diff options
Diffstat (limited to 'Source/Panels.h')
-rw-r--r-- | Source/Panels.h | 203 |
1 files changed, 201 insertions, 2 deletions
diff --git a/Source/Panels.h b/Source/Panels.h index 4a850ee..b8bb248 100644 --- a/Source/Panels.h +++ b/Source/Panels.h | |||
@@ -67,6 +67,20 @@ std::vector<int> leftForwardRightPanels = { | |||
67 | 0x17E52, // Treehouse Green 4 | 67 | 0x17E52, // Treehouse Green 4 |
68 | }; | 68 | }; |
69 | 69 | ||
70 | std::vector<int> treehousePivots = { | ||
71 | 0x17DD1, // Treehouse Left Orange 9 | ||
72 | 0x17CE3, // Treehouse Right Orange 4 | ||
73 | 0x17DB7, // Treehouse Right Orange 10 | ||
74 | 0x17E52, // Treehouse Green 4 | ||
75 | }; | ||
76 | |||
77 | std::vector<int> utmPerspective = { | ||
78 | 0x288EA, // UTM Perspective 1 | ||
79 | 0x288FC, // UTM Perspective 2 | ||
80 | 0x289E7, // UTM Perspective 3 | ||
81 | 0x288AA, // UTM Perspective 4 | ||
82 | }; | ||
83 | |||
70 | std::vector<int> pillars = { | 84 | std::vector<int> pillars = { |
71 | 0x0383D, // Mountain 3 Left Pillar 1 | 85 | 0x0383D, // Mountain 3 Left Pillar 1 |
72 | 0x0383F, // Mountain 3 Left Pillar 2 | 86 | 0x0383F, // Mountain 3 Left Pillar 2 |
@@ -117,8 +131,8 @@ std::vector<int> mountainMultipanel = { | |||
117 | }; | 131 | }; |
118 | 132 | ||
119 | std::vector<int> squarePanels = { | 133 | std::vector<int> squarePanels = { |
120 | 0x00064, // Tutorial Straight | 134 | //0x00064, // Tutorial Straight |
121 | 0x00182, // Tutorial Bend | 135 | //0x00182, // Tutorial Bend |
122 | 0x0A3B2, // Tutorial Back Right | 136 | 0x0A3B2, // Tutorial Back Right |
123 | 0x00295, // Tutorial Center Left | 137 | 0x00295, // Tutorial Center Left |
124 | 0x00293, // Tutorial Front Center | 138 | 0x00293, // Tutorial Front Center |
@@ -433,6 +447,191 @@ std::vector<int> squarePanels = { | |||
433 | 0x0A16E, // UTM Challenge Entrance | 447 | 0x0A16E, // UTM Challenge Entrance |
434 | 0x039B4, // Tunnels Theater Catwalk | 448 | 0x039B4, // Tunnels Theater Catwalk |
435 | 0x09E85, // Tunnels Town Shortcut | 449 | 0x09E85, // Tunnels Town Shortcut |
450 | |||
451 | 0x00698, // Desert Surface 1 | ||
452 | 0x0048F, // Desert Surface 2 | ||
453 | 0x09F92, // Desert Surface 3 | ||
454 | 0x0A036, // Desert Surface 4 | ||
455 | 0x09DA6, // Desert Surface 5 | ||
456 | 0x0A049, // Desert Surface 6 | ||
457 | 0x0A053, // Desert Surface 7 | ||
458 | 0x09F94, // Desert Surface 8 | ||
459 | 0x00422, // Desert Light 1 | ||
460 | 0x006E3, // Desert Light 2 | ||
461 | 0x0A02D, // Desert Light 3 | ||
462 | 0x00C72, // Desert Pond 1 | ||
463 | 0x0129D, // Desert Pond 2 | ||
464 | 0x008BB, // Desert Pond 3 | ||
465 | 0x0078D, // Desert Pond 4 | ||
466 | 0x18313, // Desert Pond 5 | ||
467 | 0x04D18, // Desert Flood 1 | ||
468 | 0x01205, // Desert Flood 2 | ||
469 | 0x181AB, // Desert Flood 3 | ||
470 | 0x0117A, // Desert Flood 4 | ||
471 | 0x17ECA, // Desert Flood 5 | ||
472 | 0x18076, // Desert Flood Exit | ||
473 | 0x0A15C, // Desert Final Left Convex | ||
474 | 0x09FFF, // Desert Final Left Concave | ||
475 | 0x0A15F, // Desert Final Near | ||
476 | 0x012D7, // Desert Final Far | ||
477 | 0x09F7D, // Bunker Tutorial 1 | ||
478 | 0x09FDC, // Bunker Tutorial 2 | ||
479 | 0x09FF7, // Bunker Tutorial 3 | ||
480 | 0x09F82, // Bunker Tutorial 4 | ||
481 | 0x09FF8, // Bunker Tutorial 5 | ||
482 | 0x09D9F, // Bunker Advanced 1 | ||
483 | 0x09DA1, // Bunker Advanced 2 | ||
484 | 0x09DA2, // Bunker Advanced 3 | ||
485 | 0x09DAF, // Bunker Advanced 4 | ||
486 | // 0x0A099, // Bunker Glass Door | ||
487 | 0x0A010, // Bunker Glass 1 | ||
488 | 0x0A01B, // Bunker Glass 2 | ||
489 | 0x0A01F, // Bunker Glass 3 | ||
490 | 0x17E63, // Bunker Ultraviolet 1 | ||
491 | 0x17E67, // Bunker Ultraviolet 2 | ||
492 | 0x002C4, // Jungle Waves 1 | ||
493 | 0x00767, // Jungle Waves 2 | ||
494 | 0x002C6, // Jungle Waves 3 | ||
495 | 0x0070E, // Jungle Waves 4 | ||
496 | 0x0070F, // Jungle Waves 5 | ||
497 | 0x0087D, // Jungle Waves 6 | ||
498 | 0x002C7, // Jungle Waves 7 | ||
499 | // 0x17CAB, // Jungle Pop-up Wall | ||
500 | 0x0026D, // Jungle Dots 1 | ||
501 | 0x0026E, // Jungle Dots 2 | ||
502 | 0x0026F, // Jungle Dots 3 | ||
503 | 0x00C3F, // Jungle Dots 4 | ||
504 | 0x00C41, // Jungle Dots 5 | ||
505 | 0x014B2, // Jungle Dots 6 | ||
506 | 0x198B5, // Shadows Tutorial 1 | ||
507 | 0x198BD, // Shadows Tutorial 2 | ||
508 | 0x198BF, // Shadows Tutorial 3 | ||
509 | 0x19771, // Shadows Tutorial 4 | ||
510 | 0x0A8DC, // Shadows Tutorial 5 | ||
511 | 0x0AC74, // Shadows Tutorial 6 | ||
512 | 0x0AC7A, // Shadows Tutorial 7 | ||
513 | 0x0A8E0, // Shadows Tutorial 8 | ||
514 | 0x386FA, // Shadows Avoid 1 | ||
515 | 0x1C33F, // Shadows Avoid 2 | ||
516 | 0x196E2, // Shadows Avoid 3 | ||
517 | 0x1972A, // Shadows Avoid 4 | ||
518 | 0x19809, // Shadows Avoid 5 | ||
519 | 0x19806, // Shadows Avoid 6 | ||
520 | 0x196F8, // Shadows Avoid 7 | ||
521 | 0x1972F, // Shadows Avoid 8 | ||
522 | 0x19797, // Shadows Follow 1 | ||
523 | 0x1979A, // Shadows Follow 2 | ||
524 | 0x197E0, // Shadows Follow 3 | ||
525 | 0x197E8, // Shadows Follow 4 | ||
526 | 0x197E5, // Shadows Follow 5 | ||
527 | 0x19650, // Shadows Laser | ||
528 | |||
529 | 0x09FCC, // Mountain 2 Multipanel 1 | ||
530 | 0x09FCE, // Mountain 2 Multipanel 2 | ||
531 | 0x09FCF, // Mountain 2 Multipanel 3 | ||
532 | 0x09FD0, // Mountain 2 Multipanel 4 | ||
533 | 0x09FD1, // Mountain 2 Multipanel 5 | ||
534 | 0x09FD2, // Mountain 2 Multipanel 6 | ||
535 | |||
536 | 0x00290, // Monastery Exterior 1 | ||
537 | 0x00038, // Monastery Exterior 2 | ||
538 | 0x00037, // Monastery Exterior 3 | ||
539 | // 0x09D9B, // Monastery Bonsai | ||
540 | 0x193A7, // Monastery Interior 1 | ||
541 | 0x193AA, // Monastery Interior 2 | ||
542 | 0x193AB, // Monastery Interior 3 | ||
543 | 0x193A6, // Monastery Interior 4 | ||
544 | |||
545 | |||
546 | |||
547 | 0x03629, // Tutorial Gate Open | ||
548 | 0x03505, // Tutorial Gate Close | ||
549 | |||
550 | 0x0C373, // Tutorial Patio floor | ||
551 | 0x1C349, // Symmetry Island Door 2 - Collision fails here, sadly | ||
552 | |||
553 | 0x28A69, // Town Lattice | ||
554 | 0x28A79, // Town Maze | ||
555 | 0x28B39, // Town Red Hexagonal | ||
556 | |||
557 | 0x18590, // Town Transparent | ||
558 | 0x28AE3, // Town Wire | ||
559 | |||
560 | |||
561 | 0x0383D, // Mountain 3 Left Pillar 1 | ||
562 | 0x0383F, // Mountain 3 Left Pillar 2 | ||
563 | 0x03859, // Mountain 3 Left Pillar 3 | ||
564 | 0x339BB, // Mountain 3 Left Pillar 4 | ||
565 | |||
566 | 0x0383A, // Mountain 3 Right Pillar 1 | ||
567 | 0x09E56, // Mountain 3 Right Pillar 2 | ||
568 | 0x09E5A, // Mountain 3 Right Pillar 3 | ||
569 | 0x33961, // Mountain 3 Right Pillar 4 | ||
570 | |||
571 | 0x09DD5, // UTM Challenge Pillar | ||
572 | |||
573 | |||
574 | 0x09FD8, // Mountain 2 Rainbow 5 | ||
575 | 0x17CAA, // Jungle Courtyard Gate | ||
576 | 0x0005C, // Glass Factory Vertical Symmetry 5 | ||
577 | 0x17C31, // Desert Final Transparent | ||
578 | |||
579 | 0x00143, // Orchard Apple Tree 1 | ||
580 | 0x0003B, // Orchard Apple Tree 2 | ||
581 | 0x00055, // Orchard Apple Tree 3 | ||
582 | 0x032F7, // Orchard Apple Tree 4 | ||
583 | 0x032FF, // Orchard Apple Tree 5 | ||
584 | 0x009B8, // Symmetry Island Transparent 1 | ||
585 | 0x003E8, // Symmetry Island Transparent 2 | ||
586 | 0x00A15, // Symmetry Island Transparent 3 | ||
587 | 0x00B53, // Symmetry Island Transparent 4 | ||
588 | 0x00B8D, // Symmetry Island Transparent 5 | ||
589 | 0x0C335, // Tutorial Pillar | ||
590 | |||
591 | 0x09F8E, //Bottom Right | ||
592 | 0x09FC1, //Bottom Left | ||
593 | 0x09F01, //Top Right | ||
594 | 0x09EFF, //Top Left | ||
595 | 0x09FDA, // metapuzzle | ||
596 | |||
597 | 0x03678, // Mill Lower Ramp Contol | ||
598 | 0x03679, // Mill Lower Lift Control | ||
599 | 0x03675, // Mill Upper Lift Control | ||
600 | 0x03676, // Mill Upper Ramp Control | ||
601 | 0x03852, // Boathouse Ramp Angle Control | ||
602 | 0x03858, // Boathouse Ramp Position Control | ||
603 | 0x275FA, // Boathouse Hook Control | ||
604 | 0x17CC4, // Railroad Elevator | ||
605 | 0x17E2B, // Swamp Flood Gate Control | ||
606 | 0x00609, // Swamp Surface Sliding Bridge Control | ||
607 | 0x18488, // Swamp Underwater Sliding Bridge Control | ||
608 | 0x17C0A, // Swamp Island Control 1 | ||
609 | 0x17E07, // Swamp Island Control 2 | ||
610 | |||
611 | 0x01983, // Mountain 3 Left Peekaboo | ||
612 | 0x01987, // Mountain 3 Right Peekaboo | ||
613 | |||
614 | 0x0088E, // Challenge Easy Maze | ||
615 | 0x00BAF, // Challenge Hard Maze | ||
616 | 0x00BF3, // Challenge Stones Maze | ||
617 | /*0x0051F, // Challenge Column Bottom Left | ||
618 | 0x00524, // Challenge Column Top Right | ||
619 | 0x00CDB, // Challenge Column Top Left | ||
620 | 0x00CD4, // Challenge Column Far Panel*/ | ||
621 | /*0x00C80, // Challenge Triple 1 Left | ||
622 | 0x00CA1, // Challenge Triple 1 Center | ||
623 | 0x00CB9, // Challenge Triple 1 Right | ||
624 | 0x00C22, // Challenge Triple 2 Left | ||
625 | 0x00C59, // Challenge Triple 2 Center | ||
626 | 0x00C68, // Challenge Triple 2 Right*/ | ||
627 | 0x034EC, // Challenge Triangle | ||
628 | 0x034F4, // Challenge Triangle | ||
629 | 0x1C31A, // Challenge Left Pillar | ||
630 | 0x1C319, // Challenge Right Pillar | ||
631 | |||
632 | 0x33AF5, // Mountain 1 Blue 1 | ||
633 | 0x33AF7, // Mountain 1 Blue 2 | ||
634 | 0x09F6E, // Mountain 1 Blue 3 | ||
436 | }; | 635 | }; |
437 | 636 | ||
438 | std::vector<int> desertPanels = { | 637 | std::vector<int> desertPanels = { |