectionFlags = _memory->ReadArray<int>(id, DOT_FLAGS, numIntersections); |
| 16 | int numConnections = _memory->ReadPanelData<int>(id, NUM_CONNECTIONS, 1)[0]; | 16 | int numConnections = _memory->ReadEntityData<int>(id, NUM_CONNECTIONS, 1)[0]; |
| 17 | _connectionsA = _memory->ReadArray<int>(id, DOT_CONNECTION_A, numConnections); | 17 | _connectionsA = _memory->ReadArray<int>(id, DOT_CONNECTION_A, numConnections); |
| 18 | _connectionsB = _memory->ReadArray<int>(id, DOT_CONNECTION_B, numConnections); | 18 | _connectionsB = _memory->ReadArray<int>(id, DOT_CONNECTION_B, numConnections); |
| 19 | _intersectionLocations = _memory->ReadArray<float>(id, DOT_POSITIONS, numIntersections*2); | 19 | _intersectionLocations = _memory->ReadArray<float>(id, DOT_POSITIONS, numIntersections*2); |
| 20 | 20 | ||
| 21 | Puzzle p; | 21 | Puzzle p; |
| 22 | p.NewGrid(width, height); | 22 | p.NewGrid(width, height); |
| 23 | ReadIntersections(p); | 23 | ReadIntersections(p); |
| 24 | ReadExtras(p); | 24 | ReadExtras(p); |
| 25 | ReadDecorations(p, id); | 25 | ReadDecorations(p, id); |
| 26 | ReadSequence(p, id); | 26 | ReadSequence(p, id); |
| 27 | return p; | 27 | return p; |
| 28 | } | 28 | } |
| @@ -34,28 +34,28 @@ void PuzzleSerializer::WritePuzzle(const Puzzle& p, int id) { | |||
| 34 | _intersectionLocations.clear(); | 34 | _intersectionLocations.clear(); |
| 35 | 35 | ||
| 36 | MIN = 0.1f; | 36 | MIN = 0.1f; |
| 37 | MAX = 0.9f; | 37 | MAX = 0.9f; |
| 38 | WIDTH_INTERVAL = (MAX - MIN) / (p.width/2); | 38 | WIDTH_INTERVAL = (MAX - MIN) / (p.width/2); |
| 39 | HEIGHT_INTERVAL = (MAX - MIN) / (p.height/2); | 39 | HEIGHT_INTERVAL = (MAX - MIN) / (p.height/2); |
| 40 | HORIZ_GAP_SIZE = WIDTH_INTERVAL / 2; | 40 | HORIZ_GAP_SIZE = WIDTH_INTERVAL / 2; |
| 41 | VERTI_GAP_SIZE = HEIGHT_INTERVAL / 2; | 41 | VERTI_GAP_SIZE = HEIGHT_INTERVAL / 2; |
| 42 | 42 | ||
| 43 | WriteIntersections(p); | 43 | WriteIntersections(p); |
| 44 | WriteDots(p); | 44 | WriteDots(p); |
| 45 | WriteGaps(p); | 45 | WriteGaps(p); |
| 46 | WriteEndpoints(p); | 46 | WriteEndpoints(p); |
| 47 | WriteDecorations(p, id); | 47 | WriteDecorations(p, id); |
| 48 | WriteSequence(p, id); | 48 | WriteSequence(p, id); |
| 49 | 49 | ||
| 50 | _memory->WritePanelData<int>(id, GRID_SIZE_X, {(p.width + 1)/2}); | 50 | _memory->WriteEntityData<int>(id, GRID_SIZE_X, {(p.width + 1)/2}); |
| 51 | _memory->WritePanelData<int>(id, GRID_SIZE_Y, {(p.height + 1)/2}); | 51 | _memory->WriteEntityData<int>(id, GRID_SIZE_Y, {(p.height + 1)/2}); |
| 52 | _memory->WritePanelData<int>(id, NUM_DOTS, {static_cast<int>(_intersectionFlags.size())}); | 52 | _memory->WriteEntityData<int>(id, NUM_DOTS, {static_cast<int>(_intersectionFlags.size())}); |
| 53 | _memory->WriteArray<float>(id, DOT_POSITIONS, _intersectionLocations); | 53 | _memory->WriteArray<float>(id, DOT_POSITIONS, _intersectionLocations); |
| 54 | _memory->WriteArray<int>(id, DOT_FLAGS, _intersectionFlags); | 54 | _memory->WriteArray<int>(id, DOT_FLAGS, _intersectionFlags); |
| 55 | _memory->WritePanelData<int>(id, NUM_CONNECTIONS, {static_cast<int>(_connectionsA.size())}); | 55 | _memory->WriteEntityData<int>(id, NUM_CONNECTIONS, {static_cast<int>(_connectionsA.size())}); |
| 56 | _memory->WriteArray<int>(id, DOT_CONNECTION_A, _connectionsA); | 56 | _memory->WriteArray<int>(id, DOT_CONNECTION_A, _connectionsA); |
| 57 | _memory->WriteArray<int>(id, DOT_CONNECTION_B, _connectionsB); | 57 | _memory->WriteArray<int>(id, DOT_CONNECTION_B, _connectionsB); |
| 58 | _memory->WritePanelData<int>(id, NEEDS_REDRAW, {1}); | 58 | _memory->WriteEntityData<int>(id, NEEDS_REDRAW, {1}); |
| 59 | } | 59 | } |
| 60 | 60 | ||
| 61 | void PuzzleSerializer::ReadIntersections(Puzzle& p) { | 61 | void PuzzleSerializer::ReadIntersections(Puzzle& p) { |
| @@ -70,78 +70,78 @@ void PuzzleSerializer::ReadIntersections(Puzzle& p) { | |||
| 70 | for (int j=0; j<_intersectionFlags.size(); j++) { | 70 | for (int j=0; j<_intersectionFlags.size(); j++) { |
| 71 | if (_intersectionFlags[_connectionsA[j]] & Flags::IS_ENDPOINT) break; | 71 | if (_intersectionFlags[_connectionsA[j]] & Flags::IS_ENDPOINT) break; |
| 72 | if (_intersectionFlags[_connectionsB[j]] & Flags::IS_ENDPOINT) break; | 72 | if (_intersectionFlags[_connectionsB[j]] & Flags::IS_ENDPOINT) break; |
| 73 | float x1 = _intersectionLocations[2*_connectionsA[j]]; | 73 | float x1 = _intersectionLocations[2*_connectionsA[j]]; |
| 74 | float y1 = _intersectionLocations[2*_connectionsA[j]+1]; | 74 | float y1 = _intersectionLocations[2*_connectionsA[j]+1]; |
| 75 | float x2 = _intersectionLocations[2*_connectionsB[j]]; | 75 | float x2 = _intersectionLocations[2*_connectionsB[j]]; |
| 76 | float y2 = _intersectionLocations[2*_connectionsB[j]+1]; | 76 | float y2 = _intersectionLocations[2*_connectionsB[j]+1]; |
| 77 | auto [x, y] = loc_to_xy(p, _connectionsA[j]); | 77 | auto [x, y] = loc_to_xy(p, _connectionsA[j]); |
| 78 | 78 | ||
| 79 | if (x1 < x2) x++; | 79 | if (x1 < x2) x++; |
| 80 | else if (x1 > x2) x--; | 80 | else if (x1 > x2) x--; |
| 81 | else if (y1 < y2) y--; | 81 | else if (y1 < y2) y--; |
| 82 | else if (y1 > y2) y++; | 82 | else if (y1 > y2) y++; |
| 83 | p.grid[x][y].gap = Cell::Gap::NONE; | 83 | p.grid[x][y].gap = Cell::Gap::NONE; |
| 84 | } | 84 | } |
| 85 | } | 85 | } |
| 86 | 86 | ||
| 87 | void PuzzleSerializer::ReadExtras(Puzzle& p) { | 87 | void PuzzleSerializer::ReadExtras(Puzzle& p) { |
| 88 | // This iterates bottom-top, left-right | 88 | // This iterates bottom-top, left-right |
| 89 | int i = 0; | 89 | int i = 0; |
| 90 | for (; i < _intersectionFlags.size(); i++) { | 90 | for (; i < _intersectionFlags.size(); i++) { |
| 91 | int flags = _intersectionFlags[i]; | 91 | int flags = _intersectionFlags[i]; |
| 92 | auto [x, y] = loc_to_xy(p, i); | 92 | auto [x, y] = loc_to_xy(p, i); |
| 93 | if (y < 0) break; // This is the expected exit point | 93 | if (y < 0) break; // This is the expected exit point |
| 94 | if (flags & Flags::IS_STARTPOINT) { | 94 | if (flags & Flags::IS_STARTPOINT) { |
| 95 | p.grid[x][y].start = true; | 95 | p.grid[x][y].start = true; |
| 96 | } | 96 | } |
| 97 | p.grid[x][y].dot = FlagsToDot(flags); | 97 | p.grid[x][y].dot = FlagsToDot(flags); |
| 98 | if (flags & Flags::HAS_NO_CONN) { | 98 | if (flags & Flags::HAS_NO_CONN) { |
| 99 | p.grid[x][y].gap = Cell::Gap::FULL; | 99 | p.grid[x][y].gap = Cell::Gap::FULL; |
| 100 | } | 100 | } |
| 101 | } | 101 | } |
| 102 | 102 | ||
| 103 | // Iterate the remaining intersections (endpoints, dots, gaps) | 103 | // Iterate the remaining intersections (endpoints, dots, gaps) |
| 104 | for (; i < _intersectionFlags.size(); i++) { | 104 | for (; i < _intersectionFlags.size(); i++) { |
| 105 | int location = FindConnection(i); | 105 | int location = FindConnection(i); |
| 106 | if (location == -1) continue; // @Error: Unable to find connection point | 106 | if (location == -1) continue; // @Error: Unable to find connection point |
| 107 | // (x1, y1) location of this intersection | 107 | // (x1, y1) location of this intersection |
| 108 | // (x2, y2) location of the connected intersection | 108 | // (x2, y2) location of the connected intersection |
| 109 | float x1 = _intersectionLocations[2*i]; | 109 | float x1 = _intersectionLocations[2*i]; |
| 110 | float y1 = _intersectionLocations[2*i+1]; | 110 | float y1 = _intersectionLocations[2*i+1]; |
| 111 | float x2 = _intersectionLocations[2*location]; | 111 | float x2 = _intersectionLocations[2*location]; |
| 112 | float y2 = _intersectionLocations[2*location+1]; | 112 | float y2 = _intersectionLocations[2*location+1]; |
| 113 | auto [x, y] = loc_to_xy(p, location); | 113 | auto [x, y] = loc_to_xy(p, location); |
| 114 | 114 | ||
| 115 | if (_intersectionFlags[i] & Flags::IS_ENDPOINT) { | 115 | if (_intersectionFlags[i] & Flags::IS_ENDPOINT) { |
| 116 | // Our x coordinate is less than the target's | 116 | // Our x coordinate is less than the target's |
| 117 | if (x1 < x2) p.grid[x][y].end = Cell::Dir::LEFT; | 117 | if (x1 < x2) p.grid[x][y].end = Cell::Dir::LEFT; |
| 118 | else if (x1 > x2) p.grid[x][y].end = Cell::Dir::RIGHT; | 118 | else if (x1 > x2) p.grid[x][y].end = Cell::Dir::RIGHT; |
| 119 | // Note that Y coordinates are reversed: 0.0 (bottom) 1.0 (top) | 119 | // Note that Y coordinates are reversed: 0.0 (bottom) 1.0 (top) |
| 120 | else if (y1 < y2) p.grid[x][y].end = Cell::Dir::DOWN; | 120 | else if (y1 < y2) p.grid[x][y].end = Cell::Dir::DOWN; |
| 121 | else if (y1 > y2) p.grid[x][y].end = Cell::Dir::UP; | 121 | else if (y1 > y2) p.grid[x][y].end = Cell::Dir::UP; |
| 122 | } else if (_intersectionFlags[i] & Flags::HAS_DOT) { | 122 | } else if (_intersectionFlags[i] & Flags::HAS_DOT) { |
| 123 | if (x1 < x2) x--; | 123 | if (x1 < x2) x--; |
| 124 | else if (x1 > x2) x++; | 124 | else if (x1 > x2) x++; |
| 125 | else if (y1 < y2) y++; | 125 | else if (y1 < y2) y++; |
| 126 | else if (y1 > y2) y--; | 126 | else if (y1 > y2) y--; |
| 127 | p.grid[x][y].dot = FlagsToDot(_intersectionFlags[i]); | 127 | p.grid[x][y].dot = FlagsToDot(_intersectionFlags[i]); |
| 128 | } else if (_intersectionFlags[i] & Flags::HAS_ONE_CONN) { | 128 | } else if (_intersectionFlags[i] & Flags::HAS_ONE_CONN) { |
| 129 | if (x1 < x2) x--; | 129 | if (x1 < x2) x--; |
| 130 | else if (x1 > x2) x++; | 130 | else if (x1 > x2) x++; |
| 131 | else if (y1 < y2) y++; | 131 | else if (y1 < y2) y++; |
| 132 | else if (y1 > y2) y--; | 132 | else if (y1 > y2) y--; |
| 133 | p.grid[x][y].gap = Cell::Gap::BREAK; | 133 | p.grid[x][y].gap = Cell::Gap::BREAK; |
| 134 | } | 134 | } |
| 135 | } | 135 | } |
| 136 | } | 136 | } |
| 137 | 137 | ||
| 138 | void PuzzleSerializer::ReadDecorations(Puzzle& p, int id) { | 138 | void PuzzleSerializer::ReadDecorations(Puzzle& p, int id) { |
| 139 | int numDecorations = _memory->ReadPanelData<int>(id, NUM_DECORATIONS, 1)[0]; | 139 | int numDecorations = _memory->ReadEntityData<int>(id, NUM_DECORATIONS, 1)[0]; |
| 140 | std::vector<int> decorations = _memory->ReadArray<int>(id, DECORATIONS, numDecorations); | 140 | std::vector<int> decorations = _memory->ReadArray<int>(id, DECORATIONS, numDecorations); |
| 141 | if (numDecorations > 0) p.hasDecorations = true; | 141 | if (numDecorations > 0) p.hasDecorations = true; |
| 142 | 142 | ||
| 143 | for (int i=0; i<numDecorations; i++) { | 143 | for (int i=0; i<numDecorations; i++) { |
| 144 | auto [x, y] = dloc_to_xy(p, i); | 144 | auto [x, y] = dloc_to_xy(p, i); |
| 145 | auto d = std::make_shared<Decoration>(); | 145 | auto d = std::make_shared<Decoration>(); |
| 146 | p.grid[x][y].decoration = d; | 146 | p.grid[x][y].decoration = d; |
| 147 | d->type = static_cast<Type>(decorations[i] & 0xFF00); | 147 | d->type = static_cast<Type>(decorations[i] & 0xFF00); |
| @@ -156,11 +156,11 @@ void PuzzleSerializer::ReadDecorations(Puzzle& p, int id) { | |||
| 156 | break; | 156 | break; |
| 157 | } | 157 | } |
| 158 | d->color = static_cast<Color>(decorations[i] & 0xF); | 158 | d->color = static_cast<Color>(decorations[i] & 0xF); |
| 159 | } | 159 | } |
| 160 | } | 160 | } |
| 161 | 161 | ||
| 162 | void PuzzleSerializer::ReadSequence(Puzzle& p, int id) { | 162 | void PuzzleSerializer::ReadSequence(Puzzle& p, int id) { |
| 163 | int sequenceLength = _memory->ReadPanelData<int>(id, SEQUENCE_LEN, 1)[0]; | 163 | int sequenceLength = _memory->ReadEntityData<int>(id, SEQUENCE_LEN, 1)[0]; |
| 164 | std::vector<int> sequence = _memory->ReadArray<int>(id, SEQUENCE, sequenceLength); | 164 | std::vector<int> sequence = _memory->ReadArray<int>(id, SEQUENCE, sequenceLength); |
| 165 | 165 | ||
| 166 | for (int location : sequence) { | 166 | for (int location : sequence) { |
| @@ -170,15 +170,15 @@ void PuzzleSerializer::ReadSequence(Puzzle& p, int id) { | |||
| 170 | } | 170 | } |
| 171 | 171 | ||
| 172 | void PuzzleSerializer::WriteIntersections(const Puzzle& p) { | 172 | void PuzzleSerializer::WriteIntersections(const Puzzle& p) { |
| 173 | // @Cleanup: If I write directly to locations, then I can simplify this gross loop iterator. | 173 | // @Cleanup: If I write directly to locations, then I can simplify this gross loop iterator. |
| 174 | // int numIntersections = (p.width / 2 + 1) * (p.height / 2 + 1); | 174 | // int numIntersections = (p.width / 2 + 1) * (p.height / 2 + 1); |
| 175 | // Grided intersections | 175 | // Grided intersections |
| 176 | for (int y=p.height-1; y>=0; y-=2) { | 176 | for (int y=p.height-1; y>=0; y-=2) { |
| 177 | for (int x=0; x<p.width; x+=2) { | 177 | for (int x=0; x<p.width; x+=2) { |
| 178 | auto [xPos, yPos] = xy_to_pos(p, x, y); | 178 | auto [xPos, yPos] = xy_to_pos(p, x, y); |
| 179 | _intersectionLocations.push_back(xPos); | 179 | _intersectionLocations.push_back(xPos); |
| 180 | _intersectionLocations.push_back(yPos); | 180 | _intersectionLocations.push_back(yPos); |
| 181 | int flags = 0; | 181 | int flags = 0; |
| 182 | if (p.grid[x][y].start) { | 182 | if (p.grid[x][y].start) { |
| 183 | flags |= Flags::IS_STARTPOINT; | 183 | flags |= Flags::IS_STARTPOINT; |
| 184 | } | 184 | } |
| @@ -199,26 +199,26 @@ void PuzzleSerializer::WriteIntersections(const Puzzle& p) { | |||
| 199 | 199 | ||
| 200 | int numConnections = 0; | 200 | int numConnections = 0; |
| 201 | if (p.grid[x][y].end != Cell::Dir::NONE) numConnections++; | 201 | if (p.grid[x][y].end != Cell::Dir::NONE) numConnections++; |
| 202 | // Create connections for this intersection for top/left only. | 202 | // Create connections for this intersection for top/left only. |
| 203 | // Top connection | 203 | // Top connection |
| 204 | if (y > 0 && p.grid[x][y-1].gap != Cell::Gap::FULL) { | 204 | if (y > 0 && p.grid[x][y-1].gap != Cell::Gap::FULL) { |
| 205 | _connectionsA.push_back(xy_to_loc(p, x, y-2)); | 205 | _connectionsA.push_back(xy_to_loc(p, x, y-2)); |
| 206 | _connectionsB.push_back(xy_to_loc(p, x, y)); | 206 | _connectionsB.push_back(xy_to_loc(p, x, y)); |
| 207 | flags |= Flags::HAS_VERTI_CONN; | 207 | flags |= Flags::HAS_VERTI_CONN; |
| 208 | numConnections++; | 208 | numConnections++; |
| 209 | } | 209 | } |
| 210 | // Bottom connection | 210 | // Bottom connection |
| 211 | if (y < p.height - 1 && p.grid[x][y+1].gap != Cell::Gap::FULL) { | 211 | if (y < p.height - 1 && p.grid[x][y+1].gap != Cell::Gap::FULL) { |
| 212 | flags |= Flags::HAS_VERTI_CONN; | 212 | flags |= Flags::HAS_VERTI_CONN; |
| 213 | numConnections++; | 213 | numConnections++; |
| 214 | } | 214 | } |
| 215 | // Left connection | 215 | // Left connection |
| 216 | if (x > 0 && p.grid[x-1][y].gap != Cell::Gap::FULL) { | 216 | if (x > 0 && p.grid[x-1][y].gap != Cell::Gap::FULL) { |
| 217 | _connectionsA.push_back(xy_to_loc(p, x-2, y)); | 217 | _connectionsA.push_back(xy_to_loc(p, x-2, y)); |
| 218 | _connectionsB.push_back(xy_to_loc(p, x, y)); | 218 | _connectionsB.push_back(xy_to_loc(p, x, y)); |
| 219 | flags |= Flags::HAS_HORIZ_CONN; | 219 | flags |= Flags::HAS_HORIZ_CONN; |
| 220 | numConnections++; | 220 | numConnections++; |
| 221 | } | 221 | } |
| 222 | // Right connection | 222 | // Right connection |
| 223 | if (x < p.width - 1 && p.grid[x+1][y].gap != Cell::Gap::FULL) { | 223 | if (x < p.width - 1 && p.grid[x+1][y].gap != Cell::Gap::FULL) { |
| 224 | flags |= Flags::HAS_HORIZ_CONN; | 224 | flags |= Flags::HAS_HORIZ_CONN; |
| @@ -227,9 +227,9 @@ void PuzzleSerializer::WriteIntersections(const Puzzle& p) { | |||
| 227 | if (numConnections == 0) flags |= HAS_NO_CONN; | 227 | if (numConnections == 0) flags |= HAS_NO_CONN; |
| 228 | if (numConnections == 1) flags |= HAS_ONE_CONN; | 228 | if (numConnections == 1) flags |= HAS_ONE_CONN; |
| 229 | 229 | ||
| 230 | _intersectionFlags.push_back(flags); | 230 | _intersectionFlags.push_back(flags); |
| 231 | } | 231 | } |
| 232 | } | 232 | } |
| 233 | } | 233 | } |
| 234 | 234 | ||
| 235 | void PuzzleSerializer::WriteEndpoints(const Puzzle& p) { | 235 | void PuzzleSerializer::WriteEndpoints(const Puzzle& p) { |
| @@ -237,27 +237,27 @@ void PuzzleSerializer::WriteEndpoints(const Puzzle& p) { | |||
| 237 | for (int y=0; y<p.height; y++) { | 237 | for (int y=0; y<p.height; y++) { |
| 238 | if (p.grid[x][y].end == Cell::Dir::NONE) continue; | 238 | if (p.grid[x][y].end == Cell::Dir::NONE) continue; |
| 239 | _connectionsA.push_back(xy_to_loc(p, x, y)); | 239 | _connectionsA.push_back(xy_to_loc(p, x, y)); |
| 240 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); | 240 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); |
| 241 | 241 | ||
| 242 | auto [xPos, yPos] = xy_to_pos(p, x, y); | 242 | auto [xPos, yPos] = xy_to_pos(p, x, y); |
| 243 | switch (p.grid[x][y].end) { | 243 | switch (p.grid[x][y].end) { |
| 244 | case Cell::Dir::LEFT: | 244 | case Cell::Dir::LEFT: |
| 245 | xPos -= .05f; | 245 | xPos -= .05f; |
| 246 | break; | 246 | break; |
| 247 | case Cell::Dir::RIGHT: | 247 | case Cell::Dir::RIGHT: |
| 248 | xPos += .05f; | 248 | xPos += .05f; |
| 249 | break; | 249 | break; |
| 250 | case Cell::Dir::UP: | 250 | case Cell::Dir::UP: |
| 251 | yPos += .05f; // Y position goes from 0 (bottom) to 1 (top), so this is reversed. | 251 | yPos += .05f; // Y position goes from 0 (bottom) to 1 (top), so this is reversed. |
| 252 | break; | 252 | break; |
| 253 | case Cell::Dir::DOWN: | 253 | case Cell::Dir::DOWN: |
| 254 | yPos -= .05f; | 254 | yPos -= .05f; |
| 255 | break; | 255 | break; |
| 256 | } | 256 | } |
| 257 | _endpointLocations.emplace_back(x, y, static_cast<int>(_intersectionFlags.size())); | 257 | _endpointLocations.emplace_back(x, y, static_cast<int>(_intersectionFlags.size())); |
| 258 | _intersectionLocations.push_back(xPos); | 258 | _intersectionLocations.push_back(xPos); |
| 259 | _intersectionLocations.push_back(yPos); | 259 | _intersectionLocations.push_back(yPos); |
| 260 | _intersectionFlags.push_back(Flags::IS_ENDPOINT); | 260 | _intersectionFlags.push_back(Flags::IS_ENDPOINT); |
| 261 | } | 261 | } |
| 262 | } | 262 | } |
| 263 | } | 263 | } |
| @@ -265,32 +265,32 @@ void PuzzleSerializer::WriteEndpoints(const Puzzle& p) { | |||
| 265 | void PuzzleSerializer::WriteDots(const Puzzle& p) { | 265 | void PuzzleSerializer::WriteDots(const Puzzle& p) { |
| 266 | for (int x=0; x<p.width; x++) { | 266 | for (int x=0; x<p.width; x++) { |
| 267 | for (int y=0; y<p.height; y++) { | 267 | for (int y=0; y<p.height; y++) { |
| 268 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. | 268 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. |
| 269 | if (p.grid[x][y].dot == Cell::Dot::NONE) continue; | 269 | if (p.grid[x][y].dot == Cell::Dot::NONE) continue; |
| 270 | 270 | ||
| 271 | // We need to introduce a new segment which contains this dot. Break the existing segment, and add one. | 271 | // We need to introduce a new segment which contains this dot. Break the existing segment, and add one. |
| 272 | int connectionLocation = -1; | 272 | int connectionLocation = -1; |
| 273 | for (int i=0; i<_connectionsA.size(); i++) { | 273 | for (int i=0; i<_connectionsA.size(); i++) { |
| 274 | auto [x1, y1] = loc_to_xy(p, _connectionsA[i]); | 274 | auto [x1, y1] = loc_to_xy(p, _connectionsA[i]); |
| 275 | auto [x2, y2] = loc_to_xy(p, _connectionsB[i]); | 275 | auto [x2, y2] = loc_to_xy(p, _connectionsB[i]); |
| 276 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || | 276 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || |
| 277 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { | 277 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { |
| 278 | connectionLocation = i; | 278 | connectionLocation = i; |
| 279 | break; | 279 | break; |
| 280 | } | 280 | } |
| 281 | } | 281 | } |
| 282 | if (connectionLocation == -1) continue; // @Error | 282 | if (connectionLocation == -1) continue; // @Error |
| 283 | 283 | ||
| 284 | // @Assume: B > A for connections. To remove, add the horiz/verti check, see gaps. | 284 | // @Assume: B > A for connections. To remove, add the horiz/verti check, see gaps. |
| 285 | int other_connection = _connectionsB[connectionLocation]; | 285 | int other_connection = _connectionsB[connectionLocation]; |
| 286 | _connectionsB[connectionLocation] = static_cast<int>(_intersectionFlags.size()); | 286 | _connectionsB[connectionLocation] = static_cast<int>(_intersectionFlags.size()); |
| 287 | _connectionsA.push_back(other_connection); | 287 | _connectionsA.push_back(other_connection); |
| 288 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); | 288 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); |
| 289 | 289 | ||
| 290 | // Add this dot to the end | 290 | // Add this dot to the end |
| 291 | auto [xPos, yPos] = xy_to_pos(p, x, y); | 291 | auto [xPos, yPos] = xy_to_pos(p, x, y); |
| 292 | _intersectionLocations.push_back(xPos); | 292 | _intersectionLocations.push_back(xPos); |
| 293 | _intersectionLocations.push_back(yPos); | 293 | _intersectionLocations.push_back(yPos); |
| 294 | 294 | ||
| 295 | int flags = Flags::HAS_DOT; | 295 | int flags = Flags::HAS_DOT; |
| 296 | switch (p.grid[x][y].dot) { | 296 | switch (p.grid[x][y].dot) { |
| @@ -307,27 +307,27 @@ void PuzzleSerializer::WriteDots(const Puzzle& p) { | |||
| 307 | break; | 307 | break; |
| 308 | } | 308 | } |
| 309 | _intersectionFlags.push_back(flags); | 309 | _intersectionFlags.push_back(flags); |
| 310 | } | 310 | } |
| 311 | } | 311 | } |
| 312 | } | 312 | } |
| 313 | 313 | ||
| 314 | void PuzzleSerializer::WriteGaps(const Puzzle& p) { | 314 | void PuzzleSerializer::WriteGaps(const Puzzle& p) { |
| 315 | for (int x=0; x<p.width; x++) { | 315 | for (int x=0; x<p.width; x++) { |
| 316 | for (int y=0; y<p.height; y++) { | 316 | for (int y=0; y<p.height; y++) { |
| 317 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. | 317 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. |
| 318 | if (p.grid[x][y].gap != Cell::Gap::BREAK) continue; | 318 | if (p.grid[x][y].gap != Cell::Gap::BREAK) continue; |
| 319 | 319 | ||
| 320 | // We need to introduce a new segment which contains this dot. Break the existing segment, and add one. | 320 | // We need to introduce a new segment which contains this dot. Break the existing segment, and add one. |
| 321 | int connectionLocation = -1; | 321 | int connectionLocation = -1; |
| 322 | for (int i=0; i<_connectionsA.size(); i++) { | 322 | for (int i=0; i<_connectionsA.size(); i++) { |
| 323 | auto [x1, y1] = loc_to_xy(p, _connectionsA[i]); | 323 | auto [x1, y1] = loc_to_xy(p, _connectionsA[i]); |
| 324 | auto [x2, y2] = loc_to_xy(p, _connectionsB[i]); | 324 | auto [x2, y2] = loc_to_xy(p, _connectionsB[i]); |
| 325 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || | 325 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || |
| 326 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { | 326 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { |
| 327 | connectionLocation = i; | 327 | connectionLocation = i; |
| 328 | break; | 328 | break; |
| 329 | } | 329 | } |
| 330 | } | 330 | } |
| 331 | if (connectionLocation == -1) continue; // @Error | 331 | if (connectionLocation == -1) continue; // @Error |
| 332 | 332 | ||
| 333 | auto [xPos, yPos] = xy_to_pos(p, x, y); | 333 | auto [xPos, yPos] = xy_to_pos(p, x, y); |
| @@ -335,49 +335,49 @@ void PuzzleSerializer::WriteGaps(const Puzzle& p) { | |||
| 335 | if (x%2 == 0) { // Vertical gap | 335 | if (x%2 == 0) { // Vertical gap |
| 336 | _connectionsA[connectionLocation] = xy_to_loc(p, x, y-1); | 336 | _connectionsA[connectionLocation] = xy_to_loc(p, x, y-1); |
| 337 | _connectionsB[connectionLocation] = static_cast<int>(_intersectionFlags.size()); | 337 | _connectionsB[connectionLocation] = static_cast<int>(_intersectionFlags.size()); |
| 338 | _intersectionLocations.push_back(xPos); | 338 | _intersectionLocations.push_back(xPos); |
| 339 | _intersectionLocations.push_back(yPos + VERTI_GAP_SIZE / 2); | 339 | _intersectionLocations.push_back(yPos + VERTI_GAP_SIZE / 2); |
| 340 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); | 340 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); |
| 341 | 341 | ||
| 342 | _connectionsA.push_back(xy_to_loc(p, x, y+1)); | 342 | _connectionsA.push_back(xy_to_loc(p, x, y+1)); |
| 343 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); | 343 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); |
| 344 | _intersectionLocations.push_back(xPos); | 344 | _intersectionLocations.push_back(xPos); |
| 345 | _intersectionLocations.push_back(yPos - VERTI_GAP_SIZE / 2); | 345 | _intersectionLocations.push_back(yPos - VERTI_GAP_SIZE / 2); |
| 346 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); | 346 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); |
| 347 | } else if (y%2 == 0) { // Horizontal gap | 347 | } else if (y%2 == 0) { // Horizontal gap |
| 348 | _connectionsA[connectionLocation] = xy_to_loc(p, x-1, y); | 348 | _connectionsA[connectionLocation] = xy_to_loc(p, x-1, y); |
| 349 | _connectionsB[connectionLocation] = static_cast<int>(_intersectionFlags.size()); | 349 | _connectionsB[connectionLocation] = static_cast<int>(_intersectionFlags.size()); |
| 350 | _intersectionLocations.push_back(xPos - HORIZ_GAP_SIZE / 2); | 350 | _intersectionLocations.push_back(xPos - HORIZ_GAP_SIZE / 2); |
| 351 | _intersectionLocations.push_back(yPos); | 351 | _intersectionLocations.push_back(yPos); |
| 352 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); | 352 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); |
| 353 | 353 | ||
| 354 | _connectionsA.push_back(xy_to_loc(p, x+1, y)); | 354 | _connectionsA.push_back(xy_to_loc(p, x+1, y)); |
| 355 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); | 355 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); |
| 356 | _intersectionLocations.push_back(xPos + HORIZ_GAP_SIZE / 2); | 356 | _intersectionLocations.push_back(xPos + HORIZ_GAP_SIZE / 2); |
| 357 | _intersectionLocations.push_back(yPos); | 357 | _intersectionLocations.push_back(yPos); |
| 358 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); | 358 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); |
| 359 | } | 359 | } |
| 360 | } | 360 | } |
| 361 | } | 361 | } |
| 362 | } | 362 | } |
| 363 | 363 | ||
| 364 | void PuzzleSerializer::WriteDecorations(const Puzzle& p, int id) { | 364 | void PuzzleSerializer::WriteDecorations(const Puzzle& p, int id) { |
| 365 | if (!p.hasDecorations) return; | 365 | if (!p.hasDecorations) return; |
| 366 | 366 | ||
| 367 | std::vector<int> decorations; | 367 | std::vector<int> decorations; |
| 368 | for (int y=p.height-2; y>0; y-=2) { | 368 | for (int y=p.height-2; y>0; y-=2) { |
| 369 | for (int x=1; x<p.width-1; x+=2) { | 369 | for (int x=1; x<p.width-1; x+=2) { |
| 370 | auto d = p.grid[x][y].decoration; | 370 | auto d = p.grid[x][y].decoration; |
| 371 | if (d) { | 371 | if (d) { |
| 372 | decorations.push_back(d->color | d->type | d->count | d->polyshape); | 372 | decorations.push_back(d->color | d->type | d->count | d->polyshape); |
| 373 | } else { | 373 | } else { |
| 374 | decorations.push_back(0); | 374 | decorations.push_back(0); |
| 375 | } | 375 | } |
| 376 | } | 376 | } |
| 377 | } | 377 | } |
| 378 | 378 | ||
| 379 | _memory->WritePanelData<int>(id, NUM_DECORATIONS, {static_cast<int>(decorations.size())}); | 379 | _memory->WriteEntityData<int>(id, NUM_DECORATIONS, {static_cast<int>(decorations.size())}); |
| 380 | _memory->WriteArray<int>(id, DECORATIONS, decorations); | 380 | _memory->WriteArray<int>(id, DECORATIONS, decorations); |
| 381 | } | 381 | } |
| 382 | 382 | ||
| 383 | void PuzzleSerializer::WriteSequence(const Puzzle& p, int id) { | 383 | void PuzzleSerializer::WriteSequence(const Puzzle& p, int id) { |
| @@ -399,7 +399,7 @@ void PuzzleSerializer::WriteSequence(const Puzzle& p, int id) { | |||
| 399 | } | 399 | } |
| 400 | } | 400 | } |
| 401 | 401 | ||
| 402 | _memory->WritePanelData<int>(id, SEQUENCE_LEN, {static_cast<int>(sequence.size())}); | 402 | _memory->WriteEntityData<int>(id, SEQUENCE_LEN, {static_cast<int>(sequence.size())}); |
| 403 | _memory->WriteNewArray<int>(id, SEQUENCE, sequence); | 403 | _memory->WriteNewArray<int>(id, SEQUENCE, sequence); |
| 404 | } | 404 | } |
| 405 | 405 | ||
| @@ -438,7 +438,7 @@ int PuzzleSerializer::xy_to_dloc(const Puzzle& p, int x, int y) const { | |||
| 438 | } | 438 | } |
| 439 | 439 | ||
| 440 | std::tuple<float, float> PuzzleSerializer::xy_to_pos(const Puzzle& p, int x, int y) const { | 440 | std::tuple<float, float> PuzzleSerializer::xy_to_pos(const Puzzle& p, int x, int y) const { |
| 441 | return { | 441 | return { |
| 442 | MIN + (x/2.0f) * WIDTH_INTERVAL, | 442 | MIN + (x/2.0f) * WIDTH_INTERVAL, |
| 443 | MAX - (y/2.0f) * HEIGHT_INTERVAL | 443 | MAX - (y/2.0f) * HEIGHT_INTERVAL |
| 444 | }; | 444 | }; |
| @@ -454,8 +454,8 @@ Cell::Dot PuzzleSerializer::FlagsToDot(int flags) const { | |||
| 454 | 454 | ||
| 455 | int PuzzleSerializer::FindConnection(int location) const { | 455 | int PuzzleSerializer::FindConnection(int location) const { |
| 456 | for (int j=0; j<_connectionsA.size(); j++) { | 456 | for (int j=0; j<_connectionsA.size(); j++) { |
| 457 | if (_connectionsA[j] == location) return _connectionsB[j]; | 457 | if (_connectionsA[j] == location) return _connectionsB[j]; |
| 458 | if (_connectionsB[j] == location) return _connectionsA[j]; | 458 | if (_connectionsB[j] == location) return _connectionsA[j]; |
| 459 | } | 459 | } |
| 460 | return -1; | 460 | return -1; |
| 461 | } | 461 | } |
