diff options
Diffstat (limited to 'Source/Panels.h')
| -rw-r--r-- | Source/Panels.h | 203 |
1 files changed, 201 insertions, 2 deletions
| diff --git a/Source/Panels.h b/Source/Panels.h index 4a850ee..b8bb248 100644 --- a/Source/Panels.h +++ b/Source/Panels.h | |||
| @@ -67,6 +67,20 @@ std::vector<int> leftForwardRightPanels = { | |||
| 67 | 0x17E52, // Treehouse Green 4 | 67 | 0x17E52, // Treehouse Green 4 |
| 68 | }; | 68 | }; |
| 69 | 69 | ||
| 70 | std::vector<int> treehousePivots = { | ||
| 71 | 0x17DD1, // Treehouse Left Orange 9 | ||
| 72 | 0x17CE3, // Treehouse Right Orange 4 | ||
| 73 | 0x17DB7, // Treehouse Right Orange 10 | ||
| 74 | 0x17E52, // Treehouse Green 4 | ||
| 75 | }; | ||
| 76 | |||
| 77 | std::vector<int> utmPerspective = { | ||
| 78 | 0x288EA, // UTM Perspective 1 | ||
| 79 | 0x288FC, // UTM Perspective 2 | ||
| 80 | 0x289E7, // UTM Perspective 3 | ||
| 81 | 0x288AA, // UTM Perspective 4 | ||
| 82 | }; | ||
| 83 | |||
| 70 | std::vector<int> pillars = { | 84 | std::vector<int> pillars = { |
| 71 | 0x0383D, // Mountain 3 Left Pillar 1 | 85 | 0x0383D, // Mountain 3 Left Pillar 1 |
| 72 | 0x0383F, // Mountain 3 Left Pillar 2 | 86 | 0x0383F, // Mountain 3 Left Pillar 2 |
| @@ -117,8 +131,8 @@ std::vector<int> mountainMultipanel = { | |||
| 117 | }; | 131 | }; |
| 118 | 132 | ||
| 119 | std::vector<int> squarePanels = { | 133 | std::vector<int> squarePanels = { |
| 120 | 0x00064, // Tutorial Straight | 134 | //0x00064, // Tutorial Straight |
| 121 | 0x00182, // Tutorial Bend | 135 | //0x00182, // Tutorial Bend |
| 122 | 0x0A3B2, // Tutorial Back Right | 136 | 0x0A3B2, // Tutorial Back Right |
| 123 | 0x00295, // Tutorial Center Left | 137 | 0x00295, // Tutorial Center Left |
| 124 | 0x00293, // Tutorial Front Center | 138 | 0x00293, // Tutorial Front Center |
| @@ -433,6 +447,191 @@ std::vector<int> squarePanels = { | |||
| 433 | 0x0A16E, // UTM Challenge Entrance | 447 | 0x0A16E, // UTM Challenge Entrance |
| 434 | 0x039B4, // Tunnels Theater Catwalk | 448 | 0x039B4, // Tunnels Theater Catwalk |
| 435 | 0x09E85, // Tunnels Town Shortcut | 449 | 0x09E85, // Tunnels Town Shortcut |
| 450 | |||
| 451 | 0x00698, // Desert Surface 1 | ||
| 452 | 0x0048F, // Desert Surface 2 | ||
| 453 | 0x09F92, // Desert Surface 3 | ||
| 454 | 0x0A036, // Desert Surface 4 | ||
| 455 | 0x09DA6, // Desert Surface 5 | ||
| 456 | 0x0A049, // Desert Surface 6 | ||
| 457 | 0x0A053, // Desert Surface 7 | ||
| 458 | 0x09F94, // Desert Surface 8 | ||
| 459 | 0x00422, // Desert Light 1 | ||
| 460 | 0x006E3, // Desert Light 2 | ||
| 461 | 0x0A02D, // Desert Light 3 | ||
| 462 | 0x00C72, // Desert Pond 1 | ||
| 463 | 0x0129D, // Desert Pond 2 | ||
| 464 | 0x008BB, // Desert Pond 3 | ||
| 465 | 0x0078D, // Desert Pond 4 | ||
| 466 | 0x18313, // Desert Pond 5 | ||
| 467 | 0x04D18, // Desert Flood 1 | ||
| 468 | 0x01205, // Desert Flood 2 | ||
| 469 | 0x181AB, // Desert Flood 3 | ||
| 470 | 0x0117A, // Desert Flood 4 | ||
| 471 | 0x17ECA, // Desert Flood 5 | ||
| 472 | 0x18076, // Desert Flood Exit | ||
| 473 | 0x0A15C, // Desert Final Left Convex | ||
| 474 | 0x09FFF, // Desert Final Left Concave | ||
| 475 | 0x0A15F, // Desert Final Near | ||
| 476 | 0x012D7, // Desert Final Far | ||
| 477 | 0x09F7D, // Bunker Tutorial 1 | ||
| 478 | 0x09FDC, // Bunker Tutorial 2 | ||
| 479 | 0x09FF7, // Bunker Tutorial 3 | ||
| 480 | 0x09F82, // Bunker Tutorial 4 | ||
| 481 | 0x09FF8, // Bunker Tutorial 5 | ||
| 482 | 0x09D9F, // Bunker Advanced 1 | ||
| 483 | 0x09DA1, // Bunker Advanced 2 | ||
| 484 | 0x09DA2, // Bunker Advanced 3 | ||
| 485 | 0x09DAF, // Bunker Advanced 4 | ||
| 486 | // 0x0A099, // Bunker Glass Door | ||
| 487 | 0x0A010, // Bunker Glass 1 | ||
| 488 | 0x0A01B, // Bunker Glass 2 | ||
| 489 | 0x0A01F, // Bunker Glass 3 | ||
| 490 | 0x17E63, // Bunker Ultraviolet 1 | ||
| 491 | 0x17E67, // Bunker Ultraviolet 2 | ||
| 492 | 0x002C4, // Jungle Waves 1 | ||
| 493 | 0x00767, // Jungle Waves 2 | ||
| 494 | 0x002C6, // Jungle Waves 3 | ||
| 495 | 0x0070E, // Jungle Waves 4 | ||
| 496 | 0x0070F, // Jungle Waves 5 | ||
| 497 | 0x0087D, // Jungle Waves 6 | ||
| 498 | 0x002C7, // Jungle Waves 7 | ||
| 499 | // 0x17CAB, // Jungle Pop-up Wall | ||
| 500 | 0x0026D, // Jungle Dots 1 | ||
| 501 | 0x0026E, // Jungle Dots 2 | ||
| 502 | 0x0026F, // Jungle Dots 3 | ||
| 503 | 0x00C3F, // Jungle Dots 4 | ||
| 504 | 0x00C41, // Jungle Dots 5 | ||
| 505 | 0x014B2, // Jungle Dots 6 | ||
| 506 | 0x198B5, // Shadows Tutorial 1 | ||
| 507 | 0x198BD, // Shadows Tutorial 2 | ||
| 508 | 0x198BF, // Shadows Tutorial 3 | ||
| 509 | 0x19771, // Shadows Tutorial 4 | ||
| 510 | 0x0A8DC, // Shadows Tutorial 5 | ||
| 511 | 0x0AC74, // Shadows Tutorial 6 | ||
| 512 | 0x0AC7A, // Shadows Tutorial 7 | ||
| 513 | 0x0A8E0, // Shadows Tutorial 8 | ||
| 514 | 0x386FA, // Shadows Avoid 1 | ||
| 515 | 0x1C33F, // Shadows Avoid 2 | ||
| 516 | 0x196E2, // Shadows Avoid 3 | ||
| 517 | 0x1972A, // Shadows Avoid 4 | ||
| 518 | 0x19809, // Shadows Avoid 5 | ||
| 519 | 0x19806, // Shadows Avoid 6 | ||
| 520 | 0x196F8, // Shadows Avoid 7 | ||
| 521 | 0x1972F, // Shadows Avoid 8 | ||
| 522 | 0x19797, // Shadows Follow 1 | ||
| 523 | 0x1979A, // Shadows Follow 2 | ||
| 524 | 0x197E0, // Shadows Follow 3 | ||
| 525 | 0x197E8, // Shadows Follow 4 | ||
| 526 | 0x197E5, // Shadows Follow 5 | ||
| 527 | 0x19650, // Shadows Laser | ||
| 528 | |||
| 529 | 0x09FCC, // Mountain 2 Multipanel 1 | ||
| 530 | 0x09FCE, // Mountain 2 Multipanel 2 | ||
| 531 | 0x09FCF, // Mountain 2 Multipanel 3 | ||
| 532 | 0x09FD0, // Mountain 2 Multipanel 4 | ||
| 533 | 0x09FD1, // Mountain 2 Multipanel 5 | ||
| 534 | 0x09FD2, // Mountain 2 Multipanel 6 | ||
| 535 | |||
| 536 | 0x00290, // Monastery Exterior 1 | ||
| 537 | 0x00038, // Monastery Exterior 2 | ||
| 538 | 0x00037, // Monastery Exterior 3 | ||
| 539 | // 0x09D9B, // Monastery Bonsai | ||
| 540 | 0x193A7, // Monastery Interior 1 | ||
| 541 | 0x193AA, // Monastery Interior 2 | ||
| 542 | 0x193AB, // Monastery Interior 3 | ||
| 543 | 0x193A6, // Monastery Interior 4 | ||
| 544 | |||
| 545 | |||
| 546 | |||
| 547 | 0x03629, // Tutorial Gate Open | ||
| 548 | 0x03505, // Tutorial Gate Close | ||
| 549 | |||
| 550 | 0x0C373, // Tutorial Patio floor | ||
| 551 | 0x1C349, // Symmetry Island Door 2 - Collision fails here, sadly | ||
| 552 | |||
| 553 | 0x28A69, // Town Lattice | ||
| 554 | 0x28A79, // Town Maze | ||
| 555 | 0x28B39, // Town Red Hexagonal | ||
| 556 | |||
| 557 | 0x18590, // Town Transparent | ||
| 558 | 0x28AE3, // Town Wire | ||
| 559 | |||
| 560 | |||
| 561 | 0x0383D, // Mountain 3 Left Pillar 1 | ||
| 562 | 0x0383F, // Mountain 3 Left Pillar 2 | ||
| 563 | 0x03859, // Mountain 3 Left Pillar 3 | ||
| 564 | 0x339BB, // Mountain 3 Left Pillar 4 | ||
| 565 | |||
| 566 | 0x0383A, // Mountain 3 Right Pillar 1 | ||
| 567 | 0x09E56, // Mountain 3 Right Pillar 2 | ||
| 568 | 0x09E5A, // Mountain 3 Right Pillar 3 | ||
| 569 | 0x33961, // Mountain 3 Right Pillar 4 | ||
| 570 | |||
| 571 | 0x09DD5, // UTM Challenge Pillar | ||
| 572 | |||
| 573 | |||
| 574 | 0x09FD8, // Mountain 2 Rainbow 5 | ||
| 575 | 0x17CAA, // Jungle Courtyard Gate | ||
| 576 | 0x0005C, // Glass Factory Vertical Symmetry 5 | ||
| 577 | 0x17C31, // Desert Final Transparent | ||
| 578 | |||
| 579 | 0x00143, // Orchard Apple Tree 1 | ||
| 580 | 0x0003B, // Orchard Apple Tree 2 | ||
| 581 | 0x00055, // Orchard Apple Tree 3 | ||
| 582 | 0x032F7, // Orchard Apple Tree 4 | ||
| 583 | 0x032FF, // Orchard Apple Tree 5 | ||
| 584 | 0x009B8, // Symmetry Island Transparent 1 | ||
| 585 | 0x003E8, // Symmetry Island Transparent 2 | ||
| 586 | 0x00A15, // Symmetry Island Transparent 3 | ||
| 587 | 0x00B53, // Symmetry Island Transparent 4 | ||
| 588 | 0x00B8D, // Symmetry Island Transparent 5 | ||
| 589 | 0x0C335, // Tutorial Pillar | ||
| 590 | |||
| 591 | 0x09F8E, //Bottom Right | ||
| 592 | 0x09FC1, //Bottom Left | ||
| 593 | 0x09F01, //Top Right | ||
| 594 | 0x09EFF, //Top Left | ||
| 595 | 0x09FDA, // metapuzzle | ||
| 596 | |||
| 597 | 0x03678, // Mill Lower Ramp Contol | ||
| 598 | 0x03679, // Mill Lower Lift Control | ||
| 599 | 0x03675, // Mill Upper Lift Control | ||
| 600 | 0x03676, // Mill Upper Ramp Control | ||
| 601 | 0x03852, // Boathouse Ramp Angle Control | ||
| 602 | 0x03858, // Boathouse Ramp Position Control | ||
| 603 | 0x275FA, // Boathouse Hook Control | ||
| 604 | 0x17CC4, // Railroad Elevator | ||
| 605 | 0x17E2B, // Swamp Flood Gate Control | ||
| 606 | 0x00609, // Swamp Surface Sliding Bridge Control | ||
| 607 | 0x18488, // Swamp Underwater Sliding Bridge Control | ||
| 608 | 0x17C0A, // Swamp Island Control 1 | ||
| 609 | 0x17E07, // Swamp Island Control 2 | ||
| 610 | |||
| 611 | 0x01983, // Mountain 3 Left Peekaboo | ||
| 612 | 0x01987, // Mountain 3 Right Peekaboo | ||
| 613 | |||
| 614 | 0x0088E, // Challenge Easy Maze | ||
| 615 | 0x00BAF, // Challenge Hard Maze | ||
| 616 | 0x00BF3, // Challenge Stones Maze | ||
| 617 | /*0x0051F, // Challenge Column Bottom Left | ||
| 618 | 0x00524, // Challenge Column Top Right | ||
| 619 | 0x00CDB, // Challenge Column Top Left | ||
| 620 | 0x00CD4, // Challenge Column Far Panel*/ | ||
| 621 | /*0x00C80, // Challenge Triple 1 Left | ||
| 622 | 0x00CA1, // Challenge Triple 1 Center | ||
| 623 | 0x00CB9, // Challenge Triple 1 Right | ||
| 624 | 0x00C22, // Challenge Triple 2 Left | ||
| 625 | 0x00C59, // Challenge Triple 2 Center | ||
| 626 | 0x00C68, // Challenge Triple 2 Right*/ | ||
| 627 | 0x034EC, // Challenge Triangle | ||
| 628 | 0x034F4, // Challenge Triangle | ||
| 629 | 0x1C31A, // Challenge Left Pillar | ||
| 630 | 0x1C319, // Challenge Right Pillar | ||
| 631 | |||
| 632 | 0x33AF5, // Mountain 1 Blue 1 | ||
| 633 | 0x33AF7, // Mountain 1 Blue 2 | ||
| 634 | 0x09F6E, // Mountain 1 Blue 3 | ||
| 436 | }; | 635 | }; |
| 437 | 636 | ||
| 438 | std::vector<int> desertPanels = { | 637 | std::vector<int> desertPanels = { |
