about summary refs log tree commit diff stats
path: root/Source/Panels.h
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Panels.h')
-rw-r--r--Source/Panels.h203
1 files changed, 201 insertions, 2 deletions
diff --git a/Source/Panels.h b/Source/Panels.h index 4a850ee..b8bb248 100644 --- a/Source/Panels.h +++ b/Source/Panels.h
@@ -67,6 +67,20 @@ std::vector<int> leftForwardRightPanels = {
67 0x17E52, // Treehouse Green 4 67 0x17E52, // Treehouse Green 4
68}; 68};
69 69
70std::vector<int> treehousePivots = {
71 0x17DD1, // Treehouse Left Orange 9
72 0x17CE3, // Treehouse Right Orange 4
73 0x17DB7, // Treehouse Right Orange 10
74 0x17E52, // Treehouse Green 4
75};
76
77std::vector<int> utmPerspective = {
78 0x288EA, // UTM Perspective 1
79 0x288FC, // UTM Perspective 2
80 0x289E7, // UTM Perspective 3
81 0x288AA, // UTM Perspective 4
82};
83
70std::vector<int> pillars = { 84std::vector<int> pillars = {
71 0x0383D, // Mountain 3 Left Pillar 1 85 0x0383D, // Mountain 3 Left Pillar 1
72 0x0383F, // Mountain 3 Left Pillar 2 86 0x0383F, // Mountain 3 Left Pillar 2
@@ -117,8 +131,8 @@ std::vector<int> mountainMultipanel = {
117}; 131};
118 132
119std::vector<int> squarePanels = { 133std::vector<int> squarePanels = {
120 0x00064, // Tutorial Straight 134 //0x00064, // Tutorial Straight
121 0x00182, // Tutorial Bend 135 //0x00182, // Tutorial Bend
122 0x0A3B2, // Tutorial Back Right 136 0x0A3B2, // Tutorial Back Right
123 0x00295, // Tutorial Center Left 137 0x00295, // Tutorial Center Left
124 0x00293, // Tutorial Front Center 138 0x00293, // Tutorial Front Center
@@ -433,6 +447,191 @@ std::vector<int> squarePanels = {
433 0x0A16E, // UTM Challenge Entrance 447 0x0A16E, // UTM Challenge Entrance
434 0x039B4, // Tunnels Theater Catwalk 448 0x039B4, // Tunnels Theater Catwalk
435 0x09E85, // Tunnels Town Shortcut 449 0x09E85, // Tunnels Town Shortcut
450
451 0x00698, // Desert Surface 1
452 0x0048F, // Desert Surface 2
453 0x09F92, // Desert Surface 3
454 0x0A036, // Desert Surface 4
455 0x09DA6, // Desert Surface 5
456 0x0A049, // Desert Surface 6
457 0x0A053, // Desert Surface 7
458 0x09F94, // Desert Surface 8
459 0x00422, // Desert Light 1
460 0x006E3, // Desert Light 2
461 0x0A02D, // Desert Light 3
462 0x00C72, // Desert Pond 1
463 0x0129D, // Desert Pond 2
464 0x008BB, // Desert Pond 3
465 0x0078D, // Desert Pond 4
466 0x18313, // Desert Pond 5
467 0x04D18, // Desert Flood 1
468 0x01205, // Desert Flood 2
469 0x181AB, // Desert Flood 3
470 0x0117A, // Desert Flood 4
471 0x17ECA, // Desert Flood 5
472 0x18076, // Desert Flood Exit
473 0x0A15C, // Desert Final Left Convex
474 0x09FFF, // Desert Final Left Concave
475 0x0A15F, // Desert Final Near
476 0x012D7, // Desert Final Far
477 0x09F7D, // Bunker Tutorial 1
478 0x09FDC, // Bunker Tutorial 2
479 0x09FF7, // Bunker Tutorial 3
480 0x09F82, // Bunker Tutorial 4
481 0x09FF8, // Bunker Tutorial 5
482 0x09D9F, // Bunker Advanced 1
483 0x09DA1, // Bunker Advanced 2
484 0x09DA2, // Bunker Advanced 3
485 0x09DAF, // Bunker Advanced 4
486 // 0x0A099, // Bunker Glass Door
487 0x0A010, // Bunker Glass 1
488 0x0A01B, // Bunker Glass 2
489 0x0A01F, // Bunker Glass 3
490 0x17E63, // Bunker Ultraviolet 1
491 0x17E67, // Bunker Ultraviolet 2
492 0x002C4, // Jungle Waves 1
493 0x00767, // Jungle Waves 2
494 0x002C6, // Jungle Waves 3
495 0x0070E, // Jungle Waves 4
496 0x0070F, // Jungle Waves 5
497 0x0087D, // Jungle Waves 6
498 0x002C7, // Jungle Waves 7
499 // 0x17CAB, // Jungle Pop-up Wall
500 0x0026D, // Jungle Dots 1
501 0x0026E, // Jungle Dots 2
502 0x0026F, // Jungle Dots 3
503 0x00C3F, // Jungle Dots 4
504 0x00C41, // Jungle Dots 5
505 0x014B2, // Jungle Dots 6
506 0x198B5, // Shadows Tutorial 1
507 0x198BD, // Shadows Tutorial 2
508 0x198BF, // Shadows Tutorial 3
509 0x19771, // Shadows Tutorial 4
510 0x0A8DC, // Shadows Tutorial 5
511 0x0AC74, // Shadows Tutorial 6
512 0x0AC7A, // Shadows Tutorial 7
513 0x0A8E0, // Shadows Tutorial 8
514 0x386FA, // Shadows Avoid 1
515 0x1C33F, // Shadows Avoid 2
516 0x196E2, // Shadows Avoid 3
517 0x1972A, // Shadows Avoid 4
518 0x19809, // Shadows Avoid 5
519 0x19806, // Shadows Avoid 6
520 0x196F8, // Shadows Avoid 7
521 0x1972F, // Shadows Avoid 8
522 0x19797, // Shadows Follow 1
523 0x1979A, // Shadows Follow 2
524 0x197E0, // Shadows Follow 3
525 0x197E8, // Shadows Follow 4
526 0x197E5, // Shadows Follow 5
527 0x19650, // Shadows Laser
528
529 0x09FCC, // Mountain 2 Multipanel 1
530 0x09FCE, // Mountain 2 Multipanel 2
531 0x09FCF, // Mountain 2 Multipanel 3
532 0x09FD0, // Mountain 2 Multipanel 4
533 0x09FD1, // Mountain 2 Multipanel 5
534 0x09FD2, // Mountain 2 Multipanel 6
535
536 0x00290, // Monastery Exterior 1
537 0x00038, // Monastery Exterior 2
538 0x00037, // Monastery Exterior 3
539 // 0x09D9B, // Monastery Bonsai
540 0x193A7, // Monastery Interior 1
541 0x193AA, // Monastery Interior 2
542 0x193AB, // Monastery Interior 3
543 0x193A6, // Monastery Interior 4
544
545
546
547 0x03629, // Tutorial Gate Open
548 0x03505, // Tutorial Gate Close
549
550 0x0C373, // Tutorial Patio floor
551 0x1C349, // Symmetry Island Door 2 - Collision fails here, sadly
552
553 0x28A69, // Town Lattice
554 0x28A79, // Town Maze
555 0x28B39, // Town Red Hexagonal
556
557 0x18590, // Town Transparent
558 0x28AE3, // Town Wire
559
560
561 0x0383D, // Mountain 3 Left Pillar 1
562 0x0383F, // Mountain 3 Left Pillar 2
563 0x03859, // Mountain 3 Left Pillar 3
564 0x339BB, // Mountain 3 Left Pillar 4
565
566 0x0383A, // Mountain 3 Right Pillar 1
567 0x09E56, // Mountain 3 Right Pillar 2
568 0x09E5A, // Mountain 3 Right Pillar 3
569 0x33961, // Mountain 3 Right Pillar 4
570
571 0x09DD5, // UTM Challenge Pillar
572
573
574 0x09FD8, // Mountain 2 Rainbow 5
575 0x17CAA, // Jungle Courtyard Gate
576 0x0005C, // Glass Factory Vertical Symmetry 5
577 0x17C31, // Desert Final Transparent
578
579 0x00143, // Orchard Apple Tree 1
580 0x0003B, // Orchard Apple Tree 2
581 0x00055, // Orchard Apple Tree 3
582 0x032F7, // Orchard Apple Tree 4
583 0x032FF, // Orchard Apple Tree 5
584 0x009B8, // Symmetry Island Transparent 1
585 0x003E8, // Symmetry Island Transparent 2
586 0x00A15, // Symmetry Island Transparent 3
587 0x00B53, // Symmetry Island Transparent 4
588 0x00B8D, // Symmetry Island Transparent 5
589 0x0C335, // Tutorial Pillar
590
591 0x09F8E, //Bottom Right
592 0x09FC1, //Bottom Left
593 0x09F01, //Top Right
594 0x09EFF, //Top Left
595 0x09FDA, // metapuzzle
596
597 0x03678, // Mill Lower Ramp Contol
598 0x03679, // Mill Lower Lift Control
599 0x03675, // Mill Upper Lift Control
600 0x03676, // Mill Upper Ramp Control
601 0x03852, // Boathouse Ramp Angle Control
602 0x03858, // Boathouse Ramp Position Control
603 0x275FA, // Boathouse Hook Control
604 0x17CC4, // Railroad Elevator
605 0x17E2B, // Swamp Flood Gate Control
606 0x00609, // Swamp Surface Sliding Bridge Control
607 0x18488, // Swamp Underwater Sliding Bridge Control
608 0x17C0A, // Swamp Island Control 1
609 0x17E07, // Swamp Island Control 2
610
611 0x01983, // Mountain 3 Left Peekaboo
612 0x01987, // Mountain 3 Right Peekaboo
613
614 0x0088E, // Challenge Easy Maze
615 0x00BAF, // Challenge Hard Maze
616 0x00BF3, // Challenge Stones Maze
617 /*0x0051F, // Challenge Column Bottom Left
618 0x00524, // Challenge Column Top Right
619 0x00CDB, // Challenge Column Top Left
620 0x00CD4, // Challenge Column Far Panel*/
621 /*0x00C80, // Challenge Triple 1 Left
622 0x00CA1, // Challenge Triple 1 Center
623 0x00CB9, // Challenge Triple 1 Right
624 0x00C22, // Challenge Triple 2 Left
625 0x00C59, // Challenge Triple 2 Center
626 0x00C68, // Challenge Triple 2 Right*/
627 0x034EC, // Challenge Triangle
628 0x034F4, // Challenge Triangle
629 0x1C31A, // Challenge Left Pillar
630 0x1C319, // Challenge Right Pillar
631
632 0x33AF5, // Mountain 1 Blue 1
633 0x33AF7, // Mountain 1 Blue 2
634 0x09F6E, // Mountain 1 Blue 3
436}; 635};
437 636
438std::vector<int> desertPanels = { 637std::vector<int> desertPanels = {